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-rw-r--r--engines/kyra/gui.h2
-rw-r--r--engines/kyra/gui_lok.h1
-rw-r--r--engines/kyra/gui_lol.cpp276
-rw-r--r--engines/kyra/gui_v2.h1
-rw-r--r--engines/kyra/items_lol.cpp2
-rw-r--r--engines/kyra/lol.cpp11
-rw-r--r--engines/kyra/lol.h5
-rw-r--r--engines/kyra/screen_lol.cpp6
-rw-r--r--engines/kyra/screen_lol.h1
-rw-r--r--engines/kyra/script_lol.cpp8
-rw-r--r--engines/kyra/sprites_lol.cpp2
11 files changed, 259 insertions, 56 deletions
diff --git a/engines/kyra/gui.h b/engines/kyra/gui.h
index ba47e7e92c..20266276ce 100644
--- a/engines/kyra/gui.h
+++ b/engines/kyra/gui.h
@@ -81,6 +81,8 @@ struct Button {
int8 mouseWheel;
Callback buttonCallback;
+
+ uint16 arg;
};
struct MenuItem {
diff --git a/engines/kyra/gui_lok.h b/engines/kyra/gui_lok.h
index 237a0f0d14..eec57f5546 100644
--- a/engines/kyra/gui_lok.h
+++ b/engines/kyra/gui_lok.h
@@ -47,6 +47,7 @@ namespace Kyra {
button.height = j; \
button.flags2 = k; \
button.mouseWheel = 0; \
+ button.arg = 0; \
} while (0)
#define GUI_V1_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
diff --git a/engines/kyra/gui_lol.cpp b/engines/kyra/gui_lol.cpp
index e8a9526793..9a1b7673ee 100644
--- a/engines/kyra/gui_lol.cpp
+++ b/engines/kyra/gui_lol.cpp
@@ -69,7 +69,7 @@ void LoLEngine::gui_drawPlayField() {
}
void LoLEngine::gui_drawScene(int pageNum) {
- if (!(_updateFlags & 1) && _weaponsDisabled == false && _unkDrawLevelBool && _vcnBlocks)
+ if (!(_updateFlags & 1) && _weaponsDisabled == false && _partyAwake && _vcnBlocks)
drawScene(pageNum);
}
@@ -407,17 +407,11 @@ void LoLEngine::gui_drawCharPortraitWithStats(int charNum) {
if (_characters[charNum].damageSuffered)
_screen->fprintString("%d", 17, 28, 254, 0, 1, _characters[charNum].damageSuffered);
- if (!cp)
- _screen->hideMouse();
-
uint8 col = (charNum != _selectedCharacter || countActiveCharacters() == 1) ? 1 : 212;
_screen->drawBox(0, 0, 65, 33, col);
_screen->copyRegion(0, 0, _activeCharsXpos[charNum], 143, 66, 34, _screen->_curPage, cp, Screen::CR_NO_P_CHECK);
- if (!cp)
- _screen->showMouse();
-
_screen->setCurPage(cp);
_screen->setFont(tmpFid);
}
@@ -928,12 +922,8 @@ void LoLEngine::gui_initButton(int index, int x, int y, int val) {
_activeButtons = b;
}
- b->data0Val2 = 0xfe;
- b->data0Val3 = 0x01;
- b->data1Val2 = 0xfe;
- b->data1Val3 = 0x01;
- b->data2Val2 = 0xfe;
- b->data2Val3 = 0x01;
+ b->data0Val2 = b->data1Val2 = b->data2Val2 = 0xfe;
+ b->data0Val3 = b->data1Val3 = b->data2Val3 = 0x01;
b->index = cnt;
b->keyCode = _buttonData[index].keyCode;
@@ -941,12 +931,12 @@ void LoLEngine::gui_initButton(int index, int x, int y, int val) {
b->dimTableIndex = _buttonData[index].screenDim;
b->flags = _buttonData[index].buttonflags;
- b->data2Val2 = (val != -1) ? (uint8)(val & 0xff) : _buttonData[index].index;
+ b->arg = (val != -1) ? (uint8)(val & 0xff) : _buttonData[index].index;
if (index == 15) {
// magic sub menu
b->x = _activeCharsXpos[_subMenuIndex] + 44;
- b->data2Val2 = _subMenuIndex;
+ b->arg = _subMenuIndex;
b->y = _buttonData[index].y;
b->width = _buttonData[index].w - 1;
b->height = _buttonData[index].h - 1;
@@ -967,7 +957,7 @@ void LoLEngine::gui_initButton(int index, int x, int y, int val) {
}
int LoLEngine::clickedUpArrow(Button *button) {
- if (button->data2Val2 && !_floatingCursorsEnabled)
+ if (button->arg && !_floatingCursorsEnabled)
return 0;
moveParty(_currentDirection, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 0, 80);
@@ -976,7 +966,7 @@ int LoLEngine::clickedUpArrow(Button *button) {
}
int LoLEngine::clickedDownArrow(Button *button) {
- if (button->data2Val2 && !_floatingCursorsEnabled)
+ if (button->arg && !_floatingCursorsEnabled)
return 0;
moveParty(_currentDirection ^ 2, 0, 1, 83);
@@ -985,7 +975,7 @@ int LoLEngine::clickedDownArrow(Button *button) {
}
int LoLEngine::clickedLeftArrow(Button *button) {
- if (button->data2Val2 && !_floatingCursorsEnabled)
+ if (button->arg && !_floatingCursorsEnabled)
return 0;
moveParty((_currentDirection - 1) & 3, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 2, 82);
@@ -994,7 +984,7 @@ int LoLEngine::clickedLeftArrow(Button *button) {
}
int LoLEngine::clickedRightArrow(Button *button) {
- if (button->data2Val2 && !_floatingCursorsEnabled)
+ if (button->arg && !_floatingCursorsEnabled)
return 0;
moveParty((_currentDirection + 1) & 3, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 3, 84);
@@ -1003,7 +993,7 @@ int LoLEngine::clickedRightArrow(Button *button) {
}
int LoLEngine::clickedTurnLeftArrow(Button *button) {
- if (button->data2Val2 && !_floatingCursorsEnabled)
+ if (button->arg && !_floatingCursorsEnabled)
return 0;
gui_toggleButtonDisplayMode(79, 1);
@@ -1025,7 +1015,7 @@ int LoLEngine::clickedTurnLeftArrow(Button *button) {
}
int LoLEngine::clickedTurnRightArrow(Button *button) {
- if (button->data2Val2 && !_floatingCursorsEnabled)
+ if (button->arg && !_floatingCursorsEnabled)
return 0;
gui_toggleButtonDisplayMode(81, 1);
@@ -1048,7 +1038,7 @@ int LoLEngine::clickedTurnRightArrow(Button *button) {
}
int LoLEngine::clickedAttackButton(Button *button) {
- int c = button->data2Val2;
+ int c = button->arg;
if (_characters[c].flags & 0x314C)
return 1;
@@ -1092,7 +1082,7 @@ int LoLEngine::clickedAttackButton(Button *button) {
}
int LoLEngine::clickedMagicButton(Button *button) {
- int c = button->data2Val2;
+ int c = button->arg;
if (_characters[c].flags & 0x314C)
return 1;
@@ -1111,7 +1101,7 @@ int LoLEngine::clickedMagicButton(Button *button) {
int LoLEngine::clickedMagicSubmenu(Button *button) {
int spellLevel = (_mouseY - 144) >> 3;
- int c = button->data2Val2;
+ int c = button->arg;
gui_enableDefaultPlayfieldButtons();
@@ -1163,7 +1153,7 @@ int LoLEngine::clickedPortraitLeft(Button *button) {
gui_disableControls(1);
}
- _selectedCharacter = button->data2Val2;
+ _selectedCharacter = button->arg;
_weaponsDisabled = true;
gui_displayCharInventory(_selectedCharacter);
gui_enableCharInventoryButtons(_selectedCharacter);
@@ -1172,9 +1162,9 @@ int LoLEngine::clickedPortraitLeft(Button *button) {
}
int LoLEngine::clickedLiveMagicBarsLeft(Button *button) {
- gui_highlightPortraitFrame(button->data2Val2);
- _txt->printMessage(0, getLangString(0x4047), _characters[button->data2Val2].name, _characters[button->data2Val2].hitPointsCur,
- _characters[button->data2Val2].hitPointsMax, _characters[button->data2Val2].magicPointsCur, _characters[button->data2Val2].magicPointsMax);
+ gui_highlightPortraitFrame(button->arg);
+ _txt->printMessage(0, getLangString(0x4047), _characters[button->arg].name, _characters[button->arg].hitPointsCur,
+ _characters[button->arg].hitPointsMax, _characters[button->arg].magicPointsCur, _characters[button->arg].magicPointsMax);
return 1;
}
@@ -1183,7 +1173,7 @@ int LoLEngine::clickedPortraitEtcRight(Button *button) {
return 1;
int flg = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].flags;
- int c = button->data2Val2;
+ int c = button->arg;
if (flg & 1) {
if (!(_characters[c].flags & 8) || (flg & 0x20)) {
@@ -1201,7 +1191,7 @@ int LoLEngine::clickedPortraitEtcRight(Button *button) {
int LoLEngine::clickedCharInventorySlot(Button *button) {
if (_itemInHand) {
- uint16 sl = 1 << button->data2Val2;
+ uint16 sl = 1 << button->arg;
int type = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].type;
if (!(sl & type)) {
bool f = false;
@@ -1220,17 +1210,17 @@ int LoLEngine::clickedCharInventorySlot(Button *button) {
return 1;
}
} else {
- if (!_characters[_selectedCharacter].items[button->data2Val2]) {
- _txt->printMessage(0, getLangString(_inventorySlotDesc[button->data2Val2] + 8));
+ if (!_characters[_selectedCharacter].items[button->arg]) {
+ _txt->printMessage(0, getLangString(_inventorySlotDesc[button->arg] + 8));
return 1;
}
}
int ih = _itemInHand;
- setHandItem(_characters[_selectedCharacter].items[button->data2Val2]);
- _characters[_selectedCharacter].items[button->data2Val2] = ih;
- gui_drawCharInventoryItem(button->data2Val2);
+ setHandItem(_characters[_selectedCharacter].items[button->arg]);
+ _characters[_selectedCharacter].items[button->arg] = ih;
+ gui_drawCharInventoryItem(button->arg);
recalcCharacterStats(_selectedCharacter);
@@ -1239,7 +1229,7 @@ int LoLEngine::clickedCharInventorySlot(Button *button) {
if (ih)
runItemScript(_selectedCharacter, ih, 0x80, 0, 0);
- gui_drawCharInventoryItem(button->data2Val2);
+ gui_drawCharInventoryItem(button->arg);
gui_drawCharPortraitWithStats(_selectedCharacter);
gui_changeCharacterStats(_selectedCharacter);
@@ -1284,7 +1274,7 @@ int LoLEngine::clickedSceneDropItem(Button *button) {
return 0;
uint16 block = _currentBlock;
- if (button->data2Val2 > 1) {
+ if (button->arg > 1) {
block = calcNewBlockPosition(_currentBlock, _currentDirection);
int f = _wllWallFlags[_levelBlockProperties[block].walls[_currentDirection ^ 2]];
if (!(f & 0x80) || (f & 2))
@@ -1293,7 +1283,7 @@ int LoLEngine::clickedSceneDropItem(Button *button) {
uint16 x = 0;
uint16 y = 0;
- int i = dirIndex[(_currentDirection << 2) + button->data2Val2];
+ int i = dirIndex[(_currentDirection << 2) + button->arg];
calcCoordinates(x, y, block, offsX[i], offsY[i]);
setItemPosition(_itemInHand, x, y, 0, 1);
@@ -1341,7 +1331,7 @@ int LoLEngine::clickedScenePickupItem(Button *button) {
}
int LoLEngine::clickedInventorySlot(Button *button) {
- int slot = _inventoryCurItem + button->data2Val2;
+ int slot = _inventoryCurItem + button->arg;
if (slot > 47)
slot -= 48;
@@ -1358,7 +1348,7 @@ int LoLEngine::clickedInventorySlot(Button *button) {
_screen->hideMouse();
_inventory[slot] = 0;
- gui_drawInventoryItem(button->data2Val2);
+ gui_drawInventoryItem(button->arg);
_screen->copyRegion(button->x, button->y - 3, button->x, button->y - 3, 25, 27, 0, 2);
KyraEngine_v1::snd_playSoundEffect(99);
@@ -1386,13 +1376,13 @@ int LoLEngine::clickedInventorySlot(Button *button) {
_inventory[slot] = hItem;
}
- gui_drawInventoryItem(button->data2Val2);
+ gui_drawInventoryItem(button->arg);
return 1;
}
int LoLEngine::clickedInventoryScroll(Button *button) {
- int8 inc = (int8)button->data2Val2;
+ int8 inc = (int8)button->arg;
int shp = (inc == 1) ? 75 : 74;
if (button->flags2 & 0x1000)
inc *= 9;
@@ -1460,11 +1450,11 @@ int LoLEngine::clickedSequenceWindow(Button *button) {
}
int LoLEngine::clickedScroll(Button *button) {
- if (_selectedSpell == button->data2Val2)
+ if (_selectedSpell == button->arg)
return 1;
gui_highlightSelectedSpell(false);
- _selectedSpell = button->data2Val2;
+ _selectedSpell = button->arg;
gui_highlightSelectedSpell(true);
gui_drawAllCharPortraitsWithStats();
@@ -1472,7 +1462,7 @@ int LoLEngine::clickedScroll(Button *button) {
}
int LoLEngine::clickedSpellTargetCharacter(Button *button) {
- int t = button->data2Val2;
+ int t = button->arg;
_txt->printMessage(0, "%s.\r", _characters[t].name);
if ((_spellProperties[_activeSpell.spell].flags & 0xff) == 1) {
@@ -1534,7 +1524,199 @@ int LoLEngine::clickedOptions(Button *button) {
int LoLEngine::clickedRestParty(Button *button) {
gui_toggleButtonDisplayMode(77, 1);
- gui_toggleButtonDisplayMode(77, 0);
+ Button b;
+ memset(&b, 0, sizeof(Button));
+ b.data0Val2 = b.data1Val2 = b.data2Val2 = 0xfe;
+ b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01;
+
+ if (_weaponsDisabled)
+ clickedExitCharInventory(&b);
+
+ int tHp = -1;
+ int tMp = -1;
+ int tHa = -1;
+ int needPoisoningFlags = 0;
+ int needHealingFlags = 0;
+ int needMagicGainFlags = 0;
+
+ for (int i = 0; i < 4; i++) {
+ LoLCharacter *c = &_characters[i];
+ if (!(c->flags & 1) || (c->flags & 8))
+ continue;
+
+ if (c->hitPointsMax > tHp)
+ tHp = c->hitPointsMax;
+
+ if (c->magicPointsMax > tMp)
+ tMp = c->magicPointsMax;
+
+ if (c->flags & 0x80) {
+ needPoisoningFlags |= (1 << i);
+ if (c->hitPointsCur > tHa)
+ tHa = c->hitPointsCur;
+ } else {
+ if (c->hitPointsCur < c->hitPointsMax)
+ needHealingFlags |= (1 << i);
+ }
+
+ if (c->magicPointsCur < c->magicPointsMax)
+ needMagicGainFlags |= (1 << i);
+
+ c->flags |= 0x1000;
+ }
+
+ if (needHealingFlags || needMagicGainFlags) {
+ _screen->fillRect(112, 0, 288, 120, 1);
+ gui_drawAllCharPortraitsWithStats();
+
+ _txt->printMessage(0x8000, getLangString(0x4057));
+ gui_toggleButtonDisplayMode(77, 0);
+
+ int h = 600 / tHp;
+ if (h > 30)
+ h = 30;
+
+ int m = 600 / tMp;
+ if (m > 30)
+ m = 30;
+
+ int a = 600 / tHa;
+ if (a > 15)
+ a = 15;
+
+ uint32 delay1 = _system->getMillis() + h * _tickLength;
+ uint32 delay2 = _system->getMillis() + m * _tickLength;
+ uint32 delay3 = _system->getMillis() + a * _tickLength;
+
+ _partyAwake = false;
+ _updateFlags |= 1;
+
+ for (int i = 0, im = _smoothScrollModeNormal ? 32 : 16; i < im; i++) {
+ timerProcessMonsters(0);
+ timerProcessMonsters(1);
+ timerProcessDoors(0);
+ timerProcessFlyingObjects(0);
+
+ if (_partyAwake)
+ break;
+ }
+
+ resetBlockProperties();
+
+ do {
+ for (int i = 0, im = _smoothScrollModeNormal ? 8 : 4; i < im; i++) {
+ timerProcessMonsters(0);
+ timerProcessMonsters(1);
+ timerProcessDoors(0);
+ timerProcessFlyingObjects(0);
+
+ if (_partyAwake)
+ break;
+ }
+
+ int f = checkInput(0);
+ removeInputTop();
+
+ if (f & !(f & 0x800)) {
+ gui_triggerEvent(f);
+ } else {
+ gui_notifyButtonListChanged();
+
+ if (!_partyAwake) {
+ if (_system->getMillis() > delay3) {
+ for (int i = 0; i < 4; i++) {
+ if (!(needPoisoningFlags & (1 << i)))
+ continue;
+ inflictDamage(i, 1, 0x8000, 1, 0x80);
+ if (_characters[i].flags & 8)
+ needPoisoningFlags &= ~(1 << i);
+ }
+ delay3 = _system->getMillis() + a * _tickLength;
+ }
+
+ if (_system->getMillis() > delay1) {
+ for (int i = 0; i < 4; i++) {
+ if (!(needHealingFlags & (1 << i)))
+ continue;
+ increaseCharacterHitpoints(i, 1, false);
+ gui_drawCharPortraitWithStats(i);
+ if (_characters[i].hitPointsCur == _characters[i].hitPointsMax)
+ needHealingFlags &= ~(1 << i);
+ }
+ delay1 = _system->getMillis() + h * _tickLength;
+ }
+
+ if (_system->getMillis() > delay2) {
+ for (int i = 0; i < 4; i++) {
+ if (!(needMagicGainFlags & (1 << i)))
+ continue;
+ _characters[i].magicPointsCur++;
+ gui_drawCharPortraitWithStats(i);
+ if (_characters[i].magicPointsCur == _characters[i].magicPointsMax)
+ needMagicGainFlags &= ~(1 << i);
+ }
+ delay2 = _system->getMillis() + m * _tickLength;
+ }
+ _screen->updateScreen();
+ }
+ }
+ } while (!_partyAwake && (needHealingFlags || needMagicGainFlags));
+
+ for (int i = 0; i < 4; i++) {
+ int frm = 0;
+ int upd = 0;
+ bool setframe = true;
+
+ if (_characters[i].flags & 0x1000) {
+ _characters[i].flags &= 0xefff;
+
+ if (_partyAwake) {
+ if (_characters[i].damageSuffered) {
+ frm = 5;
+ snd_playSoundEffect(_characters[i].screamSfx, -1);
+ } else {
+ frm = 4;
+ }
+ upd = 6;
+ }
+
+ } else {
+ if (_characters[i].damageSuffered)
+ setframe = false;
+ else
+ frm = 4;
+ }
+
+ if (setframe)
+ setTemporaryFaceFrame(i, frm, upd, 1);
+ }
+
+ _updateFlags &= 0xfffe;
+ _partyAwake = true;
+ updateDrawPage2();
+ gui_drawScene(0);
+ _txt->printMessage(0x8000, getLangString(0x4059));
+ _screen->fadeToPalette1(40);
+
+ } else {
+ for (int i = 0; i < 4; i++)
+ _characters[i].flags &= 0xefff;
+
+ if (needPoisoningFlags) {
+ setTemporaryFaceFrameForAllCharacters(0, 0, 0);
+ for (int i = 0; i < 4; i++) {
+ if (needPoisoningFlags & (1 << i))
+ setTemporaryFaceFrame(i, 3, 8, 0);
+ }
+ _txt->printMessage(0x8000, getLangString(0x405a));
+ gui_drawAllCharPortraitsWithStats();
+
+ } else {
+ setTemporaryFaceFrameForAllCharacters(2, 4, 1);
+ _txt->printMessage(0x8000, getLangString(0x4058));
+ }
+ gui_toggleButtonDisplayMode(77, 0);
+ }
return 1;
}
@@ -1636,7 +1818,7 @@ void GUI_LoL::processButton(Button *button) {
val1 = button->data2Val1;
dataPtr = button->data2ShapePtr;
callback = button->data2Callback;
- val2 = button->data2Val2;
+ val2 = button->arg;
val3 = button->data2Val3;
} else {
val1 = button->data0Val1;
diff --git a/engines/kyra/gui_v2.h b/engines/kyra/gui_v2.h
index f4ceda7369..e43f79ea78 100644
--- a/engines/kyra/gui_v2.h
+++ b/engines/kyra/gui_v2.h
@@ -54,6 +54,7 @@ namespace Kyra {
button.data2Val3 = s; \
button.flags2 = t; \
button.mouseWheel = 0; \
+ button.arg = 0; \
} while (0)
#define GUI_V2_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
diff --git a/engines/kyra/items_lol.cpp b/engines/kyra/items_lol.cpp
index 765747f687..2e625b5a93 100644
--- a/engines/kyra/items_lol.cpp
+++ b/engines/kyra/items_lol.cpp
@@ -470,7 +470,7 @@ void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int objec
}
} else if (objectOnNextBlock == 4) {
- _unkDrawLevelBool = true;
+ _partyAwake = true;
if (_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000) {
for (int i = 0; i < 4; i++) {
if (_characters[i].flags & 1)
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp
index c45d23b2d3..5eeb8e371e 100644
--- a/engines/kyra/lol.cpp
+++ b/engines/kyra/lol.cpp
@@ -138,7 +138,7 @@ LoLEngine::LoLEngine(OSystem *system, const GameFlags &flags) : KyraEngine_v1(sy
_monsters = 0;
_monsterProperties = 0;
_lvlBlockIndex = _lvlShapeIndex = 0;
- _unkDrawLevelBool = true;
+ _partyAwake = true;
_vcnBlocks = 0;
_vcnShift = 0;
_vcnExpTable = 0;
@@ -884,7 +884,7 @@ void LoLEngine::startupNew() {
_availableSpells[0] = 0;
setupScreenDims();
- memset(_unkWordArraySize8, 0x100, 8);
+ memset(_globalScriptVars2, 0x100, 8);
static int selectIds[] = { -9, -1, -8, -5 };
addCharacter(selectIds[_charSelection]);
@@ -1066,6 +1066,13 @@ void LoLEngine::setTemporaryFaceFrame(int charNum, int frame, int updateDelay, i
gui_drawCharPortraitWithStats(charNum);
}
+void LoLEngine::setTemporaryFaceFrameForAllCharacters(int frame, int updateDelay, int redraw) {
+ for (int i = 0; i < 4; i++)
+ setTemporaryFaceFrame(i, frame, updateDelay, 0);
+ if (redraw)
+ gui_drawAllCharPortraitsWithStats();
+}
+
void LoLEngine::setCharacterUpdateEvent(int charNum, int updateType, int updateDelay, int overwrite) {
LoLCharacter *l = &_characters[charNum];
for (int i = 0; i < 5; i++) {
diff --git a/engines/kyra/lol.h b/engines/kyra/lol.h
index 495641fa04..ba0a5b8d55 100644
--- a/engines/kyra/lol.h
+++ b/engines/kyra/lol.h
@@ -785,6 +785,7 @@ private:
// characters
bool addCharacter(int id);
void setTemporaryFaceFrame(int charNum, int frame, int updateDelay, int redraw);
+ void setTemporaryFaceFrameForAllCharacters(int frame, int updateDelay, int redraw);
void setCharacterUpdateEvent(int charNum, int updateType, int updateDelay, int overwrite);
int countActiveCharacters();
void loadCharFaceShapes(int charNum, int id);
@@ -947,7 +948,7 @@ private:
int _sceneDefaultUpdate;
int _lvlBlockIndex;
int _lvlShapeIndex;
- bool _unkDrawLevelBool;
+ bool _partyAwake;
uint8 *_vcnBlocks;
uint8 *_vcnShift;
uint8 *_vcnExpTable;
@@ -1196,7 +1197,7 @@ private:
uint8 _compassBroken;
uint8 _drainMagic;
- uint16 _unkWordArraySize8[8];
+ uint16 _globalScriptVars2[8];
uint8 *_pageBuffer1;
uint8 *_pageBuffer2;
diff --git a/engines/kyra/screen_lol.cpp b/engines/kyra/screen_lol.cpp
index 4559edcc09..81bad0522d 100644
--- a/engines/kyra/screen_lol.cpp
+++ b/engines/kyra/screen_lol.cpp
@@ -658,6 +658,12 @@ void Screen_LoL::fadeToBlack(int delay, const UpdateFunctor *upFunc) {
_fadeFlag = 2;
}
+void Screen_LoL::fadeToPalette1(int delay) {
+ loadSpecialColors(_palettes[0]);
+ fadePalette(_palettes[0], delay);
+ _fadeFlag = 0;
+}
+
void Screen_LoL::loadSpecialColors(uint8 *destPalette) {
memcpy(destPalette + 0x240, _screenPalette + 0x240, 12);
}
diff --git a/engines/kyra/screen_lol.h b/engines/kyra/screen_lol.h
index 1c2b6a3b93..e839f31752 100644
--- a/engines/kyra/screen_lol.h
+++ b/engines/kyra/screen_lol.h
@@ -64,6 +64,7 @@ public:
// palette stuff
void fadeToBlack(int delay=0x54, const UpdateFunctor *upFunc = 0);
+ void fadeToPalette1(int delay);
void loadSpecialColors(uint8 *destPalette);
void copyColor(int dstColorIndex, int srcColorIndex);
bool fadeColor(int dstColorIndex, int srcColorIndex, uint32 elapsedTime, uint32 targetTime);
diff --git a/engines/kyra/script_lol.cpp b/engines/kyra/script_lol.cpp
index 13479799c7..0a42fffc76 100644
--- a/engines/kyra/script_lol.cpp
+++ b/engines/kyra/script_lol.cpp
@@ -139,7 +139,9 @@ int LoLEngine::olol_moveParty(EMCState *script) {
Button b;
memset(&b, 0, sizeof(Button));
-
+ b.data0Val2 = b.data1Val2 = b.data2Val2 = 0xfe;
+ b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01;
+
switch (mode) {
case 0:
clickedUpArrow(&b);
@@ -642,7 +644,7 @@ int LoLEngine::olol_getGlobalVar(EMCState *script) {
case 5:
return _credits;
case 6:
- return _unkWordArraySize8[stackPos(1)];
+ return _globalScriptVars2[stackPos(1)];
case 8:
return _updateFlags;
case 9:
@@ -695,7 +697,7 @@ int LoLEngine::olol_setGlobalVar(EMCState *script) {
break;
case 6:
- _unkWordArraySize8[a] = b;
+ _globalScriptVars2[a] = b;
break;
case 7:
diff --git a/engines/kyra/sprites_lol.cpp b/engines/kyra/sprites_lol.cpp
index acef7cd426..f9890ea9b1 100644
--- a/engines/kyra/sprites_lol.cpp
+++ b/engines/kyra/sprites_lol.cpp
@@ -1099,7 +1099,7 @@ void LoLEngine::updateMonster(MonsterInPlay *monster) {
// second recovery phase after delivering an attack
// monsters will rearrange positions in this phase so as to allow a maximum
// number of monsters possible attacking at the same time
- _unkDrawLevelBool = true;
+ _partyAwake = true;
monster->fightCurTick--;
if ((monster->fightCurTick <= 0) || (checkDrawObjectSpace(_partyPosX, _partyPosY, monster->x, monster->y) > 256) || (monster->flags & 8))
setMonsterMode(monster, 7);