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-rw-r--r--engines/sci/engine/vm.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index f3578ef248..9d781d5abd 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -364,7 +364,7 @@ static const SciWorkaroundEntry opcodeDivWorkarounds[] = {
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, index, replace
+// gameID, room,script,lvl, object-name, method-name, call, index, workaround
static const SciWorkaroundEntry opcodeDptoaWorkarounds[] = {
{ GID_LSL6, 360, 938, 0, "ROsc", "cycleDone", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking through tile in the shower room initial cycles get set to an object instead of 2, we fix this by setting 1 after decrease
SCI_WORKAROUNDENTRY_TERMINATOR
@@ -383,7 +383,7 @@ static reg_t arithmetic_lookForWorkaround(const byte opcode, const SciWorkaround
#define FAKE WORKAROUND_FAKE
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
static const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CNICK_KQ, 200, 0, 1, "Character", "<noname 446>", -1, 504, { FAKE, 0 } }, // checkers, like in hoyle 3
{ GID_CNICK_KQ, 200, 0, 1, "Character", "<noname 446>", -1, 505, { FAKE, 0 } }, // checkers, like in hoyle 3