diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 40 | ||||
-rw-r--r-- | engines/bladerunner/bladerunner.h | 3 | ||||
-rw-r--r-- | engines/bladerunner/debugger.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/item_pickup.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/slice_animations.cpp | 3 | ||||
-rw-r--r-- | engines/bladerunner/time.cpp | 9 | ||||
-rw-r--r-- | engines/bladerunner/time.h | 1 | ||||
-rw-r--r-- | engines/bladerunner/ui/end_credits.cpp | 7 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia.cpp | 10 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_diagnostic.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_load.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_pogo.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_save.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/ui/ui_check_box.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/ui/ui_input_box.cpp | 7 | ||||
-rw-r--r-- | engines/bladerunner/ui/ui_scroll_box.cpp | 21 | ||||
-rw-r--r-- | engines/bladerunner/vqa_player.cpp | 5 |
17 files changed, 70 insertions, 71 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 5c49281256..5aef48caa4 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -274,7 +274,9 @@ Common::Error BladeRunnerEngine::saveGameState(int slot, const Common::String &d BladeRunner::SaveFileManager::writeHeader(*saveFile, header); + _time->pause(); saveGame(*saveFile, thumbnail); + _time->resume(); saveFile->finalize(); @@ -285,6 +287,10 @@ Common::Error BladeRunnerEngine::saveGameState(int slot, const Common::String &d return Common::kNoError; } +void BladeRunnerEngine::pauseEngineIntern(bool pause) { + _mixer->pauseAll(pause); +} + Common::Error BladeRunnerEngine::run() { Graphics::PixelFormat format = createRGB555(); initGraphics(640, 480, &format); @@ -1113,7 +1119,7 @@ void BladeRunnerEngine::handleKeyUp(Common::Event &event) { _kia->open(kKIASectionSettings); break; case Common::KEYCODE_SPACE: - // TODO: combat::switchCombatMode(&Combat); + _combat->change(); break; default: break; @@ -1122,16 +1128,8 @@ void BladeRunnerEngine::handleKeyUp(Common::Event &event) { void BladeRunnerEngine::handleKeyDown(Common::Event &event) { if ((event.kbd.keycode == Common::KEYCODE_d) && (event.kbd.flags & Common::KBD_CTRL)) { - _time->pause(); getDebugger()->attach(); getDebugger()->onFrame(); - - _time->resume(); - - if (!_kia->isOpen() && !_spinner->isOpen() && !_elevator->isOpen() && !_esper->isOpen() && !_dialogueMenu->isOpen() && !_scores->isOpen()) { - _scene->resume(); - } - return; } @@ -1968,32 +1966,12 @@ void BladeRunnerEngine::autoSaveGame(int textId, bool endgame) { if (slot == -1) { slot = maxSlot + 1; } - - Common::OutSaveFile *saveFile = BladeRunner::SaveFileManager::openForSaving(getTargetName(), slot); - if (saveFile == nullptr || saveFile->err()) { - delete saveFile; - } - - BladeRunner::SaveFileHeader header; if (endgame) { - header._name = "END_GAME_STATE"; + saveGameState(slot, "END_GAME_STATE"); } else { - header._name = textAutoSave.getText(textId); + saveGameState(slot, textAutoSave.getText(textId)); } - BladeRunner::SaveFileManager::writeHeader(*saveFile, header); - - Graphics::Surface thumbnail = generateThumbnail(); - - _time->pause(); - saveGame(*saveFile, thumbnail); - _time->resume(); - - saveFile->finalize(); - - thumbnail.free(); - - delete saveFile; } void BladeRunnerEngine::ISez(const Common::String &str) { diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h index e1469dbbe1..74387b1807 100644 --- a/engines/bladerunner/bladerunner.h +++ b/engines/bladerunner/bladerunner.h @@ -236,8 +236,9 @@ public: Common::Error loadGameState(int slot) override; bool canSaveGameStateCurrently() override; Common::Error saveGameState(int slot, const Common::String &desc) override; + void pauseEngineIntern(bool pause) override; - Common::Error run(); + Common::Error run() override; bool startup(bool hasSavegames = false); void initChapterAndScene(); diff --git a/engines/bladerunner/debugger.cpp b/engines/bladerunner/debugger.cpp index 49abdfc4c2..fae61d0e37 100644 --- a/engines/bladerunner/debugger.cpp +++ b/engines/bladerunner/debugger.cpp @@ -42,6 +42,7 @@ #include "bladerunner/set.h" #include "bladerunner/set_effects.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" #include "bladerunner/vector.h" #include "bladerunner/view.h" #include "bladerunner/vqa_decoder.h" @@ -706,7 +707,9 @@ bool Debugger::cmdSave(int argc, const char **argv) { Graphics::Surface thumbnail = _vm->generateThumbnail(); + _vm->_time->pause(); _vm->saveGame(*saveFile, thumbnail); + _vm->_time->resume(); saveFile->finalize(); @@ -714,7 +717,7 @@ bool Debugger::cmdSave(int argc, const char **argv) { delete saveFile; - return true; + return false; } void Debugger::drawDebuggerOverlay() { diff --git a/engines/bladerunner/item_pickup.cpp b/engines/bladerunner/item_pickup.cpp index 1bed3bb640..4991828d1d 100644 --- a/engines/bladerunner/item_pickup.cpp +++ b/engines/bladerunner/item_pickup.cpp @@ -27,6 +27,7 @@ #include "bladerunner/game_info.h" #include "bladerunner/slice_animations.h" #include "bladerunner/slice_renderer.h" +#include "bladerunner/time.h" #include "bladerunner/zbuffer.h" namespace BladeRunner { @@ -56,7 +57,7 @@ void ItemPickup::setup(int animationId, int screenX, int screenY) { int pan = (150 * _screenX - 48000) / 640; _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(335), 80, pan, pan, 50, 0); - _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + _timeLast = _vm->_time->currentSystem(); } void ItemPickup::reset() { @@ -75,7 +76,7 @@ void ItemPickup::tick() { return; } - int timeNow = _vm->getTotalPlayTime(); // Original game is using system timer + int timeNow = _vm->_time->currentSystem(); int timeDiff = timeNow - _timeLast; _timeLast = timeNow; timeDiff = MIN(MIN(timeDiff, 67), _timeLeft); diff --git a/engines/bladerunner/slice_animations.cpp b/engines/bladerunner/slice_animations.cpp index 274d39fc9f..b180e84ac0 100644 --- a/engines/bladerunner/slice_animations.cpp +++ b/engines/bladerunner/slice_animations.cpp @@ -23,6 +23,7 @@ #include "bladerunner/slice_animations.h" #include "bladerunner/bladerunner.h" +#include "bladerunner/time.h" #include "common/debug.h" #include "common/file.h" @@ -182,7 +183,7 @@ void *SliceAnimations::getFramePtr(uint32 animation, uint32 frame) { if (!_pages[page]._data) error("Unable to locate page %d for animation %d frame %d", page, animation, frame); - _pages[page]._lastAccess = _vm->_system->getMillis(); + _pages[page]._lastAccess = _vm->_time->currentSystem(); return (byte *)_pages[page]._data + pageOffset; } diff --git a/engines/bladerunner/time.cpp b/engines/bladerunner/time.cpp index 2e412824f8..5d82a0cd55 100644 --- a/engines/bladerunner/time.cpp +++ b/engines/bladerunner/time.cpp @@ -25,20 +25,25 @@ #include "bladerunner/bladerunner.h" #include "common/timer.h" +#include "common/system.h" namespace BladeRunner { Time::Time(BladeRunnerEngine *vm) { _vm = vm; - _start = _vm->getTotalPlayTime(); + _start = currentSystem(); _pauseCount = 0; _offset = 0; _pauseStart = 0; } +int Time::currentSystem() { + return _vm->getTotalPlayTime(); +} + int Time::current() { - int time = _vm->getTotalPlayTime() - _offset; + int time = currentSystem() - _offset; return time - _start; } diff --git a/engines/bladerunner/time.h b/engines/bladerunner/time.h index 11f96ed29f..4e372ea05f 100644 --- a/engines/bladerunner/time.h +++ b/engines/bladerunner/time.h @@ -38,6 +38,7 @@ class Time { public: Time(BladeRunnerEngine *vm); + int currentSystem(); int current(); int pause(); int getPauseStart(); diff --git a/engines/bladerunner/ui/end_credits.cpp b/engines/bladerunner/ui/end_credits.cpp index 0fc97d09be..1e9a3acfad 100644 --- a/engines/bladerunner/ui/end_credits.cpp +++ b/engines/bladerunner/ui/end_credits.cpp @@ -33,6 +33,7 @@ #include "bladerunner/mouse.h" #include "bladerunner/music.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" #include "bladerunner/ui/end_credits.h" namespace BladeRunner { @@ -95,7 +96,7 @@ void EndCredits::show() { _vm->_vqaStopIsRequested = false; double position = 0.0; - uint32 timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + uint32 timeLast = _vm->_time->currentSystem(); while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) { if (position >= textPositions[textCount - 1]) { @@ -106,12 +107,12 @@ void EndCredits::show() { _vm->handleEvents(); if (!_vm->_windowIsActive) { - timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + timeLast = _vm->_time->currentSystem(); continue; } - uint32 timeNow = _vm->getTotalPlayTime(); // Original game is using system timer + uint32 timeNow = _vm->_time->currentSystem(); position += (double)(timeNow - timeLast) * 0.05f; timeLast = timeNow; diff --git a/engines/bladerunner/ui/kia.cpp b/engines/bladerunner/ui/kia.cpp index d54133a7e4..42aaf3c409 100644 --- a/engines/bladerunner/ui/kia.cpp +++ b/engines/bladerunner/ui/kia.cpp @@ -73,14 +73,14 @@ KIA::KIA(BladeRunnerEngine *vm) { _currentSectionId = kKIASectionNone; _lastSectionIdKIA = kKIASectionCrimes; _lastSectionIdOptions = kKIASectionSettings; - _playerVqaTimeLast = _vm->getTotalPlayTime(); + _playerVqaTimeLast = _vm->_time->currentSystem(); _playerVqaFrame = 0; _playerVisualizerState = 0; _playerPhotographId = -1; _playerPhotograph = nullptr; _playerSliceModelId = -1; _playerSliceModelAngle = 0.0f; - _timeLast = _vm->getTotalPlayTime(); + _timeLast = _vm->_time->currentSystem(); _playerActorDialogueQueuePosition = 0; _playerActorDialogueQueueSize = 0; _playerActorDialogueState = 0; @@ -223,7 +223,7 @@ void KIA::tick() { return; } - int timeNow = _vm->getTotalPlayTime(); + int timeNow = _vm->_time->currentSystem(); int timeDiff = timeNow - _timeLast; if (_playerActorDialogueQueueSize == _playerActorDialogueQueuePosition) { @@ -650,8 +650,8 @@ void KIA::init() { playerReset(); _playerVqaFrame = 0; - _playerVqaTimeLast = _vm->getTotalPlayTime(); - _timeLast = _vm->getTotalPlayTime(); + _playerVqaTimeLast = _vm->_time->currentSystem(); + _timeLast = _vm->_time->currentSystem(); if (_vm->_gameFlags->query(kFlagKIAPrivacyAddon) && !_vm->_gameFlags->query(kFlagKIAPrivacyAddonIntro)) { _vm->_gameFlags->set(kFlagKIAPrivacyAddonIntro); diff --git a/engines/bladerunner/ui/kia_section_diagnostic.cpp b/engines/bladerunner/ui/kia_section_diagnostic.cpp index 55672cdf2c..333cf6389e 100644 --- a/engines/bladerunner/ui/kia_section_diagnostic.cpp +++ b/engines/bladerunner/ui/kia_section_diagnostic.cpp @@ -26,6 +26,7 @@ #include "bladerunner/font.h" #include "bladerunner/game_constants.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" #include "bladerunner/ui/kia.h" namespace BladeRunner { @@ -45,7 +46,7 @@ void KIASectionDiagnostic::open() { } _vm->_kia->playActorDialogue(kActorRunciter, 140); _offset = 0; - _timeLast = _vm->getTotalPlayTime(); + _timeLast = _vm->_time->currentSystem(); } void KIASectionDiagnostic::close() { @@ -53,7 +54,7 @@ void KIASectionDiagnostic::close() { } void KIASectionDiagnostic::draw(Graphics::Surface &surface) { - int timeNow = _vm->getTotalPlayTime(); + int timeNow = _vm->_time->currentSystem(); for (int i = 0; i < _text->getCount(); ++i) { int y = kLineHeight * i + 366 - _offset; diff --git a/engines/bladerunner/ui/kia_section_load.cpp b/engines/bladerunner/ui/kia_section_load.cpp index 9b37f5e554..a512188b43 100644 --- a/engines/bladerunner/ui/kia_section_load.cpp +++ b/engines/bladerunner/ui/kia_section_load.cpp @@ -27,6 +27,7 @@ #include "bladerunner/game_info.h" #include "bladerunner/savefile.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" #include "bladerunner/ui/kia.h" #include "bladerunner/ui/kia_shapes.h" #include "bladerunner/ui/ui_container.h" @@ -74,7 +75,7 @@ void KIASectionLoad::open() { _scrollBox->addLine(_vm->_textOptions->getText(29), _newGameHardLineId, 0); // Hard _hoveredLineId = -1; - _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + _timeLast = _vm->_time->currentSystem(); _timeLeft = 800; } @@ -108,7 +109,7 @@ void KIASectionLoad::draw(Graphics::Surface &surface){ _hoveredLineId = selectedLineId; } - uint32 now = _vm->getTotalPlayTime(); // Original game is using system timer + uint32 now = _vm->_time->currentSystem(); if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size()) { if (_timeLeft) { uint32 timeDiff = now - _timeLast; diff --git a/engines/bladerunner/ui/kia_section_pogo.cpp b/engines/bladerunner/ui/kia_section_pogo.cpp index a0c5ac6a63..037cea957c 100644 --- a/engines/bladerunner/ui/kia_section_pogo.cpp +++ b/engines/bladerunner/ui/kia_section_pogo.cpp @@ -27,6 +27,7 @@ #include "bladerunner/font.h" #include "bladerunner/game_info.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" namespace BladeRunner { @@ -225,14 +226,14 @@ void KIASectionPogo::open() { _lineOffsets[i] = 0; } - _timeLast = _vm->getTotalPlayTime(); + _timeLast = _vm->_time->currentSystem(); _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(319), 100, 0, 0, 50, 0); } void KIASectionPogo::draw(Graphics::Surface &surface) { // Timing fixed for 60Hz by ScummVM team - int timeNow = _vm->getTotalPlayTime(); + int timeNow = _vm->_time->currentSystem(); bool updateTimeout = false; if (timeNow - _timeLast > 1000 / 60) { updateTimeout = true; diff --git a/engines/bladerunner/ui/kia_section_save.cpp b/engines/bladerunner/ui/kia_section_save.cpp index 6bdcec964e..07873e39b7 100644 --- a/engines/bladerunner/ui/kia_section_save.cpp +++ b/engines/bladerunner/ui/kia_section_save.cpp @@ -28,6 +28,7 @@ #include "bladerunner/game_info.h" #include "bladerunner/savefile.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" #include "bladerunner/ui/kia.h" #include "bladerunner/ui/kia_shapes.h" #include "bladerunner/ui/ui_container.h" @@ -121,7 +122,7 @@ void KIASectionSave::open() { } _hoveredLineId = -1; - _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + _timeLast = _vm->_time->currentSystem(); _timeLeft = 800; } @@ -191,7 +192,7 @@ void KIASectionSave::draw(Graphics::Surface &surface){ _hoveredLineId = selectedLineId; } - uint32 now = _vm->getTotalPlayTime(); // Original game is using system timer + uint32 now = _vm->_time->currentSystem(); if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size()) { if (_timeLeft) { uint32 timeDiff = now - _timeLast; diff --git a/engines/bladerunner/ui/ui_check_box.cpp b/engines/bladerunner/ui/ui_check_box.cpp index 631b9ba942..510d6e6dbd 100644 --- a/engines/bladerunner/ui/ui_check_box.cpp +++ b/engines/bladerunner/ui/ui_check_box.cpp @@ -25,6 +25,7 @@ #include "bladerunner/audio_player.h" #include "bladerunner/bladerunner.h" #include "bladerunner/game_info.h" +#include "bladerunner/time.h" #include "bladerunner/ui/kia.h" #include "bladerunner/ui/kia_shapes.h" @@ -47,7 +48,7 @@ UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedC _frame = 0; } - _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + _timeLast = _vm->_time->currentSystem(); _rect = rect; _isChecked = isChecked; } @@ -56,7 +57,7 @@ UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedC void UICheckBox::draw(Graphics::Surface &surface) { int shapeId; if (_rect.right > _rect.left && _rect.bottom > _rect.top) { - uint timeNow = _vm->getTotalPlayTime(); // Original game is using system timer + uint timeNow = _vm->_time->currentSystem(); if (timeNow - _timeLast > 67) { int frameDelta = (timeNow - _timeLast) / 67u; _timeLast = timeNow; diff --git a/engines/bladerunner/ui/ui_input_box.cpp b/engines/bladerunner/ui/ui_input_box.cpp index 6b9388c767..6ad2db2578 100644 --- a/engines/bladerunner/ui/ui_input_box.cpp +++ b/engines/bladerunner/ui/ui_input_box.cpp @@ -24,6 +24,7 @@ #include "bladerunner/bladerunner.h" #include "bladerunner/font.h" +#include "bladerunner/time.h" #include "common/keyboard.h" @@ -43,7 +44,7 @@ UIInputBox::UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedC setText(text); _cursorIsVisible = false; - _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + _timeLast = _vm->_time->currentSystem(); } void UIInputBox::draw(Graphics::Surface &surface) { @@ -60,8 +61,8 @@ void UIInputBox::draw(Graphics::Surface &surface) { surface.vLine(textHalfWidth + rectHalfWidth + 2, _rect.top, _rect.bottom - 1, 0x7FDD); // 11111 11110 11101 } - if (_vm->getTotalPlayTime() - _timeLast > 500) { // Original game is using system timer - _timeLast = _vm->getTotalPlayTime(); + if (_vm->_time->currentSystem() - _timeLast > 500) { + _timeLast = _vm->_time->currentSystem(); _cursorIsVisible = !_cursorIsVisible; } } diff --git a/engines/bladerunner/ui/ui_scroll_box.cpp b/engines/bladerunner/ui/ui_scroll_box.cpp index d39e580cd3..39e4174fa3 100644 --- a/engines/bladerunner/ui/ui_scroll_box.cpp +++ b/engines/bladerunner/ui/ui_scroll_box.cpp @@ -27,6 +27,7 @@ #include "bladerunner/font.h" #include "bladerunner/game_info.h" #include "bladerunner/shape.h" +#include "bladerunner/time.h" #include "bladerunner/ui/kia.h" #include "bladerunner/ui/kia_shapes.h" @@ -62,9 +63,9 @@ UIScrollBox::UIScrollBox(BladeRunnerEngine *vm, UIScrollBoxCallback *lineSelecte _isVisible = false; _style = style; _center = center; - _timeLastScroll = _vm->getTotalPlayTime(); // Original game is using system timer - _timeLastCheckbox = _vm->getTotalPlayTime(); - _timeLastHighlight = _vm->getTotalPlayTime(); + _timeLastScroll = _vm->_time->currentSystem(); + _timeLastCheckbox = _vm->_time->currentSystem(); + _timeLastHighlight = _vm->_time->currentSystem(); _highlightFrame = 0; @@ -113,9 +114,9 @@ void UIScrollBox::show() { _scrollAreaDownHover = false; _scrollBarHover = false; - _timeLastScroll = _vm->getTotalPlayTime(); // Original game is using system timer - _timeLastCheckbox = _vm->getTotalPlayTime(); - _timeLastHighlight = _vm->getTotalPlayTime(); + _timeLastScroll = _vm->_time->currentSystem(); + _timeLastCheckbox = _vm->_time->currentSystem(); + _timeLastHighlight = _vm->_time->currentSystem(); _highlightFrame = 0; _isVisible = true; @@ -267,7 +268,7 @@ void UIScrollBox::handleMouseDown(bool alternateButton) { if (!alternateButton) { if (_scrollUpButtonHover) { _scrollUpButtonState = 2; - _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer + _timeLastScroll = _vm->_time->currentSystem() - 160; } else { _scrollUpButtonState = 1; } @@ -283,13 +284,13 @@ void UIScrollBox::handleMouseDown(bool alternateButton) { } if (_scrollAreaUpHover) { _scrollAreaUpState = 2; - _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer + _timeLastScroll = _vm->_time->currentSystem() - 160; } else { _scrollAreaUpState = 1; } if (_scrollAreaDownHover) { _scrollAreaDownState = 2; - _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer + _timeLastScroll = _vm->_time->currentSystem() - 160; } else { _scrollAreaDownState = 1; } @@ -321,7 +322,7 @@ int UIScrollBox::getSelectedLineData() { } void UIScrollBox::draw(Graphics::Surface &surface) { - int timeNow = _vm->getTotalPlayTime(); // Original game is using system timer + int timeNow = _vm->_time->currentSystem(); // update scrolling if (_scrollUpButtonState == 2 && _scrollUpButtonHover) { diff --git a/engines/bladerunner/vqa_player.cpp b/engines/bladerunner/vqa_player.cpp index 0d83237ef4..f073895ae5 100644 --- a/engines/bladerunner/vqa_player.cpp +++ b/engines/bladerunner/vqa_player.cpp @@ -23,6 +23,7 @@ #include "bladerunner/vqa_player.h" #include "bladerunner/bladerunner.h" +#include "bladerunner/time.h" #include "audio/decoders/raw.h" @@ -72,7 +73,7 @@ void VQAPlayer::close() { } int VQAPlayer::update(bool forceDraw, bool advanceFrame, bool useTime, Graphics::Surface *customSurface) { - uint32 now = 60 * _vm->_system->getMillis(); + uint32 now = 60 * _vm->_time->currentSystem(); int result = -1; if (_frameNext < 0) { @@ -216,7 +217,7 @@ bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int lo bool VQAPlayer::seekToFrame(int frame) { _frameNext = frame; - _frameNextTime = 60 * _vm->_system->getMillis(); + _frameNextTime = 60 * _vm->_time->currentSystem(); return true; } |