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-rw-r--r--engines/toltecs/detection.cpp39
-rw-r--r--engines/toltecs/saveload.cpp31
-rw-r--r--engines/toltecs/toltecs.cpp5
-rw-r--r--engines/toltecs/toltecs.h3
4 files changed, 51 insertions, 27 deletions
diff --git a/engines/toltecs/detection.cpp b/engines/toltecs/detection.cpp
index 3717d33950..8d685f8633 100644
--- a/engines/toltecs/detection.cpp
+++ b/engines/toltecs/detection.cpp
@@ -166,9 +166,11 @@ bool ToltecsMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
-// (f == kSupportsDeleteSave) ||
- (f == kSavesSupportMetaInfo) ||
- (f == kSavesSupportThumbnail);
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail) ||
+ (f == kSavesSupportCreationDate) ||
+ (f == kSavesSupportPlayTime);
}
bool Toltecs::ToltecsEngine::hasFeature(EngineFeature f) const {
@@ -220,10 +222,6 @@ int ToltecsMetaEngine::getMaximumSaveSlot() const {
}
void ToltecsMetaEngine::removeSaveState(const char *target, int slot) const {
- // Slot 0 can't be deleted, it's for restarting the game(s)
- if (slot == 0)
- return;
-
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String filename = Toltecs::ToltecsEngine::getSavegameFilename(target, slot);
@@ -240,19 +238,11 @@ void ToltecsMetaEngine::removeSaveState(const char *target, int slot) const {
int slotNum = atoi(file->c_str() + file->size() - 3);
// Rename every slot greater than the deleted slot,
- // Also do not rename quicksaves.
- if (slotNum > slot && slotNum < 990) {
- // FIXME: Our savefile renaming done here is inconsitent with what we do in
- // GUI_v2::deleteMenu. While here we rename every slot with a greater equal
- // number of the deleted slot to deleted slot, deleted slot + 1 etc.,
- // we only rename the following slots in GUI_v2::deleteMenu until a slot
- // is missing.
+ if (slotNum > slot) {
saveFileMan->renameSavefile(file->c_str(), filename.c_str());
-
filename = Toltecs::ToltecsEngine::getSavegameFilename(target, ++slot);
}
}
-
}
SaveStateDescriptor ToltecsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
@@ -269,10 +259,25 @@ SaveStateDescriptor ToltecsMetaEngine::querySaveMetaInfos(const char *target, in
if (error == Toltecs::ToltecsEngine::kRSHENoError) {
SaveStateDescriptor desc(slot, header.description);
- desc.setDeletableFlag(false);
+ desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
+ if (header.version > 0) {
+ int day = (header.saveDate >> 24) & 0xFF;
+ int month = (header.saveDate >> 16) & 0xFF;
+ int year = header.saveDate & 0xFFFF;
+
+ desc.setSaveDate(year, month, day);
+
+ int hour = (header.saveTime >> 16) & 0xFF;
+ int minutes = (header.saveTime >> 8) & 0xFF;
+
+ desc.setSaveTime(hour, minutes);
+
+ desc.setPlayTime(header.playTime * 1000);
+ }
+
return desc;
}
}
diff --git a/engines/toltecs/saveload.cpp b/engines/toltecs/saveload.cpp
index c421be4cd2..3e1be75a88 100644
--- a/engines/toltecs/saveload.cpp
+++ b/engines/toltecs/saveload.cpp
@@ -39,12 +39,12 @@ namespace Toltecs {
- Maybe switch to SCUMM/Tinsel serialization approach?
*/
-#define TOLTECS_SAVEGAME_VERSION 0 // 0 is dev version until in official SVN
+#define TOLTECS_SAVEGAME_VERSION 1
ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) {
header.version = in->readUint32LE();
- if (header.version != TOLTECS_SAVEGAME_VERSION)
+ if (header.version > TOLTECS_SAVEGAME_VERSION)
return kRSHEInvalidVersion;
byte descriptionLen = in->readByte();
@@ -62,17 +62,30 @@ ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::Seekab
header.gameID = in->readByte();
header.flags = in->readUint32LE();
+ if (header.version > 0) {
+ header.saveDate = in->readUint32LE();
+ header.saveTime = in->readUint32LE();
+ header.playTime = in->readUint32LE();
+ } else {
+ header.saveDate = 0;
+ header.saveTime = 0;
+ header.playTime = 0;
+ }
+
return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError);
}
void ToltecsEngine::savegame(const char *filename, const char *description) {
-
Common::OutSaveFile *out;
if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
warning("Can't create file '%s', game not saved", filename);
return;
}
+ TimeDate curTime;
+ g_system->getTimeAndDate(curTime);
+
+ // Header start
out->writeUint32LE(TOLTECS_SAVEGAME_VERSION);
byte descriptionLen = strlen(description);
@@ -84,6 +97,13 @@ void ToltecsEngine::savegame(const char *filename, const char *description) {
// Not used yet, reserved for future usage
out->writeByte(0);
out->writeUint32LE(0);
+ uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
+ uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
+ uint32 playTime = g_engine->getTotalPlayTime() / 1000;
+ out->writeUint32LE(saveDate);
+ out->writeUint32LE(saveTime);
+ out->writeUint32LE(playTime);
+ // Header end
out->writeUint16LE(_cameraX);
out->writeUint16LE(_cameraY);
@@ -114,11 +134,9 @@ void ToltecsEngine::savegame(const char *filename, const char *description) {
out->finalize();
delete out;
-
}
void ToltecsEngine::loadgame(const char *filename) {
-
Common::InSaveFile *in;
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
warning("Can't open file '%s', game not loaded", filename);
@@ -135,6 +153,8 @@ void ToltecsEngine::loadgame(const char *filename) {
return;
}
+ g_engine->setTotalPlayTime(header.playTime * 1000);
+
_cameraX = in->readUint16LE();
_cameraY = in->readUint16LE();
_cameraHeight = in->readUint16LE();
@@ -171,7 +191,6 @@ void ToltecsEngine::loadgame(const char *filename) {
_newCameraX = _cameraX;
_newCameraY = _cameraY;
-
}
Common::Error ToltecsEngine::loadGameState(int slot) {
diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp
index 046578cffd..948c0c5ec3 100644
--- a/engines/toltecs/toltecs.cpp
+++ b/engines/toltecs/toltecs.cpp
@@ -166,6 +166,7 @@ Common::Error ToltecsEngine::run() {
#endif
// Start main game loop
+ setTotalPlayTime(0);
_script->loadScript(0, 0);
_script->setMainScript(0);
if (ConfMan.hasKey("save_slot")) {
@@ -297,7 +298,6 @@ void ToltecsEngine::updateScreen() {
}
void ToltecsEngine::drawScreen() {
-
// FIXME: Quick hack, sometimes cameraY was negative (the code in updateCamera was at fault)
if (_cameraY < 0) _cameraY = 0;
@@ -318,7 +318,6 @@ void ToltecsEngine::drawScreen() {
_system->updateScreen();
updateCamera();
-
}
void ToltecsEngine::updateInput() {
@@ -430,7 +429,6 @@ void ToltecsEngine::setGuiHeight(int16 guiHeight) {
}
void ToltecsEngine::setCamera(int16 x, int16 y) {
-
_screen->finishTalkTextItems();
_screen->clearSprites();
@@ -440,7 +438,6 @@ void ToltecsEngine::setCamera(int16 x, int16 y) {
_cameraY = y;
_newCameraY = y;
-
}
bool ToltecsEngine::getCameraChanged() {
diff --git a/engines/toltecs/toltecs.h b/engines/toltecs/toltecs.h
index 279016cce8..3d49af6176 100644
--- a/engines/toltecs/toltecs.h
+++ b/engines/toltecs/toltecs.h
@@ -189,6 +189,9 @@ public:
uint32 version;
byte gameID;
uint32 flags;
+ uint32 saveDate;
+ uint32 saveTime;
+ uint32 playTime;
Graphics::Surface *thumbnail;
};