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-rw-r--r--engines/agi/agi.cpp23
-rw-r--r--engines/agi/agi.h5
-rw-r--r--engines/agi/preagi.cpp3
3 files changed, 6 insertions, 25 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index fdc05f0ba9..c5a1f81af6 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -273,23 +273,16 @@ void AgiEngine::processEvents() {
}
void AgiEngine::pollTimer() {
- uint32 dm;
+ _lastTick += 50;
- if (_tickTimer < _lastTickTimer)
- _lastTickTimer = 0;
-
- while ((dm = _tickTimer - _lastTickTimer) < 5) {
+ while (_system->getMillis() < _lastTick) {
processEvents();
_console->onFrame();
_system->delayMillis(10);
_system->updateScreen();
}
- _lastTickTimer = _tickTimer;
-}
-void AgiEngine::agiTimerFunctionLow(void *refCon) {
- AgiEngine *self = (AgiEngine *)refCon;
- self->_tickTimer++;
+ _lastTick = _system->getMillis();
}
void AgiEngine::pause(uint32 msec) {
@@ -532,9 +525,6 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
_allowSynthetic = false;
- _tickTimer = 0;
- _lastTickTimer = 0;
-
_intobj = NULL;
_menu = NULL;
@@ -646,11 +636,10 @@ void AgiEngine::initialize() {
_lastSaveTime = 0;
- _timer->installTimerProc(agiTimerFunctionLow, 10 * 1000, this);
+ _lastTick = _system->getMillis();
debugC(2, kDebugLevelMain, "Detect game");
-
if (agiDetectGame() == errOK) {
_game.state = STATE_LOADED;
debugC(2, kDebugLevelMain, "game loaded");
@@ -662,8 +651,6 @@ void AgiEngine::initialize() {
}
AgiEngine::~AgiEngine() {
- _timer->removeTimerProc(agiTimerFunctionLow);
-
// If the engine hasn't been initialized yet via AgiEngine::initialize(), don't attempt to free any resources,
// as they haven't been allocated. Fixes bug #1742432 - AGI: Engine crashes if no game is detected
if (_game.state == STATE_INIT) {
@@ -719,7 +706,7 @@ void AgiEngine::parseFeatures() {
/* FIXME: Seems this method doesn't really do anything. It might
be a leftover that could be removed, except that some of its
intended purpose may still need to be reimplemented.
-
+
[0:29] <Fingolfin> can you tell me what the point behind AgiEngine::parseFeatures() is?
[0:30] <_sev> when games are created with WAGI studio
[0:31] <_sev> it creates .wag site with game-specific features such as full game title, whether to use AGIMOUSE etc
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 89b116daec..df19f55b52 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -810,9 +810,7 @@ public:
Common::Error saveGameState(int slot, const char *desc);
private:
-
- uint32 _tickTimer;
- uint32 _lastTickTimer;
+ uint32 _lastTick;
int _keyQueue[KEY_QUEUE_SIZE];
int _keyQueueStart;
@@ -883,7 +881,6 @@ public:
virtual bool isKeypress();
virtual void clearKeyQueue();
- static void agiTimerFunctionLow(void *refCon);
void initPriTable();
void newInputMode(InputMode mode);
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
index fe864d7659..1aa6ef5cc4 100644
--- a/engines/agi/preagi.cpp
+++ b/engines/agi/preagi.cpp
@@ -122,9 +122,6 @@ void PreAgiEngine::initialize() {
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle,
_speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
-
- //_timer->installTimerProc(agiTimerFunctionLow, 10 * 1000, NULL);
-
debugC(2, kDebugLevelMain, "Detect game");
// clear all resources and events