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-rw-r--r--engines/sci/engine/kgraphics.cpp2
-rw-r--r--engines/sci/module.mk2
-rw-r--r--engines/sci/seq_decoder.cpp (renamed from engines/sci/gfx/seq_decoder.cpp)2
-rw-r--r--engines/sci/seq_decoder.h (renamed from engines/sci/gfx/seq_decoder.h)1
4 files changed, 3 insertions, 4 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index e899c22466..fb84a34140 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -30,12 +30,12 @@
#include "sci/sci.h"
#include "sci/debug.h" // for g_debug_sleeptime_factor
#include "sci/resource.h"
+#include "sci/seq_decoder.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/gfx/gfx_gui.h"
#include "sci/gfx/gfx_widgets.h"
#include "sci/gfx/gfx_state_internal.h" // required for GfxContainer, GfxPort, GfxVisual
-#include "sci/gfx/seq_decoder.h"
#include "sci/gui/gui.h"
#include "sci/gui/gui_cursor.h"
#include "sci/gui/gui_screen.h"
diff --git a/engines/sci/module.mk b/engines/sci/module.mk
index 6cd2cc0db7..26962db9c2 100644
--- a/engines/sci/module.mk
+++ b/engines/sci/module.mk
@@ -6,6 +6,7 @@ MODULE_OBJS = \
detection.o \
resource.o \
sci.o \
+ seq_decoder.o \
tools.o \
vocabulary.o \
engine/game.o \
@@ -52,7 +53,6 @@ MODULE_OBJS = \
gfx/res_pal.o \
gfx/res_pic.o \
gfx/res_view.o \
- gfx/seq_decoder.o \
gui/gui.o \
gui/gui_animate.o \
gui/gui_cursor.o \
diff --git a/engines/sci/gfx/seq_decoder.cpp b/engines/sci/seq_decoder.cpp
index c5978c39bf..3999abc0b5 100644
--- a/engines/sci/gfx/seq_decoder.cpp
+++ b/engines/sci/seq_decoder.cpp
@@ -31,7 +31,7 @@
#include "graphics/surface.h"
-#include "sci/gfx/seq_decoder.h"
+#include "sci/seq_decoder.h"
namespace Graphics {
diff --git a/engines/sci/gfx/seq_decoder.h b/engines/sci/seq_decoder.h
index d4b9840d76..a734b52fb2 100644
--- a/engines/sci/gfx/seq_decoder.h
+++ b/engines/sci/seq_decoder.h
@@ -41,7 +41,6 @@ public:
/**
* Load a SEQ encoded video file
* @param filename the filename to load
- * @param frameDelay the delay between frames, in ms
*/
bool loadFile(const char *fileName) { return loadFile(fileName, 10); }