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-rw-r--r--engines/access/amazon/amazon_game.h5
-rw-r--r--engines/access/amazon/amazon_scripts.cpp115
-rw-r--r--engines/access/amazon/amazon_scripts.h1
3 files changed, 117 insertions, 4 deletions
diff --git a/engines/access/amazon/amazon_game.h b/engines/access/amazon/amazon_game.h
index 2dc0c058fb..653deefb96 100644
--- a/engines/access/amazon/amazon_game.h
+++ b/engines/access/amazon/amazon_game.h
@@ -54,8 +54,6 @@ public:
class AmazonEngine : public AccessEngine {
private:
- bool _skipStart;
-
// Fields that are included in savegames
int _canoeLane;
int _canoeYPos;
@@ -99,7 +97,6 @@ private:
void loadEstablish(int estabIndex);
void doEstablish(int screenId, int estabIndex);
- void establishCenter(int screenId, int esatabIndex);
protected:
/**
@@ -113,6 +110,7 @@ protected:
virtual void synchronize(Common::Serializer &s);
public:
bool _charSegSwitch;
+ bool _skipStart;
int _rawInactiveX;
int _rawInactiveY;
@@ -162,6 +160,7 @@ public:
void tileScreen();
void updateSummary(int chap);
+ void establishCenter(int screenId, int esatabIndex);
/**
* Show the start of a chapter
diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp
index 2b489d678e..5d9f2d9436 100644
--- a/engines/access/amazon/amazon_scripts.cpp
+++ b/engines/access/amazon/amazon_scripts.cpp
@@ -503,6 +503,119 @@ void AmazonScripts::mWhileJWalk() {
}
}
+void AmazonScripts::mWhileDoOpen() {
+ const int openObj[10][4] = {
+ {8, -80, 120, 30},
+ {13, 229, 0, 50},
+ {12, 78, 0, 50},
+ {11, 10, 0, 50},
+ {10, 178, 97, 50},
+ {9, 92, 192, 50},
+ {14, 38, 0, 100},
+ {15, 132, 76, 100},
+ {16, 142, 0, 100},
+ {4, -280, 40, 120},
+ };
+
+ _vm->_screen->setBufferScan();
+ _vm->_events->hideCursor();
+ _vm->_screen->forceFadeOut();
+ _game->_skipStart = false;
+ if (_vm->_conversation != 2) {
+ _vm->_screen->setPanel(3);
+ _game->startChapter(1);
+ _game->establishCenter(0, 1);
+ }
+
+ Resource *data = _vm->_files->loadFile(0, 1);
+ SpriteResource *spr = new SpriteResource(_vm, data);
+ delete data;
+
+ _vm->_objectsTable[1] = spr;
+ _vm->_files->_loadPalFlag = false;
+ _vm->_files->loadScreen(1, 2);
+ _vm->_buffer2.copyFrom(*_vm->_screen);
+ _vm->_buffer1.copyFrom(*_vm->_screen);
+
+ warning("TODO _roomInfo = _vm->_files->loadFile(1, 1);");
+
+ _xTrack = 8;
+ _yTrack = -3;
+ _zTrack = 0;
+ _xCam = _yCam = 0;
+ _zCam = 270;
+ _vm->_timers[24]._timer = _vm->_timers[24]._initTm = 1;
+ ++_vm->_timers[24]._flag;
+ _pNumObj = 10;
+
+ for (int i = 0; i < _pNumObj; i++) {
+ _pObject[i] = _vm->_objectsTable[1];
+ _pImgNum[i] = openObj[i][0];
+ _pObjX[i] = openObj[i][1];
+ _pObjY[i] = openObj[i][2];
+ _pObjZ[i] = openObj[i][3];
+ _pObjXl[i] = _pObjYl[i] = 0;
+ }
+
+ _vm->_oldRects.clear();
+ _vm->_newRects.clear();
+ Animation *anim = _vm->_animation->setAnimation(0);
+ _vm->_animation->setAnimTimer(anim);
+ anim = _vm->_animation->setAnimation(1);
+ _vm->_animation->setAnimTimer(anim);
+ _vm->_sound->newMusic(10, 0);
+
+ bool startFl = false;
+ while (true) {
+ _vm->_images.clear();
+ _vm->_animation->animate(0);
+ _vm->_animation->animate(1);
+ pan();
+ _vm->_buffer2.copyFrom(_vm->_buffer1);
+ _vm->_newRects.clear();
+ _game->plotList();
+ _vm->copyBlocks();
+ if (!startFl) {
+ startFl = true;
+ _vm->_screen->forceFadeIn();
+ }
+ _vm->_events->pollEvents();
+ warning("TODO: check on KEYBUFCNT");
+ if (_vm->_events->_leftButton || _vm->_events->_rightButton) {
+ _game->_skipStart = true;
+ _vm->_sound->newMusic(10, 1);
+ break;
+ }
+
+ if (_xCam > 680) {
+ warning("FIXME: _vbCount should be handled in NEWTIMER");
+ int _vbCount = 125;
+ while(_vbCount > 0) {
+ // To be rewritten when NEWTIMER is done
+ _vm->_events->checkForNextFrameCounter();
+ _vbCount--;
+ }
+ break;
+ }
+ }
+
+ _vm->_events->showCursor();
+ _vm->_buffer2.copyFrom(*_vm->_screen);
+ _vm->_buffer1.copyFrom(*_vm->_screen);
+ warning("TODO: delete _roomInfo;");
+ _vm->freeCells();
+ _vm->_oldRects.clear();
+ _vm->_newRects.clear();
+ _vm->_numAnimTimers = 0;
+ _vm->_images.clear();
+ if (_vm->_conversation == 2) {
+ Resource *spriteData = _vm->_files->loadFile(28, 37);
+ _vm->_objectsTable[28] = new SpriteResource(_vm, spriteData);
+ delete spriteData;
+ warning("TODO: _roomInfo = _vm->_files->loadFile(28, 38);");
+ }
+}
+
void AmazonScripts::mWhile(int param1) {
switch(param1) {
case 1:
@@ -518,7 +631,7 @@ void AmazonScripts::mWhile(int param1) {
mWhileJWalk();
break;
case 5:
- warning("TODO DOOPEN");
+ mWhileDoOpen();
break;
case 6:
warning("TODO DOWNRIVER");
diff --git a/engines/access/amazon/amazon_scripts.h b/engines/access/amazon/amazon_scripts.h
index 1ee8b98e05..06ed6e5d01 100644
--- a/engines/access/amazon/amazon_scripts.h
+++ b/engines/access/amazon/amazon_scripts.h
@@ -70,6 +70,7 @@ protected:
void mWhileFly();
void mWhileFall();
void mWhileJWalk();
+ void mWhileDoOpen();
void mWhile(int param1);
void guardSee();
void setGuardFrame();