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-rw-r--r--engines/wintermute/Base/BRenderer.cpp60
-rw-r--r--engines/wintermute/Base/BRenderer.h8
2 files changed, 34 insertions, 34 deletions
diff --git a/engines/wintermute/Base/BRenderer.cpp b/engines/wintermute/Base/BRenderer.cpp
index 5ccd04f1fd..e7d5ec55cb 100644
--- a/engines/wintermute/Base/BRenderer.cpp
+++ b/engines/wintermute/Base/BRenderer.cpp
@@ -68,34 +68,34 @@ void CBRenderer::initLoop() {
//////////////////////////////////////////////////////////////////////
-CBObject *CBRenderer::getObjectAt(int X, int Y) {
+CBObject *CBRenderer::getObjectAt(int x, int y) {
POINT point;
- point.x = X;
- point.y = Y;
+ point.x = x;
+ point.y = y;
for (int i = _rectList.GetSize() - 1; i >= 0; i--) {
if (CBPlatform::PtInRect(&_rectList[i]->_rect, point)) {
if (_rectList[i]->_precise) {
// frame
if (_rectList[i]->_frame) {
- int XX = (int)((_rectList[i]->_frame->_rect.left + X - _rectList[i]->_rect.left + _rectList[i]->_offsetX) / (float)((float)_rectList[i]->_zoomX / (float)100));
- int YY = (int)((_rectList[i]->_frame->_rect.top + Y - _rectList[i]->_rect.top + _rectList[i]->_offsetY) / (float)((float)_rectList[i]->_zoomY / (float)100));
+ int xx = (int)((_rectList[i]->_frame->_rect.left + x - _rectList[i]->_rect.left + _rectList[i]->_offsetX) / (float)((float)_rectList[i]->_zoomX / (float)100));
+ int yy = (int)((_rectList[i]->_frame->_rect.top + y - _rectList[i]->_rect.top + _rectList[i]->_offsetY) / (float)((float)_rectList[i]->_zoomY / (float)100));
if (_rectList[i]->_frame->_mirrorX) {
- int Width = _rectList[i]->_frame->_rect.right - _rectList[i]->_frame->_rect.left;
- XX = Width - XX;
+ int width = _rectList[i]->_frame->_rect.right - _rectList[i]->_frame->_rect.left;
+ xx = width - xx;
}
if (_rectList[i]->_frame->_mirrorY) {
- int Height = _rectList[i]->_frame->_rect.bottom - _rectList[i]->_frame->_rect.top;
- YY = Height - YY;
+ int height = _rectList[i]->_frame->_rect.bottom - _rectList[i]->_frame->_rect.top;
+ yy = height - yy;
}
- if (!_rectList[i]->_frame->_surface->isTransparentAt(XX, YY)) return _rectList[i]->_owner;
+ if (!_rectList[i]->_frame->_surface->isTransparentAt(xx, yy)) return _rectList[i]->_owner;
}
// region
else if (_rectList[i]->_region) {
- if (_rectList[i]->_region->pointInRegion(X + _rectList[i]->_offsetX, Y + _rectList[i]->_offsetY)) return _rectList[i]->_owner;
+ if (_rectList[i]->_region->pointInRegion(x + _rectList[i]->_offsetX, y + _rectList[i]->_offsetY)) return _rectList[i]->_owner;
}
} else return _rectList[i]->_owner;
}
@@ -161,32 +161,32 @@ HRESULT CBRenderer::setupLines() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBRenderer::drawLine(int X1, int Y1, int X2, int Y2, uint32 Color) {
+HRESULT CBRenderer::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBRenderer::drawRect(int X1, int Y1, int X2, int Y2, uint32 Color, int Width) {
- for (int i = 0; i < Width; i++) {
- drawLine(X1 + i, Y1 + i, X2 - i, Y1 + i, Color); // up
- drawLine(X1 + i, Y2 - i, X2 - i + 1, Y2 - i, Color); // down
+HRESULT CBRenderer::drawRect(int x1, int y1, int x2, int y2, uint32 color, int width) {
+ for (int i = 0; i < width; i++) {
+ drawLine(x1 + i, y1 + i, x2 - i, y1 + i, color); // up
+ drawLine(x1 + i, y2 - i, x2 - i + 1, y2 - i, color); // down
- drawLine(X1 + i, Y1 + i, X1 + i, Y2 - i, Color); // left
- drawLine(X2 - i, Y1 + i, X2 - i, Y2 - i + 1, Color); // right
+ drawLine(x1 + i, y1 + i, x1 + i, y2 - i, color); // left
+ drawLine(x2 - i, y1 + i, x2 - i, y2 - i + 1, color); // right
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBRenderer::fade(uint16 Alpha) {
+HRESULT CBRenderer::fade(uint16 alpha) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBRenderer::fadeToColor(uint32 Color, Common::Rect *rect) {
+HRESULT CBRenderer::fadeToColor(uint32 color, Common::Rect *rect) {
return E_FAIL;
}
@@ -204,11 +204,11 @@ HRESULT CBRenderer::setScreenViewport() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBRenderer::setViewport(RECT *Rect) {
- return setViewport(Rect->left + _drawOffsetX,
- Rect->top + _drawOffsetY,
- Rect->right + _drawOffsetX,
- Rect->bottom + _drawOffsetY);
+HRESULT CBRenderer::setViewport(RECT *rect) {
+ return setViewport(rect->left + _drawOffsetX,
+ rect->top + _drawOffsetY,
+ rect->right + _drawOffsetX,
+ rect->bottom + _drawOffsetY);
}
@@ -246,11 +246,11 @@ HRESULT CBRenderer::unclipCursor() {
}
//////////////////////////////////////////////////////////////////////////
-bool CBRenderer::pointInViewport(POINT *P) {
- if (P->x < _drawOffsetX) return false;
- if (P->y < _drawOffsetY) return false;
- if (P->x > _drawOffsetX + _width) return false;
- if (P->y > _drawOffsetY + _height) return false;
+bool CBRenderer::pointInViewport(POINT *p) {
+ if (p->x < _drawOffsetX) return false;
+ if (p->y < _drawOffsetY) return false;
+ if (p->x > _drawOffsetX + _width) return false;
+ if (p->y > _drawOffsetY + _height) return false;
return true;
}
diff --git a/engines/wintermute/Base/BRenderer.h b/engines/wintermute/Base/BRenderer.h
index 5caa707e54..0822e0d521 100644
--- a/engines/wintermute/Base/BRenderer.h
+++ b/engines/wintermute/Base/BRenderer.h
@@ -54,8 +54,8 @@ public:
virtual HRESULT setScreenViewport();
virtual HRESULT fade(uint16 Alpha);
virtual HRESULT fadeToColor(uint32 Color, Common::Rect *rect = NULL);
- virtual HRESULT drawLine(int X1, int Y1, int X2, int Y2, uint32 Color);
- virtual HRESULT drawRect(int X1, int Y1, int X2, int Y2, uint32 Color, int Width = 1);
+ virtual HRESULT drawLine(int x1, int y1, int x2, int y2, uint32 color);
+ virtual HRESULT drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1);
CBRenderer(CBGame *inGame = NULL);
virtual ~CBRenderer();
virtual HRESULT setProjection() {
@@ -69,7 +69,7 @@ public:
virtual HRESULT flip();
virtual void initLoop();
virtual HRESULT switchFullscreen();
- virtual HRESULT setup2D(bool Force = false);
+ virtual HRESULT setup2D(bool force = false);
virtual HRESULT setupLines();
virtual const char *getName() {
@@ -92,7 +92,7 @@ public:
HRESULT clipCursor();
HRESULT unclipCursor();
- CBObject *getObjectAt(int X, int Y);
+ CBObject *getObjectAt(int x, int y);
void deleteRectList();
virtual HRESULT startSpriteBatch() {