diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/module.mk | 1 | ||||
-rw-r--r-- | engines/scumm/player_v4a.cpp | 149 | ||||
-rw-r--r-- | engines/scumm/player_v4a.h | 77 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 3 | ||||
-rw-r--r-- | engines/scumm/sound.cpp | 3 |
5 files changed, 231 insertions, 2 deletions
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk index 58d8db91fc..51fbecdb0d 100644 --- a/engines/scumm/module.mk +++ b/engines/scumm/module.mk @@ -40,6 +40,7 @@ MODULE_OBJS := \ player_v2a.o \ player_v2cms.o \ player_v3a.o \ + player_v4a.o \ resource_v2.o \ resource_v3.o \ resource_v4.o \ diff --git a/engines/scumm/player_v4a.cpp b/engines/scumm/player_v4a.cpp new file mode 100644 index 0000000000..46a6388d98 --- /dev/null +++ b/engines/scumm/player_v4a.cpp @@ -0,0 +1,149 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + + +#include "engines/engine.h" +#include "scumm/player_v4a.h" +#include "scumm/scumm.h" + +#include "common/file.h" + +namespace Scumm { + +Player_V4A::Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer) + : _vm(scumm), _mixer(mixer), _slots(), _musicId(), _tfmxPlay(0) { + init(); +} + +bool Player_V4A::init() { + if (_vm->_game.id != GID_MONKEY_VGA) + error("player_v4a - unknown game"); + + Common::File fileMdat; + Common::File fileSample; + bool mdatExists = fileMdat.open("music.dat"); + bool sampleExists = fileSample.open("sample.dat"); + + if (mdatExists && sampleExists) { + Audio::Tfmx *play = new Audio::Tfmx(_mixer->getOutputRate(), true); + if (play->load(fileMdat, fileSample)) + _tfmxPlay = play; + else + delete play; + } +} + +Player_V4A::~Player_V4A() { + delete _tfmxPlay; +} + +void Player_V4A::setMusicVolume (int vol) { +} + +int Player_V4A::getSlot (int id) const { + for (int i = 0; i < ARRAYSIZE(_slots); i++) { + if (_slots[i].id == id) + return i; + } + + if (id == 0) + warning("player_v4a - out of music channels"); + return -1; +} + + +void Player_V4A::stopAllSounds() { + if (_musicId) + stopSound(_musicId); +} + +void Player_V4A::stopSound(int nr) { + if (nr == _musicId) { + _mixer->stopHandle(_musicHandle); + _musicId = 0; + } +} + +void Player_V4A::startSound(int nr) { + assert(_vm); + byte *ptr = _vm->getResourceAddress(rtSound, nr); + assert(ptr); + + char buf[22]; + sprintf(buf,"%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X", ptr[0], ptr[1], ptr[2], ptr[3], + ptr[4], ptr[5], ptr[6], ptr[7], ptr[8], ptr[9] ); + debug("%s", buf); + + + static const uint8 monkeyCommands[52] = { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 18, 17, + 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, + 32, 16, 34, 0, 1, 2, 3, 7, 8, 10, 11, 4, 5, 14, 15, 12, + 6, 13, 9, 19 }; + + static const uint8 monkeyTypes[52] = { + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0 }; + + int val = ptr[9]; + if (val < 0 || val >= ARRAYSIZE(monkeyTypes)) + debug("Tfmx: illegal Songnumber %i", val); + bool soundFX = monkeyTypes[val] == 1; + int index = monkeyCommands[val]; + if (soundFX) { + // SoundFX + debug("Tfmx: Soundpattern %i", index); + + } else { + // Song + debug("Tfmx: Song %i", index); + assert(_tfmxPlay); + _mixer->stopHandle(_musicHandle); + + _tfmxPlay->doSong(index); + _musicId = nr; + + _mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _tfmxPlay, -1, Audio::Mixer::kMaxChannelVolume, 0, false, false); + } +} + + +int Player_V4A::getMusicTimer() const { + static int t = 0; + t += 300; + return t; +} + +int Player_V4A::getSoundStatus(int nr) const { + if (nr == _musicId) + return _mixer->isSoundHandleActive(_musicHandle); + /*if (getSfxChan(nr) != -1) + return 1;*/ + return 0; +} + +} // End of namespace Scumm diff --git a/engines/scumm/player_v4a.h b/engines/scumm/player_v4a.h new file mode 100644 index 0000000000..ed9bc50120 --- /dev/null +++ b/engines/scumm/player_v4a.h @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SCUMM_PLAYER_V4A_H +#define SCUMM_PLAYER_V4A_H + +#include "common/scummsys.h" +#include "scumm/music.h" +#include "sound/mixer.h" +#include "sound/mods/tfmx.h" + +class Mixer; + +namespace Scumm { + +class ScummEngine; + +/** + * Scumm V4 Amiga sound/music driver. + */ +class Player_V4A : public MusicEngine { +public: + Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer); + virtual ~Player_V4A(); + + virtual void setMusicVolume(int vol); + virtual void startSound(int sound); + virtual void stopSound(int sound); + virtual void stopAllSounds(); + virtual int getMusicTimer() const; + virtual int getSoundStatus(int sound) const; + +private: + ScummEngine *_vm; + Audio::Tfmx *_tfmxPlay; + Audio::Mixer *_mixer; + Audio::SoundHandle _musicHandle; + + enum {V4A_MAXSFX = 8}; + + struct SoundSlot { + int id; + byte patternNum; + byte channel; + } _slots[V4A_MAXSFX]; + + int _musicId; + + int getSlot (int id) const; + bool init(); +}; + +} // End of namespace Scumm + +#endif diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index dcbf95ef4b..5fcde33346 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -55,6 +55,7 @@ #include "scumm/player_v2.h" #include "scumm/player_v2a.h" #include "scumm/player_v3a.h" +#include "scumm/player_v4a.h" #include "scumm/he/resource_he.h" #include "scumm/scumm_v0.h" #include "scumm/scumm_v8.h" @@ -1669,7 +1670,7 @@ void ScummEngine::setupMusic(int midi) { } else if (_game.platform == Common::kPlatformPCEngine && _game.version == 3) { // TODO: Add support for music format } else if (_game.platform == Common::kPlatformAmiga && _game.version <= 4) { - // TODO: Add support for music format + _musicEngine = new Player_V4A(this, _mixer); } else if (_game.id == GID_MANIAC && _game.version == 1) { _musicEngine = new Player_V1(this, _mixer, midiDriver != MD_PCSPK); } else if (_game.version <= 2) { diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index bc3ca00571..0932882591 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -441,7 +441,8 @@ void Sound::playSound(int soundID) { if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA || (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformMacintosh)) { // Sound is currently not supported at all in the amiga versions of these games - if (_vm->_game.platform == Common::kPlatformAmiga) { + if (_vm->_game.platform == Common::kPlatformAmiga && false) { + int track = -1; if (soundID == 50) track = 17; |