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-rw-r--r--engines/sci/engine/kernel_tables.h2
-rw-r--r--engines/sci/engine/kfile.cpp124
-rw-r--r--engines/sci/sci.cpp19
3 files changed, 87 insertions, 58 deletions
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index 53853e29b3..a9b38efeef 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -414,7 +414,7 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(RestartGame), SIG_EVERYWHERE, "", NULL, NULL },
{ MAP_CALL(RestoreGame), SIG_EVERYWHERE, "[r0]i[r0]", NULL, NULL },
{ MAP_CALL(Said), SIG_EVERYWHERE, "[r0]", NULL, NULL },
- { MAP_CALL(SaveGame), SIG_EVERYWHERE, "rir(r)", NULL, NULL },
+ { MAP_CALL(SaveGame), SIG_EVERYWHERE, "[r0]i[r0](r)", NULL, NULL },
{ MAP_CALL(ScriptID), SIG_EVERYWHERE, "[io](i)", NULL, NULL },
{ MAP_CALL(SetCursor), SIG_SCI21, SIGFOR_ALL, "i(i)([io])(i*)", NULL, NULL },
// TODO: SCI2.1 may supply an object optionally (mother goose sci21 right on startup) - find out why
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 629efd905a..bb08a0edd4 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -551,81 +551,111 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
}
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id = s->_segMan->getString(argv[0]);
- int16 virtualId = argv[1].toSint16();
- Common::String game_description = s->_segMan->getString(argv[2]);
+ Common::String game_id;
+ int16 virtualId = argv[1].toSint16();
+ int16 savegameId = -1;
+ Common::String game_description;
Common::String version;
+ bool pausedMusic = false;
+
if (argc > 3)
version = s->_segMan->getString(argv[3]);
- debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str());
-
// We check here, we don't want to delete a users save in case we are within a kernel function
if (s->executionStackBase) {
warning("kSaveGame - won't save from within kernel function");
return NULL_REG;
}
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
-
- int16 savegameId;
- if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) {
- // savegameId is an actual Id, so search for it just to make sure
- savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
- if (findSavegame(saves, savegameId) == -1)
+ if (argv[0].isNull()) {
+ // Direct call, from a patched Game::save
+ if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull()))
+ error("kSaveGame: assumed patched call isn't accurate");
+
+ // we are supposed to show a dialog for the user and let him choose where to save
+ g_sci->_soundCmd->pauseAll(true); // pause music
+ const EnginePlugin *plugin = NULL;
+ EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
+ dialog->setSaveMode(true);
+ savegameId = dialog->runModal(plugin, ConfMan.getActiveDomainName());
+ game_description = dialog->getResultString();
+ delete dialog;
+ if (savegameId < 0) {
+ g_sci->_soundCmd->pauseAll(false); // unpause music
return NULL_REG;
- } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
- // virtualId is low, we assume that scripts expect us to create new slot
- if (virtualId == s->_lastSaveVirtualId) {
- // if last virtual id is the same as this one, we assume that caller wants to overwrite last save
- savegameId = s->_lastSaveNewId;
- } else {
- uint savegameNr;
- // savegameId is in lower range, scripts expect us to create a new slot
- for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) {
- for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
- if (savegameId == saves[savegameNr].id)
+ }
+ pausedMusic = true;
+
+ } else {
+ // Real call from script
+ game_id = s->_segMan->getString(argv[0]);
+ if (argv[2].isNull())
+ error("kSaveGame: called with description being NULL");
+ game_description = s->_segMan->getString(argv[2]);
+
+ debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str());
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) {
+ // savegameId is an actual Id, so search for it just to make sure
+ savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
+ if (findSavegame(saves, savegameId) == -1)
+ return NULL_REG;
+ } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
+ // virtualId is low, we assume that scripts expect us to create new slot
+ if (virtualId == s->_lastSaveVirtualId) {
+ // if last virtual id is the same as this one, we assume that caller wants to overwrite last save
+ savegameId = s->_lastSaveNewId;
+ } else {
+ uint savegameNr;
+ // savegameId is in lower range, scripts expect us to create a new slot
+ for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) {
+ for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
+ if (savegameId == saves[savegameNr].id)
+ break;
+ }
+ if (savegameNr == saves.size())
break;
}
- if (savegameNr == saves.size())
- break;
+ if (savegameId == SAVEGAMEID_OFFICIALRANGE_START)
+ error("kSavegame: no more savegame slots available");
}
- if (savegameId == SAVEGAMEID_OFFICIALRANGE_START)
- error("kSavegame: no more savegame slots available");
+ } else {
+ error("kSaveGame: invalid savegameId used");
}
- } else {
- error("kSaveGame: invalid savegameId used");
+
+ // Save in case caller wants to overwrite last newly created save
+ s->_lastSaveVirtualId = virtualId;
+ s->_lastSaveNewId = savegameId;
}
- // Save in case caller wants to overwrite last newly created save
- s->_lastSaveVirtualId = virtualId;
- s->_lastSaveNewId = savegameId;
+ s->r_acc = NULL_REG;
Common::String filename = g_sci->getSavegameName(savegameId);
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
Common::OutSaveFile *out;
if (!(out = saveFileMan->openForSaving(filename))) {
warning("Error opening savegame \"%s\" for writing", filename.c_str());
- s->r_acc = NULL_REG;
- return NULL_REG;
- }
-
- if (!gamestate_save(s, out, game_description.c_str(), version.c_str())) {
- warning("Saving the game failed.");
- s->r_acc = NULL_REG;
} else {
- out->finalize();
- if (out->err()) {
- delete out;
- warning("Writing the savegame failed.");
- s->r_acc = NULL_REG;
+ if (!gamestate_save(s, out, game_description.c_str(), version.c_str())) {
+ warning("Saving the game failed.");
} else {
+ out->finalize();
+ if (out->err()) {
+ warning("Writing the savegame failed.");
+ } else {
+ s->r_acc = TRUE_REG; // success
+ }
delete out;
- s->r_acc = make_reg(0, 1);
}
}
+ if (pausedMusic)
+ g_sci->_soundCmd->pauseAll(false); // unpause music
+
return s->r_acc;
}
@@ -637,7 +667,7 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId);
if (argv[0].isNull()) {
- // Direct call, either from launcher or from a patched Game::restore call
+ // Direct call, either from launcher or from a patched Game::restore
if (savegameId == -1) {
// we are supposed to show a dialog for the user and let him choose a saved game
g_sci->_soundCmd->pauseAll(true); // pause music
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 2f71a716da..9ed6a6932b 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -330,12 +330,12 @@ Common::Error SciEngine::run() {
return Common::kNoError;
}
-static byte patchGameRestore[] = {
+static byte patchGameRestoreSave[] = {
0x39, 0x03, // pushi 03
0x76, // push0
0x38, 0xff, 0xff, // pushi -1
0x76, // push0
- 0x43, 0xff, 0x06, // call kRestoreGame (will get fixed directly)
+ 0x43, 0xff, 0x06, // call kRestoreGame/kSaveGame (will get fixed directly)
0x48, // ret
};
@@ -381,12 +381,6 @@ void SciEngine::patchGameSaveRestore(SegManager *segMan) {
scriptRestorePtr = script->getBuf(methodAddress.offset);
break;
}
- if (methodName == "save") {
- methodAddress = gameSuperObject->getFunction(methodNr);
- Script *script = segMan->getScript(methodAddress.segment);
- scriptSavePtr = script->getBuf(methodAddress.offset);
- break;
- }
}
switch (_gameId) {
@@ -399,10 +393,15 @@ void SciEngine::patchGameSaveRestore(SegManager *segMan) {
if (scriptRestorePtr) {
// Now patch in our code
byte *patchPtr = const_cast<byte *>(scriptRestorePtr);
- memcpy(patchPtr, patchGameRestore, sizeof(patchGameRestore));
+ memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
patchPtr[8] = kernelIdRestore;
}
- // Saving is not yet patched
+ //if (scriptSavePtr) {
+ // // Now patch in our code
+ // byte *patchPtr = const_cast<byte *>(scriptSavePtr);
+ // memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
+ // patchPtr[8] = kernelIdSave;
+ //}
}
bool SciEngine::initGame() {