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-rw-r--r--engines/chewy/scene.cpp62
1 files changed, 40 insertions, 22 deletions
diff --git a/engines/chewy/scene.cpp b/engines/chewy/scene.cpp
index 778cec13b8..22a6c05157 100644
--- a/engines/chewy/scene.cpp
+++ b/engines/chewy/scene.cpp
@@ -40,9 +40,23 @@ namespace Chewy {
// Animated details - scene animations
struct AnimatedDetails {
- uint16 x;
- uint16 y;
- // 66 bytes animated details - TODO
+ int16 x;
+ int16 y;
+ byte startFlag; // 0: no animation
+ byte repeat;
+ int16 startSprite;
+ int16 endSprite;
+ int16 spriteCount;
+ uint16 delay;
+ uint16 delayCount;
+ uint16 reverse; // 0: play normally, 1: play in reverse
+ uint16 timerStart; // seconds until detail is started (0: no timer)
+ uint16 zIndex;
+ byte loadFlag; // 0: load animation in memory immediately, 1: load animation in memory when it is played
+ byte zoom;
+ // 2 * 3 * 7 = 42 bytes sound data - TODO
+ byte showOneFrame; // show a sprite, 0: none, 1: before animation, 2: after animation
+ byte currentFrame;
};
// Static details - scene sprites and props
@@ -50,7 +64,7 @@ struct StaticDetails {
int16 x;
int16 y;
int16 spriteNum;
- uint16 z;
+ uint16 zIndex;
byte hide;
// 1 byte dummy
};
@@ -102,8 +116,8 @@ void Scene::draw() {
// Background
_vm->_graphics->drawImage("episode1.tgp", _curScene);
- // Static details
for (uint16 i = 0; i < MAX_DETAILS; i++) {
+ // Static details
StaticDetails s = _sceneInfo->staticDetails[i];
if (s.spriteNum >= 0 && s.x >= 0 && s.y >= 0 && !s.hide)
_vm->_graphics->drawSprite(Common::String::format("det%d.taf", _curScene), s.spriteNum, s.x, s.y);
@@ -112,7 +126,7 @@ void Scene::draw() {
// TODO: These are all hardcoded for now
_vm->_graphics->drawSprite("det1.taf", 0, 200, 100);
_vm->_graphics->loadFont("6x8.tff");
- _vm->_graphics->drawText("This is a test", 200, 80);
+ //_vm->_graphics->drawText("This is a test", 200, 80);
_vm->_graphics->setDescSurface(Common::Point(-1, -1));
}
@@ -120,13 +134,9 @@ void Scene::draw() {
void Scene::updateMouse(Common::Point coords) {
_vm->_graphics->restoreDescSurface();
- // Animated details
- // TODO: handle these
-
// Static details
for (uint16 i = 0; i < MAX_HOTSPOTS; i++) {
//_vm->_graphics->drawRect(_sceneInfo->hotspot[i].rect, 0); // debug
-
if (_sceneInfo->hotspot[i].rect.contains(coords) && _sceneInfo->hotspot[i].resource < kATSTextMax) {
if (coords.y >= 8) {
_vm->_graphics->setDescSurface(Common::Point(coords.x, coords.y - 8));
@@ -161,9 +171,23 @@ void Scene::loadSceneInfo() {
// Animated details
for (int i = 0; i < MAX_DETAILS; i++) {
- _sceneInfo->animatedDetails[i].x = indexFile.readUint16LE();
- _sceneInfo->animatedDetails[i].y = indexFile.readUint16LE();
- indexFile.skip(66); // animated details info - TODO: read these
+ _sceneInfo->animatedDetails[i].x = indexFile.readSint16LE();
+ _sceneInfo->animatedDetails[i].y = indexFile.readSint16LE();
+ _sceneInfo->animatedDetails[i].startFlag = indexFile.readByte();
+ _sceneInfo->animatedDetails[i].repeat = indexFile.readByte();
+ _sceneInfo->animatedDetails[i].startSprite = indexFile.readSint16LE();
+ _sceneInfo->animatedDetails[i].endSprite = indexFile.readSint16LE();
+ _sceneInfo->animatedDetails[i].spriteCount = indexFile.readSint16LE();
+ _sceneInfo->animatedDetails[i].delay = indexFile.readUint16LE();
+ _sceneInfo->animatedDetails[i].delayCount = indexFile.readUint16LE();
+ _sceneInfo->animatedDetails[i].reverse = indexFile.readUint16LE();
+ _sceneInfo->animatedDetails[i].timerStart = indexFile.readUint16LE();
+ _sceneInfo->animatedDetails[i].zIndex = indexFile.readUint16LE();
+ _sceneInfo->animatedDetails[i].loadFlag = indexFile.readByte();
+ _sceneInfo->animatedDetails[i].zoom = indexFile.readByte();
+ indexFile.skip(42); // 2 * 3 * 7 = 42 bytes sound data - TODO
+ _sceneInfo->animatedDetails[i].showOneFrame = indexFile.readUint16LE();
+ _sceneInfo->animatedDetails[i].currentFrame = indexFile.readUint16LE();
}
// Static details
@@ -171,7 +195,7 @@ void Scene::loadSceneInfo() {
_sceneInfo->staticDetails[i].x = indexFile.readSint16LE();
_sceneInfo->staticDetails[i].y = indexFile.readSint16LE();
_sceneInfo->staticDetails[i].spriteNum = indexFile.readSint16LE();
- _sceneInfo->staticDetails[i].z = indexFile.readUint16LE();
+ _sceneInfo->staticDetails[i].zIndex = indexFile.readUint16LE();
_sceneInfo->staticDetails[i].hide = indexFile.readByte();
indexFile.readByte(); // padding
}
@@ -189,18 +213,12 @@ void Scene::loadSceneInfo() {
// Hotspot descriptions
for (int i = 0; i < MAX_HOTSPOTS; i++) {
_sceneInfo->hotspot[i].resource = indexFile.readUint16LE() + 4;
-
+ _sceneInfo->hotspot[i].desc = "";
+
if (_sceneInfo->hotspot[i].resource < kATSTextMax) {
TextEntry *entry = text->getText(_curScene + kADSTextMax, _sceneInfo->hotspot[i].resource);
if (entry)
_sceneInfo->hotspot[i].desc = entry->text;
- else
- _sceneInfo->hotspot[i].desc = Common::String::format("Hotspot %d", _sceneInfo->hotspot[i].resource);
- } else {
- // TODO: Handle these types of hotspot descriptions
- _sceneInfo->hotspot[i].desc = "";
- //warning("Hotspot %d has an invalid description resource (%d)", i, _sceneInfo->hotspot[i].resource);
- //_sceneInfo->hotspot[i].desc = Common::String::format("Hotspot %d", _sceneInfo->hotspot[i].resource);
}
}