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-rw-r--r--engines/agos/agos.cpp18
-rw-r--r--engines/draci/surface.cpp2
-rw-r--r--engines/gob/videoplayer.cpp2
-rw-r--r--engines/groovie/graphics.cpp4
-rw-r--r--engines/groovie/roq.cpp13
-rw-r--r--engines/hugo/dialogs.cpp8
-rw-r--r--engines/hugo/intro.cpp6
-rw-r--r--engines/lastexpress/data/animation.cpp2
-rw-r--r--engines/lastexpress/data/sequence.cpp2
-rw-r--r--engines/lastexpress/graphics.cpp11
-rw-r--r--engines/m4/dialogs.cpp2
-rw-r--r--engines/m4/graphics.cpp10
-rw-r--r--engines/m4/graphics.h8
-rw-r--r--engines/made/pmvplayer.cpp2
-rw-r--r--engines/made/resource.cpp6
-rw-r--r--engines/made/screen.cpp6
-rw-r--r--engines/mohawk/bitmap.cpp14
-rw-r--r--engines/mohawk/cursors.cpp2
-rw-r--r--engines/mohawk/graphics.cpp14
-rw-r--r--engines/mohawk/video.cpp4
-rw-r--r--engines/parallaction/balloons.cpp6
-rw-r--r--engines/parallaction/disk.cpp2
-rw-r--r--engines/parallaction/disk_br.cpp2
-rw-r--r--engines/parallaction/disk_ns.cpp2
-rw-r--r--engines/parallaction/graphics.cpp4
-rw-r--r--engines/parallaction/gui_br.cpp2
-rw-r--r--engines/parallaction/gui_ns.cpp4
-rw-r--r--engines/parallaction/input.cpp6
-rw-r--r--engines/parallaction/inventory.cpp2
-rw-r--r--engines/saga/gfx.cpp2
-rw-r--r--engines/saga/render.cpp2
-rw-r--r--engines/sci/video/robot_decoder.cpp2
-rw-r--r--engines/sci/video/seq_decoder.cpp2
-rw-r--r--engines/scumm/charset.cpp16
-rw-r--r--engines/scumm/cursor.cpp2
-rw-r--r--engines/scumm/gfx.cpp91
-rw-r--r--engines/scumm/gfx.h4
-rw-r--r--engines/scumm/gfx_towns.cpp2
-rw-r--r--engines/scumm/scumm.cpp2
-rw-r--r--engines/sword25/fmv/movieplayer.cpp2
-rw-r--r--engines/sword25/fmv/theora_decoder.cpp2
-rw-r--r--engines/sword25/gfx/graphicengine.cpp6
-rw-r--r--engines/sword25/gfx/image/renderedimage.cpp9
-rw-r--r--engines/sword25/gfx/screenshot.cpp4
-rw-r--r--engines/teenagent/scene.cpp2
-rw-r--r--engines/teenagent/surface.cpp2
-rw-r--r--engines/tinsel/tinsel.cpp4
-rw-r--r--engines/toon/movie.cpp2
-rw-r--r--engines/toon/toon.cpp2
-rw-r--r--engines/tsage/graphics.cpp6
50 files changed, 174 insertions, 158 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp
index 94346e2f90..56501b5294 100644
--- a/engines/agos/agos.cpp
+++ b/engines/agos/agos.cpp
@@ -566,33 +566,33 @@ Common::Error AGOSEngine::init() {
// allocate buffers
_backGroundBuf = new Graphics::Surface();
- _backGroundBuf->create(_screenWidth, _screenHeight, 1);
+ _backGroundBuf->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8());
if (getGameType() == GType_FF || getGameType() == GType_PP) {
_backBuf = new Graphics::Surface();
- _backBuf->create(_screenWidth, _screenHeight, 1);
+ _backBuf->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8());
_scaleBuf = new Graphics::Surface();
- _scaleBuf->create(_screenWidth, _screenHeight, 1);
+ _scaleBuf->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8());
}
if (getGameType() == GType_SIMON2) {
_window4BackScn = new Graphics::Surface();
- _window4BackScn->create(_screenWidth, _screenHeight, 1);
+ _window4BackScn->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8());
} else if (getGameType() == GType_SIMON1) {
_window4BackScn = new Graphics::Surface();
- _window4BackScn->create(_screenWidth, 134, 1);
+ _window4BackScn->create(_screenWidth, 134, Graphics::PixelFormat::createFormatCLUT8());
} else if (getGameType() == GType_WW || getGameType() == GType_ELVIRA2) {
_window4BackScn = new Graphics::Surface();
- _window4BackScn->create(224, 127, 1);
+ _window4BackScn->create(224, 127, Graphics::PixelFormat::createFormatCLUT8());
} else if (getGameType() == GType_ELVIRA1) {
_window4BackScn = new Graphics::Surface();
if (getPlatform() == Common::kPlatformAmiga && (getFeatures() & GF_DEMO)) {
- _window4BackScn->create(224, 196, 1);
+ _window4BackScn->create(224, 196, Graphics::PixelFormat::createFormatCLUT8());
} else {
- _window4BackScn->create(224, 144, 1);
+ _window4BackScn->create(224, 144, Graphics::PixelFormat::createFormatCLUT8());
}
_window6BackScn = new Graphics::Surface();
- _window6BackScn->create(48, 80, 1);
+ _window6BackScn->create(48, 80, Graphics::PixelFormat::createFormatCLUT8());
}
setupGame();
diff --git a/engines/draci/surface.cpp b/engines/draci/surface.cpp
index 532d87a19f..37a76dbe0e 100644
--- a/engines/draci/surface.cpp
+++ b/engines/draci/surface.cpp
@@ -29,7 +29,7 @@
namespace Draci {
Surface::Surface(int width, int height) {
- this->create(width, height, 1);
+ this->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
this->markClean();
_transparentColor = kDefaultTransparent;
}
diff --git a/engines/gob/videoplayer.cpp b/engines/gob/videoplayer.cpp
index 8222c99ef3..de149c9787 100644
--- a/engines/gob/videoplayer.cpp
+++ b/engines/gob/videoplayer.cpp
@@ -720,7 +720,7 @@ bool VideoPlayer::copyFrame(int slot, Surface &dest,
if (!surface)
return false;
- Surface src(surface->w, surface->h, surface->bytesPerPixel, (byte *)surface->pixels);
+ Surface src(surface->w, surface->h, surface->format.bytesPerPixel, (byte *)surface->pixels);
dest.blit(src, left, top, left + width - 1, top + height - 1, x, y, transp);
return true;
diff --git a/engines/groovie/graphics.cpp b/engines/groovie/graphics.cpp
index 3eaadbe1c7..71ee231b80 100644
--- a/engines/groovie/graphics.cpp
+++ b/engines/groovie/graphics.cpp
@@ -36,8 +36,8 @@ namespace Groovie {
GraphicsMan::GraphicsMan(GroovieEngine *vm) :
_vm(vm), _changed(false), _fading(0) {
// Create the game surfaces
- _foreground.create(640, 320, _vm->_pixelFormat.bytesPerPixel);
- _background.create(640, 320, _vm->_pixelFormat.bytesPerPixel);
+ _foreground.create(640, 320, _vm->_pixelFormat);
+ _background.create(640, 320, _vm->_pixelFormat);
}
GraphicsMan::~GraphicsMan() {
diff --git a/engines/groovie/roq.cpp b/engines/groovie/roq.cpp
index 8b40fa8a1f..be9c4f6921 100644
--- a/engines/groovie/roq.cpp
+++ b/engines/groovie/roq.cpp
@@ -179,7 +179,7 @@ void ROQPlayer::buildShowBuf() {
// Skip to the next pixel
out += _vm->_pixelFormat.bytesPerPixel;
if (!(x % _scaleX))
- in += _currBuf->bytesPerPixel;
+ in += _currBuf->format.bytesPerPixel;
}
#ifdef DITHER
_dither->nextLine();
@@ -332,8 +332,13 @@ bool ROQPlayer::processBlockInfo(ROQBlockHeader &blockHeader) {
_prevBuf->free();
// Allocate new buffers
- _currBuf->create(width, height, 3);
- _prevBuf->create(width, height, 3);
+ // These buffers use YUV data, since we can not describe it with a
+ // PixelFormat struct we just add some dummy PixelFormat with the
+ // correct bytes per pixel value. Since the surfaces are only used
+ // internally and no code assuming RGB data is present is used on
+ // them it should be just fine.
+ _currBuf->create(width, height, Graphics::PixelFormat(3, 0, 0, 0, 0, 0, 0, 0, 0));
+ _prevBuf->create(width, height, Graphics::PixelFormat(3, 0, 0, 0, 0, 0, 0, 0, 0));
// Clear the buffers with black YUV values
byte *ptr1 = (byte *)_currBuf->getBasePtr(0, 0);
@@ -701,7 +706,7 @@ void ROQPlayer::copy(byte size, int destx, int desty, int offx, int offy) {
for (int i = 0; i < size; i++) {
// Copy the current line
- memcpy(dst, src, size * _currBuf->bytesPerPixel);
+ memcpy(dst, src, size * _currBuf->format.bytesPerPixel);
// Move to the beginning of the next line
dst += _currBuf->pitch;
diff --git a/engines/hugo/dialogs.cpp b/engines/hugo/dialogs.cpp
index 50fcfa27db..f0dc84eae8 100644
--- a/engines/hugo/dialogs.cpp
+++ b/engines/hugo/dialogs.cpp
@@ -133,7 +133,7 @@ void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
Common::SeekableSubReadStream stream(&in, filPos, filPos + bmpSize);
arrayBmp[i * 2] = Graphics::ImageDecoder::loadFile(stream, g_system->getOverlayFormat());
arrayBmp[i * 2 + 1] = new Graphics::Surface();
- arrayBmp[i * 2 + 1]->create(arrayBmp[i * 2]->w * 2, arrayBmp[i * 2]->h * 2, arrayBmp[i * 2]->bytesPerPixel);
+ arrayBmp[i * 2 + 1]->create(arrayBmp[i * 2]->w * 2, arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
byte *src = (byte *)arrayBmp[i * 2]->pixels;
byte *dst = (byte *)arrayBmp[i * 2 + 1]->pixels;
@@ -141,12 +141,12 @@ void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
src = (byte *)arrayBmp[i * 2]->getBasePtr(0, j);
dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
for (int k = arrayBmp[i * 2]->w; k > 0; k--) {
- for (int m = arrayBmp[i * 2]->bytesPerPixel; m > 0; m--) {
+ for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
- src -= arrayBmp[i * 2]->bytesPerPixel;
+ src -= arrayBmp[i * 2]->format.bytesPerPixel;
- for (int m = arrayBmp[i * 2]->bytesPerPixel; m > 0; m--) {
+ for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
}
diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp
index 65dff78bb4..c31d76abd0 100644
--- a/engines/hugo/intro.cpp
+++ b/engines/hugo/intro.cpp
@@ -94,7 +94,7 @@ void intro_v1d::introInit() {
surf.h = 200;
surf.pixels = _vm->_screen->getFrontBuffer();
surf.pitch = 320;
- surf.bytesPerPixel = 1;
+ surf.format = Graphics::PixelFormat::createFormatCLUT8();
_vm->_screen->displayList(kDisplayInit);
}
@@ -248,7 +248,7 @@ void intro_v2d::introInit() {
surf.h = 200;
surf.pixels = _vm->_screen->getFrontBuffer();
surf.pitch = 320;
- surf.bytesPerPixel = 1;
+ surf.format = Graphics::PixelFormat::createFormatCLUT8();
char buffer[128];
@@ -294,7 +294,7 @@ void intro_v3d::introInit() {
surf.h = 200;
surf.pixels = _vm->_screen->getFrontBuffer();
surf.pitch = 320;
- surf.bytesPerPixel = 1;
+ surf.format = Graphics::PixelFormat::createFormatCLUT8();
char buffer[128];
if (_vm->_boot.registered)
diff --git a/engines/lastexpress/data/animation.cpp b/engines/lastexpress/data/animation.cpp
index 6e80d3d9d6..2bf9bd4999 100644
--- a/engines/lastexpress/data/animation.cpp
+++ b/engines/lastexpress/data/animation.cpp
@@ -269,7 +269,7 @@ void Animation::play() {
if (_changed) {
// Create a temporary surface to merge the overlay with the background
Graphics::Surface *s = new Graphics::Surface;
- s->create(640, 480, 2);
+ s->create(640, 480, Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
draw(s);
diff --git a/engines/lastexpress/data/sequence.cpp b/engines/lastexpress/data/sequence.cpp
index 0e6df13995..b986a33d5c 100644
--- a/engines/lastexpress/data/sequence.cpp
+++ b/engines/lastexpress/data/sequence.cpp
@@ -83,7 +83,7 @@ void FrameInfo::read(Common::SeekableReadStream *in, bool isSequence) {
AnimFrame::AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f) : _palette(NULL) {
_palSize = 1;
// TODO: use just the needed rectangle
- _image.create(640, 480, 1);
+ _image.create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
//debugC(6, kLastExpressDebugGraphics, " Offsets: data=%d, unknown=%d, palette=%d", f.dataOffset, f.unknown, f.paletteOffset);
//debugC(6, kLastExpressDebugGraphics, " Position: (%d, %d) - (%d, %d)", f.xPos1, f.yPos1, f.xPos2, f.yPos2);
diff --git a/engines/lastexpress/graphics.cpp b/engines/lastexpress/graphics.cpp
index 5c72fa76d8..c45baba808 100644
--- a/engines/lastexpress/graphics.cpp
+++ b/engines/lastexpress/graphics.cpp
@@ -34,13 +34,14 @@ namespace LastExpress {
#define COLOR_KEY 0xFFFF
GraphicsManager::GraphicsManager() : _changed(false) {
- _screen.create(640, 480, 2);
+ const Graphics::PixelFormat format(2, 5, 5, 5, 0, 10, 5, 0, 0);
+ _screen.create(640, 480, format);
// Create the game surfaces
- _backgroundA.create(640, 480, 2);
- _backgroundC.create(640, 480, 2);
- _overlay.create(640, 480, 2);
- _inventory.create(640, 480, 2);
+ _backgroundA.create(640, 480, format);
+ _backgroundC.create(640, 480, format);
+ _overlay.create(640, 480, format);
+ _inventory.create(640, 480, format);
clear(kBackgroundAll);
}
diff --git a/engines/m4/dialogs.cpp b/engines/m4/dialogs.cpp
index 0583d5f749..bc6228658d 100644
--- a/engines/m4/dialogs.cpp
+++ b/engines/m4/dialogs.cpp
@@ -445,7 +445,7 @@ void Dialog::draw() {
int dialogY = (_vm->_screen->height() - dlgHeight) / 2;
// Create the surface for the dialog
- create(dlgWidth, dlgHeight, 1);
+ create(dlgWidth, dlgHeight, Graphics::PixelFormat::createFormatCLUT8());
_coords.left = dialogX;
_coords.top = dialogY;
_coords.right = dialogX + dlgWidth + 1;
diff --git a/engines/m4/graphics.cpp b/engines/m4/graphics.cpp
index a685b36a18..689a6ab8b4 100644
--- a/engines/m4/graphics.cpp
+++ b/engines/m4/graphics.cpp
@@ -97,7 +97,7 @@ void M4Surface::loadCodesM4(Common::SeekableReadStream *source) {
uint16 widthVal = source->readUint16LE();
uint16 heightVal = source->readUint16LE();
- create(widthVal, heightVal, 1);
+ create(widthVal, heightVal, Graphics::PixelFormat::createFormatCLUT8());
source->read(pixels, widthVal * heightVal);
}
@@ -111,7 +111,7 @@ void M4Surface::loadCodesMads(Common::SeekableReadStream *source) {
uint16 heightVal = 156;
byte *walkMap = new byte[source->size()];
- create(widthVal, heightVal, 1);
+ create(widthVal, heightVal, Graphics::PixelFormat::createFormatCLUT8());
source->read(walkMap, source->size());
byte *ptr = (byte *)getBasePtr(0, 0);
@@ -761,7 +761,7 @@ void M4Surface::rexLoadBackground(Common::SeekableReadStream *source, RGBList **
sourceUnc = packData.getItemStream(1);
assert((int)sourceUnc->size() >= sceneSize);
- create(sceneWidth, sceneHeight, 1);
+ create(sceneWidth, sceneHeight, Graphics::PixelFormat::createFormatCLUT8());
byte *pData = (byte *)pixels;
sourceUnc->read(pData, sceneSize);
@@ -814,7 +814,7 @@ void M4Surface::m4LoadBackground(Common::SeekableReadStream *source) {
assert(width() == (int)widthVal);
//debugCN(kDebugGraphics, "width(): %d, widthVal: %d, height(): %d, heightVal: %d\n", width(), widthVal, height(), heightVal);
- tileBuffer->create(tileWidth, tileHeight, 1);
+ tileBuffer->create(tileWidth, tileHeight, Graphics::PixelFormat::createFormatCLUT8());
for (curTileY = 0; curTileY < tilesY; curTileY++) {
clipY = MIN(heightVal, (1 + curTileY) * tileHeight) - (curTileY * tileHeight);
@@ -855,7 +855,7 @@ void M4Surface::madsLoadInterface(const Common::String &filename) {
// Chunk 1, data
intStream = intFile.getItemStream(1);
- create(320, 44, 1);
+ create(320, 44, Graphics::PixelFormat::createFormatCLUT8());
intStream->read(pixels, 320 * 44);
delete intStream;
diff --git a/engines/m4/graphics.h b/engines/m4/graphics.h
index dbf6fac8c8..96e81f746e 100644
--- a/engines/m4/graphics.h
+++ b/engines/m4/graphics.h
@@ -105,19 +105,19 @@ private:
void m4LoadBackground(Common::SeekableReadStream *source);
public:
M4Surface(bool isScreen = false) {
- create(g_system->getWidth(), isScreen ? g_system->getHeight() : MADS_SURFACE_HEIGHT, 1);
+ create(g_system->getWidth(), isScreen ? g_system->getHeight() : MADS_SURFACE_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
_isScreen = isScreen;
_rgbList = NULL;
_ownsData = true;
}
M4Surface(int width_, int height_) {
- create(width_, height_, 1);
+ create(width_, height_, Graphics::PixelFormat::createFormatCLUT8());
_isScreen = false;
_rgbList = NULL;
_ownsData = true;
}
M4Surface(int width_, int height_, byte *srcPixels, int pitch_) {
- bytesPerPixel = 1;
+ format = Graphics::PixelFormat::createFormatCLUT8();
w = width_;
h = height_;
pitch = pitch_;
@@ -157,7 +157,7 @@ public:
inline int width() const { return w; }
inline int height() const { return h; }
inline int getPitch() const { return pitch; }
- void setSize(int sizeX, int sizeY) { create(sizeX, sizeY, 1); }
+ void setSize(int sizeX, int sizeY) { create(sizeX, sizeY, Graphics::PixelFormat::createFormatCLUT8()); }
inline byte *getBasePtr() {
return (byte *)pixels;
}
diff --git a/engines/made/pmvplayer.cpp b/engines/made/pmvplayer.cpp
index e37bd87a7e..5ab24c1984 100644
--- a/engines/made/pmvplayer.cpp
+++ b/engines/made/pmvplayer.cpp
@@ -169,7 +169,7 @@ bool PmvPlayer::play(const char *filename) {
if (!_surface) {
_surface = new Graphics::Surface();
- _surface->create(width, height, 1);
+ _surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
}
decompressMovieImage(imageData, *_surface, cmdOffs, pixelOffs, maskOffs, lineSize);
diff --git a/engines/made/resource.cpp b/engines/made/resource.cpp
index 35a659aabb..403520bec3 100644
--- a/engines/made/resource.cpp
+++ b/engines/made/resource.cpp
@@ -96,7 +96,7 @@ void PictureResource::loadRaw(byte *source, int size) {
}
_picture = new Graphics::Surface();
- _picture->create(width, height, 1);
+ _picture->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
decompressImage(source, *_picture, cmdOffs, pixelOffs, maskOffs, lineSize, cmdFlags, pixelFlags, maskFlags);
@@ -172,7 +172,7 @@ void PictureResource::loadChunked(byte *source, int size) {
}
_picture = new Graphics::Surface();
- _picture->create(width, height, 1);
+ _picture->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
decompressImage(source, *_picture, cmdOffs, pixelOffs, maskOffs, lineSize, cmdFlags, pixelFlags, maskFlags);
@@ -228,7 +228,7 @@ void AnimationResource::load(byte *source, int size) {
uint16 lineSize = sourceS->readUint16LE();
Graphics::Surface *frame = new Graphics::Surface();
- frame->create(frameWidth, frameHeight, 1);
+ frame->create(frameWidth, frameHeight, Graphics::PixelFormat::createFormatCLUT8());
decompressImage(source + frameOffs, *frame, cmdOffs, pixelOffs, maskOffs, lineSize, 0, 0, 0, _flags & 1);
diff --git a/engines/made/screen.cpp b/engines/made/screen.cpp
index a863906883..4a73ba8e38 100644
--- a/engines/made/screen.cpp
+++ b/engines/made/screen.cpp
@@ -38,10 +38,10 @@ Screen::Screen(MadeEngine *vm) : _vm(vm) {
_newPalette = new byte[768];
_backgroundScreen = new Graphics::Surface();
- _backgroundScreen->create(320, 200, 1);
+ _backgroundScreen->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
_workScreen = new Graphics::Surface();
- _workScreen->create(320, 200, 1);
+ _workScreen->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
_backgroundScreenDrawCtx.clipRect = Common::Rect(320, 200);
_workScreenDrawCtx.clipRect = Common::Rect(320, 200);
@@ -53,7 +53,7 @@ Screen::Screen(MadeEngine *vm) : _vm(vm) {
// Screen mask is only needed in v2 games
if (_vm->getGameID() != GID_RTZ) {
_screenMask = new Graphics::Surface();
- _screenMask->create(320, 200, 1);
+ _screenMask->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
_maskDrawCtx.clipRect = Common::Rect(320, 200);
_maskDrawCtx.destSurface = _screenMask;
}
diff --git a/engines/mohawk/bitmap.cpp b/engines/mohawk/bitmap.cpp
index 05284f8b2b..02548d58fc 100644
--- a/engines/mohawk/bitmap.cpp
+++ b/engines/mohawk/bitmap.cpp
@@ -136,8 +136,12 @@ Common::Array<MohawkSurface *> MohawkBitmap::decodeImages(Common::SeekableReadSt
Graphics::Surface *MohawkBitmap::createSurface(uint16 width, uint16 height) {
Graphics::Surface *surface = new Graphics::Surface();
- byte bytesPerPixel = (getBitsPerPixel() <= 8) ? 1 : g_system->getScreenFormat().bytesPerPixel;
- surface->create(width, height, bytesPerPixel);
+ Graphics::PixelFormat format;
+ if (getBitsPerPixel() <= 8)
+ format = Graphics::PixelFormat::createFormatCLUT8();
+ else
+ format = g_system->getScreenFormat();
+ surface->create(width, height, format);
return surface;
}
@@ -570,7 +574,7 @@ void MohawkBitmap::drawRaw(Graphics::Surface *surface) {
byte b = _data->readByte();
byte g = _data->readByte();
byte r = _data->readByte();
- if (surface->bytesPerPixel == 2)
+ if (surface->format.bytesPerPixel == 2)
*((uint16 *)surface->getBasePtr(x, y)) = pixelFormat.RGBToColor(r, g, b);
else
*((uint32 *)surface->getBasePtr(x, y)) = pixelFormat.RGBToColor(r, g, b);
@@ -857,7 +861,7 @@ MohawkSurface *DOSBitmap::decodeImage(Common::SeekableReadStream *stream) {
}
void DOSBitmap::expandMonochromePlane(Graphics::Surface *surface, Common::SeekableReadStream *rawStream) {
- assert(surface->bytesPerPixel == 1);
+ assert(surface->format.bytesPerPixel == 1);
byte *dst = (byte *)surface->pixels;
@@ -883,7 +887,7 @@ void DOSBitmap::expandMonochromePlane(Graphics::Surface *surface, Common::Seekab
*(dst + j * 4 + dstPixel) = (*(dst + j * 4 + dstPixel) >> 1) | (((temp >> srcBit) & 1) << 3)
void DOSBitmap::expandEGAPlanes(Graphics::Surface *surface, Common::SeekableReadStream *rawStream) {
- assert(surface->bytesPerPixel == 1);
+ assert(surface->format.bytesPerPixel == 1);
// Note that the image is in EGA planar form and not just standard 4bpp
// This seems to contradict the PoP specs which seem to do
diff --git a/engines/mohawk/cursors.cpp b/engines/mohawk/cursors.cpp
index b4969f990a..66669e35c9 100644
--- a/engines/mohawk/cursors.cpp
+++ b/engines/mohawk/cursors.cpp
@@ -148,7 +148,7 @@ void MystCursorManager::setCursor(uint16 id) {
delete clrcStream;
// Myst ME stores some cursors as 24bpp images instead of 8bpp
- if (surface->bytesPerPixel == 1) {
+ if (surface->format.bytesPerPixel == 1) {
CursorMan.replaceCursor((byte *)surface->pixels, surface->w, surface->h, hotspotX, hotspotY, 0);
CursorMan.replaceCursorPalette(mhkSurface->getPalette(), 0, 256);
} else {
diff --git a/engines/mohawk/graphics.cpp b/engines/mohawk/graphics.cpp
index fe054989ea..a1bcb55f7b 100644
--- a/engines/mohawk/graphics.cpp
+++ b/engines/mohawk/graphics.cpp
@@ -73,14 +73,14 @@ MohawkSurface::~MohawkSurface() {
void MohawkSurface::convertToTrueColor() {
assert(_surface);
- if (_surface->bytesPerPixel > 1)
+ if (_surface->format.bytesPerPixel > 1)
return;
assert(_palette);
Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
Graphics::Surface *surface = new Graphics::Surface();
- surface->create(_surface->w, _surface->h, pixelFormat.bytesPerPixel);
+ surface->create(_surface->w, _surface->h, pixelFormat);
for (uint16 i = 0; i < _surface->h; i++) {
for (uint16 j = 0; j < _surface->w; j++) {
@@ -295,7 +295,7 @@ MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : GraphicsManager(), _vm(vm) {
// Initialize our buffer
_backBuffer = new Graphics::Surface();
- _backBuffer->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat.bytesPerPixel);
+ _backBuffer->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat);
}
MystGraphics::~MystGraphics() {
@@ -489,7 +489,7 @@ void MystGraphics::copyImageSectionToBackBuffer(uint16 image, Common::Rect src,
debug(3, "\theight: %d", height);
for (uint16 i = 0; i < height; i++)
- memcpy(_backBuffer->getBasePtr(dest.left, i + dest.top), surface->getBasePtr(src.left, top + i), width * surface->bytesPerPixel);
+ memcpy(_backBuffer->getBasePtr(dest.left, i + dest.top), surface->getBasePtr(src.left, top + i), width * surface->format.bytesPerPixel);
}
void MystGraphics::copyImageToScreen(uint16 image, Common::Rect dest) {
@@ -649,7 +649,7 @@ RivenGraphics::RivenGraphics(MohawkEngine_Riven* vm) : GraphicsManager(), _vm(vm
// The actual game graphics only take up the first 392 rows. The inventory
// occupies the rest of the screen and we don't use the buffer to hold that.
_mainScreen = new Graphics::Surface();
- _mainScreen->create(608, 392, _pixelFormat.bytesPerPixel);
+ _mainScreen->create(608, 392, _pixelFormat);
_updatesEnabled = true;
_scheduledTransition = -1; // no transition
@@ -680,7 +680,7 @@ void RivenGraphics::copyImageToScreen(uint16 image, uint32 left, uint32 top, uin
surface->w = 608 - left;
for (uint16 i = 0; i < surface->h; i++)
- memcpy(_mainScreen->getBasePtr(left, i + top), surface->getBasePtr(0, i), surface->w * surface->bytesPerPixel);
+ memcpy(_mainScreen->getBasePtr(left, i + top), surface->getBasePtr(0, i), surface->w * surface->format.bytesPerPixel);
_dirtyScreen = true;
}
@@ -975,7 +975,7 @@ void RivenGraphics::drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect
assert(srcRect.width() == dstRect.width() && srcRect.height() == dstRect.height());
for (uint16 i = 0; i < srcRect.height(); i++)
- memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(srcRect.left, i + srcRect.top), srcRect.width() * surface->bytesPerPixel);
+ memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(srcRect.left, i + srcRect.top), srcRect.width() * surface->format.bytesPerPixel);
_dirtyScreen = true;
}
diff --git a/engines/mohawk/video.cpp b/engines/mohawk/video.cpp
index 36b94558a7..8f57d61cc4 100644
--- a/engines/mohawk/video.cpp
+++ b/engines/mohawk/video.cpp
@@ -226,7 +226,7 @@ bool VideoManager::updateMovies() {
// Convert from 8bpp to the current screen format if necessary
Graphics::PixelFormat pixelFormat = _vm->_system->getScreenFormat();
- if (frame->bytesPerPixel == 1) {
+ if (frame->format.bytesPerPixel == 1) {
if (pixelFormat.bytesPerPixel == 1) {
if (_videoStreams[i]->hasDirtyPalette())
_videoStreams[i]->setSystemPalette();
@@ -235,7 +235,7 @@ bool VideoManager::updateMovies() {
const byte *palette = _videoStreams[i]->getPalette();
assert(palette);
- convertedFrame->create(frame->w, frame->h, pixelFormat.bytesPerPixel);
+ convertedFrame->create(frame->w, frame->h, pixelFormat);
for (uint16 j = 0; j < frame->h; j++) {
for (uint16 k = 0; k < frame->w; k++) {
diff --git a/engines/parallaction/balloons.cpp b/engines/parallaction/balloons.cpp
index 527f2d2812..2cf6eebf2a 100644
--- a/engines/parallaction/balloons.cpp
+++ b/engines/parallaction/balloons.cpp
@@ -304,7 +304,7 @@ int BalloonManager_ns::createBalloon(int16 w, int16 h, int16 winding, uint16 bor
int16 real_h = (winding == -1) ? h : h + 9;
balloon->surface = new Graphics::Surface;
- balloon->surface->create(w, real_h, 1);
+ balloon->surface->create(w, real_h, Graphics::PixelFormat::createFormatCLUT8());
balloon->surface->fillRect(Common::Rect(w, real_h), BALLOON_TRANSPARENT_COLOR_NS);
Common::Rect r(w, h);
@@ -578,7 +578,7 @@ Graphics::Surface *BalloonManager_br::expandBalloon(Frames *data, int frameNum)
rect.translate(-rect.left, -rect.top);
Graphics::Surface *surf = new Graphics::Surface;
- surf->create(rect.width(), rect.height(), 1);
+ surf->create(rect.width(), rect.height(), Graphics::PixelFormat::createFormatCLUT8());
_vm->_gfx->unpackBlt(rect, data->getData(frameNum), data->getRawSize(frameNum), surf, LAYER_FOREGROUND, 100, BALLOON_TRANSPARENT_COLOR_BR);
@@ -670,7 +670,7 @@ int BalloonManager_br::createBalloon(int16 w, int16 h, uint16 borderThickness) {
Balloon *balloon = &_intBalloons[id];
balloon->surface = new Graphics::Surface;
- balloon->surface->create(w, h, 1);
+ balloon->surface->create(w, h, Graphics::PixelFormat::createFormatCLUT8());
Common::Rect rect(w, h);
balloon->surface->fillRect(rect, 1);
diff --git a/engines/parallaction/disk.cpp b/engines/parallaction/disk.cpp
index a577b16d08..d996b72e90 100644
--- a/engines/parallaction/disk.cpp
+++ b/engines/parallaction/disk.cpp
@@ -39,7 +39,7 @@ void ILBMLoader::setupBuffer(uint32 w, uint32 h) {
_surf = new Graphics::Surface;
assert(_surf);
}
- _surf->create(w, h, 1);
+ _surf->create(w, h, Graphics::PixelFormat::createFormatCLUT8());
_mode = Graphics::ILBMDecoder::ILBM_UNPACK_PLANES;
_intBuffer = (byte*)_surf->pixels;
break;
diff --git a/engines/parallaction/disk_br.cpp b/engines/parallaction/disk_br.cpp
index e0342f74f7..cea4091ee9 100644
--- a/engines/parallaction/disk_br.cpp
+++ b/engines/parallaction/disk_br.cpp
@@ -228,7 +228,7 @@ void DosDisk_br::loadBitmap(Common::SeekableReadStream &stream, Graphics::Surfac
stream.skip(768);
}
- surf.create(width, height, 1);
+ surf.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
stream.read(surf.pixels, width * height);
}
diff --git a/engines/parallaction/disk_ns.cpp b/engines/parallaction/disk_ns.cpp
index 7c14a31535..e695fa8798 100644
--- a/engines/parallaction/disk_ns.cpp
+++ b/engines/parallaction/disk_ns.cpp
@@ -474,7 +474,7 @@ void DosDisk_ns::loadBackground(BackgroundInfo& info, const char *filename) {
}
// read bitmap, mask and path data and extract them into the 3 buffers
- info.bg.create(info.width, info.height, 1);
+ info.bg.create(info.width, info.height, Graphics::PixelFormat::createFormatCLUT8());
createMaskAndPathBuffers(info);
unpackBackground(stream, (byte*)info.bg.pixels, info._mask->data, info._path->data);
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp
index c9504f1898..d33e733677 100644
--- a/engines/parallaction/graphics.cpp
+++ b/engines/parallaction/graphics.cpp
@@ -523,7 +523,7 @@ void Gfx::invertBackground(const Common::Rect& r) {
void setupLabelSurface(Graphics::Surface &surf, uint w, uint h) {
- surf.create(w, h, 1);
+ surf.create(w, h, Graphics::PixelFormat::createFormatCLUT8());
surf.fillRect(Common::Rect(w,h), LABEL_TRANSPARENT_COLOR);
}
@@ -859,7 +859,7 @@ void Gfx::setBackground(uint type, BackgroundInfo *info) {
int height = CLIP(info->height, (int)_vm->_screenHeight, info->height);
if (width != _backBuffer.w || height != _backBuffer.h) {
- _backBuffer.create(width, height, 1);
+ _backBuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
}
}
diff --git a/engines/parallaction/gui_br.cpp b/engines/parallaction/gui_br.cpp
index cfc7b12453..41e3082464 100644
--- a/engines/parallaction/gui_br.cpp
+++ b/engines/parallaction/gui_br.cpp
@@ -484,7 +484,7 @@ public:
_y = 90;
Graphics::Surface *surf = new Graphics::Surface;
- surf->create(w, 110, 1);
+ surf->create(w, 110, Graphics::PixelFormat::createFormatCLUT8());
surf->fillRect(Common::Rect(0, 0, w, 110), 12);
surf->fillRect(Common::Rect(10, 10, w-10, 100), 15);
diff --git a/engines/parallaction/gui_ns.cpp b/engines/parallaction/gui_ns.cpp
index eb94b076f1..6b863cc808 100644
--- a/engines/parallaction/gui_ns.cpp
+++ b/engines/parallaction/gui_ns.cpp
@@ -475,7 +475,7 @@ class SelectCharacterInputState_NS : public MenuInputState {
public:
SelectCharacterInputState_NS(Parallaction_ns *vm, MenuInputHelper *helper) : MenuInputState("selectcharacter", helper), _vm(vm) {
_keys = (_vm->getPlatform() == Common::kPlatformAmiga && (_vm->getFeatures() & GF_LANG_MULT)) ? _amigaKeys : _pcKeys;
- _block.create(BLOCK_WIDTH, BLOCK_HEIGHT, 1);
+ _block.create(BLOCK_WIDTH, BLOCK_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
_labels[0] = 0;
_labels[1] = 0;
@@ -626,7 +626,7 @@ public:
_vm->_soundManI->stopMusic();
_vm->showSlide("password");
- _emptySlots.create(BLOCK_WIDTH * 8, BLOCK_HEIGHT, 1);
+ _emptySlots.create(BLOCK_WIDTH * 8, BLOCK_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
Common::Rect rect(SLOT_X, SLOT_Y, SLOT_X + BLOCK_WIDTH * 8, SLOT_Y + BLOCK_HEIGHT);
_vm->_gfx->grabBackground(rect, _emptySlots);
diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp
index 95ea547b87..3a47b14deb 100644
--- a/engines/parallaction/input.cpp
+++ b/engines/parallaction/input.cpp
@@ -487,7 +487,7 @@ void Input::initCursors() {
_donnaCursor = _vm->_disk->loadPointer("pointer3");
Graphics::Surface *surf = new Graphics::Surface;
- surf->create(_mouseComboProps_BR._width, _mouseComboProps_BR._height, 1);
+ surf->create(_mouseComboProps_BR._width, _mouseComboProps_BR._height, Graphics::PixelFormat::createFormatCLUT8());
_comboArrow = new SurfaceToFrames(surf);
// TODO: choose the pointer depending on the active character
@@ -496,12 +496,12 @@ void Input::initCursors() {
} else {
// TODO: Where are the Amiga cursors?
Graphics::Surface *surf1 = new Graphics::Surface;
- surf1->create(_mouseComboProps_BR._width, _mouseComboProps_BR._height, 1);
+ surf1->create(_mouseComboProps_BR._width, _mouseComboProps_BR._height, Graphics::PixelFormat::createFormatCLUT8());
_comboArrow = new SurfaceToFrames(surf1);
// TODO: scale mouse cursor (see staticres.cpp)
Graphics::Surface *surf2 = new Graphics::Surface;
- surf2->create(32, 16, 1);
+ surf2->create(32, 16, Graphics::PixelFormat::createFormatCLUT8());
memcpy(surf2->pixels, _resMouseArrow_BR_Amiga, 32*16);
_mouseArrow = new SurfaceToFrames(surf2);
}
diff --git a/engines/parallaction/inventory.cpp b/engines/parallaction/inventory.cpp
index 76c4e2ce36..2412cc6445 100644
--- a/engines/parallaction/inventory.cpp
+++ b/engines/parallaction/inventory.cpp
@@ -141,7 +141,7 @@ void Parallaction::closeInventory() {
InventoryRenderer::InventoryRenderer(Parallaction *vm, InventoryProperties *props, Inventory *inv) : _vm(vm), _props(props), _inv(inv) {
- _surf.create(_props->_width, _props->_height, 1);
+ _surf.create(_props->_width, _props->_height, Graphics::PixelFormat::createFormatCLUT8());
}
InventoryRenderer::~InventoryRenderer() {
diff --git a/engines/saga/gfx.cpp b/engines/saga/gfx.cpp
index 0a438e45d3..4930718b67 100644
--- a/engines/saga/gfx.cpp
+++ b/engines/saga/gfx.cpp
@@ -47,7 +47,7 @@ Gfx::Gfx(SagaEngine *vm, OSystem *system, int width, int height) : _vm(vm), _sys
debug(5, "Init screen %dx%d", width, height);
// Convert surface data to R surface data
- _backBuffer.create(width, height, 1);
+ _backBuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
// Start with the cursor shown. It will be hidden before the intro, if
// there is an intro. (With boot params, there may not be.)
diff --git a/engines/saga/render.cpp b/engines/saga/render.cpp
index dc9334b037..837a9e5879 100644
--- a/engines/saga/render.cpp
+++ b/engines/saga/render.cpp
@@ -56,7 +56,7 @@ Render::Render(SagaEngine *vm, OSystem *system) {
_vm->getTimerManager()->installTimerProc(&fpsTimerCallback, 1000000, this);
#endif
- _backGroundSurface.create(_vm->getDisplayInfo().width, _vm->getDisplayInfo().height, 1);
+ _backGroundSurface.create(_vm->getDisplayInfo().width, _vm->getDisplayInfo().height, Graphics::PixelFormat::createFormatCLUT8());
_flags = 0;
diff --git a/engines/sci/video/robot_decoder.cpp b/engines/sci/video/robot_decoder.cpp
index 9cb292c4e0..debc75dffd 100644
--- a/engines/sci/video/robot_decoder.cpp
+++ b/engines/sci/video/robot_decoder.cpp
@@ -125,7 +125,7 @@ bool RobotDecoder::loadStream(Common::SeekableReadStream *stream) {
readPaletteChunk(_header.paletteDataSize);
readFrameSizesChunk();
calculateVideoDimensions();
- _surface->create(_width, _height, 1);
+ _surface->create(_width, _height, Graphics::PixelFormat::createFormatCLUT8());
return true;
}
diff --git a/engines/sci/video/seq_decoder.cpp b/engines/sci/video/seq_decoder.cpp
index 17d1f9afd0..7168496893 100644
--- a/engines/sci/video/seq_decoder.cpp
+++ b/engines/sci/video/seq_decoder.cpp
@@ -59,7 +59,7 @@ bool SeqDecoder::loadStream(Common::SeekableReadStream *stream) {
_fileStream = stream;
_surface = new Graphics::Surface();
- _surface->create(SEQ_SCREEN_WIDTH, SEQ_SCREEN_HEIGHT, 1);
+ _surface->create(SEQ_SCREEN_WIDTH, SEQ_SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
_frameCount = _fileStream->readUint16LE();
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 861e448221..0246a255f9 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -777,7 +777,7 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
(ignoreCharsetMask || !vs->hasTwoBuffers)) {
dst = vs->getPixels(_left, drawTop);
if (charPtr)
- drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->bytesPerPixel);
+ drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->format.bytesPerPixel);
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
else if (_vm->_cjkFont)
_vm->_cjkFont->drawChar(vs, chr, _left, drawTop, _color, _shadowColor);
@@ -785,7 +785,7 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
} else {
dst = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier);
if (charPtr)
- drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.bytesPerPixel, (_vm->_textSurfaceMultiplier == 2 && !is2byte));
+ drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.format.bytesPerPixel, (_vm->_textSurfaceMultiplier == 2 && !is2byte));
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
else if (_vm->_cjkFont)
_vm->_cjkFont->drawChar(_vm->_textSurface, chr, _left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier, _color, _shadowColor);
@@ -834,7 +834,7 @@ void CharsetRendererV3::drawChar(int chr, Graphics::Surface &s, int x, int y) {
height = 8;
}
dst = (byte *)s.pixels + y * s.pitch + x;
- drawBits1(s, dst, charPtr, y, width, height, s.bytesPerPixel);
+ drawBits1(s, dst, charPtr, y, width, height, s.format.bytesPerPixel);
}
void CharsetRenderer::translateColor() {
@@ -1096,7 +1096,7 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr,
} else
#endif
if (is2byte) {
- drawBits1(dstSurface, dstPtr, charPtr, drawTop, origWidth, origHeight, dstSurface.bytesPerPixel);
+ drawBits1(dstSurface, dstPtr, charPtr, drawTop, origWidth, origHeight, dstSurface.format.bytesPerPixel);
} else {
drawBitsN(dstSurface, dstPtr, charPtr, *_fontPtr, drawTop, origWidth, origHeight, _vm->_textSurfaceMultiplier == 2);
}
@@ -1173,7 +1173,7 @@ void CharsetRendererClassic::drawChar(int chr, Graphics::Surface &s, int x, int
dst = (byte *)s.pixels + y * s.pitch + x;
if (is2byte) {
- drawBits1(s, dst, charPtr, y, width, height, s.bytesPerPixel);
+ drawBits1(s, dst, charPtr, y, width, height, s.format.bytesPerPixel);
} else {
drawBitsN(s, dst, charPtr, *_fontPtr, y, width, height);
}
@@ -1519,10 +1519,10 @@ void CharsetRendererNES::printChar(int chr, bool ignoreCharsetMask) {
if (ignoreCharsetMask || !vs->hasTwoBuffers) {
dst = vs->getPixels(_left, drawTop);
- drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->bytesPerPixel);
+ drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->format.bytesPerPixel);
} else {
dst = (byte *)_vm->_textSurface.pixels + _top * _vm->_textSurface.pitch + _left;
- drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.bytesPerPixel);
+ drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.format.bytesPerPixel);
}
if (_str.left > _left)
@@ -1552,7 +1552,7 @@ void CharsetRendererNES::drawChar(int chr, Graphics::Surface &s, int x, int y) {
height = 8;
dst = (byte *)s.pixels + y * s.pitch + x;
- drawBits1(s, dst, charPtr, y, width, height, s.bytesPerPixel);
+ drawBits1(s, dst, charPtr, y, width, height, s.format.bytesPerPixel);
}
void CharsetRendererNES::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scalex) {
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index bb3c4bcc02..820605924c 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -385,7 +385,7 @@ void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) {
s.pitch = s.w;
// s.h = 17 for FM-TOWNS Loom Japanese. Fixes bug #1166917
assert(s.w <= 16 && s.h <= 17);
- s.bytesPerPixel = 1;
+ s.format = Graphics::PixelFormat::createFormatCLUT8();
_charset->drawChar(chr, s, 0, 0);
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 80c13d30e3..e7abd5610e 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -391,8 +391,11 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int top, int width, int
vs->hasTwoBuffers = twobufs;
vs->xstart = 0;
vs->backBuf = NULL;
- vs->bytesPerPixel = (_game.features & GF_16BIT_COLOR) ? 2 : 1;
- vs->pitch = width * vs->bytesPerPixel;
+ if (_game.features & GF_16BIT_COLOR)
+ vs->format = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
+ else
+ vs->format = Graphics::PixelFormat::createFormatCLUT8();
+ vs->pitch = width * vs->format.bytesPerPixel;
if (_game.version >= 7) {
// Increase the pitch by one; needed to accomodate the extra screen
@@ -628,7 +631,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
int m = _textSurfaceMultiplier;
int vsPitch;
int pitch = vs->pitch;
- vsPitch = vs->pitch - width * vs->bytesPerPixel;
+ vsPitch = vs->pitch - width * vs->format.bytesPerPixel;
if (_game.version < 7) {
@@ -673,7 +676,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
} else {
WRITE_UINT16(dstPtr, _16BitPalette[tmp]); dstPtr += 2;
}
- srcPtr += vs->bytesPerPixel;
+ srcPtr += vs->format.bytesPerPixel;
}
srcPtr += vsPitch;
textPtr += _textSurface.pitch - width * m;
@@ -712,7 +715,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
}
#endif
src = _compositeBuf;
- pitch = width * vs->bytesPerPixel;
+ pitch = width * vs->format.bytesPerPixel;
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
ditherHerc(_compositeBuf, _herculesBuf, width, &x, &y, &width, &height);
@@ -1042,17 +1045,17 @@ void ScummEngine::restoreBackground(Common::Rect rect, byte backColor) {
return;
if (vs->hasTwoBuffers && _currentRoom != 0 && isLightOn()) {
- blit(screenBuf, vs->pitch, vs->getBackPixels(rect.left, rect.top), vs->pitch, width, height, vs->bytesPerPixel);
+ blit(screenBuf, vs->pitch, vs->getBackPixels(rect.left, rect.top), vs->pitch, width, height, vs->format.bytesPerPixel);
if (vs->number == kMainVirtScreen && _charset->_hasMask) {
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns) {
byte *mask = (byte *)_textSurface.getBasePtr(rect.left * _textSurfaceMultiplier, (rect.top + vs->topline) * _textSurfaceMultiplier);
- fill(mask, _textSurface.pitch, 0, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.bytesPerPixel);
+ fill(mask, _textSurface.pitch, 0, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.format.bytesPerPixel);
} else
#endif
{
byte *mask = (byte *)_textSurface.getBasePtr(rect.left, rect.top - _screenTop);
- fill(mask, _textSurface.pitch, CHARSET_MASK_TRANSPARENCY, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.bytesPerPixel);
+ fill(mask, _textSurface.pitch, CHARSET_MASK_TRANSPARENCY, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.format.bytesPerPixel);
}
}
} else {
@@ -1060,14 +1063,14 @@ void ScummEngine::restoreBackground(Common::Rect rect, byte backColor) {
if (_game.platform == Common::kPlatformFMTowns) {
backColor |= (backColor << 4);
byte *mask = (byte *)_textSurface.getBasePtr(rect.left * _textSurfaceMultiplier, (rect.top + vs->topline) * _textSurfaceMultiplier);
- fill(mask, _textSurface.pitch, backColor, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.bytesPerPixel);
+ fill(mask, _textSurface.pitch, backColor, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.format.bytesPerPixel);
}
#endif
if (_game.features & GF_16BIT_COLOR)
- fill(screenBuf, vs->pitch, _16BitPalette[backColor], width, height, vs->bytesPerPixel);
+ fill(screenBuf, vs->pitch, _16BitPalette[backColor], width, height, vs->format.bytesPerPixel);
else
- fill(screenBuf, vs->pitch, backColor, width, height, vs->bytesPerPixel);
+ fill(screenBuf, vs->pitch, backColor, width, height, vs->format.bytesPerPixel);
}
}
@@ -1096,7 +1099,7 @@ void ScummEngine::restoreCharsetBg() {
if (vs->number != kMainVirtScreen) {
// Restore from back buffer
const byte *backBuf = vs->getBackPixels(0, 0);
- blit(screenBuf, vs->pitch, backBuf, vs->pitch, vs->w, vs->h, vs->bytesPerPixel);
+ blit(screenBuf, vs->pitch, backBuf, vs->pitch, vs->w, vs->h, vs->format.bytesPerPixel);
}
} else {
// Clear area
@@ -1124,7 +1127,7 @@ void ScummEngine::clearTextSurface() {
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
_game.platform == Common::kPlatformFMTowns ? 0 :
#endif
- CHARSET_MASK_TRANSPARENCY, _textSurface.w, _textSurface.h, _textSurface.bytesPerPixel);
+ CHARSET_MASK_TRANSPARENCY, _textSurface.w, _textSurface.h, _textSurface.format.bytesPerPixel);
}
byte *ScummEngine::getMaskBuffer(int x, int y, int z) {
@@ -1297,56 +1300,56 @@ void ScummEngine::drawBox(int x, int y, int x2, int y2, int color) {
if (vs->number != kMainVirtScreen)
error("can only copy bg to main window");
- blit(backbuff, vs->pitch, bgbuff, vs->pitch, width, height, vs->bytesPerPixel);
+ blit(backbuff, vs->pitch, bgbuff, vs->pitch, width, height, vs->format.bytesPerPixel);
if (_charset->_hasMask) {
byte *mask = (byte *)_textSurface.getBasePtr(x * _textSurfaceMultiplier, (y - _screenTop) * _textSurfaceMultiplier);
- fill(mask, _textSurface.pitch, CHARSET_MASK_TRANSPARENCY, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.bytesPerPixel);
+ fill(mask, _textSurface.pitch, CHARSET_MASK_TRANSPARENCY, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.format.bytesPerPixel);
}
}
} else if (_game.heversion >= 72) {
// Flags are used for different methods in HE games
uint32 flags = color;
if ((flags & 0x2000) || (flags & 0x4000000)) {
- blit(backbuff, vs->pitch, bgbuff, vs->pitch, width, height, vs->bytesPerPixel);
+ blit(backbuff, vs->pitch, bgbuff, vs->pitch, width, height, vs->format.bytesPerPixel);
} else if ((flags & 0x4000) || (flags & 0x2000000)) {
- blit(bgbuff, vs->pitch, backbuff, vs->pitch, width, height, vs->bytesPerPixel);
+ blit(bgbuff, vs->pitch, backbuff, vs->pitch, width, height, vs->format.bytesPerPixel);
} else if ((flags & 0x8000) || (flags & 0x1000000)) {
flags &= (flags & 0x1000000) ? 0xFFFFFF : 0x7FFF;
- fill(backbuff, vs->pitch, flags, width, height, vs->bytesPerPixel);
- fill(bgbuff, vs->pitch, flags, width, height, vs->bytesPerPixel);
+ fill(backbuff, vs->pitch, flags, width, height, vs->format.bytesPerPixel);
+ fill(bgbuff, vs->pitch, flags, width, height, vs->format.bytesPerPixel);
} else {
- fill(backbuff, vs->pitch, flags, width, height, vs->bytesPerPixel);
+ fill(backbuff, vs->pitch, flags, width, height, vs->format.bytesPerPixel);
}
} else if (_game.heversion >= 60) {
// Flags are used for different methods in HE games
uint16 flags = color;
if (flags & 0x2000) {
- blit(backbuff, vs->pitch, bgbuff, vs->pitch, width, height, vs->bytesPerPixel);
+ blit(backbuff, vs->pitch, bgbuff, vs->pitch, width, height, vs->format.bytesPerPixel);
} else if (flags & 0x4000) {
- blit(bgbuff, vs->pitch, backbuff, vs->pitch, width, height, vs->bytesPerPixel);
+ blit(bgbuff, vs->pitch, backbuff, vs->pitch, width, height, vs->format.bytesPerPixel);
} else if (flags & 0x8000) {
flags &= 0x7FFF;
- fill(backbuff, vs->pitch, flags, width, height, vs->bytesPerPixel);
- fill(bgbuff, vs->pitch, flags, width, height, vs->bytesPerPixel);
+ fill(backbuff, vs->pitch, flags, width, height, vs->format.bytesPerPixel);
+ fill(bgbuff, vs->pitch, flags, width, height, vs->format.bytesPerPixel);
} else {
- fill(backbuff, vs->pitch, flags, width, height, vs->bytesPerPixel);
+ fill(backbuff, vs->pitch, flags, width, height, vs->format.bytesPerPixel);
}
} else {
if (_game.features & GF_16BIT_COLOR) {
- fill(backbuff, vs->pitch, _16BitPalette[color], width, height, vs->bytesPerPixel);
+ fill(backbuff, vs->pitch, _16BitPalette[color], width, height, vs->format.bytesPerPixel);
} else {
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns) {
color = ((color & 0x0f) << 4) | (color & 0x0f);
byte *mask = (byte *)_textSurface.getBasePtr(x * _textSurfaceMultiplier, (y - _screenTop + vs->topline) * _textSurfaceMultiplier);
- fill(mask, _textSurface.pitch, color, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.bytesPerPixel);
+ fill(mask, _textSurface.pitch, color, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.format.bytesPerPixel);
if (_game.id == GID_MONKEY2 || _game.id == GID_INDY4 || ((_game.id == GID_INDY3 || _game.id == GID_ZAK) && vs->number != kTextVirtScreen) || (_game.id == GID_LOOM && vs->number == kMainVirtScreen))
return;
}
#endif
- fill(backbuff, vs->pitch, color, width, height, vs->bytesPerPixel);
+ fill(backbuff, vs->pitch, color, width, height, vs->format.bytesPerPixel);
}
}
}
@@ -1385,7 +1388,7 @@ void ScummEngine_v5::drawFlashlight() {
_flashlight.y, _flashlight.y + _flashlight.h, USAGE_BIT_DIRTY);
if (_flashlight.buffer) {
- fill(_flashlight.buffer, vs->pitch, 0, _flashlight.w, _flashlight.h, vs->bytesPerPixel);
+ fill(_flashlight.buffer, vs->pitch, 0, _flashlight.w, _flashlight.h, vs->format.bytesPerPixel);
}
_flashlight.isDrawn = false;
}
@@ -1432,20 +1435,20 @@ void ScummEngine_v5::drawFlashlight() {
_flashlight.buffer = vs->getPixels(_flashlight.x, _flashlight.y);
bgbak = vs->getBackPixels(_flashlight.x, _flashlight.y);
- blit(_flashlight.buffer, vs->pitch, bgbak, vs->pitch, _flashlight.w, _flashlight.h, vs->bytesPerPixel);
+ blit(_flashlight.buffer, vs->pitch, bgbak, vs->pitch, _flashlight.w, _flashlight.h, vs->format.bytesPerPixel);
// Round the corners. To do so, we simply hard-code a set of nicely
// rounded corners.
static const int corner_data[] = { 8, 6, 4, 3, 2, 2, 1, 1 };
int minrow = 0;
- int maxcol = (_flashlight.w - 1) * vs->bytesPerPixel;
+ int maxcol = (_flashlight.w - 1) * vs->format.bytesPerPixel;
int maxrow = (_flashlight.h - 1) * vs->pitch;
for (i = 0; i < 8; i++, minrow += vs->pitch, maxrow -= vs->pitch) {
int d = corner_data[i];
for (j = 0; j < d; j++) {
- if (vs->bytesPerPixel == 2) {
+ if (vs->format.bytesPerPixel == 2) {
WRITE_UINT16(&_flashlight.buffer[minrow + 2 * j], 0);
WRITE_UINT16(&_flashlight.buffer[minrow + maxcol - 2 * j], 0);
WRITE_UINT16(&_flashlight.buffer[maxrow + 2 * j], 0);
@@ -1761,7 +1764,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const
}
#endif
- _vertStripNextInc = height * vs->pitch - 1 * vs->bytesPerPixel;
+ _vertStripNextInc = height * vs->pitch - 1 * vs->format.bytesPerPixel;
_objectMode = (flag & dbObjectMode) == dbObjectMode;
prepareDrawBitmap(ptr, vs, x, y, width, height, stripnr, numstrip);
@@ -1794,9 +1797,9 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const
// In the case of a double buffered virtual screen, we draw to
// the backbuffer, otherwise to the primary surface memory.
if (vs->hasTwoBuffers)
- dstPtr = vs->backBuf + y * vs->pitch + (x * 8 * vs->bytesPerPixel);
+ dstPtr = vs->backBuf + y * vs->pitch + (x * 8 * vs->format.bytesPerPixel);
else
- dstPtr = (byte *)vs->pixels + y * vs->pitch + (x * 8 * vs->bytesPerPixel);
+ dstPtr = (byte *)vs->pixels + y * vs->pitch + (x * 8 * vs->format.bytesPerPixel);
transpStrip = drawStrip(dstPtr, vs, x, y, width, height, stripnr, smap_ptr);
@@ -1805,11 +1808,11 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const
transpStrip = true;
if (vs->hasTwoBuffers) {
- byte *frontBuf = (byte *)vs->pixels + y * vs->pitch + (x * 8 * vs->bytesPerPixel);
+ byte *frontBuf = (byte *)vs->pixels + y * vs->pitch + (x * 8 * vs->format.bytesPerPixel);
if (lightsOn)
- copy8Col(frontBuf, vs->pitch, dstPtr, height, vs->bytesPerPixel);
+ copy8Col(frontBuf, vs->pitch, dstPtr, height, vs->format.bytesPerPixel);
else
- clear8Col(frontBuf, vs->pitch, height, vs->bytesPerPixel);
+ clear8Col(frontBuf, vs->pitch, height, vs->format.bytesPerPixel);
}
decodeMask(x, y, width, height, stripnr, numzbuf, zplane_list, transpStrip, flag, tmsk_ptr);
@@ -2045,7 +2048,7 @@ void Gdi::drawBMAPBg(const byte *ptr, VirtScreen *vs) {
drawStripHE(dst, vs->pitch, bmap_ptr, vs->w, vs->h, true);
break;
case 150:
- fill(dst, vs->pitch, *bmap_ptr, vs->w, vs->h, vs->bytesPerPixel);
+ fill(dst, vs->pitch, *bmap_ptr, vs->w, vs->h, vs->format.bytesPerPixel);
break;
default:
// Alternative russian freddi3 uses badly formatted bitmaps
@@ -2156,7 +2159,7 @@ void ScummEngine_v70he::restoreBackgroundHE(Common::Rect rect, int dirtybit) {
assert(rw <= _screenWidth && rw > 0);
assert(rh <= _screenHeight && rh > 0);
- blit(dst, _virtscr[kMainVirtScreen].pitch, src, _virtscr[kMainVirtScreen].pitch, rw, rh, vs->bytesPerPixel);
+ blit(dst, _virtscr[kMainVirtScreen].pitch, src, _virtscr[kMainVirtScreen].pitch, rw, rh, vs->format.bytesPerPixel);
markRectAsDirty(kMainVirtScreen, rect, dirtybit);
}
#endif
@@ -2186,15 +2189,15 @@ void Gdi::resetBackground(int top, int bottom, int strip) {
if (bottom > vs->bdirty[strip])
vs->bdirty[strip] = bottom;
- bgbak_ptr = (byte *)vs->backBuf + top * vs->pitch + (strip + vs->xstart/8) * 8 * vs->bytesPerPixel;
- backbuff_ptr = (byte *)vs->pixels + top * vs->pitch + (strip + vs->xstart/8) * 8 * vs->bytesPerPixel;
+ bgbak_ptr = (byte *)vs->backBuf + top * vs->pitch + (strip + vs->xstart/8) * 8 * vs->format.bytesPerPixel;
+ backbuff_ptr = (byte *)vs->pixels + top * vs->pitch + (strip + vs->xstart/8) * 8 * vs->format.bytesPerPixel;
numLinesToProcess = bottom - top;
if (numLinesToProcess) {
if (_vm->isLightOn()) {
- copy8Col(backbuff_ptr, vs->pitch, bgbak_ptr, numLinesToProcess, vs->bytesPerPixel);
+ copy8Col(backbuff_ptr, vs->pitch, bgbak_ptr, numLinesToProcess, vs->format.bytesPerPixel);
} else {
- clear8Col(backbuff_ptr, vs->pitch, numLinesToProcess, vs->bytesPerPixel);
+ clear8Col(backbuff_ptr, vs->pitch, numLinesToProcess, vs->format.bytesPerPixel);
}
}
}
diff --git a/engines/scumm/gfx.h b/engines/scumm/gfx.h
index c6062ef9be..3f69d75efd 100644
--- a/engines/scumm/gfx.h
+++ b/engines/scumm/gfx.h
@@ -158,11 +158,11 @@ struct VirtScreen : Graphics::Surface {
}
byte *getPixels(int x, int y) const {
- return (byte *)pixels + y * pitch + (xstart + x) * bytesPerPixel;
+ return (byte *)pixels + y * pitch + (xstart + x) * format.bytesPerPixel;
}
byte *getBackPixels(int x, int y) const {
- return (byte *)backBuf + y * pitch + (xstart + x) * bytesPerPixel;
+ return (byte *)backBuf + y * pitch + (xstart + x) * format.bytesPerPixel;
}
};
diff --git a/engines/scumm/gfx_towns.cpp b/engines/scumm/gfx_towns.cpp
index abf2da63a6..78c7ef23f1 100644
--- a/engines/scumm/gfx_towns.cpp
+++ b/engines/scumm/gfx_towns.cpp
@@ -48,7 +48,7 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in
int dp1 = _townsScreen->getLayerPitch(0) - width * _townsScreen->getLayerBpp(0);
int dp2 = _townsScreen->getLayerPitch(1) - width * m * _townsScreen->getLayerBpp(1);
- int sp1 = vs->pitch - (width * vs->bytesPerPixel);
+ int sp1 = vs->pitch - (width * vs->format.bytesPerPixel);
int sp2 = _textSurface.pitch - width * m;
if (vs->number == kMainVirtScreen || _game.id == GID_INDY3 || _game.id == GID_ZAK) {
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 0e7ceff195..f43aed53f7 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1222,7 +1222,7 @@ void ScummEngine::setupScumm() {
setupCharsetRenderer();
// Create and clear the text surface
- _textSurface.create(_screenWidth * _textSurfaceMultiplier, _screenHeight * _textSurfaceMultiplier, 1);
+ _textSurface.create(_screenWidth * _textSurfaceMultiplier, _screenHeight * _textSurfaceMultiplier, Graphics::PixelFormat::createFormatCLUT8());
clearTextSurface();
// Create the costume renderer
diff --git a/engines/sword25/fmv/movieplayer.cpp b/engines/sword25/fmv/movieplayer.cpp
index 919e669b68..975f08be22 100644
--- a/engines/sword25/fmv/movieplayer.cpp
+++ b/engines/sword25/fmv/movieplayer.cpp
@@ -125,7 +125,7 @@ void MoviePlayer::update() {
const Graphics::Surface *s = _decoder.decodeNextFrame();
if (s) {
// Transfer the next frame
- assert(s->bytesPerPixel == 4);
+ assert(s->format.bytesPerPixel == 4);
#ifdef THEORA_INDIRECT_RENDERING
byte *frameData = (byte *)s->getBasePtr(0, 0);
diff --git a/engines/sword25/fmv/theora_decoder.cpp b/engines/sword25/fmv/theora_decoder.cpp
index 2b09be74f5..86236fbd21 100644
--- a/engines/sword25/fmv/theora_decoder.cpp
+++ b/engines/sword25/fmv/theora_decoder.cpp
@@ -290,7 +290,7 @@ bool TheoraDecoder::loadStream(Common::SeekableReadStream *stream) {
_surface = new Graphics::Surface();
- _surface->create(_theoraInfo.frame_width, _theoraInfo.frame_height, 4);
+ _surface->create(_theoraInfo.frame_width, _theoraInfo.frame_height, g_system->getScreenFormat());
return true;
}
diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp
index 502d2d3b2a..8bdf2a4a6e 100644
--- a/engines/sword25/gfx/graphicengine.cpp
+++ b/engines/sword25/gfx/graphicengine.cpp
@@ -112,8 +112,10 @@ bool GraphicEngine::init(int width, int height, int bitDepth, int backbufferCoun
_screenRect.right = _width;
_screenRect.bottom = _height;
- _backSurface.create(width, height, 4);
- _frameBuffer.create(width, height, 4);
+ const Graphics::PixelFormat format = g_system->getScreenFormat();
+
+ _backSurface.create(width, height, format);
+ _frameBuffer.create(width, height, format);
// Standardmäßig ist Vsync an.
setVsync(true);
diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp
index b740c0ec68..806d9b27ad 100644
--- a/engines/sword25/gfx/image/renderedimage.cpp
+++ b/engines/sword25/gfx/image/renderedimage.cpp
@@ -187,7 +187,8 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
// Create an encapsulating surface for the data
Graphics::Surface srcImage;
- srcImage.bytesPerPixel = 4;
+ // TODO: Is the data really in the screen format?
+ srcImage.format = g_system->getScreenFormat();
srcImage.pitch = _width * 4;
srcImage.w = _width;
srcImage.h = _height;
@@ -409,7 +410,7 @@ void RenderedImage::copyDirectly(int posX, int posY) {
*/
Graphics::Surface *RenderedImage::scale(const Graphics::Surface &srcImage, int xSize, int ySize) {
Graphics::Surface *s = new Graphics::Surface();
- s->create(xSize, ySize, srcImage.bytesPerPixel);
+ s->create(xSize, ySize, srcImage.format);
int *horizUsage = scaleLine(xSize, srcImage.w);
int *vertUsage = scaleLine(ySize, srcImage.h);
@@ -420,8 +421,8 @@ Graphics::Surface *RenderedImage::scale(const Graphics::Surface &srcImage, int x
byte *destP = (byte *)s->getBasePtr(0, yp);
for (int xp = 0; xp < xSize; ++xp) {
- const byte *tempSrcP = srcP + (horizUsage[xp] * srcImage.bytesPerPixel);
- for (int byteCtr = 0; byteCtr < srcImage.bytesPerPixel; ++byteCtr) {
+ const byte *tempSrcP = srcP + (horizUsage[xp] * srcImage.format.bytesPerPixel);
+ for (int byteCtr = 0; byteCtr < srcImage.format.bytesPerPixel; ++byteCtr) {
*destP++ = *tempSrcP++;
}
}
diff --git a/engines/sword25/gfx/screenshot.cpp b/engines/sword25/gfx/screenshot.cpp
index ee664d6328..6ea2b574d6 100644
--- a/engines/sword25/gfx/screenshot.cpp
+++ b/engines/sword25/gfx/screenshot.cpp
@@ -128,14 +128,14 @@ Common::SeekableReadStream *Screenshot::createThumbnail(Graphics::Surface *data)
// generates a pixel of the target image. Finally, the result as a PNG file is stored as a file.
// The source image must be 800x600.
- if (data->w != 800 || data->h != 600 || data->bytesPerPixel != 4) {
+ if (data->w != 800 || data->h != 600 || data->format.bytesPerPixel != 4) {
error("The sreenshot dimensions have to be 800x600 in order to be saved as a thumbnail.");
return false;
}
// Buffer for the output thumbnail
Graphics::Surface thumbnail;
- thumbnail.create(200, 125, 4);
+ thumbnail.create(200, 125, g_system->getScreenFormat());
// Über das Zielbild iterieren und einen Pixel zur Zeit berechnen.
uint x, y;
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp
index 1c2c3113c7..ee431b2ab5 100644
--- a/engines/teenagent/scene.cpp
+++ b/engines/teenagent/scene.cpp
@@ -382,7 +382,7 @@ void Scene::init(int id, const Common::Point &pos) {
custom_animation[i].free();
if (background.pixels == NULL)
- background.create(320, 200, 1);
+ background.create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
warp(pos);
diff --git a/engines/teenagent/surface.cpp b/engines/teenagent/surface.cpp
index 96672ca1b3..545b0f75f0 100644
--- a/engines/teenagent/surface.cpp
+++ b/engines/teenagent/surface.cpp
@@ -61,7 +61,7 @@ void Surface::load(Common::SeekableReadStream *stream, Type type) {
}
//debug(0, "creating surface %ux%u -> %u,%u", w_, h_, x, y);
- create(w_, h_, 1);
+ create(w_, h_, Graphics::PixelFormat::createFormatCLUT8());
stream->read(pixels, w_ * h_);
}
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 748f1322ea..20d4f1d31a 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -903,10 +903,10 @@ Common::Error TinselEngine::run() {
#else
initGraphics(640, 432, true);
#endif
- _screenSurface.create(640, 432, 1);
+ _screenSurface.create(640, 432, Graphics::PixelFormat::createFormatCLUT8());
} else {
initGraphics(320, 200, false);
- _screenSurface.create(320, 200, 1);
+ _screenSurface.create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
}
g_eventRec.registerRandomSource(_random, "tinsel");
diff --git a/engines/toon/movie.cpp b/engines/toon/movie.cpp
index 19c85d132c..64b80c29b3 100644
--- a/engines/toon/movie.cpp
+++ b/engines/toon/movie.cpp
@@ -59,7 +59,7 @@ bool ToonstruckSmackerDecoder::loadFile(const Common::String &filename) {
delete _surface;
}
_surface = new Graphics::Surface();
- _surface->create(640, 400, 1);
+ _surface->create(640, 400, Graphics::PixelFormat::createFormatCLUT8());
_header.flags = 4;
}
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index 297390c19f..81c4d313e4 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -58,7 +58,7 @@ void ToonEngine::init() {
_hotspots = new Hotspots(this);
_mainSurface = new Graphics::Surface();
- _mainSurface->create(TOON_BACKBUFFER_WIDTH, TOON_BACKBUFFER_HEIGHT, 1);
+ _mainSurface->create(TOON_BACKBUFFER_WIDTH, TOON_BACKBUFFER_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
_finalPalette = new uint8[768];
_backupPalette = new uint8[768];
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index dce1b86401..9d840bf00d 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -258,7 +258,7 @@ void GfxSurface::create(int width, int height) {
assert((width >= 0) && (height >= 0));
_screenSurface = false;
_customSurface = new Graphics::Surface();
- _customSurface->create(width, height, 1);
+ _customSurface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
_bounds = Rect(0, 0, width, height);
}
@@ -283,7 +283,7 @@ Graphics::Surface GfxSurface::lockSurface() {
result.w = _bounds.width();
result.h = _bounds.height();
result.pitch = src->pitch;
- result.bytesPerPixel = src->bytesPerPixel;
+ result.format = src->format;
result.pixels = src->getBasePtr(_bounds.left, _bounds.top);
return result;
@@ -332,7 +332,7 @@ GfxSurface &GfxSurface::operator=(const GfxSurface &s) {
if (_customSurface) {
// Surface owns the internal data, so replicate it so new surface owns it's own
_customSurface = new Graphics::Surface();
- _customSurface->create(s._customSurface->w, s._customSurface->h, 1);
+ _customSurface->create(s._customSurface->w, s._customSurface->h, Graphics::PixelFormat::createFormatCLUT8());
const byte *srcP = (const byte *)s._customSurface->getBasePtr(0, 0);
byte *destP = (byte *)_customSurface->getBasePtr(0, 0);