diff options
Diffstat (limited to 'engines')
| -rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 46 | ||||
| -rw-r--r-- | engines/tsage/blue_force/blueforce_scenes4.cpp | 24 | ||||
| -rw-r--r-- | engines/tsage/blue_force/blueforce_scenes5.cpp | 38 | ||||
| -rw-r--r-- | engines/tsage/blue_force/blueforce_scenes6.cpp | 12 | ||||
| -rw-r--r-- | engines/tsage/blue_force/blueforce_scenes7.cpp | 8 | ||||
| -rw-r--r-- | engines/tsage/blue_force/blueforce_scenes8.cpp | 42 | ||||
| -rw-r--r-- | engines/tsage/blue_force/blueforce_scenes9.cpp | 24 | 
7 files changed, 97 insertions, 97 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index a63f45d8df..8955199286 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -269,20 +269,20 @@ void Scene300::postInit(SceneObjectList *OwnerList) {  		_object17.setVisage(301);  		_object17.setStrip(1);  		_object17.setPosition(Common::Point(87, 88)); -		_object17.setDetails(300, 11, 13, 2, 1, NULL); +		_object17.setDetails(300, 11, 13, 2, 1, (SceneItem *)NULL);  		_object18.postInit();  		_object18.setVisage(301);  		_object18.setStrip(1);  		_object18.setPosition(Common::Point(137, 92)); -		_object18.setDetails(300, 11, 13, 3, 1, NULL); +		_object18.setDetails(300, 11, 13, 3, 1, (SceneItem *)NULL);  	}  	_object19.postInit();  	_object19.setVisage(301);  	_object19.setStrip(1);  	_object19.setPosition(Common::Point(175, 99)); -	_object19.setDetails(300, 11, 13, 34, 1, NULL); +	_object19.setDetails(300, 11, 13, 34, 1, (SceneItem *)NULL);  	_object11.postInit();  	_object11.setVisage(301); @@ -1015,7 +1015,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {  		_atfMemo.setStrip(4);  		_atfMemo.setFrame(4);  		_atfMemo.fixPriority(82); -		_atfMemo.setDetails(315, -1, -1, -1, 1, NULL); +		_atfMemo.setDetails(315, -1, -1, -1, 1, (SceneItem *)NULL);  	}  	if (BF_GLOBALS._dayNumber == 1) { @@ -1026,7 +1026,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {  			_bulletinMemo.setStrip(4);  			_bulletinMemo.setFrame(2);  			_bulletinMemo.fixPriority(82); -			_bulletinMemo.setDetails(315, -1, -1, -1, 1, NULL); +			_bulletinMemo.setDetails(315, -1, -1, -1, 1, (SceneItem *)NULL);  		}  	} else if ((BF_INVENTORY._daNote._sceneNumber != 1) && (BF_GLOBALS._dayNumber < 3)) {  		_object2.postInit(); @@ -1035,7 +1035,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {  		_object2.setFrame(2);  		_object2.setPosition(Common::Point(304, 31));  		_object2.fixPriority(70); -		_object2.setDetails(315, 3, 4, -1, 1, NULL); +		_object2.setDetails(315, 3, 4, -1, 1, (SceneItem *)NULL);  	}  	_sutterSlot.setDetails(12, 315, 35, -1, 36, 1); @@ -2686,7 +2686,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {  			_harrison.setObjectWrapper(new SceneObjectWrapper());  			_harrison.animate(ANIM_MODE_1, NULL);  			_harrison.changeZoom(-1); -			_harrison.setDetails(350, 12, 13, 14, 1, NULL); +			_harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL);  			_harrison._moveDiff = Common::Point(2, 1);  			_stripManager.addSpeaker(&_harrisonSpeaker); @@ -3586,7 +3586,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) {  			_lyle.setStrip(1);  			_lyle.setAction(&_action1);  			_lyle._flag = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0; -			_lyle.setDetails(355, 40, 42, 41, 1, NULL); +			_lyle.setDetails(355, 40, 42, 41, 1, (SceneItem *)NULL);  		}  		if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_JAR) == 0) && @@ -3671,7 +3671,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) {  	}  	_item3._sceneRegionId = 18; -	_harrison.setDetails(355, 18, 20, 19, 1, NULL); +	_harrison.setDetails(355, 18, 20, 19, 1, (SceneItem *)NULL);  	_item6.setDetails(10, 355, 2, -1, 14, 1);  	_item7.setDetails(11, 355, 3, -1, 15, 1);  	_item8.setDetails(12, 355, 4, -1, 8, 1); @@ -4944,7 +4944,7 @@ void Scene370::signal() {  	case 3:  		break;  	case 3707: -		_object5.setDetails(370, 6, -1, 7, 1, NULL); +		_object5.setDetails(370, 6, -1, 7, 1, (SceneItem *)NULL);  		BF_GLOBALS._sceneItems.push_back(&_object5);  		// Deliberate fall-through  	case 3700: @@ -5138,7 +5138,7 @@ void Scene380::postInit(SceneObjectList *OwnerList) {  	_door.setVisage(380);  	_door.setStrip(4);  	_door.setPosition(Common::Point(132, 66)); -	_door.setDetails(380, 12, 13, -1, 1, NULL); +	_door.setDetails(380, 12, 13, -1, 1, (SceneItem *)NULL);  	BF_GLOBALS._player.postInit();  	BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); @@ -5153,7 +5153,7 @@ void Scene380::postInit(SceneObjectList *OwnerList) {  		// Show vechile as car  		_vechile.setStrip(3);  		_vechile.setPosition(Common::Point(273, 125)); -		_vechile.setDetails(580, 2, 3, -1, 1, NULL); +		_vechile.setDetails(580, 2, 3, -1, 1, (SceneItem *)NULL);  		BF_GLOBALS._player.setVisage(129);  		BF_GLOBALS._walkRegions.disableRegion(12); @@ -5166,14 +5166,14 @@ void Scene380::postInit(SceneObjectList *OwnerList) {  	} else if (BF_GLOBALS.getFlag(onDuty)) {  		// Show on duty motorcycle  		_vechile.setStrip(2); -		_vechile.setDetails(300, 11, 13, -1, 1, NULL); +		_vechile.setDetails(300, 11, 13, -1, 1, (SceneItem *)NULL);  		_vechile.setPosition(Common::Point(252, 115));  		BF_GLOBALS._player.setVisage(1341);  	} else {  		// Show off duty motorcycle  		_vechile.setStrip(1); -		_vechile.setDetails(580, 0, 1, -1, 1, NULL); +		_vechile.setDetails(580, 0, 1, -1, 1, (SceneItem *)NULL);  		_vechile.setPosition(Common::Point(249, 110));  		BF_GLOBALS._player.setVisage(129); @@ -5479,19 +5479,19 @@ void Scene385::postInit(SceneObjectList *OwnerList) {  	_jim.setVisage(385);  	_jim.setStrip(3);  	_jim.setPosition(Common::Point(304, 113)); -	_jim.setDetails(385, 1, -1, 2, 1, NULL); +	_jim.setDetails(385, 1, -1, 2, 1, (SceneItem *)NULL);  	_dezi.postInit();  	_dezi.setVisage(385);  	_dezi.setStrip(2);  	_dezi.setPosition(Common::Point(235, 93));  	_dezi.fixPriority(120); -	_dezi.setDetails(385, 3, -1, 2, 1, NULL); +	_dezi.setDetails(385, 3, -1, 2, 1, (SceneItem *)NULL);  	_door.postInit();  	_door.setVisage(385);  	_door.setPosition(Common::Point(107, 27)); -	_door.setDetails(385, 0, -1, -1, 1, NULL); +	_door.setDetails(385, 0, -1, -1, 1, (SceneItem *)NULL);  	BF_GLOBALS._walkRegions.disableRegion(6); @@ -5875,13 +5875,13 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {  	_object2.setPosition(Common::Point(38, 84));  	_object2.fixPriority(50);  	_object2._flag = 0; -	_object2.setDetails(390, 10, 17, 10, 1, NULL); +	_object2.setDetails(390, 10, 17, 10, 1, (SceneItem *)NULL);  	_door.postInit();  	_door.setVisage(390);  	_door.setStrip(2);  	_door.setPosition(Common::Point(151, 18)); -	_door.setDetails(390, 5, -1, -1, 1, NULL); +	_door.setDetails(390, 5, -1, -1, 1, (SceneItem *)NULL);  	BF_GLOBALS._player.disableControl();  	_sceneMode = 3901; @@ -5892,7 +5892,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {  		_green.setVisage(392);  		_green.setPosition(Common::Point(241, 164));  		_green.fixPriority(153); -		_green.setDetails(390, 12, -1, 13, 1, NULL); +		_green.setDetails(390, 12, -1, 13, 1, (SceneItem *)NULL);  		_green._flag = 0;  	} @@ -5902,7 +5902,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {  		_gangMember1.setPosition(Common::Point(273, 169));  		_gangMember1.fixPriority(152);  		_gangMember1._flag = 0; -		_gangMember1.setDetails(390, 19, -1, 20, 1, NULL); +		_gangMember1.setDetails(390, 19, -1, 20, 1, (SceneItem *)NULL);  		_gangMember2.postInit();  		_gangMember2.setVisage(396); @@ -5910,7 +5910,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {  		_gangMember2.setPosition(Common::Point(241, 153));  		_gangMember2.fixPriority(152);  		_gangMember2._flag = 0; -		_gangMember2.setDetails(390, 19, -1, 20, 1, NULL); +		_gangMember2.setDetails(390, 19, -1, 20, 1, (SceneItem *)NULL);  	}  	_item1.setDetails(Rect(22, 40, 77, 67), 390, 0, -1, 1, 1, NULL); @@ -5944,7 +5944,7 @@ void Scene390::signal() {  		_object3.setVisage(390);  		_object3.setPosition(Common::Point(250, 60));  		_object3.fixPriority(255); -		_object3.setDetails(390, 8, -1, 9, 2, NULL); +		_object3.setDetails(390, 8, -1, 9, 2, (SceneItem *)NULL);  		BF_GLOBALS._player.enableControl();  		break; diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp index deff4f2518..e966daf34e 100644 --- a/engines/tsage/blue_force/blueforce_scenes4.cpp +++ b/engines/tsage/blue_force/blueforce_scenes4.cpp @@ -547,13 +547,13 @@ void Scene410::postInit(SceneObjectList *OwnerList) {  	_passenger.setVisage(415);  	_passenger.setStrip(1);  	_passenger.setPosition(Common::Point(278, 92)); -	_passenger.setDetails(410, 4, -1, 5, 1, NULL); +	_passenger.setDetails(410, 4, -1, 5, 1, (SceneItem *)NULL);  	_driver.postInit();  	_driver.setVisage(416);  	_driver.setStrip(2);  	_driver.setPosition(Common::Point(244, 85)); -	_driver.setDetails(410, 6, -1, 7, 1, NULL); +	_driver.setDetails(410, 6, -1, 7, 1, (SceneItem *)NULL);  	_driver.changeZoom(-1);  	_object5.postInit(); @@ -583,13 +583,13 @@ void Scene410::postInit(SceneObjectList *OwnerList) {  		_harrison.setVisage(343);  		_harrison.setObjectWrapper(new SceneObjectWrapper());  		_harrison.animate(ANIM_MODE_1, NULL); -		_harrison.setDetails(350, 12, 13, 14, 1, NULL); +		_harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL);  		_harrison.setPosition(Common::Point(97, 185));  		_harrison.changeZoom(-1);  		_patrolCar.postInit();  		_patrolCar.setVisage(410); -		_patrolCar.setDetails(410, 8, 9, 10, 1, NULL); +		_patrolCar.setDetails(410, 8, 9, 10, 1, (SceneItem *)NULL);  		_patrolCar.fixPriority(148);  		_patrolCar.setPosition(Common::Point(39, 168)); @@ -640,7 +640,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {  				_harrison.setVisage(343);  				_harrison.setObjectWrapper(new SceneObjectWrapper());  				_harrison.animate(ANIM_MODE_1, NULL); -				_harrison.setDetails(350, 12, 13, 14, 1, NULL); +				_harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL);  				BF_GLOBALS._sceneItems.addBefore(&_driver, &_harrison);  				_harrison.setPosition(Common::Point(-10, 124)); @@ -648,7 +648,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {  				_patrolCar.postInit();  				_patrolCar.setVisage(410); -				_patrolCar.setDetails(410, 8, 9, 10, 1, NULL); +				_patrolCar.setDetails(410, 8, 9, 10, 1, (SceneItem *)NULL);  				_patrolCar.fixPriority(148);  				if (_field1FC4) { @@ -1076,7 +1076,7 @@ void Scene415::postInit(SceneObjectList *OwnerList) {  	_dashDrawer.setVisage(411);  	_dashDrawer.setStrip(3);  	_dashDrawer.setPosition(Common::Point(151, 97)); -	_dashDrawer.setDetails(415, 22, -1, -1, 1, NULL); +	_dashDrawer.setDetails(415, 22, -1, -1, 1, (SceneItem *)NULL);  	_animatedSeat.postInit();  	_animatedSeat.setVisage(419); @@ -1140,7 +1140,7 @@ void Scene415::showBullets() {  	_theBullets.setFrame(2);  	_theBullets.setPosition(Common::Point(184, 86));  	_theBullets.fixPriority(105); -	_theBullets.setDetails(415, 16, 17, 18, 1, NULL); +	_theBullets.setDetails(415, 16, 17, 18, 1, (SceneItem *)NULL);  	BF_GLOBALS._sceneItems.remove(&_theBullets);  	BF_GLOBALS._sceneItems.push_front(&_theBullets);  } @@ -1158,7 +1158,7 @@ void Scene415::showGunAndWig() {  	_gunAndWig.setFrame(2);  	_gunAndWig.setPosition(Common::Point(159, 88));  	_gunAndWig.fixPriority(105); -	_gunAndWig.setDetails(415, 13, 14, 15, 1, NULL); +	_gunAndWig.setDetails(415, 13, 14, 15, 1, (SceneItem *)NULL);  	BF_GLOBALS._sceneItems.remove(&_gunAndWig);  	BF_GLOBALS._sceneItems.push_front(&_gunAndWig); @@ -1559,13 +1559,13 @@ void Scene450::postInit(SceneObjectList *OwnerList) {  	_door.setVisage(450);  	_door.setStrip(2);  	_door.setPosition(Common::Point(72, 80)); -	_door.setDetails(450, 15, -1, 13, 1, NULL); +	_door.setDetails(450, 15, -1, 13, 1, (SceneItem *)NULL);  	_counterDoor.postInit();  	_counterDoor.setVisage(450);  	_counterDoor.setPosition(Common::Point(39, 104));  	_counterDoor.fixPriority(100); -	_counterDoor.setDetails(450, 12, -1, 13, 1, NULL); +	_counterDoor.setDetails(450, 12, -1, 13, 1, (SceneItem *)NULL);  	if (BF_GLOBALS._dayNumber != 3) {  		_pinBoy.postInit(); @@ -1598,7 +1598,7 @@ void Scene450::postInit(SceneObjectList *OwnerList) {  			_object2.setPosition(Common::Point(-30, 126));  			ADD_MOVER_NULL(_object2, 27, 126);  			_object2.changeZoom(-1); -			_object2.setDetails(450, 2, 18, 3, 1, NULL); +			_object2.setDetails(450, 2, 18, 3, 1, (SceneItem *)NULL);  			BF_GLOBALS._walkRegions.disableRegion(4); diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp index 7a250e2233..692e142f55 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.cpp +++ b/engines/tsage/blue_force/blueforce_scenes5.cpp @@ -201,7 +201,7 @@ void Scene550::postInit(SceneObjectList *OwnerList) {  		_lyle.postInit();  		_lyle.setVisage(835);  		_lyle.setPosition(Common::Point(139, 83)); -		_lyle.setDetails(550, 29, 30, 31, 1, NULL); +		_lyle.setDetails(550, 29, 30, 31, 1, (SceneItem *)NULL);  		_lyle.setStrip(8);  		BF_GLOBALS._player.setVisage(303); @@ -702,14 +702,14 @@ void Scene551::postInit(SceneObjectList *OwnerList) {  	_object13.setStrip(2);  	_object13.setPosition(Common::Point(29, 92));  	_object13.fixPriority(82); -	_object13.setDetails(550, 8, -1, 9, 1, NULL); +	_object13.setDetails(550, 8, -1, 9, 1, (SceneItem *)NULL);  	if (BF_GLOBALS.getFlag(didDrunk)) {  		_drunk._flag = 3;  		_drunk.setStrip(3);  		_object12.show(); -		_object12.setDetails(550, 25, -1, 26, 1, NULL); +		_object12.setDetails(550, 25, -1, 26, 1, (SceneItem *)NULL);  		BF_GLOBALS._sceneItems.push_front(&_object12);  		_harrison.postInit(); @@ -733,7 +733,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) {  		_object11.setFrame(2);  		_object11.setPosition(Common::Point(116, 84));  		_object11.fixPriority(77); -		_object11.setDetails(550, 32, -1, 10, 1, NULL); +		_object11.setDetails(550, 32, -1, 10, 1, (SceneItem *)NULL);  		_drunkStanding.postInit();  		_drunkStanding._flag = 0; @@ -764,7 +764,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) {  		_patrolCarTrunk.setFrame(1);  		_patrolCarTrunk.setPosition(Common::Point(149, 69));  		_patrolCarTrunk.fixPriority(79); -		_patrolCarTrunk.setDetails(550, 18, -1, 9, 1, NULL); +		_patrolCarTrunk.setDetails(550, 18, -1, 9, 1, (SceneItem *)NULL);  		_object11.postInit();  		_object11.setVisage(550); @@ -772,7 +772,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) {  		_object11.setFrame(2);  		_object11.setPosition(Common::Point(116, 84));  		_object11.fixPriority(77); -		_object11.setDetails(550, 32, -1, 10, 1, NULL); +		_object11.setDetails(550, 32, -1, 10, 1, (SceneItem *)NULL);  		_drunkStanding.postInit();  		_drunkStanding._flag = 0; @@ -842,7 +842,7 @@ void Scene551::signal() {  		ADD_PLAYER_MOVER_NULL(_harrison, 88, 91);  		_object12.show(); -		_object12.setDetails(550, 25, -1, 26, 1, NULL); +		_object12.setDetails(550, 25, -1, 26, 1, (SceneItem *)NULL);  		BF_GLOBALS._sceneItems.push_front(&_object12);  		BF_GLOBALS._player.enableControl(); @@ -1064,7 +1064,7 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) {  			scene->_nickel.setFrame(3);  			scene->_nickel.fixPriority(252);  			scene->_nickel.setPosition(Common::Point(181, 140)); -			scene->_nickel.setDetails(560, 47, 48, -1, 1, NULL); +			scene->_nickel.setDetails(560, 47, 48, -1, 1, (SceneItem *)NULL);  			BF_GLOBALS._sceneItems.remove(&scene->_nickel);  			BF_GLOBALS._sceneItems.push_front(&scene->_nickel);  		} @@ -1201,7 +1201,7 @@ void Scene560::SafeInset::signal() {  			scene->_nickel.setFrame(3);  			scene->_nickel.fixPriority(252);  			scene->_nickel.setPosition(Common::Point(181, 140)); -			scene->_nickel.setDetails(560, 47, 48, -1, 1, NULL); +			scene->_nickel.setDetails(560, 47, 48, -1, 1, (SceneItem *)NULL);  			BF_GLOBALS._sceneItems.remove(&scene->_nickel);  			BF_GLOBALS._sceneItems.push_front(&scene->_nickel);  		} @@ -1405,7 +1405,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) {  		_box.setStrip(4);  		_box.setFrame(1);  		_box.setPosition(Common::Point(295, 37)); -		_box.setDetails(560, 41, 42, -1, 1, NULL); +		_box.setDetails(560, 41, 42, -1, 1, (SceneItem *)NULL);  	}  	_deskChair.postInit(); @@ -1454,7 +1454,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) {  	}  	_computer.setDetails(Rect(16, 77, 58, 107), 560, 2, -1, -1, 1, NULL); -	_deskChair.setDetails(560, 3, -1, -1, 1, NULL); +	_deskChair.setDetails(560, 3, -1, -1, 1, (SceneItem *)NULL);  	_chair.setDetails(Rect(163, 64, 196, 102), 560, 13, 25, 36, 1, NULL);  	_lamp.setDetails(Rect(197, 43, 214, 56), 560, 7, 19, 30, 1, NULL);  	_item4.setDetails(Rect(121, 18, 156, 54), 560, 8, 20, 31, 1, NULL); @@ -2039,7 +2039,7 @@ void Scene570::postInit(SceneObjectList *OwnerList) {  	_powerSwitch.setStrip(4);  	_powerSwitch.setFrame(1);  	_powerSwitch.setPosition(Common::Point(163, 131)); -	_powerSwitch.setDetails(570, 1, 15, -1, 1, NULL); +	_powerSwitch.setDetails(570, 1, 15, -1, 1, (SceneItem *)NULL);  	_floppyDrive.setDetails(Rect(258, 111, 303, 120), 570, 0, 15, -1, 1, NULL);  	_item11.setDetails(0, 570, 15, 15, 15, 1); @@ -2070,7 +2070,7 @@ void Scene570::signal() {  		_printerIcon.setFrame(3);  		_printerIcon.setPosition(Common::Point(172, 71));  		_printerIcon.fixPriority(2); -		_printerIcon.setDetails(570, 14, 15, -1, 2, NULL); +		_printerIcon.setDetails(570, 14, 15, -1, 2, (SceneItem *)NULL);  		_iconManager.setup(2);  		_folder1.setDetails(1, 1, 0, 2, SCENE570_C_DRIVE); @@ -2201,7 +2201,7 @@ void Scene580::postInit(SceneObjectList *OwnerList) {  	_door.setStrip(4);  	_door.setPosition(Common::Point(168, 41));  	_door.hide(); -	_door.setDetails(580, 5, -1, -1, 1, NULL); +	_door.setDetails(580, 5, -1, -1, 1, (SceneItem *)NULL);  	_vechile.postInit();  	_vechile.setVisage(580); @@ -2219,7 +2219,7 @@ void Scene580::postInit(SceneObjectList *OwnerList) {  		_vechile.changeZoom(90);  		_vechile.setStrip(3);  		_vechile.setPosition(Common::Point(165, 76)); -		_vechile.setDetails(580, 2, 3, -1, 1, NULL); +		_vechile.setDetails(580, 2, 3, -1, 1, (SceneItem *)NULL);  		BF_GLOBALS._player.setVisage(303); @@ -2233,13 +2233,13 @@ void Scene580::postInit(SceneObjectList *OwnerList) {  		if (BF_GLOBALS.getFlag(onDuty)) {  			_vechile.setStrip(1);  			_vechile.setFrame(2); -			_vechile.setDetails(300, 11, 13, -1, 1, NULL); +			_vechile.setDetails(300, 11, 13, -1, 1, (SceneItem *)NULL);  			BF_GLOBALS._player.setVisage(304);  		} else {  			_vechile.setStrip(2);  			_vechile.setFrame(3); -			_vechile.setDetails(580, 0, 1, -1, 1, NULL); +			_vechile.setDetails(580, 0, 1, -1, 1, (SceneItem *)NULL);  			BF_GLOBALS._player.setVisage(303);  		} @@ -2468,12 +2468,12 @@ void Scene590::postInit(SceneObjectList *OwnerList) {  			_skip.postInit();  			_skip.setVisage(693);  			_skip.setPosition(Common::Point(271, 117)); -			_skip.setDetails(590, 26, -1, 27, 1, NULL); +			_skip.setDetails(590, 26, -1, 27, 1, (SceneItem *)NULL);  			_laura.postInit();  			_laura.setVisage(692);  			_laura.setPosition(Common::Point(248, 115)); -			_laura.setDetails(590, 24, -1, 25, 1, NULL); +			_laura.setDetails(590, 24, -1, 25, 1, (SceneItem *)NULL);  		}  	} diff --git a/engines/tsage/blue_force/blueforce_scenes6.cpp b/engines/tsage/blue_force/blueforce_scenes6.cpp index 5fb1b562e0..e5e7c71bef 100644 --- a/engines/tsage/blue_force/blueforce_scenes6.cpp +++ b/engines/tsage/blue_force/blueforce_scenes6.cpp @@ -410,7 +410,7 @@ bool Scene690::Object2::startAction(CursorType action, Event &event) {  			scene->_object6.postInit();  			scene->_object6.hide();  			scene->_object6.fixPriority(1); -			scene->_object6.setDetails(690, 21, 17, 23, 1, NULL); +			scene->_object6.setDetails(690, 21, 17, 23, 1, (SceneItem *)NULL);  			BF_GLOBALS._player.disableControl();  			scene->_sceneMode = 6902; @@ -447,30 +447,30 @@ void Scene690::postInit(SceneObjectList *OwnerList) {  	_object1.setStrip2(2);  	_object1.fixPriority(188);  	_object1.setPosition(Common::Point(50, 166)); -	_object1.setDetails(690, 4, 17, 26, 1, NULL); +	_object1.setDetails(690, 4, 17, 26, 1, (SceneItem *)NULL);  	_object3.postInit();  	_object3.setVisage(690);  	_object3.fixPriority(100);  	_object3.setPosition(Common::Point(238, 125)); -	_object3.setDetails(690, 7, 17, 28, 1, NULL); +	_object3.setDetails(690, 7, 17, 28, 1, (SceneItem *)NULL);  	_object2.postInit();  	_object2.setVisage(694);  	_object2.setStrip2(3);  	_object2.fixPriority(125);  	_object2.setPosition(Common::Point(100, 134)); -	_object2.setDetails(690, 12, -1, 11, 1, NULL); +	_object2.setDetails(690, 12, -1, 11, 1, (SceneItem *)NULL);  	BF_GLOBALS._player.postInit();  	BF_GLOBALS._player.disableControl();  	BF_GLOBALS._player._moveDiff.x = 8;  	_object4.postInit(); -	_object4.setDetails(690, 13, -1, -1, 1, NULL); +	_object4.setDetails(690, 13, -1, -1, 1, (SceneItem *)NULL);  	_object5.postInit(); -	_object5.setDetails(690, 14, -1, -1, 1, NULL); +	_object5.setDetails(690, 14, -1, -1, 1, (SceneItem *)NULL);  	_sceneMode = 6903;  	setAction(&_sequenceManager, this, 6903, &BF_GLOBALS._player, &_object3, &_object4, &_object5, NULL); diff --git a/engines/tsage/blue_force/blueforce_scenes7.cpp b/engines/tsage/blue_force/blueforce_scenes7.cpp index 7b84e3ccdd..bb29ad1f34 100644 --- a/engines/tsage/blue_force/blueforce_scenes7.cpp +++ b/engines/tsage/blue_force/blueforce_scenes7.cpp @@ -172,10 +172,10 @@ void Scene710::postInit(SceneObjectList *OwnerList) {  	_stick.animate(ANIM_MODE_2, NULL);  	_stick.setPosition(Common::Point(650, 160));  	_stick._moveDiff.x = 16; -	_stick.setDetails(710, 4, -1, -1, 1, NULL); -	_laura.setDetails(710, 2, -1, -1, 1, NULL); -	_kid.setDetails(710, 6, -1, -1, 1, NULL); -	_dog.setDetails(710, 0, -1, -1, 1, NULL); +	_stick.setDetails(710, 4, -1, -1, 1, (SceneItem *)NULL); +	_laura.setDetails(710, 2, -1, -1, 1, (SceneItem *)NULL); +	_kid.setDetails(710, 6, -1, -1, 1, (SceneItem *)NULL); +	_dog.setDetails(710, 0, -1, -1, 1, (SceneItem *)NULL);  	_item1.setDetails(Rect(555, 68, 583, 101), 710, 7,  23, -1, 1, NULL);  	_item2.setDetails(Rect(583, 46, 611,  78), 710, 7,  23, -1, 1, NULL); diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp index 32cd376891..ceee748374 100644 --- a/engines/tsage/blue_force/blueforce_scenes8.cpp +++ b/engines/tsage/blue_force/blueforce_scenes8.cpp @@ -1672,12 +1672,12 @@ void Scene830::postInit(SceneObjectList *OwnerList) {  		_rentalBoat.setStrip(1);  		_rentalBoat.setPosition(Common::Point(271, 146));  		_rentalBoat.fixPriority(90); -		_rentalBoat.setDetails(830, 0, 1, 2, 1, NULL); +		_rentalBoat.setDetails(830, 0, 1, 2, 1, (SceneItem *)NULL);  	}  	_door.postInit();  	_door.setVisage(830); -	_door.setDetails(830, 3, 4, -1, 1, NULL); +	_door.setDetails(830, 3, 4, -1, 1, (SceneItem *)NULL);  	_door.setStrip((BF_GLOBALS._dayNumber == 2) ? 4 : 3);  	_door.setPosition(Common::Point(182, 97)); @@ -1702,7 +1702,7 @@ void Scene830::postInit(SceneObjectList *OwnerList) {  			_object5.setStrip(2);  			_object5.setFrame(2);  			_object5.setPosition(Common::Point(126, 133)); -			_object5.setDetails(830, 7, 8, -1, 1, NULL); +			_object5.setDetails(830, 7, 8, -1, 1, (SceneItem *)NULL);  		}  		break;  	case 5: @@ -1718,7 +1718,7 @@ void Scene830::postInit(SceneObjectList *OwnerList) {  			_lyle.setStrip(4);  			_lyle.setPosition(Common::Point(180, 154));  			_lyle._moveDiff = Common::Point(2, 0); -			_lyle.setDetails(830, 28, -1, 29, 1, NULL); +			_lyle.setDetails(830, 28, -1, 29, 1, (SceneItem *)NULL);  			_field18AC = 1;  		} @@ -1950,7 +1950,7 @@ void Scene840::BoatKeysInset::postInit(SceneObjectList *OwnerList) {  		_rentalKeys.setFrame(3);  		_rentalKeys.setPosition(Common::Point(120, 132));  		_rentalKeys.fixPriority(255); -		_rentalKeys.setDetails(840, 52, 8, -1, 2, NULL); +		_rentalKeys.setDetails(840, 52, 8, -1, 2, (SceneItem *)NULL);  	}  	if (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) != 1) { @@ -1960,7 +1960,7 @@ void Scene840::BoatKeysInset::postInit(SceneObjectList *OwnerList) {  		_waveKeys.setFrame(2);  		_waveKeys.setPosition(Common::Point(201, 91));  		_waveKeys.fixPriority(255); -		_waveKeys.setDetails(840, 53, 8, -1, 2, NULL); +		_waveKeys.setDetails(840, 53, 8, -1, 2, (SceneItem *)NULL);  	}  	_v1B4 = _v1B6 = 0; @@ -2035,7 +2035,7 @@ bool Scene840::BoatKeysInset::startAction(CursorType action, Event &event) {  				_rentalKeys.setFrame(3);  				_rentalKeys.setPosition(Common::Point(120, 132));  				_rentalKeys.fixPriority(255); -				_rentalKeys.setDetails(840, 52, 8, -1, 2, NULL); +				_rentalKeys.setDetails(840, 52, 8, -1, 2, (SceneItem *)NULL);  			}  			if (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) == 1) { @@ -2046,7 +2046,7 @@ bool Scene840::BoatKeysInset::startAction(CursorType action, Event &event) {  				_waveKeys.setFrame(2);  				_waveKeys.setPosition(Common::Point(201, 91));  				_waveKeys.fixPriority(255); -				_waveKeys.setDetails(840, 53, 8, -1, 2, NULL); +				_waveKeys.setDetails(840, 53, 8, -1, 2, (SceneItem *)NULL);  			}  			BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 0); @@ -2259,7 +2259,7 @@ void Scene840::postInit(SceneObjectList *OwnerList) {  	_doors.setVisage(840);  	_doors.setStrip(3);  	_doors.setPosition(Common::Point(157, 81)); -	_doors.setDetails(840, 0, 1, 2, 1, NULL); +	_doors.setDetails(840, 0, 1, 2, 1, (SceneItem *)NULL);  	_carter.postInit();  	_carter.setVisage(843); @@ -2279,7 +2279,7 @@ void Scene840::postInit(SceneObjectList *OwnerList) {  	_item10.setDetails(Rect(199, 56, 236, 80), 840, 24, 14, 12, 1, NULL);  	_item11.setDetails(Rect(256, 94, 319, 118), 840, 25, 15, 13, 1, NULL);  	_item18.setDetails(6, 840, 38, 39, 40, 1); -	_carter.setDetails(840, 3, 4, 5, 1, NULL); +	_carter.setDetails(840, 3, 4, 5, 1, (SceneItem *)NULL);  	_item8.setDetails(Rect(259, 4, 319, 87), 840, 22, 15, 13, 1, NULL);  	_item15.setDetails(2, 840, 32, 33, 34, 1);  	_coins.setDetails(3, 840, -1, 6, 7, 1); @@ -2295,7 +2295,7 @@ void Scene840::postInit(SceneObjectList *OwnerList) {  		_boatKeys.setFrame(1);  		_boatKeys.setPosition(Common::Point(250, 83));  		_boatKeys.fixPriority(120); -		_boatKeys.setDetails(840, -1, 8, 9, 2, NULL); +		_boatKeys.setDetails(840, -1, 8, 9, 2, (SceneItem *)NULL);  		_field1AC0 = 1;  	} @@ -2387,7 +2387,7 @@ void Scene840::signal() {  	case 4:  		_sceneMode = 8403;  		_boatKeys.postInit(); -		_boatKeys.setDetails(840, -1, 8, 9, 2, NULL); +		_boatKeys.setDetails(840, -1, 8, 9, 2, (SceneItem *)NULL);  		setAction(&_sequenceManager1, this, 8403, &_carter, &_boatKeys, NULL);  		break;  	case 5: @@ -2679,7 +2679,7 @@ void Scene860::postInit(SceneObjectList *OwnerList) {  		_object2.setVisage(880);  		_object2.setPosition(Common::Point(196, 81));  		BF_GLOBALS._sceneItems.push_back(&_object2); -		_object2.setDetails(860, 0, 1, -1, 1, NULL); +		_object2.setDetails(860, 0, 1, -1, 1, (SceneItem *)NULL);  		_object2.fixPriority(20);  		_neRect = Rect(0, 0, 0, 0); @@ -2876,7 +2876,7 @@ void Scene870::CrateInset::initContents() {  		_jar.setPosition(Common::Point(scene->_crateInset._position.x + 5,  			scene->_crateInset._position.y - 26));  		_jar.fixPriority(251); -		_jar.setDetails(870, 39, 40, 41, 1, NULL); +		_jar.setDetails(870, 39, 40, 41, 1, (SceneItem *)NULL);  		BF_GLOBALS._sceneItems.remove(&_jar);  		BF_GLOBALS._sceneItems.push_front(&_jar);  	} @@ -2890,7 +2890,7 @@ void Scene870::CrateInset::initContents() {  		_rags.setPosition(Common::Point(scene->_crateInset._position.x - 18,  			scene->_crateInset._position.y - 18));  		_rags.fixPriority(251); -		_rags.setDetails(870, 42, 43, 44, 1, NULL); +		_rags.setDetails(870, 42, 43, 44, 1, (SceneItem *)NULL);  		BF_GLOBALS._sceneItems.remove(&_rags);  		BF_GLOBALS._sceneItems.push_front(&_rags);  	} @@ -3063,7 +3063,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) {  			_lyle.setObjectWrapper(new SceneObjectWrapper());  			_lyle.animate(ANIM_MODE_1, NULL);  			_lyle._moveDiff = Common::Point(2, 1); -			_lyle.setDetails(870, 27, 28, 29, 1, NULL); +			_lyle.setDetails(870, 27, 28, 29, 1, (SceneItem *)NULL);  		}  		_yacht.postInit(); @@ -3071,7 +3071,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) {  		_yacht.setStrip(4);  		_yacht.setFrame(4);  		_yacht.setPosition(Common::Point(232, 19)); -		_yacht.setDetails(870, 30, 31, 32, 1, NULL); +		_yacht.setDetails(870, 30, 31, 32, 1, (SceneItem *)NULL);  		if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_FLARE) == 0) &&  				(BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355)) { @@ -3081,9 +3081,9 @@ void Scene870::postInit(SceneObjectList *OwnerList) {  			_green.setPosition(Common::Point(127, 109));  			if (BF_GLOBALS._bookmark == bFinishedWGreen) { -				_green.setDetails(870, 51, 54, 53, 1, NULL); +				_green.setDetails(870, 51, 54, 53, 1, (SceneItem *)NULL);  			} else { -				_green.setDetails(870, 51, 52, 53, 1, NULL); +				_green.setDetails(870, 51, 52, 53, 1, (SceneItem *)NULL);  			}  		}  	} @@ -3358,11 +3358,11 @@ void Scene880::postInit(SceneObjectList *OwnerList) {  		_object2.postInit();  		_object2.setVisage(880);  		_object2.setPosition(Common::Point(209, 76)); -		_object2.setDetails(880, 4, 5, 6, 1, NULL); +		_object2.setDetails(880, 4, 5, 6, 1, (SceneItem *)NULL);  		_object4.postInit();  		_object4.setVisage(875); -		_object4.setDetails(880, 7, -1, 9, 1, NULL); +		_object4.setDetails(880, 7, -1, 9, 1, (SceneItem *)NULL);  		_object5.postInit();  		_object5.setVisage(874); diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index ea54bf6b1d..f5705eb471 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -442,7 +442,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {  		_body.fixPriority(120);  		_body.setVisage(901);  		_body.setPosition(Common::Point(159,128)); -		_body.setDetails(900, 15, 16, 17, ANIM_MODE_1, NULL); +		_body.setDetails(900, 15, 16, 17, ANIM_MODE_1, (SceneItem *)NULL);  	}  	if (BF_GLOBALS._sceneManager._previousScene == 910) {  		_sceneBounds.moveTo(639, 0); @@ -465,7 +465,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {  	_dog.setVisage(902);  	_dog.setPosition(Common::Point(845, 135));  	_dog.fixPriority(122); -	_dog.setDetails(900, 8, -1, 9, 1, NULL); +	_dog.setDetails(900, 8, -1, 9, 1, (SceneItem *)NULL);  	if (_dog._flag == 0) {  		_dog.animate(ANIM_MODE_1, NULL); @@ -524,7 +524,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {  			_lyle.postInit();  			_lyle._moveDiff.y = 7;  			_lyle._flags |= OBJFLAG_CHECK_REGION; -			_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL); +			_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL);  			_lyleHatSpeaker._xp = 210;  			_jakeJacketSpeaker._xp = 75;  			setAction(&_sequenceManager1, this, 9013, &BF_GLOBALS._player, &_lyle, NULL); @@ -537,7 +537,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {  				_lyle.setPosition(Common::Point(780, 153));  				_lyle._moveDiff.y = 7;  				_lyle._flags |= 0x1000; -				_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL); +				_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL);  				_lyle.animate(ANIM_MODE_1, NULL);  				_lyle.setObjectWrapper(new SceneObjectWrapper());  			}  @@ -553,7 +553,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {  		if (BF_GLOBALS.getFlag(fWithLyle)) {  			_lyle.postInit();  			_lyle._flags |= 0x1000; -			_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL); +			_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL);  			setAction(&_sequenceManager1, this, 9014, &BF_GLOBALS._player, &_door, &_lyle, NULL);  		} else  			setAction(&_sequenceManager1, this, 9002, &BF_GLOBALS._player, &_door, NULL); @@ -2019,10 +2019,10 @@ void Scene910::postInit(SceneObjectList *OwnerList) {  	if (BF_GLOBALS._v4CEE2 == 0)  		_item16.setDetails(Rect(265, 18, 319, 102), 910, -1, -1, -1, 1, NULL); -	_breakerBox.setDetails(910, 6, -1, -1, 1, NULL); +	_breakerBox.setDetails(910, 6, -1, -1, 1, (SceneItem *)NULL);  	_item15.setDetails(Rect(0, 0, 320, 170), 910, 0, 1, 2, 1, NULL); -	_yellowCord.setDetails(910, 52, 53, -1, 1, NULL); -	_blackCord.setDetails(910, 54, 55, -1, 1, NULL); +	_yellowCord.setDetails(910, 52, 53, -1, 1, (SceneItem *)NULL); +	_blackCord.setDetails(910, 54, 55, -1, 1, (SceneItem *)NULL);  	_item2.setDetails(3, 910, 22, -1, 24, 1);  	_item4.setDetails(1, 910, 16, 17, 18, 1);  	_item8.setDetails(4, 910, 25, 26, 27, 1); @@ -2032,7 +2032,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {  	_item9.setDetails(Rect(266, 39, 274, 70), 910, 43, 44, 45, 1, NULL);  	_item10.setDetails(Rect(276, 27, 288, 83), 910, 46, 47, 48, 1, NULL);  	_item11.setDetails(Rect(295, 42, 312, 87), 910, 49, 50, 51, 1, NULL); -	_fakeWall.setDetails(910, 28, -1, 30, 1, NULL); +	_fakeWall.setDetails(910, 28, -1, 30, 1, (SceneItem *)NULL);  	_item3.setDetails(7, 910, 59, 60, 61, 1);  	_item5.setDetails(2, 910, 19, 20, 21, 1);  	_backWall.setDetails(6, 910, 28, 29, 30, 1); @@ -2600,7 +2600,7 @@ void Scene910::signal() {  		BF_GLOBALS.setFlag(fBackupAt340);  		BF_GLOBALS._v4CEE2 = 4;  		_stuart.postInit(); -		_nico.setDetails(910, 72, 73, 74, 3, NULL); +		_nico.setDetails(910, 72, 73, 74, 3, (SceneItem *)NULL);  		_stuart.setDetails(910, 66, 67, 68, 5, &_nico);  		BF_GLOBALS._v4CEE8 = 0;  		_sceneMode = 9121; @@ -3358,14 +3358,14 @@ void Scene930::postInit(SceneObjectList *OwnerList) {  		_box.setVisage(930);  		_box.setStrip(1);  		_box.setPosition(Common::Point(223, 21)); -		_box.setDetails(930, 66, 67, 68, 1, NULL); +		_box.setDetails(930, 66, 67, 68, 1, (SceneItem *)NULL);  	}  	_boots.postInit();  	_boots.setVisage(930);  	_boots.setStrip(2);  	_boots.setPosition(Common::Point(9, 161));  	_boots.fixPriority(120); -	_boots.setDetails(930, 62, 63, 64, 1, NULL); +	_boots.setDetails(930, 62, 63, 64, 1, (SceneItem *)NULL);  	BF_GLOBALS._player.postInit();  	BF_GLOBALS._player.setVisage(368);  | 
