aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
Diffstat (limited to 'engines')
-rw-r--r--engines/sludge/CommonCode/functionlist.h345
-rw-r--r--engines/sludge/builtin.cpp12
2 files changed, 180 insertions, 177 deletions
diff --git a/engines/sludge/CommonCode/functionlist.h b/engines/sludge/CommonCode/functionlist.h
index e59fe445e6..025f80a844 100644
--- a/engines/sludge/CommonCode/functionlist.h
+++ b/engines/sludge/CommonCode/functionlist.h
@@ -26,170 +26,181 @@
in the current version of the engine,
but that value currently isn't used anywhere
*/
-FUNC(true, say)
-FUNC(true, skipSpeech)
-FUNC(true, statusText)
-FUNC(true, pause)
-FUNC(true, onLeftMouse)
-FUNC(true, onRightMouse)
-FUNC(true, setCursor)
-FUNC(true, addOverlay)
-FUNC(true, addCharacter)
-FUNC(true, playSound)
-FUNC(true, getMouseX)
-FUNC(true, getMouseY)
-FUNC(true, addScreenRegion)
-FUNC(true, onMoveMouse)
-FUNC(true, onFocusChange)
-FUNC(true, getOverObject)
-FUNC(true, blankScreen)
-FUNC(true, moveCharacter)
-FUNC(true, onKeyboard)
-FUNC(true, getObjectX)
-FUNC(true, getObjectY)
-FUNC(true, random)
-FUNC(true, spawnSub)
-FUNC(true, blankArea)
-FUNC(true, hideCharacter)
-FUNC(true, showCharacter)
-FUNC(true, callEvent)
-FUNC(true, removeScreenRegion)
-FUNC(true, animate)
-FUNC(true, turnCharacter)
-FUNC(true, removeAllCharacters)
-FUNC(true, removeAllScreenRegions)
-FUNC(true, setScale)
-FUNC(true, newStack)
-FUNC(true, pushToStack)
-FUNC(true, popFromStack)
-FUNC(true, clearStatus)
-FUNC(true, addStatus)
-FUNC(true, removeLastStatus)
-FUNC(true, lightStatus)
-FUNC(true, getStatusText)
-FUNC(true, setStatusColour)
-FUNC(true, deleteFromStack)
-FUNC(true, freeze)
-FUNC(true, unfreeze)
-FUNC(true, pasteImage)
-FUNC(true, copyStack)
-FUNC(true, completeTimers)
-FUNC(true, setCharacterDrawMode)
-FUNC(true, anim)
-FUNC(true, costume)
-FUNC(true, pickOne)
-FUNC(true, setCostume)
-FUNC(true, wait)
-FUNC(true, somethingSpeaking)
-FUNC(true, substring)
-FUNC(true, stringLength)
-FUNC(true, darkBackground)
-FUNC(true, saveGame)
-FUNC(true, loadGame)
-FUNC(true, quitGame)
-FUNC(true, rename)
-FUNC(true, stackSize)
-FUNC(true, pasteString)
-FUNC(true, startMusic)
-FUNC(true, setDefaultMusicVolume)
-FUNC(true, setMusicVolume)
-FUNC(true, stopMusic)
-FUNC(true, stopSound)
-FUNC(true, setFont)
-FUNC(true, alignStatus)
-FUNC(true, showFloor)
-FUNC(true, showBoxes)
-FUNC(true, positionStatus)
-FUNC(true, setFloor)
-FUNC(true, forceCharacter)
-FUNC(true, jumpCharacter)
-FUNC(true, peekStart)
-FUNC(true, peekEnd)
-FUNC(true, enqueue)
-FUNC(true, setZBuffer)
-FUNC(true, getMatchingFiles)
-FUNC(true, inFont)
-FUNC(true, onLeftMouseUp)
-FUNC(true, onRightMouseUp)
-FUNC(true, loopSound)
-FUNC(true, removeCharacter)
-FUNC(true, stopCharacter)
-FUNC(true, launch)
-FUNC(true, howFrozen)
-FUNC(true, setPasteColour)
-FUNC(true, setLitStatusColour)
-FUNC(true, fileExists)
-FUNC(true, floatCharacter)
-FUNC(true, cancelSub)
-FUNC(true, setCharacterWalkSpeed)
-FUNC(true, deleteAllFromStack)
-FUNC(true, setCharacterExtra)
-FUNC(true, mixOverlay)
-FUNC(true, pasteCharacter)
-FUNC(true, setSceneDimensions)
-FUNC(true, aimCamera)
-FUNC(true, getMouseScreenX)
-FUNC(true, getMouseScreenY)
-FUNC(true, setDefaultSoundVolume)
-FUNC(true, setSoundVolume)
-FUNC(true, setSoundLoopPoints)
-FUNC(true, setSpeechMode)
-FUNC(true, setLightMap)
-FUNC(true, think)
-FUNC(true, getCharacterDirection)
-FUNC(true, isCharacter)
-FUNC(true, isScreenRegion)
-FUNC(true, isMoving)
-FUNC(true, deleteFile)
-FUNC(true, renameFile)
-FUNC(true, hardScroll)
-FUNC(true, stringWidth)
-FUNC(true, setSpeechSpeed)
-FUNC(true, normalCharacter)
-FUNC(true, fetchEvent)
-FUNC(true, transitionLevel)
-FUNC(true, spinCharacter)
-FUNC(true, setFontSpacing)
-FUNC(true, burnString)
-FUNC(true, captureAllKeys)
-FUNC(true, cacheSound)
-FUNC(true, setCharacterSpinSpeed)
-FUNC(true, transitionMode)
-FUNC(false, _rem_movieStart)
-FUNC(false, _rem_movieAbort)
-FUNC(false, _rem_moviePlaying)
-FUNC(false, _rem_updateDisplay)
-FUNC(true, getSoundCache)
-FUNC(true, saveCustomData)
-FUNC(true, loadCustomData)
-FUNC(true, setCustomEncoding)
-FUNC(true, freeSound)
-FUNC(true, parallaxAdd)
-FUNC(true, parallaxClear)
-FUNC(true, setBlankColour)
-FUNC(true, setBurnColour)
-FUNC(true, getPixelColour)
-FUNC(true, makeFastArray)
-FUNC(true, getCharacterScale)
-FUNC(true, getLanguageID)
-FUNC(false, _rem_launchWith)
-FUNC(true, getFramesPerSecond)
-FUNC(true, showThumbnail)
-FUNC(true, setThumbnailSize)
-FUNC(true, hasFlag)
-FUNC(true, snapshotGrab)
-FUNC(true, snapshotClear)
-FUNC(true, bodgeFilenames)
-FUNC(false, _rem_registryGetString)
-FUNC(true, quitWithFatalError)
-FUNC(true, _rem_setCharacterAA)
-FUNC(true, _rem_setMaximumAA)
-FUNC(true, setBackgroundEffect)
-FUNC(true, doBackgroundEffect)
-FUNC(true, setCharacterAngleOffset)
-FUNC(true, setCharacterTransparency)
-FUNC(true, setCharacterColourise)
-FUNC(true, zoomCamera)
-FUNC(true, playMovie)
-FUNC(true, stopMovie)
-FUNC(true, pauseMovie)
+
+namespace Sludge {
+
+#define FUNC(special,name) {builtIn_ ## name},
+static builtInFunctionData builtInFunctionArray[] = {
+ FUNC(true, say)
+ FUNC(true, skipSpeech)
+ FUNC(true, statusText)
+ FUNC(true, pause)
+ FUNC(true, onLeftMouse)
+ FUNC(true, onRightMouse)
+ FUNC(true, setCursor)
+ FUNC(true, addOverlay)
+ FUNC(true, addCharacter)
+ FUNC(true, playSound)
+ FUNC(true, getMouseX)
+ FUNC(true, getMouseY)
+ FUNC(true, addScreenRegion)
+ FUNC(true, onMoveMouse)
+ FUNC(true, onFocusChange)
+ FUNC(true, getOverObject)
+ FUNC(true, blankScreen)
+ FUNC(true, moveCharacter)
+ FUNC(true, onKeyboard)
+ FUNC(true, getObjectX)
+ FUNC(true, getObjectY)
+ FUNC(true, random)
+ FUNC(true, spawnSub)
+ FUNC(true, blankArea)
+ FUNC(true, hideCharacter)
+ FUNC(true, showCharacter)
+ FUNC(true, callEvent)
+ FUNC(true, removeScreenRegion)
+ FUNC(true, animate)
+ FUNC(true, turnCharacter)
+ FUNC(true, removeAllCharacters)
+ FUNC(true, removeAllScreenRegions)
+ FUNC(true, setScale)
+ FUNC(true, newStack)
+ FUNC(true, pushToStack)
+ FUNC(true, popFromStack)
+ FUNC(true, clearStatus)
+ FUNC(true, addStatus)
+ FUNC(true, removeLastStatus)
+ FUNC(true, lightStatus)
+ FUNC(true, getStatusText)
+ FUNC(true, setStatusColour)
+ FUNC(true, deleteFromStack)
+ FUNC(true, freeze)
+ FUNC(true, unfreeze)
+ FUNC(true, pasteImage)
+ FUNC(true, copyStack)
+ FUNC(true, completeTimers)
+ FUNC(true, setCharacterDrawMode)
+ FUNC(true, anim)
+ FUNC(true, costume)
+ FUNC(true, pickOne)
+ FUNC(true, setCostume)
+ FUNC(true, wait)
+ FUNC(true, somethingSpeaking)
+ FUNC(true, substring)
+ FUNC(true, stringLength)
+ FUNC(true, darkBackground)
+ FUNC(true, saveGame)
+ FUNC(true, loadGame)
+ FUNC(true, quitGame)
+ FUNC(true, rename)
+ FUNC(true, stackSize)
+ FUNC(true, pasteString)
+ FUNC(true, startMusic)
+ FUNC(true, setDefaultMusicVolume)
+ FUNC(true, setMusicVolume)
+ FUNC(true, stopMusic)
+ FUNC(true, stopSound)
+ FUNC(true, setFont)
+ FUNC(true, alignStatus)
+ FUNC(true, showFloor)
+ FUNC(true, showBoxes)
+ FUNC(true, positionStatus)
+ FUNC(true, setFloor)
+ FUNC(true, forceCharacter)
+ FUNC(true, jumpCharacter)
+ FUNC(true, peekStart)
+ FUNC(true, peekEnd)
+ FUNC(true, enqueue)
+ FUNC(true, setZBuffer)
+ FUNC(true, getMatchingFiles)
+ FUNC(true, inFont)
+ FUNC(true, onLeftMouseUp)
+ FUNC(true, onRightMouseUp)
+ FUNC(true, loopSound)
+ FUNC(true, removeCharacter)
+ FUNC(true, stopCharacter)
+ FUNC(true, launch)
+ FUNC(true, howFrozen)
+ FUNC(true, setPasteColour)
+ FUNC(true, setLitStatusColour)
+ FUNC(true, fileExists)
+ FUNC(true, floatCharacter)
+ FUNC(true, cancelSub)
+ FUNC(true, setCharacterWalkSpeed)
+ FUNC(true, deleteAllFromStack)
+ FUNC(true, setCharacterExtra)
+ FUNC(true, mixOverlay)
+ FUNC(true, pasteCharacter)
+ FUNC(true, setSceneDimensions)
+ FUNC(true, aimCamera)
+ FUNC(true, getMouseScreenX)
+ FUNC(true, getMouseScreenY)
+ FUNC(true, setDefaultSoundVolume)
+ FUNC(true, setSoundVolume)
+ FUNC(true, setSoundLoopPoints)
+ FUNC(true, setSpeechMode)
+ FUNC(true, setLightMap)
+ FUNC(true, think)
+ FUNC(true, getCharacterDirection)
+ FUNC(true, isCharacter)
+ FUNC(true, isScreenRegion)
+ FUNC(true, isMoving)
+ FUNC(true, deleteFile)
+ FUNC(true, renameFile)
+ FUNC(true, hardScroll)
+ FUNC(true, stringWidth)
+ FUNC(true, setSpeechSpeed)
+ FUNC(true, normalCharacter)
+ FUNC(true, fetchEvent)
+ FUNC(true, transitionLevel)
+ FUNC(true, spinCharacter)
+ FUNC(true, setFontSpacing)
+ FUNC(true, burnString)
+ FUNC(true, captureAllKeys)
+ FUNC(true, cacheSound)
+ FUNC(true, setCharacterSpinSpeed)
+ FUNC(true, transitionMode)
+ FUNC(false, _rem_movieStart)
+ FUNC(false, _rem_movieAbort)
+ FUNC(false, _rem_moviePlaying)
+ FUNC(false, _rem_updateDisplay)
+ FUNC(true, getSoundCache)
+ FUNC(true, saveCustomData)
+ FUNC(true, loadCustomData)
+ FUNC(true, setCustomEncoding)
+ FUNC(true, freeSound)
+ FUNC(true, parallaxAdd)
+ FUNC(true, parallaxClear)
+ FUNC(true, setBlankColour)
+ FUNC(true, setBurnColour)
+ FUNC(true, getPixelColour)
+ FUNC(true, makeFastArray)
+ FUNC(true, getCharacterScale)
+ FUNC(true, getLanguageID)
+ FUNC(false, _rem_launchWith)
+ FUNC(true, getFramesPerSecond)
+ FUNC(true, showThumbnail)
+ FUNC(true, setThumbnailSize)
+ FUNC(true, hasFlag)
+ FUNC(true, snapshotGrab)
+ FUNC(true, snapshotClear)
+ FUNC(true, bodgeFilenames)
+ FUNC(false, _rem_registryGetString)
+ FUNC(true, quitWithFatalError)
+ FUNC(true, _rem_setCharacterAA)
+ FUNC(true, _rem_setMaximumAA)
+ FUNC(true, setBackgroundEffect)
+ FUNC(true, doBackgroundEffect)
+ FUNC(true, setCharacterAngleOffset)
+ FUNC(true, setCharacterTransparency)
+ FUNC(true, setCharacterColourise)
+ FUNC(true, zoomCamera)
+ FUNC(true, playMovie)
+ FUNC(true, stopMovie)
+ FUNC(true, pauseMovie)
+};
+#undef FUNC
+
+int NUM_FUNCS = (sizeof (builtInFunctionArray) / sizeof (builtInFunctionArray[0]));
+
+} // End of namespace Sludge
diff --git a/engines/sludge/builtin.cpp b/engines/sludge/builtin.cpp
index 4adbe93482..6340ad0f44 100644
--- a/engines/sludge/builtin.cpp
+++ b/engines/sludge/builtin.cpp
@@ -2612,19 +2612,11 @@ builtIn(doBackgroundEffect) {
//-------------------------------------
-#define FUNC(special,name) {builtIn_ ## name},
-static builtInFunctionData builtInFunctionArray[] = {
-#include "CommonCode/functionlist.h"
- };
-#undef FUNC
+} // End of namespace Sludge
-#define FUNC(special,name) {#name},
-char builtInFunctionNames[][25] = {
#include "CommonCode/functionlist.h"
- };
-#undef FUNC
-#define NUM_FUNCS (sizeof (builtInFunctionArray) / sizeof (builtInFunctionArray[0]))
+namespace Sludge {
builtReturn callBuiltIn(int whichFunc, int numParams, loadedFunction *fun) {
if (numBIFNames) {