diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/debugger.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/debugger.cpp b/engines/bladerunner/debugger.cpp index 03bdd4dee0..0913e5ec3f 100644 --- a/engines/bladerunner/debugger.cpp +++ b/engines/bladerunner/debugger.cpp @@ -1096,7 +1096,7 @@ bool Debugger::cmdList(int argc, const char **argv) { SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; if (sceneObject->type == kSceneObjectTypeActor) { - debugPrintf("%02d. %s (CLK: %s, TRG: %s, PRS: %s, OBS: %s, MVG: %s), Goal: %d, Pos(%02.2f,%02.2f,%02.2f)\n", + debugPrintf("%02d. %s (Clk: %s, Trg: %s, Prs: %s, Obs: %s, Mvg: %s), Goal: %d, Pos(%02.2f,%02.2f,%02.2f)\n", count, _vm->_textActorNames->getText(sceneObject->id - kSceneObjectOffsetActors), sceneObject->isClickable? "T" : "F", sceneObject->isTarget? "T" : "F", @@ -1125,7 +1125,7 @@ bool Debugger::cmdList(int argc, const char **argv) { debugPrintf("%02d. Unknown object type\n", count); ++count; } else if (sceneObject->type == kSceneObjectTypeObject) { - debugPrintf("%02d. %s (CLK: %s, TRG: %s, PRS: %s, OBS: %s, MVG: %s), Pos(%02.2f,%02.2f,%02.2f), Bbox:(%02.2f,%02.2f,%02.2f)~(%02.2f,%02.2f,%02.2f)\n", + debugPrintf("%02d. %s (Clk: %s, Trg: %s, Prs: %s, Obs: %s, Mvg: %s), Pos(%02.2f,%02.2f,%02.2f)\n Bbox(%02.2f,%02.2f,%02.2f) ~ (%02.2f,%02.2f,%02.2f)\n", count, _vm->_scene->objectGetName(sceneObject->id - kSceneObjectOffsetObjects).c_str(), sceneObject->isClickable? "T" : "F", sceneObject->isTarget? "T" : "F", @@ -1151,7 +1151,7 @@ bool Debugger::cmdList(int argc, const char **argv) { Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b)); char itemText[40]; sprintf(itemText, "item %i", sceneObject->id - kSceneObjectOffsetItems); - debugPrintf("%02d. %s (CLK: %s, TRG: %s, PRS: %s, OBS: %s, MVG: %s), Pos(%02.2f,%02.2f,%02.2f), Bbox:(%02.2f,%02.2f,%02.2f)~(%02.2f,%02.2f,%02.2f)\n", + debugPrintf("%02d. %s (Clk: %s, Trg: %s, Prs: %s, Obs: %s, Mvg: %s), Pos(%02.2f,%02.2f,%02.2f)\n Bbox(%02.2f,%02.2f,%02.2f) ~ (%02.2f,%02.2f,%02.2f)\n", count, itemText, sceneObject->isClickable? "T" : "F", sceneObject->isTarget? "T" : "F", |