diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/access/amazon/amazon_game.h | 5 | ||||
-rw-r--r-- | engines/access/amazon/amazon_scripts.cpp | 115 | ||||
-rw-r--r-- | engines/access/amazon/amazon_scripts.h | 1 |
3 files changed, 117 insertions, 4 deletions
diff --git a/engines/access/amazon/amazon_game.h b/engines/access/amazon/amazon_game.h index 2dc0c058fb..653deefb96 100644 --- a/engines/access/amazon/amazon_game.h +++ b/engines/access/amazon/amazon_game.h @@ -54,8 +54,6 @@ public: class AmazonEngine : public AccessEngine { private: - bool _skipStart; - // Fields that are included in savegames int _canoeLane; int _canoeYPos; @@ -99,7 +97,6 @@ private: void loadEstablish(int estabIndex); void doEstablish(int screenId, int estabIndex); - void establishCenter(int screenId, int esatabIndex); protected: /** @@ -113,6 +110,7 @@ protected: virtual void synchronize(Common::Serializer &s); public: bool _charSegSwitch; + bool _skipStart; int _rawInactiveX; int _rawInactiveY; @@ -162,6 +160,7 @@ public: void tileScreen(); void updateSummary(int chap); + void establishCenter(int screenId, int esatabIndex); /** * Show the start of a chapter diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp index 2b489d678e..5d9f2d9436 100644 --- a/engines/access/amazon/amazon_scripts.cpp +++ b/engines/access/amazon/amazon_scripts.cpp @@ -503,6 +503,119 @@ void AmazonScripts::mWhileJWalk() { } } +void AmazonScripts::mWhileDoOpen() { + const int openObj[10][4] = { + {8, -80, 120, 30}, + {13, 229, 0, 50}, + {12, 78, 0, 50}, + {11, 10, 0, 50}, + {10, 178, 97, 50}, + {9, 92, 192, 50}, + {14, 38, 0, 100}, + {15, 132, 76, 100}, + {16, 142, 0, 100}, + {4, -280, 40, 120}, + }; + + _vm->_screen->setBufferScan(); + _vm->_events->hideCursor(); + _vm->_screen->forceFadeOut(); + _game->_skipStart = false; + if (_vm->_conversation != 2) { + _vm->_screen->setPanel(3); + _game->startChapter(1); + _game->establishCenter(0, 1); + } + + Resource *data = _vm->_files->loadFile(0, 1); + SpriteResource *spr = new SpriteResource(_vm, data); + delete data; + + _vm->_objectsTable[1] = spr; + _vm->_files->_loadPalFlag = false; + _vm->_files->loadScreen(1, 2); + _vm->_buffer2.copyFrom(*_vm->_screen); + _vm->_buffer1.copyFrom(*_vm->_screen); + + warning("TODO _roomInfo = _vm->_files->loadFile(1, 1);"); + + _xTrack = 8; + _yTrack = -3; + _zTrack = 0; + _xCam = _yCam = 0; + _zCam = 270; + _vm->_timers[24]._timer = _vm->_timers[24]._initTm = 1; + ++_vm->_timers[24]._flag; + _pNumObj = 10; + + for (int i = 0; i < _pNumObj; i++) { + _pObject[i] = _vm->_objectsTable[1]; + _pImgNum[i] = openObj[i][0]; + _pObjX[i] = openObj[i][1]; + _pObjY[i] = openObj[i][2]; + _pObjZ[i] = openObj[i][3]; + _pObjXl[i] = _pObjYl[i] = 0; + } + + _vm->_oldRects.clear(); + _vm->_newRects.clear(); + Animation *anim = _vm->_animation->setAnimation(0); + _vm->_animation->setAnimTimer(anim); + anim = _vm->_animation->setAnimation(1); + _vm->_animation->setAnimTimer(anim); + _vm->_sound->newMusic(10, 0); + + bool startFl = false; + while (true) { + _vm->_images.clear(); + _vm->_animation->animate(0); + _vm->_animation->animate(1); + pan(); + _vm->_buffer2.copyFrom(_vm->_buffer1); + _vm->_newRects.clear(); + _game->plotList(); + _vm->copyBlocks(); + if (!startFl) { + startFl = true; + _vm->_screen->forceFadeIn(); + } + _vm->_events->pollEvents(); + warning("TODO: check on KEYBUFCNT"); + if (_vm->_events->_leftButton || _vm->_events->_rightButton) { + _game->_skipStart = true; + _vm->_sound->newMusic(10, 1); + break; + } + + if (_xCam > 680) { + warning("FIXME: _vbCount should be handled in NEWTIMER"); + int _vbCount = 125; + while(_vbCount > 0) { + // To be rewritten when NEWTIMER is done + _vm->_events->checkForNextFrameCounter(); + _vbCount--; + } + break; + } + } + + _vm->_events->showCursor(); + _vm->_buffer2.copyFrom(*_vm->_screen); + _vm->_buffer1.copyFrom(*_vm->_screen); + warning("TODO: delete _roomInfo;"); + _vm->freeCells(); + _vm->_oldRects.clear(); + _vm->_newRects.clear(); + _vm->_numAnimTimers = 0; + _vm->_images.clear(); + if (_vm->_conversation == 2) { + Resource *spriteData = _vm->_files->loadFile(28, 37); + _vm->_objectsTable[28] = new SpriteResource(_vm, spriteData); + delete spriteData; + warning("TODO: _roomInfo = _vm->_files->loadFile(28, 38);"); + } +} + void AmazonScripts::mWhile(int param1) { switch(param1) { case 1: @@ -518,7 +631,7 @@ void AmazonScripts::mWhile(int param1) { mWhileJWalk(); break; case 5: - warning("TODO DOOPEN"); + mWhileDoOpen(); break; case 6: warning("TODO DOWNRIVER"); diff --git a/engines/access/amazon/amazon_scripts.h b/engines/access/amazon/amazon_scripts.h index 1ee8b98e05..06ed6e5d01 100644 --- a/engines/access/amazon/amazon_scripts.h +++ b/engines/access/amazon/amazon_scripts.h @@ -70,6 +70,7 @@ protected: void mWhileFly(); void mWhileFall(); void mWhileJWalk(); + void mWhileDoOpen(); void mWhile(int param1); void guardSee(); void setGuardFrame(); |