aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/player_v5m.cpp
blob: 2ad0d10b501662c74af1dae7ccd0a0fef615eead (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
	From Markus Magnuson (superqult) we got this information:
	Mac0
	---
	   4 bytes - 'SOUN'
	BE 4 bytes - block length

		   4 bytes  - 'Mac0'
		BE 4 bytes  - (blockLength - 27)
		   28 bytes - ???

		   do this three times (once for each channel):
			  4 bytes  - 'Chan'
		   BE 4 bytes  - channel length
			  4 bytes  - instrument name (e.g. 'MARI')

			  do this for ((chanLength-24)/4) times:
				 2 bytes  - note duration
				 1 byte   - note value
				 1 byte   - note velocity

			  4 bytes - ???
			  4 bytes - 'Loop'/'Done'
			  4 bytes - ???

	   1 byte - 0x09
	---

	The instruments presumably correspond to the snd resource names in the
	Monkey Island executable:

	Instruments
	"MARI" - MARIMBA
	"PLUC" - PLUCK
	"HARM" - HARMONIC
	"PIPE" - PIPEORGAN
	"TROM" - TROMBONE
	"STRI" - STRINGS
	"HORN" - HORN
	"VIBE" - VIBES
	"SHAK" - SHAKUHACHI
	"PANP" - PANPIPE
	"WHIS" - WHISTLE
	"ORGA" - ORGAN3
	"BONG" - BONGO
	"BASS" - BASS

	---

	Note values <= 1 are silent.
*/

#include "common/macresman.h"
#include "common/translation.h"
#include "engines/engine.h"
#include "gui/message.h"
#include "scumm/player_v5m.h"
#include "scumm/scumm.h"

#define RES_SND MKTAG('s', 'n', 'd', ' ')

namespace Scumm {

Player_V5M::Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer)
	: _vm(scumm),
	  _mixer(mixer),
	  _sampleRate(_mixer->getOutputRate()),
	  _soundPlaying(-1) {

	assert(scumm);
	assert(mixer);
	assert(_vm->_game.id == GID_MONKEY);

	int i;

	for (i = 0; i < 3; i++) {
		_channel[i]._looped = false;
		_channel[i]._length = 0;
		_channel[i]._data = NULL;
		_channel[i]._pos = 0;
		_channel[i]._pitchModifier = 0;
		_channel[i]._velocity = 0;
		_channel[i]._remaining = 0;
		_channel[i]._notesLeft = false;
	}

	_pitchTable[116] = 1664510;
	_pitchTable[117] = 1763487;
	_pitchTable[118] = 1868350;
	_pitchTable[119] = 1979447;
	_pitchTable[120] = 2097152;
	_pitchTable[121] = 2221855;
	_pitchTable[122] = 2353973;
	_pitchTable[123] = 2493948;
	_pitchTable[124] = 2642246;
	_pitchTable[125] = 2799362;
	_pitchTable[126] = 2965820;
	_pitchTable[127] = 3142177;
	for (i = 115; i >= 0; --i) {
		_pitchTable[i] = _pitchTable[i + 12] / 2;
	}

	setMusicVolume(255);

	Common::MacResManager resource;
	if (!resource.exists("Monkey Island")) {
		GUI::MessageDialog dialog(_(
			"Could not find the 'Monkey Island' Macintosh executable to read the\n"
			"instruments from. Music will be disabled."), _("OK"));
		dialog.runModal();
		return;
	}

	_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
}

Player_V5M::~Player_V5M() {
	Common::StackLock lock(_mutex);
	_mixer->stopHandle(_soundHandle);
	stopAllSounds_Internal();
}

void Player_V5M::setMusicVolume(int vol) {
	debug(5, "Player_V5M::setMusicVolume(%d)", vol);
}

void Player_V5M::stopAllSounds_Internal() {
	_soundPlaying = -1;
	for (int i = 0; i < 3; i++) {
		// The channel data is managed by the resource manager, so
		// don't delete that.
		delete[] _channel[i]._instrument._data;
		_channel[i]._instrument._data = NULL;

		_channel[i]._remaining = 0;
		_channel[i]._notesLeft = false;
	}
}

void Player_V5M::stopAllSounds() {
	Common::StackLock lock(_mutex);
	debug(5, "Player_V5M::stopAllSounds()");
	stopAllSounds_Internal();
}

void Player_V5M::stopSound(int nr) {
	Common::StackLock lock(_mutex);
	debug(5, "Player_V5M::stopSound(%d)", nr);

	if (nr == _soundPlaying) {
		stopAllSounds();
	}
}

void Player_V5M::startSound(int nr) {
	Common::StackLock lock(_mutex);
	debug(5, "Player_V5M::startSound(%d)", nr);

	Common::MacResManager resource;
	if (!resource.open("Monkey Island")) {
		return;
	}

	const byte *ptr = _vm->getResourceAddress(rtSound, nr);
	assert(ptr);

	const byte *src = ptr;
	uint i;

	src += 8;
	// TODO: Decipher the unknown bytes in the header. For now, skip 'em
	src += 28;

	Common::MacResIDArray idArray = resource.getResIDArray(RES_SND);

	// Load the three channels and their instruments
	for (i = 0; i < 3; i++) {
		assert(READ_BE_UINT32(src) == MKTAG('C', 'h', 'a', 'n'));
		uint32 len = READ_BE_UINT32(src + 4);
		uint32 instrument = READ_BE_UINT32(src + 8);

		_channel[i]._length = len - 24;
		_channel[i]._data = src + 12;
		_channel[i]._looped = (READ_BE_UINT32(src + len - 8) == MKTAG('L', 'o', 'o', 'p'));
		_channel[i]._pos = 0;
		_channel[i]._pitchModifier = 0;
		_channel[i]._velocity = 0;
		_channel[i]._remaining = 0;
		_channel[i]._notesLeft = true;

		for (uint j = 0; j < idArray.size(); j++) {
			Common::String name = resource.getResName(RES_SND, idArray[j]);
			if (instrument == READ_BE_UINT32(name.c_str())) {
				debug(6, "Channel %d: Loading instrument '%s'", i, name.c_str());
				Common::SeekableReadStream *stream = resource.getResource(RES_SND, idArray[j]);

				if (!_channel[i].loadInstrument(stream)) {
					resource.close();
					return;
				}

				break;
			}
		}

		src += len;
	}

	resource.close();
	_soundPlaying = nr;
}

bool Player_V5M::Channel::loadInstrument(Common::SeekableReadStream *stream) {
	// Load the sound
	uint16 soundType = stream->readUint16BE();
	if (soundType != 1) {
		warning("Player_V5M::loadInstrument: Unsupported sound type %d", soundType);
		return false;
	}
	uint16 typeCount = stream->readUint16BE();
	if (typeCount != 1) {
		warning("Player_V5M::loadInstrument: Unsupported data type count %d", typeCount);
		return false;
	}
	uint16 dataType = stream->readUint16BE();
	if (dataType != 5) {
		warning("Player_V5M::loadInstrument: Unsupported data type %d", dataType);
		return false;
	}

	stream->readUint32BE();	// initialization option

	uint16 cmdCount = stream->readUint16BE();
	if (cmdCount != 1) {
		warning("Player_V5M::loadInstrument: Unsupported command count %d", cmdCount);
		return false;
	}
	uint16 command = stream->readUint16BE();
	if (command != 0x8050 && command != 0x8051) {
		warning("Player_V5M::loadInstrument: Unsupported command 0x%04X", command);
		return false;
	}

	stream->readUint16BE(); // 0
	uint32 soundHeaderOffset = stream->readUint32BE();

	stream->seek(soundHeaderOffset);

	uint32 soundDataOffset = stream->readUint32BE();
	uint32 size = stream->readUint32BE();
	uint32 rate = stream->readUint32BE() >> 16;
	uint32 loopStart = stream->readUint32BE();
	uint32 loopEnd = stream->readUint32BE();
	byte encoding = stream->readByte();
	byte baseFreq = stream->readByte();

	if (encoding != 0) {
		warning("Player_V5M::loadInstrument: Unsupported encoding %d", encoding);
		return false;
	}

	stream->skip(soundDataOffset);

	byte *data = new byte[size];
	stream->read(data, size);

	_instrument._data = data;
	_instrument._size = size;
	_instrument._rate = rate;
	_instrument._loopStart = loopStart;
	_instrument._loopEnd = loopEnd;
	_instrument._baseFreq = baseFreq;

	return true;
}

int Player_V5M::getMusicTimer() {
	return 0;
}

int Player_V5M::getSoundStatus(int nr) const {
	return _soundPlaying == nr;
}

int Player_V5M::readBuffer(int16 *data, const int numSamples) {
	Common::StackLock lock(_mutex);

	memset(data, 0, numSamples * 2);
	if (_soundPlaying == -1) {
		return numSamples;
	}

	bool notesLeft = false;

	for (int i = 0; i < 3; i++) {
		uint samplesLeft = numSamples;
		int16 *ptr = data;

		while (samplesLeft > 0) {
			int generated;
			if (_channel[i]._remaining == 0) {
				uint16 duration;
				byte note, velocity;
				if (_channel[i].getNextNote(duration, note, velocity)) {
					if (note > 1) {
						const int pitchIdx = note + 60 - _channel[i]._instrument._baseFreq;
						assert(pitchIdx >= 0);
						// I don't want to use floating-point arithmetics here,
						// but I ran into overflow problems with the church
						// music. It's only once per note, so it should be ok.
						double mult = (double)(_channel[i]._instrument._rate) / (double)_sampleRate;
						_channel[i]._pitchModifier = mult * _pitchTable[pitchIdx];
						_channel[i]._velocity = velocity;
					} else {
						_channel[i]._pitchModifier = 0;
						_channel[i]._velocity = 0;
					}

					// The correct formula should be:
					//
					// (duration * 473 * _sampleRate) / (4 * 480 * 480)
					//
					// But that's likely to cause integer overflow, so
					// we do it in two steps and hope that the rounding
					// error won't be noticeable.
					//
					// The original code is a bit unclear on if it should
					// be 473 or 437, but since the comments indicated
					// 473 I'm assuming 437 was a typo.
					_channel[i]._remaining = (duration * _sampleRate) / (4 * 480);
					_channel[i]._remaining = (_channel[i]._remaining * 473) / 480;
				} else {
					_channel[i]._pitchModifier = 0;
					_channel[i]._velocity = 0;
					_channel[i]._remaining = samplesLeft;
				}
			}
			generated = MIN(_channel[i]._remaining, samplesLeft);
			if (_channel[i]._velocity != 0) {
				_channel[i]._instrument.generateSamples(ptr, _channel[i]._pitchModifier, _channel[i]._velocity, generated);
			}
			ptr += generated;
			samplesLeft -= generated;
			_channel[i]._remaining -= generated;
		}

		if (_channel[i]._notesLeft) {
			notesLeft = true;
		}
	}

	if (!notesLeft) {
		stopAllSounds_Internal();
	}

	return numSamples;
}

bool Player_V5M::Channel::getNextNote(uint16 &duration, byte &note, byte &velocity) {
	_instrument.newNote();
	if (_pos >= _length) {
		if (!_looped) {
			_notesLeft = false;
			return false;
		}
		// FIXME: Jamieson630: The jump seems to be happening
		// too quickly! There should maybe be a pause after
		// the last Note Off? But I couldn't find one in the
		// MI1 Lookout music, where I was hearing problems.
		_pos = 0;
	}
	duration = READ_BE_UINT16(&_data[_pos]);
	note = _data[_pos + 2];
	velocity = _data[_pos + 3];
	_pos += 4;
	return true;
}

void Player_V5M::Instrument::generateSamples(int16 *data, int pitchModifier, int volume, int numSamples) {
	int samplesLeft = numSamples;
	while (samplesLeft) {
		_subPos += pitchModifier;
		while (_subPos >= 0x10000) {
			_subPos -= 0x10000;
			_pos++;
			if (_pos >= _loopEnd) {
				_pos = _loopStart;
			}
		}

		int sample = *data + ((_data[_pos] - 129) * 128 * volume) / 255;
		if (sample > 32767) {
			sample = 32767;
		} else if (sample < -32768) {
			sample = -32768;
		}

		*data++ = sample; // (_data[_pos] * 127) / 100;
		samplesLeft--;
	}
}

} // End of namespace Scumm