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-rw-r--r--engines/scumm/module.mk1
-rw-r--r--engines/scumm/player_v5m.cpp425
-rw-r--r--engines/scumm/player_v5m.h113
-rw-r--r--engines/scumm/scumm.cpp3
-rw-r--r--engines/scumm/sound.cpp220
5 files changed, 543 insertions, 219 deletions
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk
index 8499c9bad3..474d517cbd 100644
--- a/engines/scumm/module.mk
+++ b/engines/scumm/module.mk
@@ -48,6 +48,7 @@ MODULE_OBJS := \
player_v2cms.o \
player_v3a.o \
player_v4a.o \
+ player_v5m.o \
resource_v2.o \
resource_v3.o \
resource_v4.o \
diff --git a/engines/scumm/player_v5m.cpp b/engines/scumm/player_v5m.cpp
new file mode 100644
index 0000000000..2ad0d10b50
--- /dev/null
+++ b/engines/scumm/player_v5m.cpp
@@ -0,0 +1,425 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ From Markus Magnuson (superqult) we got this information:
+ Mac0
+ ---
+ 4 bytes - 'SOUN'
+ BE 4 bytes - block length
+
+ 4 bytes - 'Mac0'
+ BE 4 bytes - (blockLength - 27)
+ 28 bytes - ???
+
+ do this three times (once for each channel):
+ 4 bytes - 'Chan'
+ BE 4 bytes - channel length
+ 4 bytes - instrument name (e.g. 'MARI')
+
+ do this for ((chanLength-24)/4) times:
+ 2 bytes - note duration
+ 1 byte - note value
+ 1 byte - note velocity
+
+ 4 bytes - ???
+ 4 bytes - 'Loop'/'Done'
+ 4 bytes - ???
+
+ 1 byte - 0x09
+ ---
+
+ The instruments presumably correspond to the snd resource names in the
+ Monkey Island executable:
+
+ Instruments
+ "MARI" - MARIMBA
+ "PLUC" - PLUCK
+ "HARM" - HARMONIC
+ "PIPE" - PIPEORGAN
+ "TROM" - TROMBONE
+ "STRI" - STRINGS
+ "HORN" - HORN
+ "VIBE" - VIBES
+ "SHAK" - SHAKUHACHI
+ "PANP" - PANPIPE
+ "WHIS" - WHISTLE
+ "ORGA" - ORGAN3
+ "BONG" - BONGO
+ "BASS" - BASS
+
+ ---
+
+ Note values <= 1 are silent.
+*/
+
+#include "common/macresman.h"
+#include "common/translation.h"
+#include "engines/engine.h"
+#include "gui/message.h"
+#include "scumm/player_v5m.h"
+#include "scumm/scumm.h"
+
+#define RES_SND MKTAG('s', 'n', 'd', ' ')
+
+namespace Scumm {
+
+Player_V5M::Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer)
+ : _vm(scumm),
+ _mixer(mixer),
+ _sampleRate(_mixer->getOutputRate()),
+ _soundPlaying(-1) {
+
+ assert(scumm);
+ assert(mixer);
+ assert(_vm->_game.id == GID_MONKEY);
+
+ int i;
+
+ for (i = 0; i < 3; i++) {
+ _channel[i]._looped = false;
+ _channel[i]._length = 0;
+ _channel[i]._data = NULL;
+ _channel[i]._pos = 0;
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ _channel[i]._remaining = 0;
+ _channel[i]._notesLeft = false;
+ }
+
+ _pitchTable[116] = 1664510;
+ _pitchTable[117] = 1763487;
+ _pitchTable[118] = 1868350;
+ _pitchTable[119] = 1979447;
+ _pitchTable[120] = 2097152;
+ _pitchTable[121] = 2221855;
+ _pitchTable[122] = 2353973;
+ _pitchTable[123] = 2493948;
+ _pitchTable[124] = 2642246;
+ _pitchTable[125] = 2799362;
+ _pitchTable[126] = 2965820;
+ _pitchTable[127] = 3142177;
+ for (i = 115; i >= 0; --i) {
+ _pitchTable[i] = _pitchTable[i + 12] / 2;
+ }
+
+ setMusicVolume(255);
+
+ Common::MacResManager resource;
+ if (!resource.exists("Monkey Island")) {
+ GUI::MessageDialog dialog(_(
+ "Could not find the 'Monkey Island' Macintosh executable to read the\n"
+ "instruments from. Music will be disabled."), _("OK"));
+ dialog.runModal();
+ return;
+ }
+
+ _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+}
+
+Player_V5M::~Player_V5M() {
+ Common::StackLock lock(_mutex);
+ _mixer->stopHandle(_soundHandle);
+ stopAllSounds_Internal();
+}
+
+void Player_V5M::setMusicVolume(int vol) {
+ debug(5, "Player_V5M::setMusicVolume(%d)", vol);
+}
+
+void Player_V5M::stopAllSounds_Internal() {
+ _soundPlaying = -1;
+ for (int i = 0; i < 3; i++) {
+ // The channel data is managed by the resource manager, so
+ // don't delete that.
+ delete[] _channel[i]._instrument._data;
+ _channel[i]._instrument._data = NULL;
+
+ _channel[i]._remaining = 0;
+ _channel[i]._notesLeft = false;
+ }
+}
+
+void Player_V5M::stopAllSounds() {
+ Common::StackLock lock(_mutex);
+ debug(5, "Player_V5M::stopAllSounds()");
+ stopAllSounds_Internal();
+}
+
+void Player_V5M::stopSound(int nr) {
+ Common::StackLock lock(_mutex);
+ debug(5, "Player_V5M::stopSound(%d)", nr);
+
+ if (nr == _soundPlaying) {
+ stopAllSounds();
+ }
+}
+
+void Player_V5M::startSound(int nr) {
+ Common::StackLock lock(_mutex);
+ debug(5, "Player_V5M::startSound(%d)", nr);
+
+ Common::MacResManager resource;
+ if (!resource.open("Monkey Island")) {
+ return;
+ }
+
+ const byte *ptr = _vm->getResourceAddress(rtSound, nr);
+ assert(ptr);
+
+ const byte *src = ptr;
+ uint i;
+
+ src += 8;
+ // TODO: Decipher the unknown bytes in the header. For now, skip 'em
+ src += 28;
+
+ Common::MacResIDArray idArray = resource.getResIDArray(RES_SND);
+
+ // Load the three channels and their instruments
+ for (i = 0; i < 3; i++) {
+ assert(READ_BE_UINT32(src) == MKTAG('C', 'h', 'a', 'n'));
+ uint32 len = READ_BE_UINT32(src + 4);
+ uint32 instrument = READ_BE_UINT32(src + 8);
+
+ _channel[i]._length = len - 24;
+ _channel[i]._data = src + 12;
+ _channel[i]._looped = (READ_BE_UINT32(src + len - 8) == MKTAG('L', 'o', 'o', 'p'));
+ _channel[i]._pos = 0;
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ _channel[i]._remaining = 0;
+ _channel[i]._notesLeft = true;
+
+ for (uint j = 0; j < idArray.size(); j++) {
+ Common::String name = resource.getResName(RES_SND, idArray[j]);
+ if (instrument == READ_BE_UINT32(name.c_str())) {
+ debug(6, "Channel %d: Loading instrument '%s'", i, name.c_str());
+ Common::SeekableReadStream *stream = resource.getResource(RES_SND, idArray[j]);
+
+ if (!_channel[i].loadInstrument(stream)) {
+ resource.close();
+ return;
+ }
+
+ break;
+ }
+ }
+
+ src += len;
+ }
+
+ resource.close();
+ _soundPlaying = nr;
+}
+
+bool Player_V5M::Channel::loadInstrument(Common::SeekableReadStream *stream) {
+ // Load the sound
+ uint16 soundType = stream->readUint16BE();
+ if (soundType != 1) {
+ warning("Player_V5M::loadInstrument: Unsupported sound type %d", soundType);
+ return false;
+ }
+ uint16 typeCount = stream->readUint16BE();
+ if (typeCount != 1) {
+ warning("Player_V5M::loadInstrument: Unsupported data type count %d", typeCount);
+ return false;
+ }
+ uint16 dataType = stream->readUint16BE();
+ if (dataType != 5) {
+ warning("Player_V5M::loadInstrument: Unsupported data type %d", dataType);
+ return false;
+ }
+
+ stream->readUint32BE(); // initialization option
+
+ uint16 cmdCount = stream->readUint16BE();
+ if (cmdCount != 1) {
+ warning("Player_V5M::loadInstrument: Unsupported command count %d", cmdCount);
+ return false;
+ }
+ uint16 command = stream->readUint16BE();
+ if (command != 0x8050 && command != 0x8051) {
+ warning("Player_V5M::loadInstrument: Unsupported command 0x%04X", command);
+ return false;
+ }
+
+ stream->readUint16BE(); // 0
+ uint32 soundHeaderOffset = stream->readUint32BE();
+
+ stream->seek(soundHeaderOffset);
+
+ uint32 soundDataOffset = stream->readUint32BE();
+ uint32 size = stream->readUint32BE();
+ uint32 rate = stream->readUint32BE() >> 16;
+ uint32 loopStart = stream->readUint32BE();
+ uint32 loopEnd = stream->readUint32BE();
+ byte encoding = stream->readByte();
+ byte baseFreq = stream->readByte();
+
+ if (encoding != 0) {
+ warning("Player_V5M::loadInstrument: Unsupported encoding %d", encoding);
+ return false;
+ }
+
+ stream->skip(soundDataOffset);
+
+ byte *data = new byte[size];
+ stream->read(data, size);
+
+ _instrument._data = data;
+ _instrument._size = size;
+ _instrument._rate = rate;
+ _instrument._loopStart = loopStart;
+ _instrument._loopEnd = loopEnd;
+ _instrument._baseFreq = baseFreq;
+
+ return true;
+}
+
+int Player_V5M::getMusicTimer() {
+ return 0;
+}
+
+int Player_V5M::getSoundStatus(int nr) const {
+ return _soundPlaying == nr;
+}
+
+int Player_V5M::readBuffer(int16 *data, const int numSamples) {
+ Common::StackLock lock(_mutex);
+
+ memset(data, 0, numSamples * 2);
+ if (_soundPlaying == -1) {
+ return numSamples;
+ }
+
+ bool notesLeft = false;
+
+ for (int i = 0; i < 3; i++) {
+ uint samplesLeft = numSamples;
+ int16 *ptr = data;
+
+ while (samplesLeft > 0) {
+ int generated;
+ if (_channel[i]._remaining == 0) {
+ uint16 duration;
+ byte note, velocity;
+ if (_channel[i].getNextNote(duration, note, velocity)) {
+ if (note > 1) {
+ const int pitchIdx = note + 60 - _channel[i]._instrument._baseFreq;
+ assert(pitchIdx >= 0);
+ // I don't want to use floating-point arithmetics here,
+ // but I ran into overflow problems with the church
+ // music. It's only once per note, so it should be ok.
+ double mult = (double)(_channel[i]._instrument._rate) / (double)_sampleRate;
+ _channel[i]._pitchModifier = mult * _pitchTable[pitchIdx];
+ _channel[i]._velocity = velocity;
+ } else {
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ }
+
+ // The correct formula should be:
+ //
+ // (duration * 473 * _sampleRate) / (4 * 480 * 480)
+ //
+ // But that's likely to cause integer overflow, so
+ // we do it in two steps and hope that the rounding
+ // error won't be noticeable.
+ //
+ // The original code is a bit unclear on if it should
+ // be 473 or 437, but since the comments indicated
+ // 473 I'm assuming 437 was a typo.
+ _channel[i]._remaining = (duration * _sampleRate) / (4 * 480);
+ _channel[i]._remaining = (_channel[i]._remaining * 473) / 480;
+ } else {
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ _channel[i]._remaining = samplesLeft;
+ }
+ }
+ generated = MIN(_channel[i]._remaining, samplesLeft);
+ if (_channel[i]._velocity != 0) {
+ _channel[i]._instrument.generateSamples(ptr, _channel[i]._pitchModifier, _channel[i]._velocity, generated);
+ }
+ ptr += generated;
+ samplesLeft -= generated;
+ _channel[i]._remaining -= generated;
+ }
+
+ if (_channel[i]._notesLeft) {
+ notesLeft = true;
+ }
+ }
+
+ if (!notesLeft) {
+ stopAllSounds_Internal();
+ }
+
+ return numSamples;
+}
+
+bool Player_V5M::Channel::getNextNote(uint16 &duration, byte &note, byte &velocity) {
+ _instrument.newNote();
+ if (_pos >= _length) {
+ if (!_looped) {
+ _notesLeft = false;
+ return false;
+ }
+ // FIXME: Jamieson630: The jump seems to be happening
+ // too quickly! There should maybe be a pause after
+ // the last Note Off? But I couldn't find one in the
+ // MI1 Lookout music, where I was hearing problems.
+ _pos = 0;
+ }
+ duration = READ_BE_UINT16(&_data[_pos]);
+ note = _data[_pos + 2];
+ velocity = _data[_pos + 3];
+ _pos += 4;
+ return true;
+}
+
+void Player_V5M::Instrument::generateSamples(int16 *data, int pitchModifier, int volume, int numSamples) {
+ int samplesLeft = numSamples;
+ while (samplesLeft) {
+ _subPos += pitchModifier;
+ while (_subPos >= 0x10000) {
+ _subPos -= 0x10000;
+ _pos++;
+ if (_pos >= _loopEnd) {
+ _pos = _loopStart;
+ }
+ }
+
+ int sample = *data + ((_data[_pos] - 129) * 128 * volume) / 255;
+ if (sample > 32767) {
+ sample = 32767;
+ } else if (sample < -32768) {
+ sample = -32768;
+ }
+
+ *data++ = sample; // (_data[_pos] * 127) / 100;
+ samplesLeft--;
+ }
+}
+
+} // End of namespace Scumm
diff --git a/engines/scumm/player_v5m.h b/engines/scumm/player_v5m.h
new file mode 100644
index 0000000000..c245554800
--- /dev/null
+++ b/engines/scumm/player_v5m.h
@@ -0,0 +1,113 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_PLAYER_V5M_H
+#define SCUMM_PLAYER_V5M_H
+
+#include "common/scummsys.h"
+#include "common/util.h"
+#include "common/mutex.h"
+#include "scumm/music.h"
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+
+class Mixer;
+
+namespace Scumm {
+
+class ScummEngine;
+
+/**
+ * Scumm V5 Macintosh music driver.
+ */
+ class Player_V5M : public Audio::AudioStream, public MusicEngine {
+public:
+ Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer);
+ virtual ~Player_V5M();
+
+ // MusicEngine API
+ virtual void setMusicVolume(int vol);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getMusicTimer();
+ virtual int getSoundStatus(int sound) const;
+
+ // AudioStream API
+ virtual int readBuffer(int16 *buffer, const int numSamples);
+ virtual bool isStereo() const { return false; }
+ virtual bool endOfData() const { return false; }
+ virtual int getRate() const { return _sampleRate; }
+
+private:
+ ScummEngine *const _vm;
+ Common::Mutex _mutex;
+ Audio::Mixer *const _mixer;
+ Audio::SoundHandle _soundHandle;
+ const uint32 _sampleRate;
+ int _soundPlaying;
+
+ void stopAllSounds_Internal();
+
+ struct Instrument {
+ byte *_data;
+ uint32 _size;
+ uint32 _rate;
+ uint32 _loopStart;
+ uint32 _loopEnd;
+ byte _baseFreq;
+
+ uint _pos;
+ uint _subPos;
+
+ void newNote() {
+ _pos = 0;
+ _subPos = 0;
+ }
+
+ void generateSamples(int16 *data, int pitchModifier, int volume, int numSamples);
+ };
+
+ struct Channel {
+ Instrument _instrument;
+ bool _looped;
+ uint32 _length;
+ const byte *_data;
+
+ uint _pos;
+ int _pitchModifier;
+ byte _velocity;
+ uint32 _remaining;
+
+ bool _notesLeft;
+
+ bool loadInstrument(Common::SeekableReadStream *stream);
+ bool getNextNote(uint16 &duration, byte &value, byte &velocity);
+ };
+
+ Channel _channel[3];
+ int _pitchTable[128];
+};
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 2c79fb8de0..67ca071a76 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -62,6 +62,7 @@
#include "scumm/player_v2a.h"
#include "scumm/player_v3a.h"
#include "scumm/player_v4a.h"
+#include "scumm/player_v5m.h"
#include "scumm/resource.h"
#include "scumm/he/resource_he.h"
#include "scumm/scumm_v0.h"
@@ -1819,6 +1820,8 @@ void ScummEngine::setupMusic(int midi) {
#endif
} else if (_game.platform == Common::kPlatformAmiga && _game.version <= 4) {
_musicEngine = new Player_V4A(this, _mixer);
+ } else if (_game.platform == Common::kPlatformMacintosh && _game.id == GID_MONKEY) {
+ _musicEngine = new Player_V5M(this, _mixer);
} else if (_game.id == GID_MANIAC && _game.version == 1) {
_musicEngine = new Player_V1(this, _mixer, MidiDriver::getMusicType(dev) != MT_PCSPK);
} else if (_game.version <= 2) {
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index a1cecfa0b3..57345126d3 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -1086,9 +1086,6 @@ void Sound::saveLoadWithSerializer(Serializer *ser) {
#pragma mark --- Sound resource handling ---
#pragma mark -
-static void convertMac0Resource(ResourceManager *res, ResId idx, byte *src_ptr, int size);
-
-
/*
* TODO: The way we handle sound/music resources really is one huge hack.
* We probably should reconsider how we do this, and maybe come up with a
@@ -1208,11 +1205,9 @@ int ScummEngine::readSoundResource(ResId idx) {
case MKTAG('M','a','c','0'):
_fileHandle->seek(-12, SEEK_CUR);
total_size = _fileHandle->readUint32BE() - 8;
- ptr = (byte *)calloc(total_size, 1);
+ ptr = _res->createResource(rtSound, idx, total_size);
_fileHandle->read(ptr, total_size);
//dumpResource("sound-", idx, ptr);
- convertMac0Resource(_res, idx, ptr, total_size);
- free(ptr);
return 1;
case MKTAG('M','a','c','1'):
@@ -1445,219 +1440,6 @@ static byte *writeVLQ(byte *ptr, int value) {
return ptr;
}
-static byte Mac0ToGMInstrument(uint32 type, int &transpose) {
- transpose = 0;
- switch (type) {
- case MKTAG('M','A','R','I'): return 12;
- case MKTAG('P','L','U','C'): return 45;
- case MKTAG('H','A','R','M'): return 22;
- case MKTAG('P','I','P','E'): return 19;
- case MKTAG('T','R','O','M'): transpose = -12; return 57;
- case MKTAG('S','T','R','I'): return 48;
- case MKTAG('H','O','R','N'): return 60;
- case MKTAG('V','I','B','E'): return 11;
- case MKTAG('S','H','A','K'): return 77;
- case MKTAG('P','A','N','P'): return 75;
- case MKTAG('W','H','I','S'): return 76;
- case MKTAG('O','R','G','A'): return 17;
- case MKTAG('B','O','N','G'): return 115;
- case MKTAG('B','A','S','S'): transpose = -24; return 35;
- default:
- error("Unknown Mac0 instrument %s found", tag2str(type));
- }
-}
-
-static void convertMac0Resource(ResourceManager *res, ResId idx, byte *src_ptr, int size) {
- /*
- From Markus Magnuson (superqult) we got this information:
- Mac0
- ---
- 4 bytes - 'SOUN'
- BE 4 bytes - block length
-
- 4 bytes - 'Mac0'
- BE 4 bytes - (blockLength - 27)
- 28 bytes - ???
-
- do this three times (once for each channel):
- 4 bytes - 'Chan'
- BE 4 bytes - channel length
- 4 bytes - instrument name (e.g. 'MARI')
-
- do this for ((chanLength-24)/4) times:
- 2 bytes - note duration
- 1 byte - note value
- 1 byte - note velocity
-
- 4 bytes - ???
- 4 bytes - 'Loop'/'Done'
- 4 bytes - ???
-
- 1 byte - 0x09
- ---
-
- Instruments (General Midi):
- "MARI" - Marimba (12)
- "PLUC" - Pizzicato Strings (45)
- "HARM" - Harmonica (22)
- "PIPE" - Church Organ? (19) or Flute? (73) or Bag Pipe (109)
- "TROM" - Trombone (57)
- "STRI" - String Ensemble (48 or 49)
- "HORN" - French Horn? (60) or English Horn? (69)
- "VIBE" - Vibraphone (11)
- "SHAK" - Shakuhachi? (77)
- "PANP" - Pan Flute (75)
- "WHIS" - Whistle (78) / Bottle (76)
- "ORGA" - Drawbar Organ (16; but could also be 17-20)
- "BONG" - Woodblock? (115)
- "BASS" - Bass (32-39)
-
-
- Now the task could be to convert this into MIDI, to be fed into iMuse.
- Or we do something similiar to what is done in Player_V3, assuming
- we can identify SFX in the MI datafiles for each of the instruments
- listed above.
- */
-
-#if 0
- byte *ptr = _res->createResource(rtSound, idx, size);
- memcpy(ptr, src_ptr, size);
-#else
- const int ppqn = 480;
- byte *ptr, *start_ptr;
-
- int total_size = 0;
- total_size += kMIDIHeaderSize; // Header
- total_size += 7; // Tempo META
- total_size += 3 * 3; // Three program change mesages
- total_size += 22; // Possible jump SysEx
- total_size += 5; // EOT META
-
- int i, len;
- byte track_instr[3];
- byte *track_data[3];
- int track_len[3];
- int track_transpose[3];
- bool looped = false;
-
- src_ptr += 8;
- // TODO: Decipher the unknown bytes in the header. For now, skip 'em
- src_ptr += 28;
-
- // Parse the three channels
- for (i = 0; i < 3; i++) {
- assert(READ_BE_UINT32(src_ptr) == MKTAG('C','h','a','n'));
- len = READ_BE_UINT32(src_ptr + 4);
- track_len[i] = len - 24;
- track_instr[i] = Mac0ToGMInstrument(READ_BE_UINT32(src_ptr + 8), track_transpose[i]);
- track_data[i] = src_ptr + 12;
- src_ptr += len;
- looped = (READ_BE_UINT32(src_ptr - 8) == MKTAG('L','o','o','p'));
-
- // For each note event, we need up to 6 bytes for the
- // Note On (3 VLQ, 3 event), and 6 bytes for the Note
- // Off (3 VLQ, 3 event). So 12 bytes total.
- total_size += 12 * track_len[i];
- }
- assert(*src_ptr == 0x09);
-
- // Create sound resource
- start_ptr = res->createResource(rtSound, idx, total_size);
-
- // Insert MIDI header
- ptr = writeMIDIHeader(start_ptr, "GMD ", ppqn, total_size);
-
- // Write a tempo change Meta event
- // 473 / 4 Hz, convert to micro seconds.
- uint32 dw = 1000000 * 437 / 4 / ppqn; // 1000000 * ppqn * 4 / 473;
- memcpy(ptr, "\x00\xFF\x51\x03", 4); ptr += 4;
- *ptr++ = (byte)((dw >> 16) & 0xFF);
- *ptr++ = (byte)((dw >> 8) & 0xFF);
- *ptr++ = (byte)(dw & 0xFF);
-
- // Insert program change messages
- *ptr++ = 0; // VLQ
- *ptr++ = 0xC0;
- *ptr++ = track_instr[0];
- *ptr++ = 0; // VLQ
- *ptr++ = 0xC1;
- *ptr++ = track_instr[1];
- *ptr++ = 0; // VLQ
- *ptr++ = 0xC2;
- *ptr++ = track_instr[2];
-
- // And now, the actual composition. Please turn all cell phones
- // and pagers off during the performance. Thank you.
- uint16 nextTime[3] = { 1, 1, 1 };
- int stage[3] = { 0, 0, 0 };
-
- while (track_len[0] | track_len[1] | track_len[2]) {
- int best = -1;
- uint16 bestTime = 0xFFFF;
- for (i = 0; i < 3; ++i) {
- if (track_len[i] && nextTime[i] < bestTime) {
- bestTime = nextTime[i];
- best = i;
- }
- }
- assert (best != -1);
-
- if (!stage[best]) {
- // We are STARTING this event.
- if (track_data[best][2] > 1) {
- // Note On
- ptr = writeVLQ(ptr, nextTime[best]);
- *ptr++ = 0x90 | best;
- *ptr++ = track_data[best][2] + track_transpose[best];
- *ptr++ = track_data[best][3] * 127 / 100; // Scale velocity
- for (i = 0; i < 3; ++i)
- nextTime[i] -= bestTime;
- }
- nextTime[best] += READ_BE_UINT16 (track_data[best]);
- stage[best] = 1;
- } else {
- // We are ENDING this event.
- if (track_data[best][2] > 1) {
- // There was a Note On, so do a Note Off
- ptr = writeVLQ(ptr, nextTime[best]);
- *ptr++ = 0x80 | best;
- *ptr++ = track_data[best][2] + track_transpose[best];
- *ptr++ = track_data[best][3] * 127 / 100; // Scale velocity
- for (i = 0; i < 3; ++i)
- nextTime[i] -= bestTime;
- }
- track_data[best] += 4;
- track_len[best] -= 4;
- stage[best] = 0;
- }
- }
-
- // Is this a looped song? If so, effect a loop by
- // using the S&M maybe_jump SysEx command.
- // FIXME: Jamieson630: The jump seems to be happening
- // too quickly! There should maybe be a pause after
- // the last Note Off? But I couldn't find one in the
- // MI1 Lookout music, where I was hearing problems.
- if (looped) {
- memcpy(ptr, "\x00\xf0\x13\x7d\x30\00", 6); ptr += 6; // maybe_jump
- memcpy(ptr, "\x00\x00", 2); ptr += 2; // cmd -> 0 means always jump
- memcpy(ptr, "\x00\x00\x00\x00", 4); ptr += 4; // track -> 0 (only track)
- memcpy(ptr, "\x00\x00\x00\x01", 4); ptr += 4; // beat -> 1 (first beat)
- memcpy(ptr, "\x00\x00\x00\x01", 4); ptr += 4; // tick -> 1
- memcpy(ptr, "\x00\xf7", 2); ptr += 2; // SysEx end marker
- }
-
- // Insert end of song META
- memcpy(ptr, "\x00\xff\x2f\x00\x00", 5); ptr += 5;
-
- assert(ptr <= start_ptr + total_size);
-
- // Rewrite MIDI header, this time with true size
- total_size = ptr - start_ptr;
- ptr = writeMIDIHeader(start_ptr, "GMD ", ppqn, total_size);
-#endif
-}
-
static void convertADResource(ResourceManager *res, const GameSettings& game, ResId idx, byte *src_ptr, int size) {
// We will ignore the PPQN in the original resource, because
// it's invalid anyway. We use a constant PPQN of 480.