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-rw-r--r--engines/supernova/state.cpp220
-rw-r--r--engines/supernova/state.h22
2 files changed, 230 insertions, 12 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp
index 90ca7ab74f..26c9c91578 100644
--- a/engines/supernova/state.cpp
+++ b/engines/supernova/state.cpp
@@ -73,6 +73,7 @@ Object *Inventory::get(ObjectID id) const {
return const_cast<Object *>(&Object::nullObject);
}
+
GuiElement::GuiElement()
: _text("")
, _isHighlighted(false)
@@ -228,7 +229,7 @@ void GameManager::initState() {
_state.eventTime = 0xffffffff;
_state.shipEnergy = 2135;
_state.landingModuleEnergy = 923;
- _state.greatF = 0;
+ _state.greatFlag = 0;
_state.timeRobot = 0;
_state.money = 0;
_state.coins = 0;
@@ -516,22 +517,141 @@ void GameManager::drawImage(int section) {
} while (section != 0);
}
-bool GameManager::isHelmetOff() {
- Object *helmet = _inventory.get(HELMET);
- if (helmet && helmet->hasProperty(WORN)) {
- _vm->renderMessage("Irgendwie ist ein Raumhelm|beim Essen unpraktisch.");
- return false;
+void GameManager::corridorOnEntrance() {
+ if (_state.corridorSearch)
+ busted(0);
+}
+
+void busted(int i) {
+ // STUB
+}
+
+void GameManager::telomat(int number) {
+ // STUB
+}
+
+void GameManager::startSearch() {
+ if ((_currentRoom >= _rooms[CORRIDOR1]) && (_currentRoom <= _rooms[BCORRIDOR]))
+ busted(0);
+
+ _state.corridorSearch = true;
+}
+
+void GameManager::search(int time) {
+ _state.eventTime = _vm->getDOSTicks() + time;
+// *event = &search_start;
+}
+
+void GameManager::guardNoticed() {
+ // STUB
+}
+
+void GameManager::busted(int i) {
+ if (i > 0)
+ drawImage(i);
+ if (i == 0) {
+ if ((_currentRoom >= _rooms[OFFICE_L1]) && (_currentRoom <= _rooms[OFFICE_R2])) {
+ if (_currentRoom < _rooms[OFFICE_R1])
+ i = 10;
+ else
+ i = 5;
+ if (!_currentRoom->getObject(0)->hasProperty(OPENED)) {
+ drawImage(i - 1);
+ _vm->playSound(kAudioDoorOpen);
+ wait2(2);
+ }
+ drawImage(i);
+ wait2(3);
+ drawImage(i + 3);
+ _vm->playSound(kAudioVoiceHalt);
+ drawImage(i);
+ wait2(5);
+ if (_currentRoom == _rooms[OFFICE_L2])
+ i = 13;
+ drawImage(i + 1);
+ wait2(3);
+ drawImage(i + 2);
+ shot(0, 0);
+ } else if (_currentRoom == _rooms[BCORRIDOR]) {
+ drawImage(21);
+ } else {
+ if (_currentRoom->isSectionVisible(4))
+ drawImage(32); // below
+ else if (_currentRoom->isSectionVisible(2))
+ drawImage(30); // right
+ else if (_currentRoom->isSectionVisible(1))
+ drawImage(31); // left
+ else
+ drawImage(33); // above
+ }
}
+ _vm->playSound(kAudioVoiceHalt);
+ wait2(3);
+ shot(0, 0);
+}
- return true;
+void GameManager::guardReturned() {
+ if (_currentRoom == _rooms[GUARD])
+ busted(-1);
+ else if ((_currentRoom == _rooms[CORRIDOR9]) && (_currentRoom->isSectionVisible(27)))
+ busted(0);
+
+ _rooms[GUARD]->setSectionVisible(1, false);
+ _rooms[GUARD]->getObject(3)->_click = 0;
+ _rooms[GUARD]->setSectionVisible(6, false);
+ _rooms[GUARD]->getObject(2)->disableProperty(OPENED);
+ _rooms[GUARD]->setSectionVisible(7, false);
+ _rooms[GUARD]->getObject(5)->_click = 255;
+ _rooms[CORRIDOR9]->setSectionVisible(27, false);
+ _rooms[CORRIDOR9]->setSectionVisible(28, true);
+ _rooms[CORRIDOR9]->getObject(1)->disableProperty(OPENED);
+}
+
+void GameManager::taxi() {
+ if (_currentRoom == _rooms[SIGN]) {
+ changeRoom(STATION);
+ }
+
+ drawImage(1);
+ drawImage(2);
+ _vm->playSound(kAudioRocks);
+ screenShake();
+ drawImage(9);
+ _currentRoom->getObject(1)->setProperty(OPENED);
+ drawImage(1);
+ _currentRoom->setSectionVisible(2, false);
+ drawImage(3);
+ for (int i = 4; i <= 8; i++) {
+ wait2(2);
+ drawImage(invertSection(i - 1));
+ drawImage(i);
+ }
+ _rooms[SIGN]->setSectionVisible(2, false);
+ _rooms[SIGN]->setSectionVisible(3, true);
+}
+
+void GameManager::outro() {
+ _state.benOverlay = 3;
+// load_overlay();
+// title = 2;
+ _vm->playSoundMod(49);
+// title = 0;
+ _state.benOverlay = 0;
+ _vm->paletteFadeOut();
+ _vm->renderImage(55, 0);
+ _vm->paletteFadeIn();
+ getInput();
+ _vm->paletteFadeOut();
+ // TODO: render info file
+// longjmp(termination,1);
}
void GameManager::great(uint number) {
- if (number && (_state.greatF & (1 << number)))
+ if (number && (_state.greatFlag & (1 << number)))
return;
_vm->playSound(kAudioUndef7);
- _state.greatF |= 1 << number;
+ _state.greatFlag |= 1 << number;
}
bool GameManager::airless() {
@@ -543,6 +663,31 @@ bool GameManager::airless() {
);
}
+void GameManager::shipStart() {
+ // STUB
+}
+
+void GameManager::removeSentence(int sentence, int number) {
+ // STUB
+}
+
+void GameManager::addSentence(int sentence, int number) {
+ // STUB
+}
+
+void GameManager::say(const char *text) {
+ // STUB
+}
+
+void GameManager::reply(const char *text, int aus1, int aus2) {
+ // STUB
+}
+
+int GameManager::dialog(int num, byte *rowLength[], const char **text[6], int number) {
+ // STUB
+ return 0;
+}
+
void GameManager::turnOff() {
if (_state.powerOff)
return;
@@ -612,7 +757,11 @@ uint16 GameManager::getKeyInput(bool blockForPrintChar) {
_key.keycode == Common::KEYCODE_DELETE ||
_key.keycode == Common::KEYCODE_RETURN ||
_key.keycode == Common::KEYCODE_SPACE ||
- _key.keycode == Common::KEYCODE_ESCAPE) {
+ _key.keycode == Common::KEYCODE_ESCAPE ||
+ _key.keycode == Common::KEYCODE_UP ||
+ _key.keycode == Common::KEYCODE_DOWN ||
+ _key.keycode == Common::KEYCODE_LEFT ||
+ _key.keycode == Common::KEYCODE_RIGHT) {
if (_key.flags & Common::KBD_SHIFT)
return toupper(_key.ascii);
else
@@ -663,7 +812,10 @@ void GameManager::roomBrightness() {
}
void GameManager::loadTime() {
- // STUB
+ _state.timeStarting += _state.time;
+ if (_state.eventTime != 1)
+ _state.eventTime += _state.time;
+ _state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting;
}
void GameManager::saveTime() {
@@ -848,6 +1000,42 @@ void GameManager::loadOverlayStart() {
// STUB
}
+void GameManager::shot(int a, int b) {
+ if (a)
+ drawImage(a);
+ _vm->playSound(kAudioGunShot);
+ wait2(2);
+ if (b)
+ drawImage(b);
+ wait2(2);
+ if (a)
+ drawImage(a);
+ _vm->playSound(kAudioGunShot);
+ wait2(2);
+ if (b)
+ drawImage(b);
+
+ death("Der Axacussaner hat dich erwischt.");
+}
+
+void GameManager::takeMoney(int amount) {
+ _state.money += amount;
+ if (amount > 0)
+ great(0);
+ // TODO: kmaxobject - 1?
+// _rooms[OFFICE_R1]->getObject(5)->_name = _rooms[OFFICE_R1]->getObject(kMaxObject - 1);
+// raumz[OFFICE_R1]->object[5].name = &(raumz[OFFICE_R1]->object[MAX_OBJECT-1]);
+// strcpy(raumz[OFFICE_R1]->object[5].name,ltoa((long)_state.money));
+// strcat(raumz[OFFICE_R1]->object[5].name," Xa");
+
+ if (_state.money) {
+ if (!_rooms[OFFICE_R1]->getObject(5)->hasProperty(CARRIED))
+ takeObject(*_rooms[OFFICE_R1]->getObject(5));
+ } else {
+ _inventory.remove(*_rooms[OFFICE_R1]->getObject(5));
+ }
+}
+
void GameManager::drawStatus() {
int index = static_cast<int>(_inputVerb);
_vm->renderBox(0, 140, 320, 9, kColorWhite25);
@@ -907,6 +1095,7 @@ void GameManager::death(const char *message) {
initGui();
_inventory.clear();
changeRoom(INTRO);
+ _vm->renderRoom(*_currentRoom);
_vm->paletteFadeIn();
_guiEnabled = true;
@@ -921,6 +1110,15 @@ int GameManager::invertSection(int section) {
return section;
}
+bool GameManager::isHelmetOff() {
+ Object *helmet = _inventory.get(HELMET);
+ if (helmet && helmet->hasProperty(WORN)) {
+ _vm->renderMessage("Irgendwie ist ein Raumhelm|beim Essen unpraktisch.");
+ return false;
+ }
+
+ return true;
+}
bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
Room *r;
diff --git a/engines/supernova/state.h b/engines/supernova/state.h
index 48499d7869..ad43ff57b2 100644
--- a/engines/supernova/state.h
+++ b/engines/supernova/state.h
@@ -37,7 +37,7 @@ struct GameState {
int32 eventTime;
int32 shipEnergy;
int32 landingModuleEnergy;
- uint16 greatF;
+ uint16 greatFlag;
int16 timeRobot;
int16 money;
byte coins;
@@ -181,6 +181,26 @@ public:
void handleTime();
void setAnimationTimer(int ticks);
void death(const char *message);
+ int dialog(int num, byte *rowLength[6], const char **text[6], int number);
+ void sentence(int number, bool brightness);
+ void removeSentence(int sentence, int number);
+ void addSentence(int sentence, int number);
+ void say(const char *text);
+ void reply(const char *text, int aus1, int aus2);
+ void shipStart();
+ void inventorySeize();
+ void shot(int a, int b);
+ void takeMoney(int amount);
+ void search(int time);
+ void startSearch();
+ void guardNoticed();
+ void guardReturned();
+ void busted(int i);
+ void corridorOnEntrance();
+ void event(int time);
+ void telomat(int number);
+ void taxi();
+ void outro();
};
}