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-rw-r--r--engines/lastexpress/data/animation.cpp2
-rw-r--r--engines/lastexpress/data/sequence.cpp2
-rw-r--r--engines/lastexpress/graphics.cpp11
3 files changed, 8 insertions, 7 deletions
diff --git a/engines/lastexpress/data/animation.cpp b/engines/lastexpress/data/animation.cpp
index 7288889f09..ed0a5a67e1 100644
--- a/engines/lastexpress/data/animation.cpp
+++ b/engines/lastexpress/data/animation.cpp
@@ -266,7 +266,7 @@ void Animation::play() {
if (_changed) {
// Create a temporary surface to merge the overlay with the background
Graphics::Surface *s = new Graphics::Surface;
- s->create(640, 480, 2);
+ s->create(640, 480, g_system->getScreenFormat());
draw(s);
diff --git a/engines/lastexpress/data/sequence.cpp b/engines/lastexpress/data/sequence.cpp
index 2308d70a2b..fe694187a4 100644
--- a/engines/lastexpress/data/sequence.cpp
+++ b/engines/lastexpress/data/sequence.cpp
@@ -82,7 +82,7 @@ void FrameInfo::read(Common::SeekableReadStream *in, bool isSequence) {
AnimFrame::AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f) : _palette(NULL) {
_palSize = 1;
// TODO: use just the needed rectangle
- _image.create(640, 480, 1);
+ _image.create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
//debugC(6, kLastExpressDebugGraphics, " Offsets: data=%d, unknown=%d, palette=%d", f.dataOffset, f.unknown, f.paletteOffset);
//debugC(6, kLastExpressDebugGraphics, " Position: (%d, %d) - (%d, %d)", f.xPos1, f.yPos1, f.xPos2, f.yPos2);
diff --git a/engines/lastexpress/graphics.cpp b/engines/lastexpress/graphics.cpp
index e5a69d16ea..b627796e25 100644
--- a/engines/lastexpress/graphics.cpp
+++ b/engines/lastexpress/graphics.cpp
@@ -32,13 +32,14 @@ namespace LastExpress {
#define COLOR_KEY 0xFFFF
GraphicsManager::GraphicsManager() : _changed(false) {
- _screen.create(640, 480, 2);
+ const Graphics::PixelFormat format = g_system->getScreenFormat();
+ _screen.create(640, 480, format);
// Create the game surfaces
- _backgroundA.create(640, 480, 2);
- _backgroundC.create(640, 480, 2);
- _overlay.create(640, 480, 2);
- _inventory.create(640, 480, 2);
+ _backgroundA.create(640, 480, format);
+ _backgroundC.create(640, 480, format);
+ _overlay.create(640, 480, format);
+ _inventory.create(640, 480, format);
clear(kBackgroundAll);
}