diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 148 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 12 | ||||
-rw-r--r-- | engines/tsage/staticres.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/staticres.h | 2 |
4 files changed, 82 insertions, 82 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 8af4e5c80a..067fd04970 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -7473,15 +7473,15 @@ bool Scene1550::DishControlsWindow::DishControl::startAction(CursorType action, switch (_controlId) { case 1: // Button control - if (scene->_actor13._frame == 5) { + if (scene->_dish._frame == 5) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 25; - if (scene->_actor4._frame == 1) { - scene->setAction(&scene->_sequenceManager1, scene, 1560, &scene->_actor4, NULL); + if (scene->_walkway._frame == 1) { + scene->setAction(&scene->_sequenceManager1, scene, 1560, &scene->_walkway, NULL); R2_GLOBALS.setFlag(20); setFrame(2); } else { - scene->setAction(&scene->_sequenceManager1, scene, 1561, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1561, &scene->_walkway, NULL); R2_GLOBALS.clearFlag(20); setFrame(1); } @@ -7491,11 +7491,11 @@ bool Scene1550::DishControlsWindow::DishControl::startAction(CursorType action, case 2: // Lever control R2_GLOBALS._player.disableControl(); - if (scene->_actor13._frame == 1) { + if (scene->_dish._frame == 1) { scene->_sceneMode = 23; scene->setAction(&scene->_sequenceManager1, scene, 1560, this, NULL); } else { - if (scene->_actor4._frame == 1) + if (scene->_walkway._frame == 1) scene->_sceneMode = 24; else scene->_sceneMode = 22; @@ -7513,17 +7513,14 @@ void Scene1550::DishControlsWindow::remove() { _button.remove(); _lever.remove(); - // sub201EA is a common part with UnkArea1200 - R2_GLOBALS._sceneItems.remove((SceneItem *)this); - _areaActor.remove(); - SceneArea::remove(); - R2_GLOBALS._insetUp--; - // + + ModalWindow::remove(); + if ((scene->_sceneMode >= 20) && (scene->_sceneMode <= 29)) return; R2_GLOBALS._player.disableControl(); - if (scene->_actor4._frame == 1) { + if (scene->_walkway._frame == 1) { scene->_sceneMode = 1559; scene->setAction(&scene->_sequenceManager1, scene, 1559, &R2_GLOBALS._player, NULL); } else { @@ -7542,7 +7539,7 @@ void Scene1550::DishControlsWindow::setup2(int visage, int stripFrameNum, int fr setup3(1550, 67, -1, -1); _button.postInit(); _button._controlId = 1; - if (scene->_actor4._frame == 1) + if (scene->_walkway._frame == 1) _button.setup(1559, 3, 1); else _button.setup(1559, 3, 2); @@ -7553,7 +7550,7 @@ void Scene1550::DishControlsWindow::setup2(int visage, int stripFrameNum, int fr _lever.postInit(); _lever._numFrames = 5; _lever._controlId = 2; - if (scene->_actor13._frame == 1) + if (scene->_dish._frame == 1) _lever.setup(1559, 2, 1); else _lever.setup(1559, 2, 2); @@ -7666,7 +7663,7 @@ bool Scene1550::Actor11::startAction(CursorType action, Event &event) { return true; } -bool Scene1550::Actor12::startAction(CursorType action, Event &event) { +bool Scene1550::DishTower::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); @@ -7680,8 +7677,8 @@ bool Scene1550::Actor12::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); switch(scene->_field415) { case 0: - scene->_actor13.fixPriority(168); - scene->_actor4.fixPriority(125); + scene->_dish.fixPriority(168); + scene->_walkway.fixPriority(125); scene->_sceneMode = 1558; scene->setAction(&scene->_sequenceManager1, scene, 1558, &R2_GLOBALS._player, NULL); break; @@ -7691,7 +7688,7 @@ bool Scene1550::Actor12::startAction(CursorType action, Event &event) { case 2: scene->_field415 = 1; scene->_sceneMode = 1563; - scene->setAction(&scene->_sequenceManager1, scene, 1563, &R2_GLOBALS._player, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1563, &R2_GLOBALS._player, &scene->_walkway, NULL); break; default: break; @@ -7701,7 +7698,7 @@ bool Scene1550::Actor12::startAction(CursorType action, Event &event) { } -bool Scene1550::Actor13::startAction(CursorType action, Event &event) { +bool Scene1550::Dish::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -7733,6 +7730,8 @@ bool Scene1550::Actor13::startAction(CursorType action, Event &event) { } } +/*--------------------------------------------------------------------------*/ + Scene1550::Scene1550() { _field412 = 0; _field414 = 0; @@ -7894,19 +7893,19 @@ void Scene1550::signal() { case 22: _dishControlsWindow.remove(); _sceneMode = 24; - setAction(&_sequenceManager1, this, 1561, &_actor4, NULL); + setAction(&_sequenceManager1, this, 1561, &_walkway, NULL); R2_GLOBALS.clearFlag(20); break; case 23: _dishControlsWindow.remove(); _sceneMode = 20; - setAction(&_sequenceManager1, this, 1566, &_actor13, &_actor5, NULL); + setAction(&_sequenceManager1, this, 1566, &_dish, &_dishTowerShadow, NULL); R2_GLOBALS.setFlag(21); break; case 24: _dishControlsWindow.remove(); _sceneMode = 21; - setAction(&_sequenceManager1, this, 1567, &_actor13, &_actor5, NULL); + setAction(&_sequenceManager1, this, 1567, &_dish, &_dishTowerShadow, NULL); R2_GLOBALS.clearFlag(19); break; case 30: @@ -8086,14 +8085,14 @@ void Scene1550::signal() { R2_GLOBALS._player.enableControl(); break; case 1558: - _actor13.fixPriority(124); + _dish.fixPriority(124); _field415 = 1; _dishControlsWindow.setup2(1559, 1, 1, 160, 125); R2_GLOBALS._player.enableControl(); break; case 1559: - _actor13.fixPriority(168); - _actor4.fixPriority(169); + _dish.fixPriority(168); + _walkway.fixPriority(169); R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.changeZoom(-1); _field415 = 0; @@ -8244,13 +8243,13 @@ void Scene1550::dispatch() { case 144: // No break on purpose case 146: - _actor13._frame = 5; + _dish._frame = 5; R2_GLOBALS._player._shade = 3; break; case 148: // No break on purpose case 149: - _actor13._frame = 1; + _dish._frame = 1; // No break on purpose case 147: // No break on purpose @@ -8607,10 +8606,10 @@ void Scene1550::enterArea() { _actor2.remove(); _companion.remove(); - _actor13.remove(); - _actor5.remove(); - _actor12.remove(); - _actor4.remove(); + _dish.remove(); + _dishTowerShadow.remove(); + _dishTower.remove(); + _walkway.remove(); // Set up of special walk regions for certain areas switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y) { @@ -9025,12 +9024,13 @@ void Scene1550::enterArea() { } } - for (int i = 0; i < 15 * 3; i++) { - if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == k5A79B[i]) - && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == k5A79B[i + 1])) { - tmpIdx = k5A79B[i + 2]; - switch (tmpIdx - 1) { - case 0: + // Loop for detecting and setting up certain special areas within the map + for (int i = 0; i < 15 * 3; i += 3) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == scene1550SpecialAreas[i]) + && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == scene1550SpecialAreas[i + 1])) { + int areaType = scene1550SpecialAreas[i + 2]; + switch (areaType) { + case 1: if (!R2_GLOBALS.getFlag(16)) { _landingStrut.postInit(); if (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 3) @@ -9042,45 +9042,44 @@ void Scene1550::enterArea() { _landingStrut.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL); } break; - case 1: - _actor13.postInit(); - warning("_actor13._actorName = \"dish\";"); + case 2: + _dish.postInit(); if (R2_GLOBALS.getFlag(19)) - _actor13.setup(1556, 3, 5); + _dish.setup(1556, 3, 5); else - _actor13.setup(1556, 3, 1); - _actor13.changeZoom(95); - _actor13.setPosition(Common::Point(165, 83)); - _actor13.fixPriority(168); - _actor13.setDetails(1550, 17, -1, 19, 2, (SceneItem *) NULL); - - _actor12.postInit(); - _actor12.setup(1556, 4, 1); - _actor12.setPosition(Common::Point(191, 123)); - _actor12.changeZoom(95); - _actor12.setDetails(1550, 65, -1, 66, 2, (SceneItem *) NULL); - - _actor5.postInit(); - _actor5._numFrames = 5; + _dish.setup(1556, 3, 1); + _dish.changeZoom(95); + _dish.setPosition(Common::Point(165, 83)); + _dish.fixPriority(168); + _dish.setDetails(1550, 17, -1, 19, 2, (SceneItem *) NULL); + + _dishTower.postInit(); + _dishTower.setup(1556, 4, 1); + _dishTower.setPosition(Common::Point(191, 123)); + _dishTower.changeZoom(95); + _dishTower.setDetails(1550, 65, -1, 66, 2, (SceneItem *) NULL); + + _dishTowerShadow.postInit(); + _dishTowerShadow._numFrames = 5; if (R2_GLOBALS.getFlag(19)) - _actor5.setup(1556, 8, 5); + _dishTowerShadow.setup(1556, 8, 5); else - _actor5.setup(1556, 8, 1); + _dishTowerShadow.setup(1556, 8, 1); - _actor5.setPosition(Common::Point(156, 151)); - _actor5.fixPriority(10); + _dishTowerShadow.setPosition(Common::Point(156, 151)); + _dishTowerShadow.fixPriority(10); - _actor4.postInit(); + _walkway.postInit(); if (R2_GLOBALS.getFlag(20)) - _actor4.setup(1558, 3, 10); + _walkway.setup(1558, 3, 10); else - _actor4.setup(1558, 3, 1); + _walkway.setup(1558, 3, 1); - _actor4.setPosition(Common::Point(172, 48)); - _actor4.fixPriority(169); + _walkway.setPosition(Common::Point(172, 48)); + _walkway.fixPriority(169); R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[15]); break; - case 2: + case 3: _wreckage.postInit(); _wreckage.setup(1550, 1, 1); _wreckage.setPosition(Common::Point(259, 55)); @@ -9100,7 +9099,7 @@ void Scene1550::enterArea() { _actor10.setDetails(1550, 29, -1, 63, 2, (SceneItem *) NULL); } break; - case 3: + case 4: _wreckage.postInit(); _wreckage.setup(1550, 1, 4); _wreckage.setPosition(Common::Point(76, 131)); @@ -9128,7 +9127,7 @@ void Scene1550::enterArea() { _actor8.setDetails(1550, 44, -1, 63, 2, (SceneItem *) NULL); } break; - case 4: + case 5: _wreckage.postInit(); _wreckage.setup(1550, 2, 4); _wreckage.setPosition(Common::Point(243, 131)); @@ -9140,7 +9139,7 @@ void Scene1550::enterArea() { _landingStrut.setPosition(Common::Point(243, 64)); _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; - case 5: + case 6: _wreckage.postInit(); _wreckage.setup(1550, 2, 1); _wreckage.setPosition(Common::Point(60, 55)); @@ -9153,13 +9152,13 @@ void Scene1550::enterArea() { _landingStrut.fixPriority(106); _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; - case 6: + case 7: _wreckage.postInit(); _wreckage.setup(1550, 3, 1); _wreckage.setPosition(Common::Point(281, 132)); _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); break; - case 7: + case 8: _wreckage.postInit(); _wreckage.setup(1550, 3, 2); _wreckage.setPosition(Common::Point(57, 96)); @@ -9183,7 +9182,7 @@ void Scene1550::enterArea() { _actor3.setPosition(Common::Point(60, 90)); _actor3.fixPriority(45); break; - case 8: + case 9: _wreckage.postInit(); _wreckage.setup(1550, 4, 2); _wreckage.setPosition(Common::Point(262, 96)); @@ -9207,13 +9206,13 @@ void Scene1550::enterArea() { _actor3.setPosition(Common::Point(259, 90)); _actor3.fixPriority(45); break; - case 9: + case 10: _wreckage.postInit(); _wreckage.setup(1550, 4, 1); _wreckage.setPosition(Common::Point(38, 132)); _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); break; - case 11: + case 12: // Intact ship _shipComponents[7].setupShipComponent(8); _shipComponents[0].setupShipComponent(1); @@ -9223,6 +9222,7 @@ void Scene1550::enterArea() { _shipComponents[4].setupShipComponent(5); _shipComponents[5].setupShipComponent(6); _shipComponents[6].setupShipComponent(7); + break; default: break; } diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index 2705d938c4..39deb1aacb 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -509,12 +509,12 @@ class Scene1550 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor12 : public SceneActor { + class DishTower : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor13 : public SceneActor { + class Dish : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -533,16 +533,16 @@ public: SceneActor _landingStrut; SceneActor _actor2; SceneActor _actor3; - SceneActor _actor4; - SceneActor _actor5; + SceneActor _walkway; + SceneActor _dishTowerShadow; Wreckage _wreckage; Companion _companion; Actor8 _actor8; Actor9 _actor9; Actor10 _actor10; Actor11 _actor11; - Actor12 _actor12; - Actor13 _actor13; + DishTower _dishTower; + Dish _dish; Junk _junk[8]; Wall _actor14; Wall _northWall; // Is also reused for landing strip diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp index 662efa19b4..09624225a0 100644 --- a/engines/tsage/staticres.cpp +++ b/engines/tsage/staticres.cpp @@ -411,7 +411,7 @@ const byte k5A76D[] = { 3, 3, 3, 3, 3, 3, 3, 3, 3 }; const byte scene1550JunkRegions[] = {0, 8, 15, 16, 12, 7, 18, 17, 13, 6, 19, 20, 14, 5, 11, 10, 9}; -const byte k5A79B[] = { +const byte scene1550SpecialAreas[] = { 23, 3, 1, 23, 4, 1, 26, 3, 1, diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h index 7d97f2824d..73f8f88904 100644 --- a/engines/tsage/staticres.h +++ b/engines/tsage/staticres.h @@ -207,7 +207,7 @@ extern const byte k5A73F[]; extern const byte k5A750[]; extern const byte k5A76D[]; extern const byte scene1550JunkRegions[]; -extern const byte k5A79B[]; +extern const byte scene1550SpecialAreas[]; extern const byte k5A7F6[]; // Scene 2900 balloon data |