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-rw-r--r--engines/supernova2/ms2_def.h6
-rw-r--r--engines/supernova2/state.cpp118
-rw-r--r--engines/supernova2/state.h4
3 files changed, 124 insertions, 4 deletions
diff --git a/engines/supernova2/ms2_def.h b/engines/supernova2/ms2_def.h
index 7a6e75b700..1891e36db1 100644
--- a/engines/supernova2/ms2_def.h
+++ b/engines/supernova2/ms2_def.h
@@ -132,9 +132,9 @@ kString10, kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusComman
kStringStatusCommandClose, kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk,
kStringStatusCommandGive, kPhrasalVerbParticleGiveTo, kPhrasalVerbParticleUseWith, kString23, kString24,
kString25, kString26, kString27, kStringTextSpeed, kString29,
-kString30, kString31, kString32, kString33, kString34,
-kString35, kString36, kString37, kString38, kString39,
-kString40, kString41, kString42, kString43, kString44,
+kString30, kString31, kStringGenericInteract1, kStringGenericInteract2, kStringGenericInteract3,
+kStringGenericInteract4, kStringGenericInteract5, kStringGenericInteract6, kStringGenericInteract7, kStringGenericInteract8,
+kStringGenericInteract9, kStringGenericInteract10, kStringGenericInteract11, kStringGenericInteract12, kStringGenericInteract13,
kStringIntro1, kStringIntro2, kStringIntro3, kStringIntro4, kStringIntro5,
kString50, kString51, kString52, kString53, kString54,
kString55, kString56, kString57, kString58, kString59,
diff --git a/engines/supernova2/state.cpp b/engines/supernova2/state.cpp
index 6a4c855d19..00b54c147e 100644
--- a/engines/supernova2/state.cpp
+++ b/engines/supernova2/state.cpp
@@ -557,6 +557,16 @@ void GameManager::drawStatus() {
}
}
+void GameManager::takeObject(Object &obj) {
+ if (obj.hasProperty(CARRIED))
+ return;
+
+ if (obj._section != 0)
+ _vm->renderImage(obj._section);
+ obj._click = obj._click2 = 255;
+ _inventory.add(obj);
+}
+
void GameManager::drawCommandBox() {
for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) {
_vm->renderBox(_guiCommandButton[i]);
@@ -667,9 +677,115 @@ bool GameManager::waitOnInput(int ticks, Common::KeyCode &keycode) {
return false;
}
+int GameManager::invertSection(int section) {
+ if (section < 128)
+ section += 128;
+ else
+ section -= 128;
+
+ return section;
+}
+
+bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
+ return false;
+}
+
+void GameManager::handleInput() {
+ bool validCommand = genericInteract(_inputVerb, *_inputObject[0], *_inputObject[1]);
+ if (!validCommand)
+ validCommand = _currentRoom->interact(_inputVerb, *_inputObject[0], *_inputObject[1]);
+ if (!validCommand) {
+ switch (_inputVerb) {
+ case ACTION_LOOK:
+ _vm->renderMessage(_inputObject[0]->_description);
+ break;
+
+ case ACTION_WALK:
+ if (_inputObject[0]->hasProperty(CARRIED)) {
+ // You already carry this.
+ _vm->renderMessage(kStringGenericInteract1);
+ } else if (!_inputObject[0]->hasProperty(EXIT)) {
+ // You're already there.
+ _vm->renderMessage(kStringGenericInteract2);
+ } else if (_inputObject[0]->hasProperty(OPENABLE) && !_inputObject[0]->hasProperty(OPENED)) {
+ // This is closed
+ _vm->renderMessage(kStringGenericInteract3);
+ } else
+ changeRoom(_inputObject[0]->_exitRoom);
+
+ break;
+
+ case ACTION_TAKE:
+ if (_inputObject[0]->hasProperty(OPENED)) {
+ // You already have that
+ _vm->renderMessage(kStringGenericInteract4);
+ } else if (_inputObject[0]->hasProperty(UNNECESSARY)) {
+ // You do not need that.
+ _vm->renderMessage(kStringGenericInteract5);
+ } else if (!_inputObject[0]->hasProperty(TAKE)) {
+ // You can't take that.
+ _vm->renderMessage(kStringGenericInteract6);
+ } else
+ takeObject(*_inputObject[0]);
+
+ break;
+
+ case ACTION_OPEN:
+ if (!_inputObject[0]->hasProperty(OPENABLE)) {
+ // This can't be opened
+ _vm->renderMessage(kStringGenericInteract7);
+ } else if (_inputObject[0]->hasProperty(OPENED)) {
+ // This is already opened.
+ _vm->renderMessage(kStringGenericInteract8);
+ } else if (_inputObject[0]->hasProperty(CLOSED)) {
+ // This is locked.
+ _vm->renderMessage(kStringGenericInteract9);
+ } else {
+ _vm->renderImage(_inputObject[0]->_section);
+ _inputObject[0]->setProperty(OPENED);
+ byte i = _inputObject[0]->_click;
+ _inputObject[0]->_click = _inputObject[0]->_click2;
+ _inputObject[0]->_click2 = i;
+ //_sound->play(kAudioDoorOpen);
+ }
+ break;
+
+ case ACTION_CLOSE:
+ if (!_inputObject[0]->hasProperty(OPENABLE) ||
+ (_inputObject[0]->hasProperty(CLOSED) &&
+ _inputObject[0]->hasProperty(OPENED))) {
+ // This can't be closed.
+ _vm->renderMessage(kStringGenericInteract10);
+ } else if (!_inputObject[0]->hasProperty(OPENED)) {
+ // This is already closed.
+ _vm->renderMessage(kStringGenericInteract11);
+ } else {
+ _vm->renderImage(invertSection(_inputObject[0]->_section));
+ _inputObject[0]->disableProperty(OPENED);
+ byte i = _inputObject[0]->_click;
+ _inputObject[0]->_click = _inputObject[0]->_click2;
+ _inputObject[0]->_click2 = i;
+ //_sound->play(kAudioDoorClose);
+ }
+ break;
+
+ case ACTION_GIVE:
+ if (_inputObject[0]->hasProperty(CARRIED)) {
+ // Better keep it!
+ _vm->renderMessage(kStringGenericInteract12);
+ }
+ break;
+
+ default:
+ // This is not possible.
+ _vm->renderMessage(kStringGenericInteract13);
+ }
+ }
+}
+
void GameManager::executeRoom() {
if (_processInput && !_vm->_screen->isMessageShown() && _guiEnabled) {
-// handleInput();
+ handleInput();
if (_mouseClicked) {
Common::Event event;
event.type = Common::EVENT_MOUSEMOVE;
diff --git a/engines/supernova2/state.h b/engines/supernova2/state.h
index 4569b24ad9..27e56315f9 100644
--- a/engines/supernova2/state.h
+++ b/engines/supernova2/state.h
@@ -145,6 +145,7 @@ public:
byte _rows[6];
byte _rowsStart[6];
+ void takeObject(Object &obj);
void setObjectNull(Object *&obj);
bool isNullObject(Object *obj);
@@ -152,18 +153,21 @@ public:
void initRooms();
void destroyRooms();
void initGui();
+ bool genericInteract(Action verb, Object &obj1, Object &obj2);
uint16 getKeyInput(bool blockForPrintChar = false);
void getInput();
void wait(int ticks);
void waitOnInput(int ticks);
bool waitOnInput(int ticks, Common::KeyCode &keycode);
void showMenu();
+ int invertSection(int section);
void drawMapExits();
void drawStatus();
void drawCommandBox();
void drawInventory();
void changeRoom(RoomId id);
void resetInputState();
+ void handleInput();
private:
int _prevImgId;