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-rw-r--r--engines/access/asurface.cpp4
-rw-r--r--engines/access/room.cpp22
2 files changed, 23 insertions, 3 deletions
diff --git a/engines/access/asurface.cpp b/engines/access/asurface.cpp
index dbbf119171..96cb1991be 100644
--- a/engines/access/asurface.cpp
+++ b/engines/access/asurface.cpp
@@ -337,12 +337,12 @@ void ASurface::moveBufferRight() {
void ASurface::moveBufferUp() {
byte *p = (byte *)getPixels();
- Common::copy(p + w, p + (w * h), p);
+ Common::copy(p + (w * TILE_HEIGHT), p + (w * h), p);
}
void ASurface::moveBufferDown() {
byte *p = (byte *)getPixels();
- Common::copy_backward(p, p + (w * (h - 1)), p + (w * h));
+ Common::copy_backward(p, p + (w * (h - TILE_HEIGHT)), p + (w * h));
}
} // End of namespace Access
diff --git a/engines/access/room.cpp b/engines/access/room.cpp
index 37746d1b7c..f32bc95ae0 100644
--- a/engines/access/room.cpp
+++ b/engines/access/room.cpp
@@ -339,7 +339,27 @@ void Room::buildColumn(int playX, int screenX) {
}
void Room::buildRow(int playY, int screenY) {
- error("TODO: buildRow");
+ if (playY < 0 || playY >= _playFieldHeight)
+ return;
+ assert(screenY <= (_vm->_screen->h - TILE_HEIGHT));
+
+ const byte *pSrc = _playField + screenY *_playFieldWidth + _vm->_screen->_scrollCol;
+
+ // WORKAROUND: Original's use of '+ 1' would frequently cause memory overruns
+ int w = MIN(_vm->_screen->_vWindowWidth + 1, _playFieldWidth);
+
+ for (int x = 0; x < w; ++x) {
+ byte *pTile = _tile + (*pSrc << 8);
+ byte *pDest = (byte *)_vm->_buffer1.getBasePtr(w * TILE_WIDTH, screenY);
+
+ for (int tileY = 0; tileY < TILE_HEIGHT; ++tileY) {
+ Common::copy(pTile, pTile + TILE_WIDTH, pDest);
+ pTile += TILE_WIDTH;
+ pDest += _vm->_buffer1.pitch;
+ }
+
+ ++pSrc;
+ }
}
void Room::loadPlayField(int fileNum, int subfile) {