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-rw-r--r--engines/wintermute/Base/BGame.cpp2
-rw-r--r--engines/wintermute/Base/BKeyboardState.cpp22
-rw-r--r--engines/wintermute/Base/BKeyboardState.h12
-rw-r--r--engines/wintermute/UI/UIEdit.cpp14
-rw-r--r--engines/wintermute/UI/UIWindow.cpp2
5 files changed, 26 insertions, 26 deletions
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index 6b3d9fdbed..03a278476c 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -3791,7 +3791,7 @@ bool CBGame::handleKeypress(Common::Event *event, bool printable) {
_keyboardState->handleKeyPress(event);
- _keyboardState->ReadKey(event);
+ _keyboardState->readKey(event);
// TODO
if (_focusedWindow) {
diff --git a/engines/wintermute/Base/BKeyboardState.cpp b/engines/wintermute/Base/BKeyboardState.cpp
index 94b015f5e9..36a208b317 100644
--- a/engines/wintermute/Base/BKeyboardState.cpp
+++ b/engines/wintermute/Base/BKeyboardState.cpp
@@ -92,7 +92,7 @@ HRESULT CBKeyboardState::scCallMethod(CScScript *script, CScStack *stack, CScSta
warning("BKeyboardState doesnt yet have state-support %d", vKey); //TODO;
// Uint8 *state = SDL_GetKeyboardState(NULL);
// SDL_Scancode scanCode = SDL_GetScancodeFromKey(VKeyToKeyCode(vKey));
- bool isDown = _keyStates[VKeyToKeyCode(vKey)];
+ bool isDown = _keyStates[vKeyToKeyCode(vKey)];
stack->pushBool(isDown);
return S_OK;
@@ -195,9 +195,9 @@ const char *CBKeyboardState::scToString() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBKeyboardState::ReadKey(Common::Event *event) {
+HRESULT CBKeyboardState::readKey(Common::Event *event) {
//_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
- _currentCharCode = KeyCodeToVKey(event);
+ _currentCharCode = keyCodeToVKey(event);
if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) ||
(_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0)) {
_currentPrintable = true;
@@ -206,9 +206,9 @@ HRESULT CBKeyboardState::ReadKey(Common::Event *event) {
}
//_currentKeyData = KeyData;
- _currentControl = IsControlDown();
- _currentAlt = IsAltDown();
- _currentShift = IsShiftDown();
+ _currentControl = isControlDown();
+ _currentAlt = isAltDown();
+ _currentShift = isShiftDown();
return S_OK;
}
@@ -237,25 +237,25 @@ HRESULT CBKeyboardState::persist(CBPersistMgr *persistMgr) {
}
//////////////////////////////////////////////////////////////////////////
-bool CBKeyboardState::IsShiftDown() {
+bool CBKeyboardState::isShiftDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_SHIFT);
}
//////////////////////////////////////////////////////////////////////////
-bool CBKeyboardState::IsControlDown() {
+bool CBKeyboardState::isControlDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_CTRL);
}
//////////////////////////////////////////////////////////////////////////
-bool CBKeyboardState::IsAltDown() {
+bool CBKeyboardState::isAltDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_ALT);
}
//////////////////////////////////////////////////////////////////////////
-uint32 CBKeyboardState::KeyCodeToVKey(Common::Event *event) {
+uint32 CBKeyboardState::keyCodeToVKey(Common::Event *event) {
if (event->type != Common::EVENT_KEYDOWN) return 0;
switch (event->kbd.keycode) {
@@ -267,7 +267,7 @@ uint32 CBKeyboardState::KeyCodeToVKey(Common::Event *event) {
}
//////////////////////////////////////////////////////////////////////////
-Common::KeyCode CBKeyboardState::VKeyToKeyCode(uint32 vkey) {
+Common::KeyCode CBKeyboardState::vKeyToKeyCode(uint32 vkey) {
// todo
return (Common::KeyCode)vkey;
}
diff --git a/engines/wintermute/Base/BKeyboardState.h b/engines/wintermute/Base/BKeyboardState.h
index 982dc2998f..da324b86a3 100644
--- a/engines/wintermute/Base/BKeyboardState.h
+++ b/engines/wintermute/Base/BKeyboardState.h
@@ -50,13 +50,13 @@ public:
DECLARE_PERSISTENT(CBKeyboardState, CBScriptable)
CBKeyboardState(CBGame *inGame);
virtual ~CBKeyboardState();
- HRESULT ReadKey(Common::Event *event);
+ HRESULT readKey(Common::Event *event);
void handleKeyPress(Common::Event *event);
void handleKeyRelease(Common::Event *event);
- static bool IsShiftDown();
- static bool IsControlDown();
- static bool IsAltDown();
+ static bool isShiftDown();
+ static bool isControlDown();
+ static bool isAltDown();
// scripting interface
virtual CScValue *scGetProperty(const char *name);
@@ -66,8 +66,8 @@ public:
private:
uint8 *_keyStates;
- uint32 KeyCodeToVKey(Common::Event *event);
- Common::KeyCode VKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend
+ uint32 keyCodeToVKey(Common::Event *event);
+ Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/UI/UIEdit.cpp b/engines/wintermute/UI/UIEdit.cpp
index 4bb3684b3c..39f8e993b2 100644
--- a/engines/wintermute/UI/UIEdit.cpp
+++ b/engines/wintermute/UI/UIEdit.cpp
@@ -698,7 +698,7 @@ bool CUIEdit::handleKeypress(Common::Event *event, bool printable) {
// ctrl+A
case Common::KEYCODE_a:
- if (CBKeyboardState::IsControlDown()) {
+ if (CBKeyboardState::isControlDown()) {
_selStart = 0;
_selEnd = strlen(_text);
Handled = true;
@@ -719,24 +719,24 @@ bool CUIEdit::handleKeypress(Common::Event *event, bool printable) {
case Common::KEYCODE_LEFT:
case Common::KEYCODE_UP:
_selEnd--;
- if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
Handled = true;
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_DOWN:
_selEnd++;
- if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
Handled = true;
break;
case Common::KEYCODE_HOME:
if (Game->_textRTL) {
_selEnd = strlen(_text);
- if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
} else {
_selEnd = 0;
- if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
}
Handled = true;
break;
@@ -744,10 +744,10 @@ bool CUIEdit::handleKeypress(Common::Event *event, bool printable) {
case Common::KEYCODE_END:
if (Game->_textRTL) {
_selEnd = 0;
- if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
} else {
_selEnd = strlen(_text);
- if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
}
Handled = true;
break;
diff --git a/engines/wintermute/UI/UIWindow.cpp b/engines/wintermute/UI/UIWindow.cpp
index b4043a0d41..9cda6072db 100644
--- a/engines/wintermute/UI/UIWindow.cpp
+++ b/engines/wintermute/UI/UIWindow.cpp
@@ -1103,7 +1103,7 @@ const char *CUIWindow::scToString() {
bool CUIWindow::handleKeypress(Common::Event *event, bool printable) {
//TODO
if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_TAB) {
- return SUCCEEDED(moveFocus(!CBKeyboardState::IsShiftDown()));
+ return SUCCEEDED(moveFocus(!CBKeyboardState::isShiftDown()));
} else {
if (_focusedWidget) return _focusedWidget->handleKeypress(event, printable);
else return false;