diff options
Diffstat (limited to 'engines')
30 files changed, 795 insertions, 795 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index bcf5f0d7bb..abea906d9b 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -132,7 +132,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *  				mq->sendNextCommand();  				bhi->_flags &= 0xFFFFFFFD; -			} else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fullpipe->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) { +			} else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) {  				MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);  				mq->sendNextCommand(); @@ -149,7 +149,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B  	MessageQueue *mq = 0;  	if (bhe->_flags & 1) { -		uint rnd = g_fullpipe->_rnd->getRandomNumber(32767); +		uint rnd = g_fp->_rnd->getRandomNumber(32767);  		uint runPercent = 0;  		for (int i = 0; i < bhe->_itemsCount; i++) {  			if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) { @@ -164,7 +164,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B  		for (int i = 0; i < bhe->_itemsCount; i++) {  			if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) {  				if (bhe->_items[i]->_percent) { -					if (g_fullpipe->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) { +					if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) {  						mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1);  						break;  					} @@ -252,11 +252,11 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *  		if (strcmp(var->_value.stringValue, "ROOT"))  			break; -		GameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); +		GameVar *v1 = g_fp->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName());  		if (v1 == var)  			return; -		sc = g_fullpipe->accessScene(ani->_sceneId); +		sc = g_fp->accessScene(ani->_sceneId);  		clear();  		var = v1;  		_itemsCount = var->getSubVarsCount(); diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 674f67fe55..d02ce4796b 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -40,7 +40,7 @@  namespace Fullpipe { -FullpipeEngine *g_fullpipe = 0; +FullpipeEngine *g_fp = 0;  Vars *g_vars = 0;  FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { @@ -157,7 +157,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)  	_isSaveAllowed = true; -	g_fullpipe = this; +	g_fp = this;  	g_vars = new Vars;  } diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index aa42fd01cc..f4ac84b454 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -279,7 +279,7 @@ public:  }; -extern FullpipeEngine *g_fullpipe; +extern FullpipeEngine *g_fp;  extern Vars *g_vars;  } // End of namespace Fullpipe diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index 0b667124ef..57c1b23f66 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -32,19 +32,19 @@  namespace Fullpipe {  Inventory2 *getGameLoaderInventory() { -	return &g_fullpipe->_gameLoader->_inventory; +	return &g_fp->_gameLoader->_inventory;  }  MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) { -	for (uint i = 0; i < g_fullpipe->_gameLoader->_sc2array.size(); i++) -		if (g_fullpipe->_gameLoader->_sc2array[i]._sceneId == sceneId) -			return (MctlCompound *)g_fullpipe->_gameLoader->_sc2array[i]._motionController; +	for (uint i = 0; i < g_fp->_gameLoader->_sc2array.size(); i++) +		if (g_fp->_gameLoader->_sc2array[i]._sceneId == sceneId) +			return (MctlCompound *)g_fp->_gameLoader->_sc2array[i]._motionController;  	return 0;  }  InteractionController *getGameLoaderInteractionController() { -	return g_fullpipe->_gameLoader->_interactionController; +	return g_fp->_gameLoader->_interactionController;  }  GameLoader::GameLoader() { @@ -68,10 +68,10 @@ GameLoader::GameLoader() {  	_preloadEntranceId = 0;  	_updateCounter = 0; -	g_fullpipe->_msgX = 0; -	g_fullpipe->_msgY = 0; -	g_fullpipe->_msgObjectId2 = 0; -	g_fullpipe->_msgId = 0; +	g_fp->_msgX = 0; +	g_fp->_msgY = 0; +	g_fp->_msgObjectId2 = 0; +	g_fp->_msgId = 0;  }  GameLoader::~GameLoader() { @@ -91,10 +91,10 @@ bool GameLoader::load(MfcArchive &file) {  	_gameProject->load(file); -	g_fullpipe->_gameProject = _gameProject; +	g_fp->_gameProject = _gameProject; -	if (g_fullpipe->_gameProjectVersion < 12) { -		error("Old gameProjectVersion: %d", g_fullpipe->_gameProjectVersion); +	if (g_fp->_gameProjectVersion < 12) { +		error("Old gameProjectVersion: %d", g_fp->_gameProjectVersion);  	}  	_gameName = file.readPascalString(); @@ -167,7 +167,7 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) {  		return false;  	if (_sc2array[sc2idx]._entranceDataCount < 1) { -		g_fullpipe->_currentScene = st->_scene; +		g_fp->_currentScene = st->_scene;  		return true;  	} @@ -186,20 +186,20 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) {  	if (sg || (sg = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0)) != 0)  		sg->setSubVarAsInt("Entrance", entranceId); -	if (!g_fullpipe->sceneSwitcher(_sc2array[sc2idx]._entranceData[entranceIdx])) +	if (!g_fp->sceneSwitcher(_sc2array[sc2idx]._entranceData[entranceIdx]))  		return false; -	g_fullpipe->_msgObjectId2 = 0; -	g_fullpipe->_msgY = -1; -	g_fullpipe->_msgX = -1; +	g_fp->_msgObjectId2 = 0; +	g_fp->_msgY = -1; +	g_fp->_msgX = -1; -	g_fullpipe->_currentScene = st->_scene; +	g_fp->_currentScene = st->_scene; -	MessageQueue *mq1 = g_fullpipe->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]->_messageQueueId); +	MessageQueue *mq1 = g_fp->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]->_messageQueueId);  	if (mq1) {  		MessageQueue *mq = new MessageQueue(mq1, 0, 0); -		StaticANIObject *stobj = g_fullpipe->_currentScene->getStaticANIObject1ById(_field_FA, -1); +		StaticANIObject *stobj = g_fp->_currentScene->getStaticANIObject1ById(_field_FA, -1);  		if (stobj) {  			stobj->_flags &= 0x100; @@ -220,7 +220,7 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) {  			return false;  		}  	} else { -		StaticANIObject *stobj = g_fullpipe->_currentScene->getStaticANIObject1ById(_field_FA, -1); +		StaticANIObject *stobj = g_fp->_currentScene->getStaticANIObject1ById(_field_FA, -1);  		if (stobj)  			stobj->_flags &= 0xfeff;  	} @@ -262,8 +262,8 @@ bool GameLoader::preloadScene(int sceneId, int entranceId) {  			return false;  	} -	if (g_fullpipe->_currentScene && g_fullpipe->_currentScene->_sceneId == sceneId) -		g_fullpipe->_currentScene = 0; +	if (g_fp->_currentScene && g_fp->_currentScene->_sceneId == sceneId) +		g_fp->_currentScene = 0;  	saveScenePicAniInfos(sceneId);  	clearGlobalMessageQueueList1(); @@ -358,7 +358,7 @@ void GameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAni  			if (!(picAniInfo[i]->type & 1))  				continue; -			Scene *scNew = g_fullpipe->accessScene(picAniInfo[i]->sceneId); +			Scene *scNew = g_fp->accessScene(picAniInfo[i]->sceneId);  			if (!scNew)  				continue; @@ -386,8 +386,8 @@ void GameLoader::saveScenePicAniInfos(int sceneId) {  }  void GameLoader::updateSystems(int counterdiff) { -	if (g_fullpipe->_currentScene) { -		g_fullpipe->_currentScene->update(counterdiff); +	if (g_fp->_currentScene) { +		g_fp->_currentScene->update(counterdiff);  		_exCommand._messageKind = 17;  		_updateCounter++; @@ -511,7 +511,7 @@ InputController *FullpipeEngine::getGameLoaderInputController() {  }  MotionController *getCurrSceneSc2MotionController() { -	return getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); +	return getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId);  }  } // End of namespace Fullpipe diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp index d54f7591b4..9aa4f219a6 100644 --- a/engines/fullpipe/gfx.cpp +++ b/engines/fullpipe/gfx.cpp @@ -100,11 +100,11 @@ bool Background::load(MfcArchive &file) {  		addPictureObject(pct);  	} -	assert(g_fullpipe->_gameProjectVersion >= 4); +	assert(g_fp->_gameProjectVersion >= 4);  	_bigPictureArray1Count = file.readUint32LE(); -	assert(g_fullpipe->_gameProjectVersion >= 5); +	assert(g_fp->_gameProjectVersion >= 5);  	_bigPictureArray2Count = file.readUint32LE(); @@ -313,7 +313,7 @@ bool GameObject::load(MfcArchive &file) {  	_oy = file.readUint32LE();  	_priority = file.readUint16LE(); -	if (g_fullpipe->_gameProjectVersion >= 11) { +	if (g_fp->_gameProjectVersion >= 11) {  		_field_8 = file.readUint32LE();  	} @@ -494,7 +494,7 @@ bool Picture::load(MfcArchive &file) {  	_y = file.readUint32LE();  	_field_44 = file.readUint16LE(); -	assert(g_fullpipe->_gameProjectVersion >= 2); +	assert(g_fp->_gameProjectVersion >= 2);  	_width = file.readUint32LE();  	_height = file.readUint32LE(); @@ -508,7 +508,7 @@ bool Picture::load(MfcArchive &file) {  		setAOIDs();  	} -	assert (g_fullpipe->_gameProjectVersion >= 12); +	assert (g_fp->_gameProjectVersion >= 12);  	_alpha = file.readUint32LE() & 0xff; @@ -527,8 +527,8 @@ bool Picture::load(MfcArchive &file) {  }  void Picture::setAOIDs() { -	int w = (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale; -	int h = (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale; +	int w = (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale; +	int h = (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale;  	_memoryObject2->_rows = (byte **)malloc(w * sizeof(int *)); @@ -618,7 +618,7 @@ void Picture::draw(int x, int y, int style, int angle) {  	if (!pal) {  		//warning("Picture:draw: using global palette"); -		pal = g_fullpipe->_globalPalette; +		pal = g_fp->_globalPalette;  	}  	Common::Point point; @@ -650,7 +650,7 @@ void Picture::drawRotated(int x, int y, int angle) {  }  void Picture::displayPicture() { -	if (!g_fullpipe->_gameContinue) +	if (!g_fp->_gameContinue)  		return;  	getData(); @@ -659,22 +659,22 @@ void Picture::displayPicture() {  	if (!_dataSize)  		return; -	g_fullpipe->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0); -	g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(0, 0), g_fullpipe->_backgroundSurface.pitch, 0, 0, 800, 600); +	g_fp->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0); +	g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(0, 0), g_fp->_backgroundSurface.pitch, 0, 0, 800, 600);  	draw(0, 0, 0, 0); -	g_fullpipe->updateEvents(); -	g_fullpipe->_system->delayMillis(10); -	g_fullpipe->_system->updateScreen(); +	g_fp->updateEvents(); +	g_fp->_system->delayMillis(10); +	g_fp->_system->updateScreen(); -	while (g_fullpipe->_gameContinue) { -		g_fullpipe->updateEvents(); -		g_fullpipe->_system->delayMillis(10); -		g_fullpipe->_system->updateScreen(); +	while (g_fp->_gameContinue) { +		g_fp->updateEvents(); +		g_fp->_system->delayMillis(10); +		g_fp->_system->updateScreen(); -		if (g_fullpipe->_keyState == ' ') { -			g_fullpipe->_keyState = Common::KEYCODE_INVALID; +		if (g_fp->_keyState == ' ') { +			g_fp->_keyState = Common::KEYCODE_INVALID;  			break;  		}  	} @@ -722,7 +722,7 @@ bool Picture::isPixelHitAtPos(int x, int y) {  }  int Picture::getPixelAtPos(int x, int y) { -	return getPixelAtPosEx(x / g_fullpipe->_pictureScale, y / g_fullpipe->_pictureScale); +	return getPixelAtPosEx(x / g_fp->_pictureScale, y / g_fp->_pictureScale);  	return false;  } @@ -731,8 +731,8 @@ int Picture::getPixelAtPosEx(int x, int y) {  	if (x < 0 || y < 0)  		return 0; -	if (x < (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale && -			y < (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale && +	if (x < (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale && +			y < (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale &&  			_memoryObject2 != 0 && _memoryObject2->_rows != 0)  		return _memoryObject2->_rows[x][2 * y]; @@ -785,8 +785,8 @@ bool Bitmap::isPixelAtHitPosRB(int x, int y) {  void Bitmap::putDib(int x, int y, int32 *palette) {  	debug(7, "Bitmap::putDib(%d, %d)", x, y); -	_x = x - g_fullpipe->_sceneRect.left; -	_y = y - g_fullpipe->_sceneRect.top; +	_x = x - g_fp->_sceneRect.left; +	_y = y - g_fp->_sceneRect.top;  	if (_type == MKTAG('R', 'B', '\0', '\0'))  		putDibRB(palette); @@ -879,7 +879,7 @@ bool Bitmap::putDibRB(int32 *palette, int pX, int pY) {  						if (y <= endy) {  							if (pX == -1) {  								int bgcolor = palette[(pixel >> 8) & 0xff]; -								curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y); +								curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(start1, y);  								colorFill(curDestPtr, fillLen, bgcolor);  							} else {  								if (y == pY && pX >= start1 && pX < start1 + fillLen) @@ -910,7 +910,7 @@ bool Bitmap::putDibRB(int32 *palette, int pX, int pY) {  				if (y <= endy) {  					if (pX == -1) { -						curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y); +						curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(start1, y);  						paletteFill(curDestPtr, (byte *)srcPtr2, fillLen, (int32 *)palette);  					} else {  						if (y == pY && pX >= start1 && pX < start1 + fillLen) @@ -922,7 +922,7 @@ bool Bitmap::putDibRB(int32 *palette, int pX, int pY) {  	}  	if (pX == -1) -		g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); +		g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(startx, starty), g_fp->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty);  	return false;  } @@ -973,17 +973,17 @@ void Bitmap::putDibCB(int32 *palette) {  	if (_flags & 0x1000000) {  		for (int y = starty; y < endy; srcPtr -= pitch, y++) { -			curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y); +			curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(startx, y);  			copierKeyColor(curDestPtr, srcPtr, endx - startx + 1, _flags & 0xff, (int32 *)palette, cb05_format);  		}  	} else {  		for (int y = starty; y <= endy; srcPtr -= pitch, y++) { -			curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y); +			curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(startx, y);  			copier(curDestPtr, srcPtr, endx - startx + 1, (int32 *)palette, cb05_format);  		}  	} -	g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); +	g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(startx, starty), g_fp->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty);  }  void Bitmap::colorFill(uint16 *dest, int len, int32 color) { @@ -1194,7 +1194,7 @@ bool Shadows::load(MfcArchive &file) {  }  void Shadows::init() { -	Scene *scene = g_fullpipe->accessScene(_sceneId); +	Scene *scene = g_fp->accessScene(_sceneId);  	StaticANIObject *st;  	Movement *mov; diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp index 60b6f621ea..5294c4b4ea 100644 --- a/engines/fullpipe/input.cpp +++ b/engines/fullpipe/input.cpp @@ -34,7 +34,7 @@  namespace Fullpipe {  InputController::InputController() { -	g_fullpipe->_inputController = this; +	g_fp->_inputController = this;  	_flag = 0;  	_cursorHandle = 0; @@ -55,16 +55,16 @@ InputController::InputController() {  InputController::~InputController() {  	removeMessageHandler(126, -1); -	g_fullpipe->_inputController = 0; +	g_fp->_inputController = 0;  }  void InputController::setInputDisabled(bool state) {  	_flag = state; -	g_fullpipe->_inputDisabled = state; +	g_fp->_inputDisabled = state;  }  void setInputDisabled(bool state) { -	g_fullpipe->_inputController->setInputDisabled(state); +	g_fp->_inputController->setInputDisabled(state);  }  void InputController::addCursor(CursorInfo *cursor) { @@ -93,8 +93,8 @@ void InputController::drawCursor(int x, int y) {  	if (_cursorIndex == -1)  		return; -	_cursorBounds.left = g_fullpipe->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX; -	_cursorBounds.top = g_fullpipe->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY; +	_cursorBounds.left = g_fp->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX; +	_cursorBounds.top = g_fp->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY;  	_cursorBounds.right = _cursorBounds.left + _cursorsArray[_cursorIndex]->width;  	_cursorBounds.bottom = _cursorBounds.top + _cursorsArray[_cursorIndex]->height; diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp index cd9aad5b22..9d92638328 100644 --- a/engines/fullpipe/interaction.cpp +++ b/engines/fullpipe/interaction.cpp @@ -36,8 +36,8 @@ int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int in  bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) {  	int sceneId = 0; -	if (g_fullpipe->_currentScene) -		sceneId = g_fullpipe->_currentScene->_sceneId; +	if (g_fp->_currentScene) +		sceneId = g_fp->_currentScene->_sceneId;  	InteractionController *intC = getGameLoaderInteractionController();  	for (ObList::iterator i = intC->_interactions.begin(); i != intC->_interactions.end(); ++i) { @@ -137,7 +137,7 @@ bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject  			obj->setPicAniInfo(&aniInfo);  			if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) { -				mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->doWalkTo(subj, xpos, ypos, 1, cinter->_staticsId2); +				mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->doWalkTo(subj, xpos, ypos, 1, cinter->_staticsId2);  				if (mq) {  					dur = mq->calcDuration(subj);  					delete mq; @@ -305,7 +305,7 @@ LABEL_38:  		if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1  				|| (inter->_staticsId2 != 0 && (subj->_statics == 0 || subj->_statics->_staticsId != inter->_staticsId2))) { -			mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->method34(subj, xpos, ypos, 1, inter->_staticsId2); +			mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->method34(subj, xpos, ypos, 1, inter->_staticsId2);  			if (!mq)  				return false; @@ -444,7 +444,7 @@ bool Interaction::load(MfcArchive &file) {  }  bool Interaction::canInteract(GameObject *obj1, GameObject *obj2, int invId) { -	if (_sceneId > 0 && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_sceneId != _sceneId) +	if (_sceneId > 0 && g_fp->_currentScene && g_fp->_currentScene->_sceneId != _sceneId)  		return false;  	if (_flags & 0x20000) @@ -476,20 +476,20 @@ bool Interaction::canInteract(GameObject *obj1, GameObject *obj2, int invId) {  	if (_objectState1) {  		if (_flags & 0x10) { -			if ((g_fullpipe->getObjectState(obj1->getName()) & _objectState1) == 0) +			if ((g_fp->getObjectState(obj1->getName()) & _objectState1) == 0)  				return false;  		} else { -			if (g_fullpipe->getObjectState(obj1->getName()) != _objectState1) +			if (g_fp->getObjectState(obj1->getName()) != _objectState1)  				return false;  		}  	}  	if (_objectState2) {  		if (_flags & 0x10) { -			if ((g_fullpipe->getObjectState(obj2->getName()) & _objectState2) == 0) +			if ((g_fp->getObjectState(obj2->getName()) & _objectState2) == 0)  				return false;  		} else { -			if (g_fullpipe->getObjectState(obj2->getName()) != _objectState2) +			if (g_fp->getObjectState(obj2->getName()) != _objectState2)  				return false;  		}  	} diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp index 18ef3c4d97..3e22f8526d 100644 --- a/engines/fullpipe/inventory.cpp +++ b/engines/fullpipe/inventory.cpp @@ -161,7 +161,7 @@ int Inventory2::getItemFlags(int itemId) {  }  void Inventory2::rebuildItemRects() { -	_scene = g_fullpipe->accessScene(_sceneId); +	_scene = g_fp->accessScene(_sceneId);  	if (!_scene)  		return; @@ -226,11 +226,11 @@ void Inventory2::draw() {  	if (!_scene)  		return; -	int oldScLeft = g_fullpipe->_sceneRect.left; -	int oldScTop = g_fullpipe->_sceneRect.top; +	int oldScLeft = g_fp->_sceneRect.left; +	int oldScTop = g_fp->_sceneRect.top; -	g_fullpipe->_sceneRect.top = -_topOffset; -	g_fullpipe->_sceneRect.left = 0; +	g_fp->_sceneRect.top = -_topOffset; +	g_fp->_sceneRect.left = 0;  	_picture->draw(-1, -1, 0, 0); @@ -290,8 +290,8 @@ LABEL_25:  reset: -	g_fullpipe->_sceneRect.top = oldScTop; -	g_fullpipe->_sceneRect.left = oldScLeft; +	g_fp->_sceneRect.top = oldScTop; +	g_fp->_sceneRect.left = oldScLeft;  } @@ -365,7 +365,7 @@ int Inventory2::selectItem(int itemId) {  		int idx = getInventoryPoolItemIndexById(itemId);  		Picture *pic = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectId1, 0)->_picture; -		g_fullpipe->getGameLoaderInputController()->setCursorItemPicture(pic); +		g_fp->getGameLoaderInputController()->setCursorItemPicture(pic);  	}  	return _selectedId; @@ -382,7 +382,7 @@ bool Inventory2::unselectItem(bool flag) {  			_inventoryIcons[i]->isSelected = false;     } -	g_fullpipe->getGameLoaderInputController()->setCursorItemPicture(0); +	g_fp->getGameLoaderInputController()->setCursorItemPicture(0);  	return true;  } diff --git a/engines/fullpipe/lift.cpp b/engines/fullpipe/lift.cpp index 1d6d986977..ca23d8223a 100644 --- a/engines/fullpipe/lift.cpp +++ b/engines/fullpipe/lift.cpp @@ -67,7 +67,7 @@ int FullpipeEngine::lift_getButtonIdP(int objid) {  }  void FullpipeEngine::lift_setButton(const char *name, int state) { -	GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); +	GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);  	if (var)  		var->setSubVarAsInt(name, state); diff --git a/engines/fullpipe/messagehandlers.cpp b/engines/fullpipe/messagehandlers.cpp index fc57109f07..a9872a5a23 100644 --- a/engines/fullpipe/messagehandlers.cpp +++ b/engines/fullpipe/messagehandlers.cpp @@ -55,7 +55,7 @@ int global_messageHandler1(ExCommand *cmd) {  			cmd->_messageNum = MV_MAN_STOPLADDER2;  	} -	if (g_fullpipe->_inputDisabled) { +	if (g_fp->_inputDisabled) {  		if (cmd->_messageKind == 17) {  			switch (cmd->_messageNum) {  			case 29: @@ -71,25 +71,25 @@ int global_messageHandler1(ExCommand *cmd) {  	} else if (cmd->_messageKind == 17) {  		switch (cmd->_messageNum) {  		case MSG_MANSHADOWSON: -			g_fullpipe->_aniMan->_shadowsOn = 1; +			g_fp->_aniMan->_shadowsOn = 1;  			break;  		case MSG_HMRKICK_STUCCO:  			global_messageHandler_KickStucco();  			break;  		case MSG_MANSHADOWSOFF: -			g_fullpipe->_aniMan->_shadowsOn = 0; +			g_fp->_aniMan->_shadowsOn = 0;  			break;  		case MSG_DISABLESAVES: -			g_fullpipe->disableSaves(cmd); +			g_fp->disableSaves(cmd);  			break;  		case MSG_ENABLESAVES: -			g_fullpipe->enableSaves(); +			g_fp->enableSaves();  			break;  		case MSG_HMRKICK_METAL:  			global_messageHandler_KickMetal();  			break;  		case 29: // left mouse -			if (g_fullpipe->_inventoryScene) { +			if (g_fp->_inventoryScene) {  				if (getGameLoaderInventory()->handleLeftClick(cmd))  					cmd->_messageKind = 0;  			} @@ -101,22 +101,22 @@ int global_messageHandler1(ExCommand *cmd) {  			}  			break;  		case 36: // keydown -			g_fullpipe->defHandleKeyDown(cmd->_keyCode); +			g_fp->defHandleKeyDown(cmd->_keyCode);  			switch (cmd->_keyCode) {  			case '\x1B': // ESC -				if (g_fullpipe->_currentScene) { +				if (g_fp->_currentScene) {  					getGameLoaderInventory()->unselectItem(0); -					g_fullpipe->openMainMenu(); +					g_fp->openMainMenu();  					cmd->_messageKind = 0;  				}  				break;  			case 't': -				g_fullpipe->stopAllSounds(); +				g_fp->stopAllSounds();  				cmd->_messageKind = 0;  				break;  			case 'u': -				g_fullpipe->toggleMute(); +				g_fp->toggleMute();  				cmd->_messageKind = 0;  				break;  			case ' ': @@ -130,13 +130,13 @@ int global_messageHandler1(ExCommand *cmd) {  				}  				break;  			case '\t': -				if (g_fullpipe->_flgCanOpenMap) -					g_fullpipe->openMap(); +				if (g_fp->_flgCanOpenMap) +					g_fp->openMap();  				cmd->_messageKind = 0;  				break;  			case 'p': -				if (g_fullpipe->_flgCanOpenMap) -					g_fullpipe->openHelp(); +				if (g_fp->_flgCanOpenMap) +					g_fp->openHelp();  				cmd->_messageKind = 0;  				break;  			default: @@ -144,47 +144,47 @@ int global_messageHandler1(ExCommand *cmd) {  			}  			break;  		case 33: -			if (!g_fullpipe->_inventoryScene) +			if (!g_fp->_inventoryScene)  				break;  			int invItem; -			if (g_fullpipe->_updateFlag && (invItem = g_fullpipe->_inventory->getHoveredItem(&g_fullpipe->_mouseScreenPos))) { -				g_fullpipe->_cursorId = PIC_CSR_ITN; -				if (!g_fullpipe->_currSelectedInventoryItemId && !g_fullpipe->_aniMan->_movement &&  -					!(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_aniMan->isIdle()) { -					int st = g_fullpipe->_aniMan->_statics->_staticsId; +			if (g_fp->_updateFlag && (invItem = g_fp->_inventory->getHoveredItem(&g_fp->_mouseScreenPos))) { +				g_fp->_cursorId = PIC_CSR_ITN; +				if (!g_fp->_currSelectedInventoryItemId && !g_fp->_aniMan->_movement &&  +					!(g_fp->_aniMan->_flags & 0x100) && g_fp->_aniMan->isIdle()) { +					int st = g_fp->_aniMan->_statics->_staticsId;  					ExCommand *newex = 0;  					if (st == ST_MAN_RIGHT) { -						newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); +						newex = new ExCommand(g_fp->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0);  					} else if (st == (0x4000 | ST_MAN_RIGHT)) { -						newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); +						newex = new ExCommand(g_fp->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0);  					}  					if (newex) { -						newex->_keyCode = g_fullpipe->_aniMan->_okeyCode; +						newex->_keyCode = g_fp->_aniMan->_okeyCode;  						newex->_excFlags |= 3;  						newex->postMessage();  					}  				} -				if (g_fullpipe->_currSelectedInventoryItemId != invItem) -					g_fullpipe->playSound(SND_CMN_070, 0); +				if (g_fp->_currSelectedInventoryItemId != invItem) +					g_fp->playSound(SND_CMN_070, 0); -				g_fullpipe->_currSelectedInventoryItemId = invItem; -				g_fullpipe->setCursor(g_fullpipe->_cursorId); +				g_fp->_currSelectedInventoryItemId = invItem; +				g_fp->setCursor(g_fp->_cursorId);  				break;  			} -			if (g_fullpipe->_updateCursorCallback) -				g_fullpipe->_updateCursorCallback(); +			if (g_fp->_updateCursorCallback) +				g_fp->_updateCursorCallback(); -			g_fullpipe->_currSelectedInventoryItemId = 0; -			g_fullpipe->setCursor(g_fullpipe->_cursorId); +			g_fp->_currSelectedInventoryItemId = 0; +			g_fp->setCursor(g_fp->_cursorId);  			break;  		case 65: // open map -			if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fullpipe->_flgCanOpenMap) -				g_fullpipe->openMap(); +			if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fp->_flgCanOpenMap) +				g_fp->openMap();  			break;  		default:  			break; @@ -228,13 +228,13 @@ int global_messageHandler2(ExCommand *cmd) {  		break;  	case 28: -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (ani)  			ani->_priority = cmd->_field_14;  		break;  	case 25: -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (ani) {  			if (cmd->_field_14) {  				ani->setFlags40(true); @@ -247,7 +247,7 @@ int global_messageHandler2(ExCommand *cmd) {  		break;  	case 26: -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (ani) {  			Movement *mov = ani->_movement;  			if (mov) @@ -258,7 +258,7 @@ int global_messageHandler2(ExCommand *cmd) {  	default:  #if 0  		// We never put anything into _defMsgArray -		while (::iterator it = g_fullpipe->_defMsgArray.begin(); it != g_fullpipe->_defMsgArray.end(); ++it) +		while (::iterator it = g_fp->_defMsgArray.begin(); it != g_fp->_defMsgArray.end(); ++it)  			if (((ExCommand *)*it)->_field_24 == _messageNum) {  				((ExCommand *)*it)->firef34(v13);  				res = 1; @@ -267,11 +267,11 @@ int global_messageHandler2(ExCommand *cmd) {  		//debug_msg(_messageNum); -		if (!g_fullpipe->_soundEnabled || cmd->_messageNum != 33 || g_fullpipe->_currSoundListCount <= 0) +		if (!g_fp->_soundEnabled || cmd->_messageNum != 33 || g_fp->_currSoundListCount <= 0)  			return res; -		for (int snd = 0; snd < g_fullpipe->_currSoundListCount; snd++) { -			SoundList *s = g_fullpipe->_currSoundList1[snd]; +		for (int snd = 0; snd < g_fp->_currSoundListCount; snd++) { +			SoundList *s = g_fp->_currSoundList1[snd];  		    int ms = s->getCount();  			for (int i = 0; i < ms; i++) {  				s->getSoundByIndex(i)->setPanAndVolumeByStaticAni(); @@ -292,7 +292,7 @@ int global_messageHandler3(ExCommand *cmd) {  		case 31:  		case 32:  		case 36: -			if (g_fullpipe->_inputDisabled) +			if (g_fp->_inputDisabled)  				cmd->_messageKind = 0;  			break;  		default: @@ -306,41 +306,41 @@ int global_messageHandler3(ExCommand *cmd) {  	case 17:  		switch (cmd->_messageNum) {  		case 61: -			return g_fullpipe->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode); +			return g_fp->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode);  		case 62: -			return g_fullpipe->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode); +			return g_fp->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode);  		case 64: -			if (g_fullpipe->_currentScene && g_fullpipe->_msgObjectId2 -					&& (!(cmd->_keyCode & 4) || g_fullpipe->_msgObjectId2 != cmd->_field_14 || g_fullpipe->_msgId != cmd->_field_20)) { -				ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_msgObjectId2, g_fullpipe->_msgId); +			if (g_fp->_currentScene && g_fp->_msgObjectId2 +					&& (!(cmd->_keyCode & 4) || g_fp->_msgObjectId2 != cmd->_field_14 || g_fp->_msgId != cmd->_field_20)) { +				ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_msgObjectId2, g_fp->_msgId);  				if (ani) {  					ani->_flags &= 0xFF7F;  					ani->_flags &= 0xFEFF;  					ani->deleteFromGlobalMessageQueue();  				}  			} -			g_fullpipe->_msgX = 0; -			g_fullpipe->_msgY = 0; -			g_fullpipe->_msgObjectId2 = 0; -			g_fullpipe->_msgId = 0; +			g_fp->_msgX = 0; +			g_fp->_msgY = 0; +			g_fp->_msgObjectId2 = 0; +			g_fp->_msgId = 0;  			if ((cmd->_keyCode & 1) || (cmd->_keyCode & 2)) { -				g_fullpipe->_msgX = cmd->_x; -				g_fullpipe->_msgY = cmd->_y; +				g_fp->_msgX = cmd->_x; +				g_fp->_msgY = cmd->_y;  			}  			if (cmd->_keyCode & 4) { -				g_fullpipe->_msgObjectId2 = cmd->_field_14; -				g_fullpipe->_msgId = cmd->_field_20; +				g_fp->_msgObjectId2 = cmd->_field_14; +				g_fp->_msgId = cmd->_field_20;  			}  			return result;  		case 29: -			if (!g_fullpipe->_currentScene) +			if (!g_fp->_currentScene)  				return result; -			if (g_fullpipe->_gameLoader->_interactionController->_flag24) { -				ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); -				ani2 = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); +			if (g_fp->_gameLoader->_interactionController->_flag24) { +				ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); +				ani2 = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1);  				if (ani) { -					if (g_fullpipe->_msgObjectId2 == ani->_id && g_fullpipe->_msgId == ani->_okeyCode) { +					if (g_fp->_msgObjectId2 == ani->_id && g_fp->_msgId == ani->_okeyCode) {  						cmd->_messageKind = 0;  						return result;  					} @@ -349,10 +349,10 @@ int global_messageHandler3(ExCommand *cmd) {  						return 1;  					}  				} else { -					int id = g_fullpipe->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); -					PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(id, 0); +					int id = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); +					PictureObject *pic = g_fp->_currentScene->getPictureObjectById(id, 0);  					if (pic) { -						if (g_fullpipe->_msgObjectId2 == pic->_id && g_fullpipe->_msgId == pic->_okeyCode) { +						if (g_fp->_msgObjectId2 == pic->_id && g_fp->_msgId == pic->_okeyCode) {  							cmd->_messageKind = 0;  							return result;  						} @@ -364,13 +364,13 @@ int global_messageHandler3(ExCommand *cmd) {  					}  				}  			} -			if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) { -				if (g_fullpipe->_msgX != cmd->_sceneClickX || g_fullpipe->_msgY != cmd->_sceneClickY) { -					ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); +			if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) { +				if (g_fp->_msgX != cmd->_sceneClickX || g_fp->_msgY != cmd->_sceneClickY) { +					ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1);  					if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) { -						result = startWalkTo(g_fullpipe->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0); +						result = startWalkTo(g_fp->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0);  						if (result) { -							ExCommand *ex = new ExCommand(g_fullpipe->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0); +							ExCommand *ex = new ExCommand(g_fp->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0);  							ex->_keyCode = 1;  							ex->_excFlags |= 3; @@ -388,7 +388,7 @@ int global_messageHandler3(ExCommand *cmd) {  			return result;  		}  	case 58: -		g_fullpipe->setCursor(cmd->_keyCode); +		g_fp->setCursor(cmd->_keyCode);  		return result;  	case 59:  		setInputDisabled(1); @@ -398,7 +398,7 @@ int global_messageHandler3(ExCommand *cmd) {  		return result;  	case 56:  		if (cmd->_field_2C) { -			ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +			ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  			if (ani) {  				getGameLoaderInventory()->addItem2(ani);  				result = 1; @@ -412,13 +412,13 @@ int global_messageHandler3(ExCommand *cmd) {  	case 57:  		if (cmd->_field_2C) {  			if (!cmd->_field_20) { -				getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14); +				getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14);  				getGameLoaderInventory()->rebuildItemRects();  				return 1;  			} -			ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); +			ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1);  			if (ani) { -				getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14); +				getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14);  				getGameLoaderInventory()->rebuildItemRects();  				return 1;  			} @@ -428,13 +428,13 @@ int global_messageHandler3(ExCommand *cmd) {  		getGameLoaderInventory()->rebuildItemRects();  		return 1;  	case 55: -		if (g_fullpipe->_currentScene) { +		if (g_fp->_currentScene) {  			GameObject *obj;  			if (cmd->_field_14) -				obj = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y); +				obj = g_fp->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y);  			else -				obj = g_fullpipe->_currentScene->getPictureObjectById(cmd->_x, cmd->_y); -			handleObjectInteraction(g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20); +				obj = g_fp->_currentScene->getPictureObjectById(cmd->_x, cmd->_y); +			handleObjectInteraction(g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20);  			result = 1;  		}  		return result; @@ -448,7 +448,7 @@ int global_messageHandler3(ExCommand *cmd) {  		if (cmd->_objtype == kObjTypeObjstateCommand) {  			ObjstateCommand *c = (ObjstateCommand *)cmd;  			result = 1; -			g_fullpipe->setObjectState(c->_objCommandName, c->_value); +			g_fp->setObjectState(c->_objCommandName, c->_value);  		}  		return result;  	default: @@ -461,7 +461,7 @@ int global_messageHandler4(ExCommand *cmd) {  	switch (cmd->_messageKind) {  	case 18: { -		MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0); +		MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0);  		if (cmd->_excFlags & 1)  			mq->_flag1 = 1; @@ -472,10 +472,10 @@ int global_messageHandler4(ExCommand *cmd) {  		break;  	}  	case 2: -		if (!g_fullpipe->_currentScene) +		if (!g_fp->_currentScene)  			break; -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (!ani)  			break; @@ -483,10 +483,10 @@ int global_messageHandler4(ExCommand *cmd) {  		break;  	case 1: { -		if (!g_fullpipe->_currentScene) +		if (!g_fp->_currentScene)  			break; -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (!ani)  			break; @@ -502,10 +502,10 @@ int global_messageHandler4(ExCommand *cmd) {  		break;  	}  	case 8: -		if (!g_fullpipe->_currentScene) +		if (!g_fp->_currentScene)  			break; -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (!ani)  			break; @@ -513,10 +513,10 @@ int global_messageHandler4(ExCommand *cmd) {  		break;  	case 20: { -		if (!g_fullpipe->_currentScene) +		if (!g_fp->_currentScene)  			break; -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (!ani)  			break; @@ -534,10 +534,10 @@ int global_messageHandler4(ExCommand *cmd) {  		break;  	}  	case 21: -		if (!g_fullpipe->_currentScene) +		if (!g_fp->_currentScene)  			break; -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (!ani)  			break; @@ -548,17 +548,17 @@ int global_messageHandler4(ExCommand *cmd) {  		// Nop in original  		break;  	case 3: -		g_fullpipe->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed; +		g_fp->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed;  		break;  	case 4: -		g_fullpipe->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed; +		g_fp->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed;  		break;  	case 19: { -		if (!g_fullpipe->_currentScene) +		if (!g_fp->_currentScene)  			break; -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (!ani)  			break; @@ -573,10 +573,10 @@ int global_messageHandler4(ExCommand *cmd) {  		break;  	}  	case 22: -		if (!g_fullpipe->_currentScene) +		if (!g_fp->_currentScene)  			break; -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (!ani)  			break; @@ -585,10 +585,10 @@ int global_messageHandler4(ExCommand *cmd) {  		break;  	case 6: -		if (!g_fullpipe->_currentScene) +		if (!g_fp->_currentScene)  			break; -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (!ani)  			break; @@ -596,18 +596,18 @@ int global_messageHandler4(ExCommand *cmd) {  		break;  	case 27: -		if (!g_fullpipe->_currentScene || g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) { -			ani = g_fullpipe->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1); +		if (!g_fp->_currentScene || g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) { +			ani = g_fp->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1);  			if (ani) {  				ani = new StaticANIObject(ani); -				g_fullpipe->_currentScene->addStaticANIObject(ani, 1); +				g_fp->_currentScene->addStaticANIObject(ani, 1);  			}  		}  		// fall through  	case 5: -		if (g_fullpipe->_currentScene) -			ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		if (g_fp->_currentScene) +			ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (!ani)  			break; @@ -619,10 +619,10 @@ int global_messageHandler4(ExCommand *cmd) {  		break;  	case 10: -		if (!g_fullpipe->_currentScene) +		if (!g_fp->_currentScene)  			break; -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (!ani)  			break; @@ -633,34 +633,34 @@ int global_messageHandler4(ExCommand *cmd) {  		break;  	case 7: { -		if (!g_fullpipe->_currentScene->_picObjList.size()) +		if (!g_fp->_currentScene->_picObjList.size())  			break; -		int offX = g_fullpipe->_scrollSpeed * (cmd->_x / g_fullpipe->_scrollSpeed); -		int offY = g_fullpipe->_scrollSpeed * (cmd->_y / g_fullpipe->_scrollSpeed); +		int offX = g_fp->_scrollSpeed * (cmd->_x / g_fp->_scrollSpeed); +		int offY = g_fp->_scrollSpeed * (cmd->_y / g_fp->_scrollSpeed);  		if (cmd->_messageNum) { -			g_fullpipe->_currentScene->_x = offX - g_fullpipe->_sceneRect.left; -			g_fullpipe->_currentScene->_y = offY - g_fullpipe->_sceneRect.top; +			g_fp->_currentScene->_x = offX - g_fp->_sceneRect.left; +			g_fp->_currentScene->_y = offY - g_fp->_sceneRect.top;  			if (cmd->_field_24) { -				g_fullpipe->_currentScene->_messageQueueId = cmd->_parId; +				g_fp->_currentScene->_messageQueueId = cmd->_parId;  			}  		} else { -			g_fullpipe->_sceneRect.moveTo(offX, offY); +			g_fp->_sceneRect.moveTo(offX, offY); -			g_fullpipe->_currentScene->_x = 0; -			g_fullpipe->_currentScene->_y = 0; +			g_fp->_currentScene->_x = 0; +			g_fp->_currentScene->_y = 0; -			g_fullpipe->_currentScene->updateScrolling2(); +			g_fp->_currentScene->updateScrolling2();  		}  		break;  	}  	case 34: -		if (!g_fullpipe->_currentScene) +		if (!g_fp->_currentScene)  			break; -		ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); +		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);  		if (!ani)  			break; @@ -690,15 +690,15 @@ int MovGraph_messageHandler(ExCommand *cmd) {  	if (cmd->_messageNum != 33)  		return 0; -	StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); +	StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); -	if (!getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)) +	if (!getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId))  		return 0; -	if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_objtype != kObjTypeMovGraph || !ani) +	if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_objtype != kObjTypeMovGraph || !ani)  		return 0; -	MovGraph *gr = (MovGraph *)getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); +	MovGraph *gr = (MovGraph *)getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId);  	MovGraphLink *link = 0;  	double mindistance = 1.0e10; diff --git a/engines/fullpipe/messages.cpp b/engines/fullpipe/messages.cpp index 8ea94ff1eb..8ca416bb9e 100644 --- a/engines/fullpipe/messages.cpp +++ b/engines/fullpipe/messages.cpp @@ -73,7 +73,7 @@ bool ExCommand::load(MfcArchive &file) {  	_field_3C = 0; -	if (g_fullpipe->_gameProjectVersion >= 12) { +	if (g_fp->_gameProjectVersion >= 12) {  		_excFlags = file.readUint32LE();  		_parId = file.readUint32LE();  	} @@ -83,12 +83,12 @@ bool ExCommand::load(MfcArchive &file) {  bool ExCommand::handleMessage() {  	int cnt = 0; -	for (MessageHandler *m = g_fullpipe->_messageHandlers; m; m = m->nextItem) +	for (MessageHandler *m = g_fp->_messageHandlers; m; m = m->nextItem)  		cnt += m->callback(this);  	if (_messageKind == 17 || (_excFlags & 1)) {  		if (_parId) { -			MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_parId); +			MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(_parId);  			if (mq)  				mq->update();  		} @@ -101,18 +101,18 @@ bool ExCommand::handleMessage() {  }  void ExCommand::sendMessage() { -	g_fullpipe->_exCommandList.push_back(this); +	g_fp->_exCommandList.push_back(this);  	processMessages();  }  void ExCommand::postMessage() { -	g_fullpipe->_exCommandList.push_back(this); +	g_fp->_exCommandList.push_back(this);  }  void ExCommand::handle() { -	if (g_fullpipe->_modalObject) { -		g_fullpipe->_modalObject->handleMessage(this); +	if (g_fp->_modalObject) { +		g_fp->_modalObject->handleMessage(this);  		delete this;  	} else { @@ -205,7 +205,7 @@ MessageQueue::MessageQueue(int dataId) {  	_field_14 = 0;  	_parId = 0;  	_dataId = dataId; -	_id = g_fullpipe->_globalMessageQueueList->compact(); +	_id = g_fp->_globalMessageQueueList->compact();  	_isFinished = 0;  	_flags = 0;  	_queueName = 0; @@ -231,11 +231,11 @@ MessageQueue::MessageQueue(MessageQueue *src, int parId, int field_38) {  	else  		_parId = src->_parId; -	_id = g_fullpipe->_globalMessageQueueList->compact(); +	_id = g_fp->_globalMessageQueueList->compact();  	_dataId = src->_dataId;  	_flags = src->_flags; -	g_fullpipe->_globalMessageQueueList->addMessageQueue(this); +	g_fp->_globalMessageQueueList->addMessageQueue(this);  	_isFinished = 0;  	_flag1 = 0; @@ -255,7 +255,7 @@ MessageQueue::~MessageQueue() {  		delete _field_14;  	if (_flags & 2) { -		g_fullpipe->_globalMessageQueueList->removeQueueById(_id); +		g_fp->_globalMessageQueueList->removeQueueById(_id);  	}  	finish(); @@ -270,7 +270,7 @@ bool MessageQueue::load(MfcArchive &file) {  	int count = file.readUint16LE(); -	assert(g_fullpipe->_gameProjectVersion >= 12); +	assert(g_fp->_gameProjectVersion >= 12);  	_queueName = file.readPascalString(); @@ -291,7 +291,7 @@ bool MessageQueue::load(MfcArchive &file) {  bool MessageQueue::chain(StaticANIObject *ani) {  	if (checkGlobalExCommandList1() && checkGlobalExCommandList2()) {  		if (!(getFlags() & 2)) { -			g_fullpipe->_globalMessageQueueList->addMessageQueue(this); +			g_fp->_globalMessageQueueList->addMessageQueue(this);  			_flags |= 2;  		}  		if (ani) { @@ -398,7 +398,7 @@ bool MessageQueue::checkGlobalExCommandList1() {  		if (ex->_messageKind != 1 && ex->_messageKind != 20 && ex->_messageKind != 5 && ex->_messageKind != 27)  			continue; -		for (Common::List<ExCommand *>::iterator it = g_fullpipe->_exCommandList.begin(); it != g_fullpipe->_exCommandList.end(); it++) { +		for (Common::List<ExCommand *>::iterator it = g_fp->_exCommandList.begin(); it != g_fp->_exCommandList.end(); it++) {  			ex1 = *it;  			if (ex1->_messageKind != 1 && ex1->_messageKind != 20 && ex1->_messageKind != 5 && ex1->_messageKind != 27) @@ -407,7 +407,7 @@ bool MessageQueue::checkGlobalExCommandList1() {  			if (ex1->_keyCode != ex->_keyCode && ex1->_keyCode != -1 && ex->_keyCode != -1)  				continue; -			MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex1->_parId); +			MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex1->_parId);  			if (mq) {  				if (mq->getFlags() & 1) @@ -427,7 +427,7 @@ bool MessageQueue::checkGlobalExCommandList2() {  		if (ex->_messageKind != 1 && ex->_messageKind != 20 && ex->_messageKind != 5 && ex->_messageKind != 27)  			continue; -		for (Common::List<ExCommand *>::iterator it = g_fullpipe->_exCommandList.begin(); it != g_fullpipe->_exCommandList.end();) { +		for (Common::List<ExCommand *>::iterator it = g_fp->_exCommandList.begin(); it != g_fp->_exCommandList.end();) {  			ex1 = *it;  			if (ex1->_messageKind != 1 && ex1->_messageKind != 20 && ex1->_messageKind != 5 && ex1->_messageKind != 27) { @@ -440,7 +440,7 @@ bool MessageQueue::checkGlobalExCommandList2() {  				continue;  			} -			MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex1->_parId); +			MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex1->_parId);  			if (mq) {  				if (mq->getFlags() & 1) @@ -449,7 +449,7 @@ bool MessageQueue::checkGlobalExCommandList2() {  				delete mq;  			} -			it = g_fullpipe->_exCommandList.erase(it); +			it = g_fp->_exCommandList.erase(it);  			if (ex1->_excFlags & 2) {  				delete ex1; @@ -463,7 +463,7 @@ void MessageQueue::finish() {  	if (!_parId)  		return; -	MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_parId); +	MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(_parId);  	_parId = 0; @@ -602,8 +602,8 @@ void clearGlobalMessageQueueList1() {  }  bool removeMessageHandler(int16 id, int pos) { -	if (g_fullpipe->_messageHandlers) { -		MessageHandler *curItem = g_fullpipe->_messageHandlers; +	if (g_fp->_messageHandlers) { +		MessageHandler *curItem = g_fp->_messageHandlers;  		MessageHandler *prevItem = 0;  		int curPos = 0; @@ -637,13 +637,13 @@ void addMessageHandler(int (*callback)(ExCommand *), int16 id) {  	if (getMessageHandlerById(id))  		return; -	MessageHandler *curItem = g_fullpipe->_messageHandlers; +	MessageHandler *curItem = g_fp->_messageHandlers;  	if (!curItem)  		return;  	int index = 0; -	for (MessageHandler *i = g_fullpipe->_messageHandlers->nextItem; i; i = i->nextItem) { +	for (MessageHandler *i = g_fp->_messageHandlers->nextItem; i; i = i->nextItem) {  		curItem = i;  		index++;  	} @@ -655,7 +655,7 @@ void addMessageHandler(int (*callback)(ExCommand *), int16 id) {  }  MessageHandler *getMessageHandlerById(int16 id) { -	MessageHandler *curItem = g_fullpipe->_messageHandlers; +	MessageHandler *curItem = g_fp->_messageHandlers;  	if (!curItem)  		return 0; @@ -685,7 +685,7 @@ bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExComm  		msg->callback = callback;  		msg->index = 0; -		g_fullpipe->_messageHandlers = msg; +		g_fp->_messageHandlers = msg;  	}  	return true; @@ -693,7 +693,7 @@ bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExComm  int getMessageHandlersCount() {  	int result; -	MessageHandler *curItem = g_fullpipe->_messageHandlers; +	MessageHandler *curItem = g_fp->_messageHandlers;  	for (result = 0; curItem; result++)  		curItem = curItem->nextItem; @@ -706,7 +706,7 @@ bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id)  		return false;  	if (index) { -		MessageHandler *curItem = g_fullpipe->_messageHandlers; +		MessageHandler *curItem = g_fp->_messageHandlers;  		for (int i = index - 1; i > 0; i--)  			if (curItem) @@ -724,13 +724,13 @@ bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id)  	} else {  		MessageHandler *newItem = new MessageHandler; -		newItem->nextItem = g_fullpipe->_messageHandlers; +		newItem->nextItem = g_fp->_messageHandlers;  		newItem->id = id;  		newItem->callback = callback;  		newItem->index = 0; -		updateMessageHandlerIndex(g_fullpipe->_messageHandlers, 1); -		g_fullpipe->_messageHandlers = newItem; +		updateMessageHandlerIndex(g_fp->_messageHandlers, 1); +		g_fp->_messageHandlers = newItem;  		return true;  	} @@ -740,7 +740,7 @@ bool insertMessageHandler(int (*callback)(ExCommand *), int index, int16 id) {  	if (getMessageHandlerById(id))  		return false; -	MessageHandler *curItem = g_fullpipe->_messageHandlers; +	MessageHandler *curItem = g_fp->_messageHandlers;  	for (int i = index; i > 0; i--)  		if (curItem) @@ -757,7 +757,7 @@ void clearMessageHandlers() {  	MessageHandler *curItem;  	MessageHandler *nextItem; -	curItem = g_fullpipe->_messageHandlers; +	curItem = g_fp->_messageHandlers;  	if (curItem) {  		do {  			nextItem = curItem->nextItem; @@ -767,32 +767,32 @@ void clearMessageHandlers() {  			curItem = nextItem;  		} while (nextItem); -		g_fullpipe->_messageHandlers = 0; +		g_fp->_messageHandlers = 0;  	}  }  void processMessages() { -	if (!g_fullpipe->_isProcessingMessages) { -		g_fullpipe->_isProcessingMessages = true; +	if (!g_fp->_isProcessingMessages) { +		g_fp->_isProcessingMessages = true; -		while (g_fullpipe->_exCommandList.size()) { -			ExCommand *ex = g_fullpipe->_exCommandList.front(); -			g_fullpipe->_exCommandList.pop_front(); +		while (g_fp->_exCommandList.size()) { +			ExCommand *ex = g_fp->_exCommandList.front(); +			g_fp->_exCommandList.pop_front();  			ex->handleMessage();  		} -		g_fullpipe->_isProcessingMessages = false; +		g_fp->_isProcessingMessages = false;  	}  }  void updateGlobalMessageQueue(int id, int objid) { -	MessageQueue *m = g_fullpipe->_globalMessageQueueList->getMessageQueueById(id);   +	MessageQueue *m = g_fp->_globalMessageQueueList->getMessageQueueById(id);    	if (m) {  		m->update();  	}  }  bool chainQueue(int queueId, int flags) { -	MessageQueue *mq = g_fullpipe->_currentScene->getMessageQueueById(queueId); +	MessageQueue *mq = g_fp->_currentScene->getMessageQueueById(queueId);  	if (!mq)  		return false; @@ -811,7 +811,7 @@ bool chainQueue(int queueId, int flags) {  }  bool chainObjQueue(StaticANIObject *obj, int queueId, int flags) { -	MessageQueue *mq = g_fullpipe->_currentScene->getMessageQueueById(queueId); +	MessageQueue *mq = g_fp->_currentScene->getMessageQueueById(queueId);  	if (!mq)  		return false; diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp index f766be3eac..b98f7314bc 100644 --- a/engines/fullpipe/modal.cpp +++ b/engines/fullpipe/modal.cpp @@ -40,17 +40,17 @@ ModalIntro::ModalIntro() {  		_introFlags = 33;  		_countDown = 150; -		PictureObject *pict = g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0); +		PictureObject *pict = g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0);  		pict->setFlags(pict->_flags & 0xFFFB);  	}  	g_vars->sceneIntro_skipIntro = false; -	_sfxVolume = g_fullpipe->_sfxVolume; +	_sfxVolume = g_fp->_sfxVolume;  }  ModalIntro::~ModalIntro() { -	g_fullpipe->stopAllSounds(); -	g_fullpipe->_sfxVolume = _sfxVolume; +	g_fp->stopAllSounds(); +	g_fp->_sfxVolume = _sfxVolume;  }  bool ModalIntro::handleMessage(ExCommand *message) { @@ -84,7 +84,7 @@ bool ModalIntro::init(int counterdiff) {  		}  		if (_introFlags & 0x10) -			g_fullpipe->_gameLoader->updateSystems(42); +			g_fp->_gameLoader->updateSystems(42);  		_introFlags |= 2; @@ -94,7 +94,7 @@ bool ModalIntro::init(int counterdiff) {  	if (_introFlags & 4) {  		ModalVideoPlayer *player = new ModalVideoPlayer(); -		g_fullpipe->_modalObject = player; +		g_fp->_modalObject = player;  		player->_parentObj = this;  		player->play("intro.avi"); @@ -118,7 +118,7 @@ bool ModalIntro::init(int counterdiff) {  	if (_introFlags & 0x40) {  		ModalVideoPlayer *player = new ModalVideoPlayer(); -		g_fullpipe->_modalObject = player; +		g_fp->_modalObject = player;  		player->_parentObj = this;  		player->play("intro2.avi"); @@ -151,7 +151,7 @@ bool ModalIntro::init(int counterdiff) {  		_countDown = 150;  		_introFlags = (_introFlags & 0xf7) | 0x21; -		g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; +		g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb;  	}  	if (!(_introFlags & 0x20)) { @@ -159,12 +159,12 @@ bool ModalIntro::init(int counterdiff) {  			if (!_stillRunning) {  				_introFlags |= 1; -				g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; -				g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; +				g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; +				g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb;  				chainQueue(QU_INTR_STARTINTRO, 1);  			} -			g_fullpipe->_gameLoader->updateSystems(42); +			g_fp->_gameLoader->updateSystems(42);  		}  		return true;  	} @@ -180,7 +180,7 @@ bool ModalIntro::init(int counterdiff) {  		_introFlags = (_introFlags & 0xdf) | 0x10; -		g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; +		g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb;  		_stillRunning = 0;  	} @@ -189,14 +189,14 @@ bool ModalIntro::init(int counterdiff) {  }  void ModalIntro::update() { -	if (g_fullpipe->_currentScene) { +	if (g_fp->_currentScene) {  		if (_introFlags & 1) {  			//sceneFade(virt, g_currentScene, 1);  			_stillRunning = 255;  			_introFlags &= 0xfe;  			if (_introFlags & 0x20) -				g_fullpipe->playSound(SND_INTR_019, 0); +				g_fp->playSound(SND_INTR_019, 0);  		} else if (_introFlags & 2) {  			if (g_vars->sceneIntro_needBlackout) {  				//vrtRectangle(*(_DWORD *)virt, 0, 0, 0, 800, 600); @@ -209,18 +209,18 @@ void ModalIntro::update() {  				_introFlags &= 0xfd;  			}  		} else if (_stillRunning) { -			g_fullpipe->_currentScene->draw(); +			g_fp->_currentScene->draw();  		}  	}  }  void ModalIntro::finish() { -	g_fullpipe->_gameLoader->unloadScene(SC_INTRO2); -	g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1); -	g_fullpipe->_gameLoader->preloadScene(SC_INTRO1, TrubaDown); +	g_fp->_gameLoader->unloadScene(SC_INTRO2); +	g_fp->_currentScene = g_fp->accessScene(SC_INTRO1); +	g_fp->_gameLoader->preloadScene(SC_INTRO1, TrubaDown); -	if (g_fullpipe->_currentScene) -		g_fullpipe->_gameLoader->updateSystems(42); +	if (g_fp->_currentScene) +		g_fp->_gameLoader->updateSystems(42);  }  void ModalVideoPlayer::play(const char *fname) { diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp index 727cb4c40c..1ecb973066 100644 --- a/engines/fullpipe/motion.cpp +++ b/engines/fullpipe/motion.cpp @@ -258,7 +258,7 @@ int MctlLadder::findObjectPos(StaticANIObject *obj) {  }  bool MctlLadder::initMovement(StaticANIObject *ani, MctlLadderMovement *movement) { -	GameVar *v = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(ani->getName()); +	GameVar *v = g_fp->getGameLoaderGameVar()->getSubVarByName(ani->getName());  	if (!v)  		return false; @@ -567,7 +567,7 @@ bool MovGraph2::initDirections(StaticANIObject *obj, MovGraph2Item *item) {  	item->_obj = obj;  	item->_objectId = obj->_id; -	GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(obj->_objectName); +	GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName(obj->_objectName);  	if (!var)  		return false; @@ -828,7 +828,7 @@ MessageQueue *MovGraph2::buildMovInfo1MessageQueue(MovInfo1 *movInfo) {  	int curY = movInfo->pt1.y;  	int curDistance = movInfo->distance1; -	MessageQueue *mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); +	MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());  	for (int i = 0; i < movInfo->itemsCount - 1; i++) {  		if (movInfo->items[i + 1]->subIndex != 10) { @@ -1064,7 +1064,7 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int  	}  	if (obj->_ox == xpos && obj->_oy == ypos) { -		g_fullpipe->_globalMessageQueueList->compact(); +		g_fp->_globalMessageQueueList->compact();  		MessageQueue *mq = new MessageQueue(); @@ -1530,7 +1530,7 @@ void MGM::rebuildTables(int objId) {  	_items[idx]->movements1.clear();  	_items[idx]->movements2.clear(); -	StaticANIObject *obj = g_fullpipe->_currentScene->getStaticANIObject1ById(objId, -1); +	StaticANIObject *obj = g_fp->_currentScene->getStaticANIObject1ById(objId, -1);  	if (!obj)  		return; @@ -1841,10 +1841,10 @@ bool MovGraphReact::pointInRegion(int x, int y) {  }  int startWalkTo(int objId, int objKey, int x, int y, int a5) { -	MctlCompound *mc = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); +	MctlCompound *mc = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId);  	if (mc) -		return (mc->method34(g_fullpipe->_currentScene->getStaticANIObject1ById(objId, objKey), x, y, a5, 0) != 0); +		return (mc->method34(g_fp->_currentScene->getStaticANIObject1ById(objId, objKey), x, y, a5, 0) != 0);  	return 0;  } diff --git a/engines/fullpipe/ngiarchive.cpp b/engines/fullpipe/ngiarchive.cpp index 5d895c17a0..132f4758d3 100644 --- a/engines/fullpipe/ngiarchive.cpp +++ b/engines/fullpipe/ngiarchive.cpp @@ -91,7 +91,7 @@ NGIArchive::NGIArchive(const Common::String &filename) : _ngiFilename(filename)  	free(fat); -	g_fullpipe->_currArchive = this; +	g_fp->_currArchive = this;  	debug(0, "NGIArchive::NGIArchive(%s): Located %d files", filename.c_str(), _headers.size());  } @@ -103,7 +103,7 @@ NGIArchive::~NGIArchive() {  		delete it->_value;  	} -	g_fullpipe->_currArchive = 0; +	g_fp->_currArchive = 0;  }  bool NGIArchive::hasFile(const Common::String &name) const { diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp index a5a286cfcb..558a90978a 100644 --- a/engines/fullpipe/scene.cpp +++ b/engines/fullpipe/scene.cpp @@ -114,7 +114,7 @@ void SceneTag::loadScene() {  	delete file; -	g_fullpipe->_currArchive = 0; +	g_fp->_currArchive = 0;  	free(fname);  	free(archname); @@ -146,7 +146,7 @@ bool Scene::load(MfcArchive &file) {  		int aniNum = file.readUint16LE();  		char *aniname = genFileName(0, aniNum, "ani"); -		Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(aniname); +		Common::SeekableReadStream *f = g_fp->_currArchive->createReadStreamForMember(aniname);  		StaticANIObject *ani = new StaticANIObject(); @@ -168,7 +168,7 @@ bool Scene::load(MfcArchive &file) {  		int qNum = file.readUint16LE();  		char *qname = genFileName(0, qNum, "qu"); -		Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(qname); +		Common::SeekableReadStream *f = g_fp->_currArchive->createReadStreamForMember(qname);  		MfcArchive archive(f);  		archive.readUint16LE(); // Skip 2 bytes @@ -191,7 +191,7 @@ bool Scene::load(MfcArchive &file) {  		assert(0);  	} -	_libHandle = g_fullpipe->_currArchive; +	_libHandle = g_fp->_currArchive;  	if (_picObjList.size() > 0 && _bgname && strlen(_bgname) > 1) {  		char fname[260]; @@ -216,10 +216,10 @@ bool Scene::load(MfcArchive &file) {  	char *slsname = genFileName(0, _sceneId, "sls"); -	if (g_fullpipe->_soundEnabled) { +	if (g_fp->_soundEnabled) {  		_soundList = new SoundList(); -		if (g_fullpipe->_flgSoundList) { +		if (g_fp->_flgSoundList) {  			char *nlname = genFileName(17, _sceneId, "nl");  			_soundList->loadFile(slsname, nlname); @@ -249,7 +249,7 @@ void Scene::init() {  	_x = 0;  	_y = 0; -	g_fullpipe->_sceneRect.moveTo(0, 0); +	g_fp->_sceneRect.moveTo(0, 0);  	for (uint i = 0; i < _picObjList.size(); i++)  		((PictureObject *)_picObjList[i])->clearFlags(); @@ -398,7 +398,7 @@ void Scene::preloadMovements(GameVar *var) {  }  void Scene::initObjectCursors(const char *varname) { -	GameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); +	GameVar *cursorsVar = g_fp->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS");  	if (!cursorsVar || !cursorsVar->_subVars)  		return; @@ -417,10 +417,10 @@ void Scene::initObjectCursors(const char *varname) {          }      } -	g_fullpipe->_minCursorId = minId; -	g_fullpipe->_maxCursorId = maxId; +	g_fp->_minCursorId = minId; +	g_fp->_maxCursorId = maxId; -	g_fullpipe->_objectIdCursors.resize(maxId - minId + 1); +	g_fp->_objectIdCursors.resize(maxId - minId + 1);  	for (GameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) {  		GameObject *obj = getPictureObjectByName(sub->_varName, -1); @@ -431,7 +431,7 @@ void Scene::initObjectCursors(const char *varname) {  		PictureObject *pic = getGameLoaderInventory()->getScene()->getPictureObjectByName(sub->_value.stringValue, -1);  		if (obj && pic) -			g_fullpipe->_objectIdCursors[obj->_id - minId] = pic->_id; +			g_fp->_objectIdCursors[obj->_id - minId] = pic->_id;  	}  } @@ -451,7 +451,7 @@ void Scene::draw() {  	updateScrolling();  	// Clean previous stuff -	g_fullpipe->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0); +	g_fp->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0);  	drawContent(60000, 0, true); @@ -474,7 +474,7 @@ void Scene::draw() {  void Scene::updateScrolling() {  	if (_messageQueueId && !_x && !_y) { -		MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId); +		MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId);  		if (mq)  			mq->update(); @@ -487,31 +487,31 @@ void Scene::updateScrolling() {  		int offsetY = 0;  		if (_x < 0) { -			if (!g_fullpipe->_sceneRect.left && !(((PictureObject *)_picObjList[0])->_flags & 2)) +			if (!g_fp->_sceneRect.left && !(((PictureObject *)_picObjList[0])->_flags & 2))  				_x = 0; -			if (_x <= -g_fullpipe->_scrollSpeed) { -				offsetX = -g_fullpipe->_scrollSpeed; -				_x += g_fullpipe->_scrollSpeed; +			if (_x <= -g_fp->_scrollSpeed) { +				offsetX = -g_fp->_scrollSpeed; +				_x += g_fp->_scrollSpeed;  			} -		} else if (_x >= g_fullpipe->_scrollSpeed) { -			offsetX = g_fullpipe->_scrollSpeed; -			_x -= g_fullpipe->_scrollSpeed; +		} else if (_x >= g_fp->_scrollSpeed) { +			offsetX = g_fp->_scrollSpeed; +			_x -= g_fp->_scrollSpeed;  		} else {  			_x = 0;  		}  		if (_y > 0) { -			offsetY = g_fullpipe->_scrollSpeed; -			_y -= g_fullpipe->_scrollSpeed; +			offsetY = g_fp->_scrollSpeed; +			_y -= g_fp->_scrollSpeed;  		}  		if (_y < 0) { -			offsetY -= g_fullpipe->_scrollSpeed; -			_y += g_fullpipe->_scrollSpeed; +			offsetY -= g_fp->_scrollSpeed; +			_y += g_fp->_scrollSpeed;  		} -		g_fullpipe->_sceneRect.translate(offsetX, offsetY); +		g_fp->_sceneRect.translate(offsetX, offsetY);  	}  	updateScrolling2(); @@ -527,19 +527,19 @@ void Scene::updateScrolling2() {  		int flags = ((PictureObject *)_picObjList[0])->_flags; -		if (g_fullpipe->_sceneRect.left < 0 && !(flags & 2)) -			offsetX = -g_fullpipe->_sceneRect.left; +		if (g_fp->_sceneRect.left < 0 && !(flags & 2)) +			offsetX = -g_fp->_sceneRect.left; -		if (g_fullpipe->_sceneRect.top < 0 && !(flags & 0x20)) -			offsetY = -g_fullpipe->_sceneRect.top; +		if (g_fp->_sceneRect.top < 0 && !(flags & 0x20)) +			offsetY = -g_fp->_sceneRect.top; -		if (g_fullpipe->_sceneRect.right > point.x - 1 && g_fullpipe->_sceneRect.left > 0 && !(flags & 2)) -			offsetX = point.x - g_fullpipe->_sceneRect.right - 1; +		if (g_fp->_sceneRect.right > point.x - 1 && g_fp->_sceneRect.left > 0 && !(flags & 2)) +			offsetX = point.x - g_fp->_sceneRect.right - 1; -		if (g_fullpipe->_sceneRect.bottom > point.y - 1 && g_fullpipe->_sceneRect.top > 0 && !(flags & 0x20)) -			offsetY = point.y - g_fullpipe->_sceneRect.bottom - 1; +		if (g_fp->_sceneRect.bottom > point.y - 1 && g_fp->_sceneRect.top > 0 && !(flags & 0x20)) +			offsetY = point.y - g_fp->_sceneRect.bottom - 1; -		g_fullpipe->_sceneRect.translate(offsetX, offsetY); +		g_fp->_sceneRect.translate(offsetX, offsetY);  	}  } @@ -602,7 +602,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) {  		return;  	if (_palette) { -		g_fullpipe->_globalPalette = _palette->_data; +		g_fp->_globalPalette = _palette->_data;  	}  	debug(8, "Scene::drawContent(>%d, <%d, %d)", minPri, maxPri, drawBg); @@ -635,7 +635,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) {  		debug(8, "w2: %d h2:%d", point.x, point.y); -		int bgStX = g_fullpipe->_sceneRect.left % point.x; +		int bgStX = g_fp->_sceneRect.left % point.x;  		if (bgStX < 0)  			bgStX += point.x; @@ -643,7 +643,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) {  		int bgNumX = bgStX / width;  		int bgOffsetX = bgStX % width; -		int bgStY = g_fullpipe->_sceneRect.top % point.y; +		int bgStY = g_fp->_sceneRect.top % point.y;  		if (bgStY < 0)  			bgStY += point.y; @@ -651,12 +651,12 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) {  		int bgNumY = bgStY / height;  		int bgOffsetY = bgStY % height; -		int bgPosX = g_fullpipe->_sceneRect.left - bgOffsetX; +		int bgPosX = g_fp->_sceneRect.left - bgOffsetX; -		if (bgPosX < g_fullpipe->_sceneRect.right - 1) { +		if (bgPosX < g_fp->_sceneRect.right - 1) {  			while (1) {  				int v25 = bgNumY; -				for (int y = g_fullpipe->_sceneRect.top - bgOffsetY; y < g_fullpipe->_sceneRect.bottom - 1;) { +				for (int y = g_fp->_sceneRect.top - bgOffsetY; y < g_fp->_sceneRect.bottom - 1;) {  					BigPicture *v27 = _bigPictureArray[bgNumX][v25];  					v27->draw(bgPosX, y, 0, 0);  					y += v27->getDimensions(&point)->y; @@ -678,7 +678,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) {  						break;  					bgNumX = 0;  				} -				if (oldx >= g_fullpipe->_sceneRect.right - 1) +				if (oldx >= g_fp->_sceneRect.right - 1)  					break;  			}  		} @@ -703,22 +703,22 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) {  		int height = point.y;  		if (obj->_flags & 8) { -			while (objX > g_fullpipe->_sceneRect.right) { +			while (objX > g_fp->_sceneRect.right) {  				objX -= width;  				obj->setOXY(objX, objY);  			} -			for (int j = width + objX; width + objX < g_fullpipe->_sceneRect.left; j = width + objX) { +			for (int j = width + objX; width + objX < g_fp->_sceneRect.left; j = width + objX) {  				objX = j;  				obj->setOXY(j, objY);  			}  		}  		if (obj->_flags & 0x10) { -			while (objY > g_fullpipe->_sceneRect.bottom) { +			while (objY > g_fp->_sceneRect.bottom) {  				objY -= height;  				obj->setOXY(objX, objY);  			} -			for (int j = objY + height; objY + height < g_fullpipe->_sceneRect.top; j = objY + height) { +			for (int j = objY + height; objY + height < g_fp->_sceneRect.top; j = objY + height) {  				objY = j;  				obj->setOXY(objX, j);  			} @@ -727,12 +727,12 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) {  			obj->draw();  		if (obj->_flags & 2) { -			if (objX > g_fullpipe->_sceneRect.left) { +			if (objX > g_fp->_sceneRect.left) {  				obj->setOXY(objX - width, objY);  				obj->draw();  				obj->setOXY(objX, objY);  			} -			if (width + objX < g_fullpipe->_sceneRect.right) { +			if (width + objX < g_fp->_sceneRect.right) {  				obj->setOXY(width + objX, objY);  				obj->draw();  				obj->setOXY(objX, objY); @@ -740,12 +740,12 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) {  		}  		if (obj->_flags & 0x20) { -			if (objY > g_fullpipe->_sceneRect.top) { +			if (objY > g_fp->_sceneRect.top) {  				obj->setOXY(objX, objY - height);  				obj->draw();  				obj->setOXY(objX, objY);  			} -			if (height + objY < g_fullpipe->_sceneRect.bottom) { +			if (height + objY < g_fp->_sceneRect.bottom) {  				obj->setOXY(objX, height + objY);  				obj->draw();  				obj->setOXY(objX, objY); diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 50142dd918..b8a88eb484 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -754,9 +754,9 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {  }  int defaultUpdateCursor() { -	g_fullpipe->updateCursorCommon(); +	g_fp->updateCursorCommon(); -	return g_fullpipe->_cursorId; +	return g_fp->_cursorId;  }  void FullpipeEngine::processArcade(ExCommand *ex) { diff --git a/engines/fullpipe/scenes/scene01.cpp b/engines/fullpipe/scenes/scene01.cpp index 4181bbffe3..c6f7ba303c 100644 --- a/engines/fullpipe/scenes/scene01.cpp +++ b/engines/fullpipe/scenes/scene01.cpp @@ -36,7 +36,7 @@  namespace Fullpipe {  void scene01_fixEntrance() { -	GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); +	GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");  	if (var->getSubVarAsInt("Entrance") == TrubaLeft)  		var->setSubVarAsInt("Entrance", TrubaRight);  } @@ -48,7 +48,7 @@ void scene01_initScene(Scene *sc, int entrance) {  	g_vars->scene01_picSc01Osk2 = sc->getPictureObjectById(PIC_SC1_OSK2, 0);  	g_vars->scene01_picSc01Osk2->_flags &= 0xFFFB; -	if (g_fullpipe->getObjectState(sO_EggCracker) == g_fullpipe->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) { +	if (g_fp->getObjectState(sO_EggCracker) == g_fp->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) {  		PictureObject *pic = sc->getPictureObjectById(PIC_SC1_KUCHKA, 0);  		if (pic)  			pic->_flags &= 0xFFFB; @@ -60,7 +60,7 @@ void scene01_initScene(Scene *sc, int entrance) {  			bootAnim->_flags &= ~0x04;  	} -	g_fullpipe->lift_setButton(sO_Level2, ST_LBN_2N); +	g_fp->lift_setButton(sO_Level2, ST_LBN_2N);  }  int sceneHandler01(ExCommand *cmd) { @@ -71,7 +71,7 @@ int sceneHandler01(ExCommand *cmd) {  	if (cmd->_messageNum > MSG_SC1_SHOWOSK) {  		if (cmd->_messageNum == MSG_SC1_UTRUBACLICK) -			handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0); +			handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0);  		return 0;  	} @@ -97,19 +97,19 @@ int sceneHandler01(ExCommand *cmd) {  		return 0;  	} -	if (g_fullpipe->_aniMan2) { -		if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) { -			g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; +	if (g_fp->_aniMan2) { +		if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) { +			g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300;  		} -		if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) -			g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; +		if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) +			g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;  		res = 1;  	} -	g_fullpipe->_behaviorManager->updateBehaviors(); +	g_fp->_behaviorManager->updateBehaviors(); -	g_fullpipe->startSceneTrack(); +	g_fp->startSceneTrack();  	return res;  } diff --git a/engines/fullpipe/scenes/scene02.cpp b/engines/fullpipe/scenes/scene02.cpp index 3ca28cb0d1..845a53e1d1 100644 --- a/engines/fullpipe/scenes/scene02.cpp +++ b/engines/fullpipe/scenes/scene02.cpp @@ -39,12 +39,12 @@ namespace Fullpipe {  void scene02_initScene(Scene *sc) {  	g_vars->scene02_guvTheDrawer = sc->getStaticANIObject1ById(ANI_DADAYASHIK, -1); -	if (g_fullpipe->getObjectState(sO_GuvTheDrawer) == g_fullpipe->getObjectEnumState(sO_GuvTheDrawer, sO_IsSleeping)) { -		Scene *s = g_fullpipe->_currentScene; +	if (g_fp->getObjectState(sO_GuvTheDrawer) == g_fp->getObjectEnumState(sO_GuvTheDrawer, sO_IsSleeping)) { +		Scene *s = g_fp->_currentScene; -		g_fullpipe->_currentScene = sc; +		g_fp->_currentScene = sc;  		g_vars->scene02_guvTheDrawer->changeStatics2(ST_DYAS_LIES); -		g_fullpipe->_currentScene = s; +		g_fp->_currentScene = s;  	}  	g_vars->scene02_boxDelay = 0; @@ -55,23 +55,23 @@ void scene02_initScene(Scene *sc) {  		g_vars->scene02_boxOpen = false;  	} else {  		g_vars->scene02_boxOpen = true; -		g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150; +		g_vars->scene02_boxDelay = 100 * g_fp->_rnd->getRandomNumber(32767) + 150;  	} -	g_fullpipe->_floaters->init(g_fullpipe->_gameLoader->_gameVar->getSubVarByName("SC_2")); +	g_fp->_floaters->init(g_fp->_gameLoader->_gameVar->getSubVarByName("SC_2"));  }  void sceneHandler02_ladderClick() { -	handleObjectInteraction(g_fullpipe->_aniMan2, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0); +	handleObjectInteraction(g_fp->_aniMan2, g_fp->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0);  }  void sceneHandler02_showLadder() { -	g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4; +	g_fp->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4;  }  void sceneHandler02_hideLadder() { -	g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb; -	g_fullpipe->_aniMan2->_priority = 25; +	g_fp->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb; +	g_fp->_aniMan2->_priority = 25;  }  int sceneHandler02(ExCommand *ex) { @@ -90,7 +90,7 @@ int sceneHandler02(ExCommand *ex) {  		return 0;  	case MSG_SC2_PUTMANUP: -		g_fullpipe->_aniMan2->_priority = 0; +		g_fp->_aniMan2->_priority = 0;  		return 0;  	case MSG_SC2_HIDELADDER: @@ -98,12 +98,12 @@ int sceneHandler02(ExCommand *ex) {  		return 0;  	case 33: -		if (g_fullpipe->_aniMan2) { -			if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) -				g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; +		if (g_fp->_aniMan2) { +			if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) +				g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; -			if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) -				g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; +			if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) +				g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;  			res = 1;  		} @@ -111,24 +111,24 @@ int sceneHandler02(ExCommand *ex) {  		if (g_vars->scene02_boxOpen) {  			if (g_vars->scene02_boxDelay >= 1) {  				--g_vars->scene02_boxDelay; -			} else if (g_fullpipe->_floaters->_array2.size() >= 1) { -				if (g_fullpipe->_floaters->_array2[0]->val5 == -50) { -					g_fullpipe->_floaters->stopAll(); +			} else if (g_fp->_floaters->_array2.size() >= 1) { +				if (g_fp->_floaters->_array2[0]->val5 == -50) { +					g_fp->_floaters->stopAll();  					g_vars->scene02_boxOpen = false; -					g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150; +					g_vars->scene02_boxDelay = 100 * g_fp->_rnd->getRandomNumber(32767) + 150;  				} else { -					g_fullpipe->_floaters->_array2[0]->val3 = -50; +					g_fp->_floaters->_array2[0]->val3 = -50;  				}  			} else { -				g_fullpipe->_floaters->genFlies(g_fullpipe->_currentScene, g_fullpipe->_rnd->getRandomNumber(700) + 100, -50, 0, 0); -				g_vars->scene02_boxDelay = 500 * g_fullpipe->_rnd->getRandomNumber(32767) + 1000; +				g_fp->_floaters->genFlies(g_fp->_currentScene, g_fp->_rnd->getRandomNumber(700) + 100, -50, 0, 0); +				g_vars->scene02_boxDelay = 500 * g_fp->_rnd->getRandomNumber(32767) + 1000;  			}  		} -		g_fullpipe->_floaters->update(); -		g_fullpipe->_behaviorManager->updateBehaviors(); +		g_fp->_floaters->update(); +		g_fp->_behaviorManager->updateBehaviors(); -		g_fullpipe->startSceneTrack(); +		g_fp->startSceneTrack();  	}  	return res; diff --git a/engines/fullpipe/scenes/scene03.cpp b/engines/fullpipe/scenes/scene03.cpp index 1bfd8b8fcc..4d4f05764d 100644 --- a/engines/fullpipe/scenes/scene03.cpp +++ b/engines/fullpipe/scenes/scene03.cpp @@ -50,34 +50,34 @@ void scene03_initScene(Scene *sc) {  	g_vars->scene03_eggeater = sc->getStaticANIObject1ById(ANI_EGGEATER, -1);  	g_vars->scene03_domino = sc->getStaticANIObject1ById(ANI_DOMINO_3, -1); -	GameVar *v = g_fullpipe->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); +	GameVar *v = g_fp->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);  	g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);  	g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);  	g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3); -	g_fullpipe->lift_setButton(sO_Level2, ST_LBN_2N); +	g_fp->lift_setButton(sO_Level2, ST_LBN_2N); -	g_fullpipe->lift_sub5(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT); +	g_fp->lift_sub5(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT);  }  void scene03_setEaterState() { -	if (g_fullpipe->getObjectState(sO_EggGulperGaveCoin) == g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) { -		g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0); -		g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0); -		g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0); +	if (g_fp->getObjectState(sO_EggGulperGaveCoin) == g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) { +		g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0); +		g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0); +		g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0);  	}  }  int scene03_updateCursor() { -	g_fullpipe->updateCursorCommon(); +	g_fp->updateCursorCommon(); -	if (g_fullpipe->_cursorId == PIC_CSR_DEFAULT && g_fullpipe->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) { +	if (g_fp->_cursorId == PIC_CSR_DEFAULT && g_fp->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) {  		if (g_vars->scene03_domino->_flags & 4) -			g_fullpipe->_cursorId = PIC_CSR_ITN; +			g_fp->_cursorId = PIC_CSR_ITN;  	} -	return g_fullpipe->_cursorId; +	return g_fp->_cursorId;  }  void sceneHandler03_eaterFat() { @@ -94,7 +94,7 @@ void sceneHandler03_swallowEgg(int item) {  	} else if (!g_vars->swallowedEgg3->_value.intValue) {  		g_vars->swallowedEgg3->_value.intValue = item; -		g_fullpipe->setObjectState(sO_EggGulperGaveCoin, g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)); +		g_fp->setObjectState(sO_EggGulperGaveCoin, g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes));  		scene03_setEaterState();  	} @@ -112,7 +112,7 @@ int sceneHandler03_swallowedEgg1State() {  }  void sceneHandler03_giveCoin(ExCommand *ex) { -	MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId); +	MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId);  	if (mq && mq->getCount() > 0) {  		ExCommand *ex0 = mq->getExCommandByIndex(0); @@ -136,7 +136,7 @@ void sceneHandler03_giveCoin(ExCommand *ex) {  }  void sceneHandler03_goLadder() { -	handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0); +	handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0);  }  void sceneHandler03_pushEggStack() { @@ -158,7 +158,7 @@ void sceneHandler03_releaseEgg() {  }  void sceneHandler03_takeEgg(ExCommand *ex) { -	MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId); +	MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId);  	if (mq && mq->getCount() > 0) {  		ExCommand *ex0 = mq->getExCommandByIndex(0); @@ -179,7 +179,7 @@ void sceneHandler03_takeEgg(ExCommand *ex) {  			if (ex1->_objtype == kObjTypeObjstateCommand) {  				ObjstateCommand *com = (ObjstateCommand *)ex1; -				com->_value = g_fullpipe->getObjectEnumState(sO_EggGulper, sO_WantsNothing); +				com->_value = g_fp->getObjectEnumState(sO_EggGulper, sO_WantsNothing);  			}  		}  	} @@ -194,11 +194,11 @@ int sceneHandler03(ExCommand *ex) {  	switch (ex->_messageNum) {  	case MSG_LIFT_EXITLIFT: -		g_fullpipe->lift_exitSeq(ex); +		g_fp->lift_exitSeq(ex);  		break;  	case MSG_LIFT_CLOSEDOOR: -		g_fullpipe->lift_closedoorSeq(); +		g_fp->lift_closedoorSeq();  		break;  	case MSG_SC3_ONTAKECOIN: @@ -206,7 +206,7 @@ int sceneHandler03(ExCommand *ex) {  		break;  	case MSG_LIFT_STARTEXITQUEUE: -		g_fullpipe->lift_startExitQueue(); +		g_fp->lift_startExitQueue();  		break;  	case MSG_SC3_RELEASEEGG: @@ -214,7 +214,7 @@ int sceneHandler03(ExCommand *ex) {  		break;  	case MSG_LIFT_CLICKBUTTON: -		g_fullpipe->lift_animation3(); +		g_fp->lift_animation3();  		break;  	case MSG_SC3_HIDEDOMINO: @@ -226,7 +226,7 @@ int sceneHandler03(ExCommand *ex) {  		break;  	case MSG_LIFT_GO: -		g_fullpipe->lift_goAnimation(); +		g_fp->lift_goAnimation();  		break;  	case MSG_SC3_UTRUBACLICK: @@ -238,25 +238,25 @@ int sceneHandler03(ExCommand *ex) {  		break;  	case 64: -		g_fullpipe->lift_sub05(ex); +		g_fp->lift_sub05(ex);  		break;  	case 29:  		{ -			StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); +			StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);  			if (ani && ani->_id == ANI_LIFTBUTTON) { -				g_fullpipe->lift_sub1(ani); +				g_fp->lift_sub1(ani);  				ex->_messageKind = 0;  				return 0;  			} -			if (g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) { +			if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) {  				if (g_vars->scene03_domino)  					if (g_vars->scene03_domino->_flags & 4) -						if (g_fullpipe->_aniMan->isIdle()) -							if (!(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_msgObjectId2 != g_vars->scene03_domino->_id) { -								handleObjectInteraction(g_fullpipe->_aniMan, g_vars->scene03_domino, ex->_keyCode); +						if (g_fp->_aniMan->isIdle()) +							if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene03_domino->_id) { +								handleObjectInteraction(g_fp->_aniMan, g_vars->scene03_domino, ex->_keyCode);  								ex->_messageKind = 0;  								return 0; @@ -270,19 +270,19 @@ int sceneHandler03(ExCommand *ex) {  		{  			int res = 0; -			if (g_fullpipe->_aniMan2) { -				if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) -					g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; +			if (g_fp->_aniMan2) { +				if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) +					g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; -				if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) -					g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; +				if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) +					g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;  				res = 1;  			} -			g_fullpipe->_behaviorManager->updateBehaviors(); +			g_fp->_behaviorManager->updateBehaviors(); -			g_fullpipe->startSceneTrack(); +			g_fp->startSceneTrack();  			return res;  		} diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp index 6c9e9c69ea..3218324a75 100644 --- a/engines/fullpipe/scenes/scene04.cpp +++ b/engines/fullpipe/scenes/scene04.cpp @@ -52,7 +52,7 @@ void scene04_speakerCallback(int *phase) {  			if (scene04_speakerPhases[g_vars->scene04_speakerPhase + 6 * g_vars->scene04_speakerVariant] < 0) {  				g_vars->scene04_speakerPhase = 0; -				g_vars->scene04_speakerVariant = g_fullpipe->_rnd->getRandomNumber(2); +				g_vars->scene04_speakerVariant = g_fp->_rnd->getRandomNumber(2);  			}  		} else {  			++g_vars->scene04_speakerPhase; @@ -113,7 +113,7 @@ void scene04_initScene(Scene *sc) {  	if (plank)  		plank->_flags |= 8; -	if (g_fullpipe->getObjectState(sO_Jar_4) == g_fullpipe->getObjectEnumState(sO_Jar_4, sO_UpsideDown)) { +	if (g_fp->getObjectState(sO_Jar_4) == g_fp->getObjectEnumState(sO_Jar_4, sO_UpsideDown)) {  		g_vars->scene04_bottleObjList.clear();  		g_vars->scene04_kozyawkiObjList.clear(); @@ -169,7 +169,7 @@ void scene04_initScene(Scene *sc) {  	g_vars->scene04_kozyawkiAni.clear(); -	g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed)); +	g_fp->setObjectState(sO_LowerPipe, g_fp->getObjectEnumState(sO_LowerPipe, sO_IsClosed));  	g_vars->scene04_var07 = false;  	g_vars->scene04_ladderClickable = false; @@ -182,7 +182,7 @@ void scene04_initScene(Scene *sc) {  	g_vars->scene04_bigBallCounter = 0;  	g_vars->scene04_bigBallFromLeft = true; -	if (g_fullpipe->getObjectState(sO_BigMumsy) != g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsGone)) +	if (g_fp->getObjectState(sO_BigMumsy) != g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone))  		g_vars->scene04_mamasha->hide();  	g_vars->scene04_speaker = sc->getStaticANIObject1ById(ANI_SPEAKER_4, -1); @@ -192,12 +192,12 @@ void scene04_initScene(Scene *sc) {  	g_vars->scene04_speakerVariant = 0;  	g_vars->scene04_speakerPhase = 0; -	g_fullpipe->initArcadeKeys("SC_4"); +	g_fp->initArcadeKeys("SC_4");  }  bool sceneHandler04_friesAreWalking() { -	if (g_vars->scene04_dudeOnLadder && g_fullpipe->_aniMan->isIdle() && !(g_fullpipe->_aniMan->_flags & 0x100)) { -		int col = g_vars->scene04_ladder->collisionDetection(g_fullpipe->_aniMan); +	if (g_vars->scene04_dudeOnLadder && g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { +		int col = g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan);  		if (col >= 3 && col <= 6 ) {  			Movement *koz; @@ -214,38 +214,38 @@ bool sceneHandler04_friesAreWalking() {  }  int scene04_updateCursor() { -	g_fullpipe->updateCursorCommon(); +	g_fp->updateCursorCommon(); -	if (g_fullpipe->_objectIdAtCursor == PIC_SC4_LRTRUBA) { +	if (g_fp->_objectIdAtCursor == PIC_SC4_LRTRUBA) {  		if (!g_vars->scene04_objectIsTaken) { -			g_fullpipe->_cursorId = PIC_CSR_DEFAULT; +			g_fp->_cursorId = PIC_CSR_DEFAULT; -			return g_fullpipe->_cursorId; +			return g_fp->_cursorId;  		} -	} else if (g_fullpipe->_objectIdAtCursor == ANI_PLANK || g_fullpipe->_objectIdAtCursor == PIC_SC4_PLANK) { -		if (g_fullpipe->_objectIdAtCursor == ANI_PLANK && g_fullpipe->_cursorId != PIC_CSR_ITN) -			return g_fullpipe->_cursorId; +	} else if (g_fp->_objectIdAtCursor == ANI_PLANK || g_fp->_objectIdAtCursor == PIC_SC4_PLANK) { +		if (g_fp->_objectIdAtCursor == ANI_PLANK && g_fp->_cursorId != PIC_CSR_ITN) +			return g_fp->_cursorId; -		if (g_fullpipe->_objectIdAtCursor == ANI_PLANK || (g_fullpipe->_objectIdAtCursor == PIC_SC4_PLANK && g_fullpipe->_cursorId == PIC_CSR_DEFAULT)) { +		if (g_fp->_objectIdAtCursor == ANI_PLANK || (g_fp->_objectIdAtCursor == PIC_SC4_PLANK && g_fp->_cursorId == PIC_CSR_DEFAULT)) {  			if (sceneHandler04_friesAreWalking()) { -				g_fullpipe->_cursorId = PIC_CSR_ARCADE1; -				return g_fullpipe->_cursorId; +				g_fp->_cursorId = PIC_CSR_ARCADE1; +				return g_fp->_cursorId;  			}  			if (g_vars->scene04_soundPlaying) { -				g_fullpipe->_cursorId = PIC_CSR_DEFAULT; -				return g_fullpipe->_cursorId; +				g_fp->_cursorId = PIC_CSR_DEFAULT; +				return g_fp->_cursorId;  			}  		}  	} -	if (g_fullpipe->_objectIdAtCursor == PIC_CSR_ITN && g_fullpipe->_objectIdAtCursor == PIC_SC4_DOWNTRUBA) -		g_fullpipe->_cursorId = PIC_CSR_GOD; +	if (g_fp->_objectIdAtCursor == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC4_DOWNTRUBA) +		g_fp->_cursorId = PIC_CSR_GOD; -	return g_fullpipe->_cursorId; +	return g_fp->_cursorId;  }  void sceneHandler04_checkBigBallClick() { -	StaticANIObject *ball = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); +	StaticANIObject *ball = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1);  	if (ball)  		for (uint i = 0; i < ball->_movements.size(); i++) @@ -260,7 +260,7 @@ void sceneHandler04_clickBottle() {  }  void sceneHandler04_clickButton() { -	StaticANIObject *but = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BUTTON, -1); +	StaticANIObject *but = g_fp->_currentScene->getStaticANIObject1ById(ANI_BUTTON, -1);  	if (but) {  		if (!g_vars->scene04_clock->_movement ||  @@ -275,22 +275,22 @@ void sceneHandler04_clickButton() {  }  void sceneHandler04_downLadder(int x, int y) { -	g_vars->scene04_ladder->method34(g_fullpipe->_aniMan, x + g_vars->scene04_ladder->_ladder_field_20, y + g_vars->scene04_ladder->_ladder_field_24, 0, 0); +	g_vars->scene04_ladder->method34(g_fp->_aniMan, x + g_vars->scene04_ladder->_ladder_field_20, y + g_vars->scene04_ladder->_ladder_field_24, 0, 0);  }  void sceneHandler04_walkClimbLadder(ExCommand *ex) { -	MessageQueue *mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); +	MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());  	ExCommand *ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_TOLADDER, 0, 0, 0, 1, 0, 0, 0); -	ex1->_keyCode = g_fullpipe->_aniMan->_okeyCode; +	ex1->_keyCode = g_fp->_aniMan->_okeyCode;  	ex1->_excFlags |= 2;  	mq->addExCommandToEnd(ex1);  	ExCommand *ex2 = new ExCommand(ANI_MAN, 1, MV_MAN_STOPLADDER, 0, 0, 0, 1, 0, 0, 0); -	ex2->_keyCode = g_fullpipe->_aniMan->_okeyCode; +	ex2->_keyCode = g_fp->_aniMan->_okeyCode;  	ex2->_excFlags |= 2;  	mq->addExCommandToEnd(ex2); @@ -321,7 +321,7 @@ void sceneHandler04_walkClimbLadder(ExCommand *ex) {  	g_vars->scene04_ladder->_ladder_field_20 = 0;  	g_vars->scene04_ladder->_ladder_field_24 = -60; -	g_vars->scene04_ladder->addObject(g_fullpipe->_aniMan); +	g_vars->scene04_ladder->addObject(g_fp->_aniMan);  	if (g_vars->scene04_soundPlaying) {  		g_vars->scene04_ladder->_movements.front()->movVars->varUpStart = MV_MAN_STARTLADDER2; @@ -335,18 +335,18 @@ void sceneHandler04_walkClimbLadder(ExCommand *ex) {  		g_vars->scene04_ladder->_movements.front()->staticIds[2] = ST_MAN_GOLADDER;  	} -	g_fullpipe->_aniMan->_priority = 12; +	g_fp->_aniMan->_priority = 12; -	getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->clearEnabled(); +	getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->clearEnabled();  	getGameLoaderInteractionController()->disableFlag24();  }  void sceneHandler04_clickLadder() { -	g_vars->scene04_dudePosX = g_fullpipe->_aniMan->_ox; -	g_vars->scene04_dudePosY = g_fullpipe->_aniMan->_oy; +	g_vars->scene04_dudePosX = g_fp->_aniMan->_ox; +	g_vars->scene04_dudePosY = g_fp->_aniMan->_oy;  	if (g_vars->scene04_dudeOnLadder) { -		if (!g_fullpipe->_aniMan->isIdle() || (g_fullpipe->_aniMan->_flags & 0x100)) { +		if (!g_fp->_aniMan->isIdle() || (g_fp->_aniMan->_flags & 0x100)) {  			g_vars->scene04_ladderClickable = true;  		} else {  			int h3 = 3 * g_vars->scene04_ladder->_height; @@ -366,16 +366,16 @@ void sceneHandler04_clickLadder() {  			g_vars->scene04_ladderClickable = false;  		}  	} else { -		if (g_fullpipe->_aniMan->isIdle() && !(g_fullpipe->_aniMan->_flags & 0x100)) { +		if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) {  			if (abs(1095 - g_vars->scene04_dudePosX) > 1 || abs(434 - g_vars->scene04_dudePosY) > 1) { -				MessageQueue *mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->method34(g_fullpipe->_aniMan, 1095, 434, 1, ST_MAN_UP); +				MessageQueue *mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->method34(g_fp->_aniMan, 1095, 434, 1, ST_MAN_UP);  				if (mq) {  					ExCommand *ex = new ExCommand(0, 17, MSG_SC4_CLICKLADDER, 0, 0, 0, 1, 0, 0, 0);  					ex->_excFlags = 3;  					mq->addExCommandToEnd(ex); -					postExCommand(g_fullpipe->_aniMan->_id, 2, 1095, 434, 0, -1); +					postExCommand(g_fp->_aniMan->_id, 2, 1095, 434, 0, -1);  				}  			} else {  				sceneHandler04_walkClimbLadder(0); @@ -385,22 +385,22 @@ void sceneHandler04_clickLadder() {  }  void sceneHandler04_jumpOnLadder() { -	if (g_fullpipe->_aniMan->_movement && g_fullpipe->_aniMan->_movement->_id != MV_MAN_LOOKLADDER) +	if (g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id != MV_MAN_LOOKLADDER)  		return; -	if (g_fullpipe->_aniMan->_statics->_staticsId != ST_MAN_STANDLADDER && g_fullpipe->_aniMan->_statics->_staticsId != ST_MAN_LADDERDOWN) +	if (g_fp->_aniMan->_statics->_staticsId != ST_MAN_STANDLADDER && g_fp->_aniMan->_statics->_staticsId != ST_MAN_LADDERDOWN)  		return; -	g_fullpipe->_aniMan->changeStatics2(ST_MAN_LADDERDOWN); +	g_fp->_aniMan->changeStatics2(ST_MAN_LADDERDOWN); -	g_fullpipe->_aniMan->_flags |= 1; +	g_fp->_aniMan->_flags |= 1;  	MGM mgm;  	MGMInfo mgminfo;  	mgm.addItem(ANI_MAN); -	mgminfo.ani = g_fullpipe->_aniMan; +	mgminfo.ani = g_fp->_aniMan;  	mgminfo.staticsId2 = ST_MAN_ONPLANK;  	mgminfo.x1 = 938;  	mgminfo.y1 = 442; @@ -414,20 +414,20 @@ void sceneHandler04_jumpOnLadder() {  	if (mq) {  		mq->_flags |= 1; -		if (!mq->chain(g_fullpipe->_aniMan)) +		if (!mq->chain(g_fp->_aniMan))  			delete mq; -		g_fullpipe->_aniMan->_priority = 10; +		g_fp->_aniMan->_priority = 10;  	} -	g_vars->scene04_ladderOffset = g_vars->scene04_ladder->collisionDetection(g_fullpipe->_aniMan); +	g_vars->scene04_ladderOffset = g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan);  }  void sceneHandler04_clickPlank() {  	if (sceneHandler04_friesAreWalking())  		sceneHandler04_jumpOnLadder();  	else if (g_vars->scene04_dudeOnLadder) -		g_fullpipe->playSound(SND_4_033, 0); +		g_fp->playSound(SND_4_033, 0);  	else if (!g_vars->scene04_soundPlaying)  		chainQueue(QU_PNK_CLICK, 0);  } @@ -465,7 +465,7 @@ void sceneHandler04_gotoLadder(ExCommand *ex) {  	mgm.addItem(ANI_MAN); -	mgminfo.ani = g_fullpipe->_aniMan; +	mgminfo.ani = g_fp->_aniMan;  	mgminfo.staticsId2 = ST_MAN_UP;  	mgminfo.x1 = 1095;  	mgminfo.y1 = 434; @@ -491,7 +491,7 @@ void sceneHandler04_gotoLadder(ExCommand *ex) {  		ex2->_keyCode = -1;  		mq->addExCommandToEnd(ex2); -		ExCommand *ex3 = new ExCommand(g_fullpipe->_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); +		ExCommand *ex3 = new ExCommand(g_fp->_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);  		ex3->_field_14 = 256;  		ex3->_messageNum = 0;  		ex3->_excFlags |= 3; @@ -505,9 +505,9 @@ void sceneHandler04_gotoLadder(ExCommand *ex) {  		mq->setFlags(mq->getFlags() | 1); -		if (mq->chain(g_fullpipe->_aniMan)) { -			g_fullpipe->_aniMan->_priority = 12; -			g_fullpipe->_aniMan->_flags |= 1; +		if (mq->chain(g_fp->_aniMan)) { +			g_fp->_aniMan->_priority = 12; +			g_fp->_aniMan->_flags |= 1;  		} else {  			delete mq;  		} @@ -522,7 +522,7 @@ void sceneHandler04_lowerPlank() {  void sceneHandler04_manFromBottle() {  	for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) -		if (*it == g_fullpipe->_aniMan) { +		if (*it == g_fp->_aniMan) {  			g_vars->scene04_bottleObjList.erase(it);  			g_vars->scene04_bottleWeight -= 9;  			break; @@ -533,15 +533,15 @@ void sceneHandler04_manFromBottle() {  	g_vars->scene04_ladder = 0; -	getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->setEnabled(); +	getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->setEnabled();  	getGameLoaderInteractionController()->enableFlag24();  }  void sceneHandler04_manToBottle() { -	g_vars->scene04_bottleObjList.push_back(g_fullpipe->_aniMan); +	g_vars->scene04_bottleObjList.push_back(g_fp->_aniMan);  	g_vars->scene04_springOffset = 5;  	g_vars->scene04_bottleWeight += 9; -	g_fullpipe->_aniMan2 = g_fullpipe->_aniMan; +	g_fp->_aniMan2 = g_fp->_aniMan;  	g_vars->scene04_dudeInBottle = 1;  } @@ -673,9 +673,9 @@ MessageQueue *sceneHandler04_kozFly6(StaticANIObject *ani) {  	mgminfo.ani = ani;  	mgminfo.staticsId2 = ST_KZW_SIT; -	mgminfo.x1 = 397 - 4 * g_fullpipe->_rnd->getRandomNumber(1); +	mgminfo.x1 = 397 - 4 * g_fp->_rnd->getRandomNumber(1);  	mgminfo.field_1C = ani->_priority; -	mgminfo.y1 = g_vars->scene04_bottle->_oy - 4 * g_fullpipe->_rnd->getRandomNumber(1) + 109; +	mgminfo.y1 = g_vars->scene04_bottle->_oy - 4 * g_fp->_rnd->getRandomNumber(1) + 109;  	mgminfo.field_10 = 1;  	mgminfo.flags = 78;  	mgminfo.movementId = MV_KZW_JUMPROTATE; @@ -863,13 +863,13 @@ void sceneHandler04_shootKozyawka() {  	}  	if (g_vars->scene04_ladderOffset > 3) -		g_fullpipe->_aniMan->changeStatics1(ST_MAN_LOOKPLANK); +		g_fp->_aniMan->changeStatics1(ST_MAN_LOOKPLANK);  	g_vars->scene04_kozyawkaOnLadder = true;  }  void sceneHandler04_showCoin() { -	StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_SC4_COIN, -1); +	StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_SC4_COIN, -1);  	if (ani) {  		ani->show1(MV_BDG_OPEN, MV_MAN_GOU, MV_SC4_COIN_default, 0); @@ -885,9 +885,9 @@ void sceneHandler04_stopSound() {  }  void sceneHandler04_animOutOfBottle(ExCommand *ex) { -	g_fullpipe->_aniMan->changeStatics2(ST_MAN_SIT); +	g_fp->_aniMan->changeStatics2(ST_MAN_SIT); -	MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_SC4_MANFROMBOTTLE), 0, 0); +	MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC4_MANFROMBOTTLE), 0, 0);  	if (ex) {  		ExCommand *newex = new ExCommand(ex); @@ -899,7 +899,7 @@ void sceneHandler04_animOutOfBottle(ExCommand *ex) {  	mq->chain(0);  	g_vars->scene04_dudeInBottle = false; -	g_fullpipe->_behaviorManager->setFlagByStaticAniObject(g_fullpipe->_aniMan, 1); +	g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);  }  void sceneHandler04_walkKozyawka() { @@ -907,7 +907,7 @@ void sceneHandler04_walkKozyawka() {  		g_vars->scene04_walkingKozyawka = g_vars->scene04_kozyawkiObjList.front();  		g_vars->scene04_kozyawkiObjList.pop_front(); -		MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_KOZAW_WALK), 0, 1); +		MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_KOZAW_WALK), 0, 1);  		mq->replaceKeyCode(-1, g_vars->scene04_walkingKozyawka->_okeyCode);  		mq->chain(0);  	} @@ -970,9 +970,9 @@ void sceneHandler04_springWobble() {  }  void sceneHandler04_leaveScene() { -	g_fullpipe->_aniMan2 = 0; +	g_fp->_aniMan2 = 0; -    MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_SC4_MANTOBOTTLE), 0, 0); +    MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC4_MANTOBOTTLE), 0, 0);  	ExCommand *ex = 0;  	for (uint i = 0; i < mq->getCount(); i++) { @@ -993,9 +993,9 @@ void sceneHandler04_leaveScene() {  	g_vars->scene04_var07 = false;  	g_vars->scene04_dudeOnLadder = 0; -	g_fullpipe->_behaviorManager->setFlagByStaticAniObject(g_fullpipe->_aniMan, 0); +	g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); -	g_fullpipe->updateMapPiece(PIC_MAP_P03, 1); +	g_fp->updateMapPiece(PIC_MAP_P03, 1);  }  void sceneHandler04_liftBottle() { @@ -1018,7 +1018,7 @@ void sceneHandler04_liftBottle() {  		g_vars->scene04_springOffset = 10;  		g_vars->scene04_bottleIsTaken = false; -		g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed)); +		g_fp->setObjectState(sO_LowerPipe, g_fp->getObjectEnumState(sO_LowerPipe, sO_IsClosed));  	}  } @@ -1036,7 +1036,7 @@ void sceneHandler04_goClock() {  	g_vars->scene04_soundPlaying = true;  	g_vars->scene04_coinPut = false; -	g_fullpipe->stopAllSoundStreams(); +	g_fp->stopAllSoundStreams();  	sceneHandler04_startSounds("sc4_start.ogg", "sc4_loop.ogg", "sc4_stop2.ogg"); @@ -1044,7 +1044,7 @@ void sceneHandler04_goClock() {  }  void sceneHandler04_bigBallOut() { -	StaticANIObject *ball =  g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); +	StaticANIObject *ball =  g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1);  	if (ball && ball->_flags & 4)  		for (uint i = 0; i < ball->_movements.size(); i++) @@ -1054,21 +1054,21 @@ void sceneHandler04_bigBallOut() {  }  void sceneHandler04_leaveLadder(ExCommand *ex) { -	if (!g_fullpipe->_aniMan->isIdle()) +	if (!g_fp->_aniMan->isIdle())  		return; -	if (!(g_fullpipe->_aniMan->_flags & 0x100)) { -		if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_objtype == kObjTypeMctlCompound) { -			MctlCompound *mc = (MctlCompound *)getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); +	if (!(g_fp->_aniMan->_flags & 0x100)) { +		if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_objtype == kObjTypeMctlCompound) { +			MctlCompound *mc = (MctlCompound *)getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId); -			if (mc->_motionControllers[0]->_movGraphReactObj->pointInRegion(g_fullpipe->_sceneRect.left + ex->_x, g_fullpipe->_sceneRect.top + ex->_y)) { -				if (g_vars->scene04_ladder->collisionDetection(g_fullpipe->_aniMan)) { -					MessageQueue *mq = g_vars->scene04_ladder->controllerWalkTo(g_fullpipe->_aniMan, 0); +			if (mc->_motionControllers[0]->_movGraphReactObj->pointInRegion(g_fp->_sceneRect.left + ex->_x, g_fp->_sceneRect.top + ex->_y)) { +				if (g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan)) { +					MessageQueue *mq = g_vars->scene04_ladder->controllerWalkTo(g_fp->_aniMan, 0);  					if (mq) {  						mq->addExCommandToEnd(new ExCommand(ex)); -						if (mq->chain(g_fullpipe->_aniMan) ) +						if (mq->chain(g_fp->_aniMan) )  							ex->_messageKind = 0;  						else  							delete mq; @@ -1079,23 +1079,23 @@ void sceneHandler04_leaveLadder(ExCommand *ex) {  						}  					}  				} else { -					MessageQueue *mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); +					MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());  					ExCommand *ex1; -					if (g_fullpipe->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN) { +					if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN) {  						ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_LOOKLADDERRV, 0, 0, 0, 1, 0, 0, 0); -						ex1->_keyCode = g_fullpipe->_aniMan->_okeyCode; +						ex1->_keyCode = g_fp->_aniMan->_okeyCode;  						ex1->_excFlags |= 2;  						mq->addExCommandToEnd(ex1);  					}  					ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_STARTLADDERD, 0, 0, 0, 1, 0, 0, 0); -					ex1->_keyCode = g_fullpipe->_aniMan->_okeyCode; +					ex1->_keyCode = g_fp->_aniMan->_okeyCode;  					ex1->_excFlags |= 2;  					mq->addExCommandToEnd(ex1);  					ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_FROMLADDER, 0, 0, 0, 1, 0, 0, 0); -					ex1->_keyCode = g_fullpipe->_aniMan->_okeyCode; +					ex1->_keyCode = g_fp->_aniMan->_okeyCode;  					ex1->_excFlags |= 2;  					mq->addExCommandToEnd(ex1); @@ -1104,7 +1104,7 @@ void sceneHandler04_leaveLadder(ExCommand *ex) {  					mq->setFlags(mq->getFlags() | 1); -					if (mq->chain(g_fullpipe->_aniMan)) { +					if (mq->chain(g_fp->_aniMan)) {  						if (g_vars->scene04_ladder)  							delete g_vars->scene04_ladder; @@ -1166,13 +1166,13 @@ void sceneHandler04_putKozyawkaBack(StaticANIObject *ani) {  }  void sceneHandler04_bigBallWalkIn() { -	StaticANIObject *ball =  g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); +	StaticANIObject *ball =  g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1);  	if (g_vars->scene04_dudeOnLadder  		 && (!ball || !(ball->_flags & 4)) -		 && g_vars->scene04_ladder->collisionDetection(g_fullpipe->_aniMan) > 3) { +		 && g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan) > 3) { -		if (!g_fullpipe->_rnd->getRandomNumber(49)) { +		if (!g_fp->_rnd->getRandomNumber(49)) {  			if (g_vars->scene04_bigBallFromLeft)  				chainQueue(QU_BALL_WALKR, 0);  			else @@ -1191,7 +1191,7 @@ void sceneHandler04_takeBottle() {  	g_vars->scene04_bottleIsTaken = true;  	g_vars->scene04_hand->_priority = 5; -	g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsOpened)); +	g_fp->setObjectState(sO_LowerPipe, g_fp->getObjectEnumState(sO_LowerPipe, sO_IsOpened));  }  void sceneHandler04_takeKozyawka() { @@ -1220,7 +1220,7 @@ void sceneHandler04_takeKozyawka() {  }  void sceneHandler04_testPlank(ExCommand *ex) { -	MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId); +	MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId);  	if (!mq)  		return; @@ -1250,7 +1250,7 @@ void sceneHandler04_updateBottle() {  }  void sceneHandler04_winArcade() { -	if (g_fullpipe->getObjectState(sO_LowerPipe) == g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed) +	if (g_fp->getObjectState(sO_LowerPipe) == g_fp->getObjectEnumState(sO_LowerPipe, sO_IsClosed)  		&& g_vars->scene04_soundPlaying) {  		g_vars->scene04_clock->changeStatics2(ST_CLK_CLOSED);  		g_vars->scene04_hand->changeStatics2(ST_HND_EMPTY); @@ -1268,11 +1268,11 @@ void sceneHandler04_winArcade() {  		g_vars->scene04_objectIsTaken = false;  		g_vars->scene04_soundPlaying = false; -		getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->setEnabled(); +		getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->setEnabled();  		getGameLoaderInteractionController()->enableFlag24(); -		g_fullpipe->stopSoundStream2(); +		g_fp->stopSoundStream2();  	}  } @@ -1347,35 +1347,35 @@ int sceneHandler04(ExCommand *ex) {  	case 33:  		{ -			g_vars->scene04_dudePosX = g_fullpipe->_aniMan->_ox; -			g_vars->scene04_dudePosY = g_fullpipe->_aniMan->_oy; +			g_vars->scene04_dudePosX = g_fp->_aniMan->_ox; +			g_vars->scene04_dudePosY = g_fp->_aniMan->_oy;  			int res = 0; -			if (g_fullpipe->_aniMan2) { -				if (g_fullpipe->_aniMan->_ox < g_fullpipe->_sceneRect.left + 200) { -					g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan->_ox - g_fullpipe->_sceneRect.left - 300; -					g_fullpipe->_aniMan->_ox = g_vars->scene04_dudePosX; +			if (g_fp->_aniMan2) { +				if (g_fp->_aniMan->_ox < g_fp->_sceneRect.left + 200) { +					g_fp->_currentScene->_x = g_fp->_aniMan->_ox - g_fp->_sceneRect.left - 300; +					g_fp->_aniMan->_ox = g_vars->scene04_dudePosX;  				} -				if (g_fullpipe->_aniMan->_ox > g_fullpipe->_sceneRect.right - 200) { -					g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan->_ox - g_fullpipe->_sceneRect.right + 300; +				if (g_fp->_aniMan->_ox > g_fp->_sceneRect.right - 200) { +					g_fp->_currentScene->_x = g_fp->_aniMan->_ox - g_fp->_sceneRect.right + 300;  				}  				res = 1;  				if (g_vars->scene04_soundPlaying) { -					if (g_fullpipe->_aniMan->_movement) { -						if (g_fullpipe->_aniMan->_movement->_id == MV_MAN_TOLADDER) { -							g_fullpipe->_aniMan2 = 0; +					if (g_fp->_aniMan->_movement) { +						if (g_fp->_aniMan->_movement->_id == MV_MAN_TOLADDER) { +							g_fp->_aniMan2 = 0; -							if (g_fullpipe->_sceneRect.left > 380) -								g_fullpipe->_currentScene->_x = 380 - g_fullpipe->_sceneRect.left; +							if (g_fp->_sceneRect.left > 380) +								g_fp->_currentScene->_x = 380 - g_fp->_sceneRect.left;  						}  					}  				}  			} else { -				if (g_fullpipe->_aniMan->_movement && g_fullpipe->_aniMan->_movement->_id == MV_MAN_GOD) -					g_fullpipe->_aniMan2 = g_fullpipe->_aniMan; +				if (g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id == MV_MAN_GOD) +					g_fp->_aniMan2 = g_fp->_aniMan;  			}  			sceneHandler04_springWobble(); @@ -1397,9 +1397,9 @@ int sceneHandler04(ExCommand *ex) {  			if (g_vars->scene04_dudeOnLadder) {  				if (!g_vars->scene04_soundPlaying) { -					g_fullpipe->startSceneTrack(); +					g_fp->startSceneTrack(); -					g_fullpipe->_behaviorManager->updateBehaviors(); +					g_fp->_behaviorManager->updateBehaviors();  					return res;  				} @@ -1410,21 +1410,21 @@ int sceneHandler04(ExCommand *ex) {  			}  			if (g_vars->scene04_soundPlaying) { -				g_fullpipe->_behaviorManager->updateBehaviors(); +				g_fp->_behaviorManager->updateBehaviors();  				return res;  			} -			g_fullpipe->startSceneTrack(); +			g_fp->startSceneTrack(); -			g_fullpipe->_behaviorManager->updateBehaviors(); +			g_fp->_behaviorManager->updateBehaviors();  			return res;  		}  	case 29:  		{ -			int picid = g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); +			int picid = g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY);  			if (g_vars->scene04_dudeInBottle) {  				sceneHandler04_animOutOfBottle(ex); @@ -1449,7 +1449,7 @@ int sceneHandler04(ExCommand *ex) {  				break;  			} -			StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); +			StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);  			if ((ani && ani->_id == ANI_PLANK) || picid == PIC_SC4_PLANK) {  				sceneHandler04_clickPlank(); @@ -1457,13 +1457,13 @@ int sceneHandler04(ExCommand *ex) {  				ex->_messageKind = 0;  			} else if (g_vars->scene04_dudeOnLadder) {  				sceneHandler04_leaveLadder(ex); -			} else if (!ani || !canInteractAny(g_fullpipe->_aniMan, ani, ex->_keyCode)) { -				PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(picid, 0); +			} else if (!ani || !canInteractAny(g_fp->_aniMan, ani, ex->_keyCode)) { +				PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picid, 0); -				if (!pic || !canInteractAny(g_fullpipe->_aniMan, pic,ex->_keyCode)) { -					if ((g_fullpipe->_sceneRect.right - ex->_sceneClickX < 47 && g_fullpipe->_sceneRect.right < g_fullpipe->_sceneWidth - 1) -						|| (ex->_sceneClickX - g_fullpipe->_sceneRect.left < 47 && g_fullpipe->_sceneRect.left > 0)) -						g_fullpipe->processArcade(ex); +				if (!pic || !canInteractAny(g_fp->_aniMan, pic,ex->_keyCode)) { +					if ((g_fp->_sceneRect.right - ex->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) +						|| (ex->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) +						g_fp->processArcade(ex);  				}  			}  		} diff --git a/engines/fullpipe/scenes/scene05.cpp b/engines/fullpipe/scenes/scene05.cpp index faf53fcae4..20443edb5f 100644 --- a/engines/fullpipe/scenes/scene05.cpp +++ b/engines/fullpipe/scenes/scene05.cpp @@ -44,17 +44,17 @@ void scene05_initScene(Scene *sc) {  	g_vars->scene05_handleFlipper = 1;  	g_vars->scene05_floatersTicker = 1000; -	Scene *oldscene = g_fullpipe->_currentScene; +	Scene *oldscene = g_fp->_currentScene; -	g_fullpipe->_currentScene = sc; +	g_fp->_currentScene = sc; -	if (g_fullpipe->getObjectState(sO_WeirdWacko) == g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { +	if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) {  		g_vars->scene05_wacko->changeStatics2(ST_OTM_GLS_LEFT);  		g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED);  		g_vars->scene05_handle->changeStatics2(ST_HDL_UP);  		g_vars->scene05_handle->_flags |= 4; -	} else if (g_fullpipe->getObjectState(sO_WeirdWacko) == g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { +	} else if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) {  		g_vars->scene05_wacko->changeStatics2(ST_OTM_BOX_LEFT);  		g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED);  		g_vars->scene05_handle->changeStatics2(ST_HDL_UP); @@ -62,13 +62,13 @@ void scene05_initScene(Scene *sc) {  	} else {  		g_vars->scene05_wacko->changeStatics2(ST_OTM_VNT_LEFT); -		if (g_fullpipe->getObjectState(sO_WeirdWacko) != g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_WithPlunger)) { +		if (g_fp->getObjectState(sO_WeirdWacko) != g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithPlunger)) {  			g_vars->scene05_handle->changeStatics2(ST_HDL_BROKEN);  			g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED);  		}  	} -	g_fullpipe->_currentScene = oldscene; +	g_fp->_currentScene = oldscene;  }  void sceneHandler05_makeManFlight() { @@ -79,7 +79,7 @@ void sceneHandler05_makeManFlight() {  	else  		qid = QU_SC5_MANFLY; -	MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(qid), 0, 0); +	MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(qid), 0, 0);  	mq->setFlags(mq->getFlags() | 1); @@ -90,10 +90,10 @@ void sceneHandler05_makeWackoFeedback() {  	int staticsId1;  	int staticsId2; -	if (g_fullpipe->getObjectState(sO_WeirdWacko) == g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { +	if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) {  		staticsId1 = ST_OTM_GLS_LEFT;  		staticsId2 = (g_vars->scene05_handle->_statics->_staticsId == ST_HDL_DOWN) ? MV_OTM_HANDLEUP : MV_OTM_HANDLEDOWN; -	} else if (g_fullpipe->getObjectState(sO_WeirdWacko) != g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { +	} else if (g_fp->getObjectState(sO_WeirdWacko) != g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) {  		return;  	} else {  		staticsId1 = ST_OTM_BOX_LEFT; @@ -122,9 +122,9 @@ void sceneHandler05_makeWackoFeedback() {  }  void sceneHandler05_resetTicks() { -	if (g_fullpipe->_aniMan->_movement && (g_fullpipe->_aniMan->_movement->_id == MV_MANHDL_HANDLEUP  -										   || g_fullpipe->_aniMan->_movement->_id == MV_MANHDL_HANDLEDOWN)) -		g_vars->scene05_wackoTicker = g_fullpipe->_updateTicks; +	if (g_fp->_aniMan->_movement && (g_fp->_aniMan->_movement->_id == MV_MANHDL_HANDLEUP  +										   || g_fp->_aniMan->_movement->_id == MV_MANHDL_HANDLEDOWN)) +		g_vars->scene05_wackoTicker = g_fp->_updateTicks;  	else  		g_vars->scene05_wackoTicker = 0;  } @@ -133,17 +133,17 @@ void sceneHandler05_genFlies() {  	if (g_vars->scene05_floatersTicker <= 1000)  		return; -	if (g_fullpipe->_rnd->getRandomNumber(1)) { -		int numFlies = g_fullpipe->_rnd->getRandomNumber(3) + 1; +	if (g_fp->_rnd->getRandomNumber(1)) { +		int numFlies = g_fp->_rnd->getRandomNumber(3) + 1;  		for (int i = 0; i < numFlies; i++) { -			int x = g_fullpipe->_rnd->getRandomNumber(55) + 538; -			int y = g_fullpipe->_rnd->getRandomNumber(60) + i * 30 + 520; +			int x = g_fp->_rnd->getRandomNumber(55) + 538; +			int y = g_fp->_rnd->getRandomNumber(60) + i * 30 + 520; -			g_fullpipe->_floaters->genFlies(g_fullpipe->_currentScene, x, y, 5, 1); -			g_fullpipe->_floaters->_array2.back()->val2 = 585; -			g_fullpipe->_floaters->_array2.back()->val3 = -70; -			g_fullpipe->_floaters->_array2.back()->val11 = 8.0; +			g_fp->_floaters->genFlies(g_fp->_currentScene, x, y, 5, 1); +			g_fp->_floaters->_array2.back()->val2 = 585; +			g_fp->_floaters->_array2.back()->val3 = -70; +			g_fp->_floaters->_array2.back()->val11 = 8.0;  		}  	} @@ -151,11 +151,11 @@ void sceneHandler05_genFlies() {  }  void sceneHandler05_showHandle() { -	g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->show1(-1, -1, -1, 0); +	g_fp->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->show1(-1, -1, -1, 0);  }  void sceneHandler05_handleDown() { -	StaticANIObject *hatch = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1); +	StaticANIObject *hatch = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1);  	hatch->changeStatics2(ST_BLK_CLOSED);  	hatch->startAnim(MV_BLK_OPEN, 0, -1); @@ -165,11 +165,11 @@ void sceneHandler05_handleDown() {  }  void sceneHandler05_hideHandle() { -	g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->hide(); +	g_fp->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->hide();  }  void sceneHandler05_handleUp() { -	StaticANIObject *hatch = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1); +	StaticANIObject *hatch = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1);  	hatch->changeStatics2(ST_BLK_OPEN);  	hatch->startAnim(MV_BLK_CLOSE, 0, -1); @@ -180,7 +180,7 @@ void sceneHandler05_handleUp() {  void sceneHandler05_testHatch(ExCommand *inex) {  	ExCommand *ex; -	if (g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1)->_statics->_staticsId == ST_BLK_CLOSED) { +	if (g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1)->_statics->_staticsId == ST_BLK_CLOSED) {  		ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0);  		ex->_keyCode = TrubaLeft;  		ex->_excFlags |= 2; @@ -189,13 +189,13 @@ void sceneHandler05_testHatch(ExCommand *inex) {  		return;  	} -	StaticANIObject *wacko = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_OTMOROZ, -1); +	StaticANIObject *wacko = g_fp->_currentScene->getStaticANIObject1ById(ANI_OTMOROZ, -1);  	if (wacko->_movement)  		wacko->changeStatics2(wacko->_movement->_staticsObj2->_staticsId); -	if (g_fullpipe->getObjectState(sO_WeirdWacko) == g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { -		MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(inex->_parId); +	if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { +		MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(inex->_parId);  		if (mq)  			mq->deleteExCommandByIndex(mq->getCount() - 1, 1); @@ -205,7 +205,7 @@ void sceneHandler05_testHatch(ExCommand *inex) {  			if (!mq) {  				wacko->changeStatics2(ST_OTM_GLS_LEFT); -				mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); +				mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());  			}  			mq->setFlags(mq->getFlags() | 1); @@ -223,7 +223,7 @@ void sceneHandler05_testHatch(ExCommand *inex) {  			return;  		} -		mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); +		mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());  		mq->setFlags(mq->getFlags() | 1);  		ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_HANDLEUP, 0, 0, 0, 1, 0, 0, 0); @@ -237,8 +237,8 @@ void sceneHandler05_testHatch(ExCommand *inex) {  		if (!mq->chain(wacko))  			delete mq; -	} else if (g_fullpipe->getObjectState(sO_WeirdWacko) == g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { -		MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(inex->_parId); +	} else if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { +		MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(inex->_parId);  		if (mq)  			mq->deleteExCommandByIndex(mq->getCount() - 1, 1); @@ -247,7 +247,7 @@ void sceneHandler05_testHatch(ExCommand *inex) {  			mq = wacko->changeStatics1(ST_OTM_BOX_LEFT);  			if (!mq) {  				wacko->changeStatics2(ST_OTM_BOX_LEFT); -				mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); +				mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());  			}  			mq->setFlags(mq->getFlags() | 1); @@ -266,7 +266,7 @@ void sceneHandler05_testHatch(ExCommand *inex) {  			return;  		} -		mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); +		mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());  		mq->setFlags(mq->getFlags() | 1);  		ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_BOXHANDLEUP, 0, 0, 0, 1, 0, 0, 0); @@ -299,11 +299,11 @@ int sceneHandler05(ExCommand *ex) {  	switch (ex->_messageNum) {  	case MSG_SC5_BGRSOUNDOFF: -		g_fullpipe->stopAllSoundInstances(SND_5_026); +		g_fp->stopAllSoundInstances(SND_5_026);  		break;  	case MSG_SC5_BGRSOUNDON: -		g_fullpipe->playSound(SND_5_026, 1); +		g_fp->playSound(SND_5_026, 1);  		break;  	case MSG_SC5_MAKEMANFLIGHT: @@ -311,8 +311,8 @@ int sceneHandler05(ExCommand *ex) {  		break;  	case MSG_SC5_MAKEOTMFEEDBACK: -		if (!g_fullpipe->_aniMan->_movement || (g_fullpipe->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP  -												&& g_fullpipe->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) { +		if (!g_fp->_aniMan->_movement || (g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP  +												&& g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) {  			sceneHandler05_makeWackoFeedback();  			g_vars->scene05_wackoTicker = 0;  		} @@ -343,20 +343,20 @@ int sceneHandler05(ExCommand *ex) {  	case 33:   		{  			int res = 0; -			if (g_fullpipe->_aniMan2) { -				if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) -					g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; +			if (g_fp->_aniMan2) { +				if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) +					g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; -				if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) -					g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; +				if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) +					g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;  				res = 1;  			}  			if (g_vars->scene05_wackoTicker) { -				if ((g_fullpipe->_updateTicks - g_vars->scene05_wackoTicker) > 62) { -					if (!g_fullpipe->_aniMan->_movement || (g_fullpipe->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP  -															&& g_fullpipe->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) { +				if ((g_fp->_updateTicks - g_vars->scene05_wackoTicker) > 62) { +					if (!g_fp->_aniMan->_movement || (g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP  +															&& g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) {  						if (g_vars->scene05_handleFlipper % 2)  							sceneHandler05_makeWackoFeedback(); @@ -369,11 +369,11 @@ int sceneHandler05(ExCommand *ex) {  			++g_vars->scene05_floatersTicker; -			g_fullpipe->_floaters->update(); +			g_fp->_floaters->update(); -			g_fullpipe->_behaviorManager->updateBehaviors(); +			g_fp->_behaviorManager->updateBehaviors(); -			g_fullpipe->startSceneTrack(); +			g_fp->startSceneTrack();  			return res;  		} diff --git a/engines/fullpipe/scenes/scene06.cpp b/engines/fullpipe/scenes/scene06.cpp index 5bbd280fdd..2b7678b10a 100644 --- a/engines/fullpipe/scenes/scene06.cpp +++ b/engines/fullpipe/scenes/scene06.cpp @@ -38,53 +38,53 @@  namespace Fullpipe {  void scene06_initMumsy() { -	g_vars->scene06_mumsyJumpFw = g_fullpipe->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPFW); -	g_vars->scene06_mumsyJumpBk = g_fullpipe->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPBK); +	g_vars->scene06_mumsyJumpFw = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPFW); +	g_vars->scene06_mumsyJumpBk = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPBK);  	g_vars->scene06_mumsyJumpFwPercent = g_vars->scene06_mumsyJumpFw->_percent;  	g_vars->scene06_mumsyJumpBkPercent = g_vars->scene06_mumsyJumpBk->_percent;  }  int scene06_updateCursor() { -	g_fullpipe->updateCursorCommon(); +	g_fp->updateCursorCommon();  	if (g_vars->scene06_arcadeEnabled) {  		if (g_vars->scene06_aimingBall) { -			g_fullpipe->_cursorId = PIC_CSR_ARCADE2_D; +			g_fp->_cursorId = PIC_CSR_ARCADE2_D;  			return PIC_CSR_ARCADE2_D;  		} -		if (g_fullpipe->_aniMan == (StaticANIObject *)g_fullpipe->_objectAtCursor) { -			if (g_fullpipe->_aniMan->_statics->_staticsId == ST_MAN6_BALL && g_fullpipe->_cursorId == PIC_CSR_DEFAULT) { -				g_fullpipe->_cursorId = PIC_CSR_ITN; +		if (g_fp->_aniMan == (StaticANIObject *)g_fp->_objectAtCursor) { +			if (g_fp->_aniMan->_statics->_staticsId == ST_MAN6_BALL && g_fp->_cursorId == PIC_CSR_DEFAULT) { +				g_fp->_cursorId = PIC_CSR_ITN;  				return PIC_CSR_ITN;  			} -		} else if (g_fullpipe->_objectAtCursor && (StaticANIObject *)g_fullpipe->_objectAtCursor == g_vars->scene06_currentBall -				   && g_fullpipe->_cursorId == PIC_CSR_DEFAULT) { -			g_fullpipe->_cursorId = PIC_CSR_ITN; +		} else if (g_fp->_objectAtCursor && (StaticANIObject *)g_fp->_objectAtCursor == g_vars->scene06_currentBall +				   && g_fp->_cursorId == PIC_CSR_DEFAULT) { +			g_fp->_cursorId = PIC_CSR_ITN;  		}  	} -	return g_fullpipe->_cursorId; +	return g_fp->_cursorId;  }  void sceneHandler06_setExits(Scene *sc) {  	MotionController *mc = getSc2MctlCompoundBySceneId(sc->_sceneId); -	mc->enableLinks(sO_CloseThing, (g_fullpipe->getObjectState(sO_BigMumsy) != g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsGone))); +	mc->enableLinks(sO_CloseThing, (g_fp->getObjectState(sO_BigMumsy) != g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)));  	mc->enableLinks(sO_CloseThing2, g_vars->scene06_arcadeEnabled);  }  void sceneHandler06_winArcade() { -	g_fullpipe->setObjectState(sO_BigMumsy, g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsGone)); +	g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)); -	if (g_fullpipe->getObjectState(sO_ClockAxis) == g_fullpipe->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) -		g_fullpipe->setObjectState(sO_ClockAxis, g_fullpipe->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle)); +	if (g_fp->getObjectState(sO_ClockAxis) == g_fp->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) +		g_fp->setObjectState(sO_ClockAxis, g_fp->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle));  	if (g_vars->scene06_arcadeEnabled) { -		g_fullpipe->_aniMan->_callback2 = 0; +		g_fp->_aniMan->_callback2 = 0; -		g_fullpipe->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); +		g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000);  		if (g_vars->scene06_someBall) {  			g_vars->scene06_someBall->_flags &= 0xFFFB; @@ -116,7 +116,7 @@ void sceneHandler06_winArcade() {  	g_vars->scene06_mumsy->_flags &= 0xFFFB; -	sceneHandler06_setExits(g_fullpipe->_currentScene); +	sceneHandler06_setExits(g_fp->_currentScene);  	getCurrSceneSc2MotionController()->setEnabled();  	getGameLoaderInteractionController()->enableFlag24(); @@ -126,7 +126,7 @@ void sceneHandler06_enableDrops() {  	chainQueue(QU_SC6_DROPS, 0);  	g_vars->scene06_mumsy->changeStatics2(ST_MOM_SITS); -	g_fullpipe->setObjectState(sO_BigMumsy, g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsPlaying)); +	g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsPlaying));  	chainQueue(QU_MOM_STANDUP, 1); @@ -136,7 +136,7 @@ void sceneHandler06_enableDrops() {  	g_vars->scene06_mumsyNumBalls = 0;  	g_vars->scene06_mumsyGotBall = false; -	sceneHandler06_setExits(g_fullpipe->_currentScene); +	sceneHandler06_setExits(g_fp->_currentScene);  }  void sceneHandler06_mumsyBallTake() { @@ -160,7 +160,7 @@ void sceneHandler06_mumsyBallTake() {  		break;  	} -	MessageQueue *mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); +	MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());  	ExCommand *ex = new ExCommand(ANI_MAMASHA, 2, 50, 0, 0, 0, 1, 0, 0, 0); @@ -168,10 +168,10 @@ void sceneHandler06_mumsyBallTake() {  	mq->addExCommandToEnd(ex);  	if (g_vars->scene06_mumsyNumBalls >= 5) { -		g_fullpipe->setObjectState(sO_BigMumsy, g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsGone)); +		g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)); -		if (g_fullpipe->getObjectState(sO_ClockAxis) == g_fullpipe->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) -			g_fullpipe->setObjectState(sO_ClockAxis, g_fullpipe->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle)); +		if (g_fp->getObjectState(sO_ClockAxis) == g_fp->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) +			g_fp->setObjectState(sO_ClockAxis, g_fp->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle));  		ex = new ExCommand(ANI_MAMASHA, 1, momAni, 0, 0, 0, 1, 0, 0, 0);  		ex->_excFlags |= 2; @@ -228,29 +228,29 @@ void sceneHandler06_mumsyBallTake() {  	g_vars->scene06_mumsyNumBalls = 0;  	g_vars->scene06_arcadeEnabled = false; -	g_fullpipe->_aniMan2 = 0; +	g_fp->_aniMan2 = 0;  }  void sceneHandler06_spinHandle() { -	int tummy = g_fullpipe->getObjectState(sO_TummyTrampie); - -	if (tummy == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) -		g_fullpipe->setObjectState(sO_TummyTrampie, g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)); -	else if (tummy == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) -		g_fullpipe->setObjectState(sO_TummyTrampie, g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)); -	else if (tummy == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) -		g_fullpipe->setObjectState(sO_TummyTrampie, g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)); -	else if (tummy == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) -		g_fullpipe->setObjectState(sO_TummyTrampie, g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsEating)); +	int tummy = g_fp->getObjectState(sO_TummyTrampie); + +	if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) +		g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)); +	else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) +		g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)); +	else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) +		g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)); +	else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) +		g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating));  }  void sceneHandler06_uPipeClick() {  	if (getGameLoaderInteractionController()->_flag24) -		handleObjectInteraction(g_fullpipe->_aniMan2, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC6_LADDER, 0), 0); +		handleObjectInteraction(g_fp->_aniMan2, g_fp->_currentScene->getPictureObjectById(PIC_SC6_LADDER, 0), 0);  }  void sceneHandler06_buttonPush() { -	g_vars->scene06_invHandle = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1); +	g_vars->scene06_invHandle = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1);  	if (g_vars->scene06_invHandle)  		if (g_vars->scene06_invHandle->_flags & 4) @@ -264,7 +264,7 @@ void sceneHandler06_showNextBall() {  		g_vars->scene06_currentBall = new StaticANIObject(g_vars->scene06_balls.front());  		g_vars->scene06_balls.remove_at(0); -		MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_SC6_SHOWNEXTBALL), 0, 1); +		MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_SHOWNEXTBALL), 0, 1);  		mq->replaceKeyCode(-1, g_vars->scene06_currentBall->_okeyCode);  		mq->chain(0); @@ -280,10 +280,10 @@ void sceneHandler06_installHandle() {  int sceneHandler06_updateScreenCallback() {  	int res; -	res = g_fullpipe->drawArcadeOverlay(g_vars->scene06_arcadeEnabled); +	res = g_fp->drawArcadeOverlay(g_vars->scene06_arcadeEnabled);  	if (!res) -		g_fullpipe->_updateScreenCallback = 0; +		g_fp->_updateScreenCallback = 0;  	return res;  } @@ -292,13 +292,13 @@ void sceneHandler06_startAiming() {  	if (g_vars->scene06_currentBall) {  		g_vars->scene06_currentBall->hide(); -		g_fullpipe->_aniMan->startAnim(MV_MAN6_TAKEBALL, 0, -1); +		g_fp->_aniMan->startAnim(MV_MAN6_TAKEBALL, 0, -1);  		g_vars->scene06_ballInHands = g_vars->scene06_currentBall;  		g_vars->scene06_currentBall = 0;  		if (getCurrSceneSc2MotionController()->_isEnabled) -			g_fullpipe->_updateScreenCallback = sceneHandler06_updateScreenCallback; +			g_fp->_updateScreenCallback = sceneHandler06_updateScreenCallback;  		getCurrSceneSc2MotionController()->clearEnabled();  		getGameLoaderInteractionController()->disableFlag24(); @@ -309,18 +309,18 @@ void sceneHandler06_startAiming() {  void sceneHandler06_takeBall() {  	if (g_vars->scene06_currentBall && !g_vars->scene06_currentBall->_movement && g_vars->scene06_currentBall->_statics->_staticsId == ST_NBL_NORM) { -		if (abs(1158 - g_fullpipe->_aniMan->_ox) > 1 -			|| abs(452 - g_fullpipe->_aniMan->_oy) > 1 -			|| g_fullpipe->_aniMan->_movement -			|| g_fullpipe->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) { -			MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fullpipe->_aniMan, 1158, 452, 1, (0x4000 | ST_MAN_RIGHT)); +		if (abs(1158 - g_fp->_aniMan->_ox) > 1 +			|| abs(452 - g_fp->_aniMan->_oy) > 1 +			|| g_fp->_aniMan->_movement +			|| g_fp->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) { +			MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1158, 452, 1, (0x4000 | ST_MAN_RIGHT));  			if (mq) {  				ExCommand *ex = new ExCommand(0, 17, MSG_SC6_TAKEBALL, 0, 0, 0, 1, 0, 0, 0);  				ex->_excFlags |= 3;  				mq->addExCommandToEnd(ex); -				postExCommand(g_fullpipe->_aniMan->_id, 2, 1158, 452, 0, -1); +				postExCommand(g_fp->_aniMan->_id, 2, 1158, 452, 0, -1);  			}  		} else {  			sceneHandler06_startAiming(); @@ -330,18 +330,18 @@ void sceneHandler06_takeBall() {  void sceneHandler06_aiming() {  	if (g_vars->scene06_ballInHands) { -		g_vars->scene06_ballDeltaX = 4 * g_fullpipe->_aniMan->_movement->_currDynamicPhaseIndex + 16; -		g_vars->scene06_ballDeltaY = 5 * (g_fullpipe->_aniMan->_movement->_currDynamicPhaseIndex + 4); +		g_vars->scene06_ballDeltaX = 4 * g_fp->_aniMan->_movement->_currDynamicPhaseIndex + 16; +		g_vars->scene06_ballDeltaY = 5 * (g_fp->_aniMan->_movement->_currDynamicPhaseIndex + 4); -		if (g_fullpipe->_aniMan->_movement->_currDynamicPhaseIndex < 4) { -			g_fullpipe->_aniMan->_movement->setDynamicPhaseIndex(11); +		if (g_fp->_aniMan->_movement->_currDynamicPhaseIndex < 4) { +			g_fp->_aniMan->_movement->setDynamicPhaseIndex(11);  			g_vars->scene06_aimingBall = false;  			return;  		} -		g_fullpipe->_aniMan->_movement->setDynamicPhaseIndex(9); +		g_fp->_aniMan->_movement->setDynamicPhaseIndex(9);  	}  	g_vars->scene06_aimingBall = false; @@ -351,7 +351,7 @@ void sceneHandler06_ballStartFly() {  	if (g_vars->scene06_ballInHands) {  		g_vars->scene06_flyingBall = g_vars->scene06_ballInHands;  		g_vars->scene06_ballInHands = 0; -		g_vars->scene06_flyingBall->show1(g_fullpipe->_aniMan->_ox - 60, g_fullpipe->_aniMan->_oy - 60, -1, 0); +		g_vars->scene06_flyingBall->show1(g_fp->_aniMan->_ox - 60, g_fp->_aniMan->_oy - 60, -1, 0);  		g_vars->scene06_flyingBall->_priority = 27;  	} @@ -359,10 +359,10 @@ void sceneHandler06_ballStartFly() {  void sceneHandler06_throwCallback(int *arg) {  	if (g_vars->scene06_aimingBall) { -		int dist = (g_fullpipe->_mouseVirtY - g_vars->scene06_sceneClickY) -			* (g_fullpipe->_mouseVirtY - g_vars->scene06_sceneClickY) -            + (g_fullpipe->_mouseVirtX - g_vars->scene06_sceneClickX) -			* (g_fullpipe->_mouseVirtX - g_vars->scene06_sceneClickX); +		int dist = (g_fp->_mouseVirtY - g_vars->scene06_sceneClickY) +			* (g_fp->_mouseVirtY - g_vars->scene06_sceneClickY) +            + (g_fp->_mouseVirtX - g_vars->scene06_sceneClickX) +			* (g_fp->_mouseVirtX - g_vars->scene06_sceneClickX);  		*arg = (int)(sqrt((double)dist) * 0.1); @@ -376,15 +376,15 @@ void sceneHandler06_throwCallback(int *arg) {  }  void sceneHandler06_throwBall() { -	g_fullpipe->_aniMan->_callback2 = sceneHandler06_throwCallback; -	g_fullpipe->_aniMan->startAnim(MV_MAN6_THROWBALL, 0, -1); +	g_fp->_aniMan->_callback2 = sceneHandler06_throwCallback; +	g_fp->_aniMan->startAnim(MV_MAN6_THROWBALL, 0, -1);  	g_vars->scene06_aimingBall = true;  }  void sceneHandler06_eggieWalk() { -	if (15 - g_vars->scene06_numBallsGiven >= 4 && !g_fullpipe->_rnd->getRandomNumber(9)) { -		StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_EGGIE, -1); +	if (15 - g_vars->scene06_numBallsGiven >= 4 && !g_fp->_rnd->getRandomNumber(9)) { +		StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_EGGIE, -1);  		if (!ani || !(ani->_flags & 4)) {  			if (g_vars->scene06_eggieDirection) @@ -410,7 +410,7 @@ void sceneHandler06_fallBall() {  	g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY); -	MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_SC6_FALLBALL), 0, 1); +	MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_FALLBALL), 0, 1);  	mq->replaceKeyCode(-1, g_vars->scene06_flyingBall->_okeyCode);  	mq->chain(0); @@ -524,19 +524,19 @@ void scene06_initScene(Scene *sc) {  		g_vars->scene06_balls.push_back(ball2);  	} -	if (g_fullpipe->getObjectState(sO_BigMumsy) == g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsPlaying)) -		g_fullpipe->setObjectState(sO_BigMumsy, g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)); +	if (g_fp->getObjectState(sO_BigMumsy) == g_fp->getObjectEnumState(sO_BigMumsy, sO_IsPlaying)) +		g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)); -	if (g_fullpipe->getObjectState(sO_BigMumsy) != g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)) +	if (g_fp->getObjectState(sO_BigMumsy) != g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping))  		g_vars->scene06_mumsy->hide(); -	g_fullpipe->lift_setButton(sO_Level3, ST_LBN_3N); -	g_fullpipe->lift_sub5(sc, QU_SC6_ENTERLIFT, QU_SC6_EXITLIFT); -	g_fullpipe->initArcadeKeys("SC_6"); +	g_fp->lift_setButton(sO_Level3, ST_LBN_3N); +	g_fp->lift_sub5(sc, QU_SC6_ENTERLIFT, QU_SC6_EXITLIFT); +	g_fp->initArcadeKeys("SC_6");  	sceneHandler06_setExits(sc); -	g_fullpipe->setArcadeOverlay(PIC_CSR_ARCADE2); +	g_fp->setArcadeOverlay(PIC_CSR_ARCADE2);  }  int sceneHandler06(ExCommand *ex) { @@ -545,11 +545,11 @@ int sceneHandler06(ExCommand *ex) {  	switch(ex->_messageNum) {  	case MSG_LIFT_CLOSEDOOR: -		g_fullpipe->lift_closedoorSeq(); +		g_fp->lift_closedoorSeq();  		break;  	case MSG_LIFT_EXITLIFT: -		g_fullpipe->lift_exitSeq(ex); +		g_fp->lift_exitSeq(ex);  		break;  	case MSG_CMN_WINARCADE: @@ -557,18 +557,18 @@ int sceneHandler06(ExCommand *ex) {  		break;  	case MSG_LIFT_STARTEXITQUEUE: -		g_fullpipe->lift_startExitQueue(); +		g_fp->lift_startExitQueue();  		break;  	case MSG_SC6_RESTORESCROLL: -		g_fullpipe->_aniMan2 = g_fullpipe->_aniMan; +		g_fp->_aniMan2 = g_fp->_aniMan;  		getCurrSceneSc2MotionController()->setEnabled();  		getGameLoaderInteractionController()->enableFlag24(); -		sceneHandler06_setExits(g_fullpipe->_currentScene); +		sceneHandler06_setExits(g_fp->_currentScene);  		break;  	case MSG_SC6_STARTDROPS: -		if (g_fullpipe->getObjectState(sO_BigMumsy) == g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)) +		if (g_fp->getObjectState(sO_BigMumsy) == g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping))  			sceneHandler06_enableDrops();  		break; @@ -590,7 +590,7 @@ int sceneHandler06(ExCommand *ex) {  		break;  	case MSG_LIFT_CLICKBUTTON: -		g_fullpipe->lift_animation3(); +		g_fp->lift_animation3();  		break;  	case MSG_SPINHANDLE: @@ -598,7 +598,7 @@ int sceneHandler06(ExCommand *ex) {  		break;  	case MSG_LIFT_GO: -		g_fullpipe->lift_goAnimation(); +		g_fp->lift_goAnimation();  		break;  	case MSG_SC6_UTRUBACLICK: @@ -622,7 +622,7 @@ int sceneHandler06(ExCommand *ex) {  		break;  	case 64: -		g_fullpipe->lift_sub05(ex); +		g_fp->lift_sub05(ex);  		break;  	case MSG_SC6_TAKEBALL: @@ -643,11 +643,11 @@ int sceneHandler06(ExCommand *ex) {  	case 29:  		{ -			StaticANIObject *st = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); +			StaticANIObject *st = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);  			if (st) {  				if (!g_vars->scene06_arcadeEnabled && st->_id == ANI_LIFTBUTTON) { -					g_fullpipe->lift_sub1(st); +					g_fp->lift_sub1(st);  					ex->_messageKind = 0;  					return 0;  				} @@ -657,7 +657,7 @@ int sceneHandler06(ExCommand *ex) {  						sceneHandler06_takeBall();  					ex->_messageKind = 0; -				} else if (g_vars->scene06_ballInHands && g_fullpipe->_aniMan == st && !g_fullpipe->_aniMan->_movement && g_fullpipe->_aniMan->_statics->_staticsId == ST_MAN6_BALL) { +				} else if (g_vars->scene06_ballInHands && g_fp->_aniMan == st && !g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN6_BALL) {  					g_vars->scene06_sceneClickX = ex->_sceneClickX;  					g_vars->scene06_sceneClickY = ex->_sceneClickY; @@ -665,15 +665,15 @@ int sceneHandler06(ExCommand *ex) {  				}  			} -			if (!st || !canInteractAny(g_fullpipe->_aniMan, st, ex->_keyCode)) { -				int picId = g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); -				PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(picId, 0); +			if (!st || !canInteractAny(g_fp->_aniMan, st, ex->_keyCode)) { +				int picId = g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); +				PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); -				if (!pic || !canInteractAny(g_fullpipe->_aniMan, pic, ex->_keyCode)) { -					if ((g_fullpipe->_sceneRect.right - ex->_sceneClickX < 47 -						 && g_fullpipe->_sceneRect.right < g_fullpipe->_sceneWidth - 1)  -						|| (ex->_sceneClickX - g_fullpipe->_sceneRect.left < 47 && g_fullpipe->_sceneRect.left > 0)) { -						g_fullpipe->processArcade(ex); +				if (!pic || !canInteractAny(g_fp->_aniMan, pic, ex->_keyCode)) { +					if ((g_fp->_sceneRect.right - ex->_sceneClickX < 47 +						 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)  +						|| (ex->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { +						g_fp->processArcade(ex);  						return 0;  					}  				} @@ -686,29 +686,29 @@ int sceneHandler06(ExCommand *ex) {  		{  			int res = 0; -			if (g_fullpipe->_aniMan2) { -				int ox = g_fullpipe->_aniMan2->_ox; -				int oy = g_fullpipe->_aniMan2->_oy; +			if (g_fp->_aniMan2) { +				int ox = g_fp->_aniMan2->_ox; +				int oy = g_fp->_aniMan2->_oy;  				g_vars->scene06_manX = ox;  				g_vars->scene06_manY = oy;  				if (g_vars->scene06_arcadeEnabled && oy <= 470 && ox >= 1088) { -					if (ox < g_fullpipe->_sceneRect.left + 600) { -						g_fullpipe->_currentScene->_x = ox - g_fullpipe->_sceneRect.left - 700; +					if (ox < g_fp->_sceneRect.left + 600) { +						g_fp->_currentScene->_x = ox - g_fp->_sceneRect.left - 700;  						ox = g_vars->scene06_manX;  					} -					if (ox > g_fullpipe->_sceneRect.right - 50) -						g_fullpipe->_currentScene->_x = ox - g_fullpipe->_sceneRect.right + 70; +					if (ox > g_fp->_sceneRect.right - 50) +						g_fp->_currentScene->_x = ox - g_fp->_sceneRect.right + 70;  				} else { -					if (ox < g_fullpipe->_sceneRect.left + 200) { -						g_fullpipe->_currentScene->_x = ox - g_fullpipe->_sceneRect.left - 300; +					if (ox < g_fp->_sceneRect.left + 200) { +						g_fp->_currentScene->_x = ox - g_fp->_sceneRect.left - 300;  						ox = g_vars->scene06_manX;  					} -					if (ox > g_fullpipe->_sceneRect.right - 200) -						g_fullpipe->_currentScene->_x = ox - g_fullpipe->_sceneRect.right + 300; +					if (ox > g_fp->_sceneRect.right - 200) +						g_fp->_currentScene->_x = ox - g_fp->_sceneRect.right + 300;  				}  				res = 1; @@ -757,8 +757,8 @@ int sceneHandler06(ExCommand *ex) {  				&& !g_vars->scene06_mumsy->_movement  				&& !g_vars->scene06_mumsyGotBall)  				sceneHandler06_mumsyBallTake(); -			g_fullpipe->_behaviorManager->updateBehaviors(); -			g_fullpipe->startSceneTrack(); +			g_fp->_behaviorManager->updateBehaviors(); +			g_fp->startSceneTrack();  			return res;  		} diff --git a/engines/fullpipe/scenes/scene07.cpp b/engines/fullpipe/scenes/scene07.cpp index 60d6a9b3df..ba4121944e 100644 --- a/engines/fullpipe/scenes/scene07.cpp +++ b/engines/fullpipe/scenes/scene07.cpp @@ -38,24 +38,24 @@ void scene07_initScene(Scene *sc) {  	g_vars->scene07_lukePercent = 0;  	g_vars->scene07_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1); -	if (g_fullpipe->getObjectState(sO_Guard_1) == g_fullpipe->getObjectEnumState(sO_Guard_1, sO_Off)) +	if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off))  		g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_MINUS);  	else  		g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_PLUS); -	if (g_fullpipe->getObjectState(sO_HareTheNooksiter) == g_fullpipe->getObjectEnumState(sO_HareTheNooksiter, sO_WithoutHandle)) { -		Scene *oldsc = g_fullpipe->_currentScene; +	if (g_fp->getObjectState(sO_HareTheNooksiter) == g_fp->getObjectEnumState(sO_HareTheNooksiter, sO_WithoutHandle)) { +		Scene *oldsc = g_fp->_currentScene; -		g_fullpipe->_currentScene = sc; +		g_fp->_currentScene = sc;  		sc->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->changeStatics2(ST_CST_HANDLELESS); -		g_fullpipe->_currentScene = oldsc; +		g_fp->_currentScene = oldsc;  	}  }  void sceneHandler07_openLuke() { -	StaticANIObject *luke = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1); +	StaticANIObject *luke = g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1);  	luke->changeStatics2(ST_LUK_OPEN);  	luke->show1(-1, -1, -1, 0); @@ -63,40 +63,40 @@ void sceneHandler07_openLuke() {  	if (g_vars->scene07_lukeAnim) {  		g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent;  	} else { -		StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); +		StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); -		g_vars->scene07_lukeAnim = g_fullpipe->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); +		g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE);  		g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent;  	}  }  void sceneHandler07_closeLuke() { -	g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->changeStatics2(ST_LUK_CLOSED); +	g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->changeStatics2(ST_LUK_CLOSED);  	if (!g_vars->scene07_lukeAnim) { -		StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); +		StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); -		g_vars->scene07_lukeAnim = g_fullpipe->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); +		g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE);  	}  	g_vars->scene07_lukePercent = g_vars->scene07_lukeAnim->_percent;  	g_vars->scene07_lukeAnim->_percent = 0; -	StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); +	StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1);  	ani->changeStatics2(ST_HGN_LUKE);  	ani->show1(-1, -1, -1, 0);  }  void sceneHandler07_hideLuke() { -	g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->hide(); +	g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->hide(); -	Movement *mov = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->_movement; +	Movement *mov = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->_movement;  	if (mov) {  		if (mov->_id == MV_CST_CLOSELUKE) { -			StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); +			StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1);  			ani->changeStatics2(ST_HGN_LOOK);  			ani->_flags &= 0xFFFB; @@ -105,14 +105,14 @@ void sceneHandler07_hideLuke() {  }  void sceneHandler07_showBox() { -	StaticANIObject *box = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1); +	StaticANIObject *box = g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1);  	box->show1(492, 474, MV_SC7_BOX_default, 0);  	box->_priority = 25;  }  void sceneHandler07_hideBox() { -	g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1)->hide(); +	g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1)->hide();  }  int sceneHandler07(ExCommand *ex) { @@ -152,17 +152,17 @@ int sceneHandler07(ExCommand *ex) {  		{  			int res = 0; -			if (g_fullpipe->_aniMan2) { -				if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) -					g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; +			if (g_fp->_aniMan2) { +				if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) +					g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; -				if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) -					g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; +				if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) +					g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;  				res = 1;  			} -			g_fullpipe->_behaviorManager->updateBehaviors(); +			g_fp->_behaviorManager->updateBehaviors();  			return res;  		} diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp index e9bc1e6467..b6670b76c7 100644 --- a/engines/fullpipe/scenes/scene08.cpp +++ b/engines/fullpipe/scenes/scene08.cpp @@ -46,28 +46,28 @@ void scene08_initScene(Scene *sc) {  	g_vars->scene08_var04 = -37;  	g_vars->scene08_var05 = -1; -	Scene *oldsc = g_fullpipe->_currentScene; -	g_fullpipe->_currentScene = sc; +	Scene *oldsc = g_fp->_currentScene; +	g_fp->_currentScene = sc; -	int batuta = g_fullpipe->getObjectState(sO_TummyTrampie); +	int batuta = g_fp->getObjectState(sO_TummyTrampie);  	MovGraphLink *lock = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing);  	if (lock)  		lock->_flags &= 0xDFFFFFFF; -	if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) { +	if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) {  		g_vars->scene08_batuta->changeStatics2(ST_BTT_SPOON); -	} else if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) { +	} else if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) {  		g_vars->scene08_batuta->changeStatics2(ST_BTT_NOSPOON);  		g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1);  		g_vars->scene08_clock->_movement->setDynamicPhaseIndex(3); -	} else if (batuta== g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) { +	} else if (batuta== g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) {  		g_vars->scene08_batuta->changeStatics2(ST_BTT_CHESHET);  		g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1);  		g_vars->scene08_clock->_movement->setDynamicPhaseIndex(8); -	} else if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) { +	} else if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) {  		g_vars->scene08_batuta->changeStatics2(ST_BTT_SLEEPS);  		g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); @@ -81,7 +81,7 @@ void scene08_initScene(Scene *sc) {  	g_vars->scene08_clock->_callback2 = 0; -	if (g_fullpipe->getObjectState(sO_StairsUp_8) == g_fullpipe->getObjectEnumState(sO_StairsUp_8, sO_Broken)) { +	if (g_fp->getObjectState(sO_StairsUp_8) == g_fp->getObjectEnumState(sO_StairsUp_8, sO_Broken)) {  		g_vars->scene08_var07 = 0;  		sc->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB; @@ -93,12 +93,12 @@ void scene08_initScene(Scene *sc) {  	sc->getPictureObjectById(PIC_SC8_ARCADENOW, 0)->_flags &= 0xFFFB; -	g_fullpipe->_currentScene = oldsc; +	g_fp->_currentScene = oldsc; -	g_fullpipe->_floaters->init(g_fullpipe->getGameLoaderGameVar()->getSubVarByName("SC_8")); -	g_fullpipe->_floaters->genFlies(sc, 100, 100, 0, 0); +	g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_8")); +	g_fp->_floaters->genFlies(sc, 100, 100, 0, 0); -	g_fullpipe->setArcadeOverlay(PIC_CSR_ARCADE3); +	g_fp->setArcadeOverlay(PIC_CSR_ARCADE3);  }  void scene08_setupMusic() { @@ -108,9 +108,9 @@ void scene08_setupMusic() {  int scene08_updateCursor() {  	warning("STUB: scene08_updateCursor()"); -	g_fullpipe->updateCursorCommon(); +	g_fp->updateCursorCommon(); -	return g_fullpipe->_cursorId; +	return g_fp->_cursorId;  }  void sceneHandler08_winArcade() { @@ -245,52 +245,52 @@ int sceneHandler08(ExCommand *cmd) {  		{  			int res = 0; -			if (g_fullpipe->_aniMan2) { +			if (g_fp->_aniMan2) {  				if (g_vars->scene08_var06) { -					int scHeight = g_fullpipe->_sceneRect.bottom - g_fullpipe->_sceneRect.top; +					int scHeight = g_fp->_sceneRect.bottom - g_fp->_sceneRect.top; -					if (g_fullpipe->_aniMan2->_oy < g_fullpipe->_sceneRect.top + 200) { -						g_fullpipe->_sceneRect.top = g_fullpipe->_aniMan2->_oy - 200; +					if (g_fp->_aniMan2->_oy < g_fp->_sceneRect.top + 200) { +						g_fp->_sceneRect.top = g_fp->_aniMan2->_oy - 200; -						if (g_fullpipe->_sceneRect.top < 0) -							g_fullpipe->_sceneRect.top = 0; +						if (g_fp->_sceneRect.top < 0) +							g_fp->_sceneRect.top = 0; -						g_fullpipe->_sceneRect.bottom = scHeight + g_fullpipe->_sceneRect.top; +						g_fp->_sceneRect.bottom = scHeight + g_fp->_sceneRect.top;  					} -					if (g_fullpipe->_aniMan2->_oy > g_fullpipe->_sceneRect.bottom - 350) { -						g_fullpipe->_sceneRect.bottom = g_fullpipe->_aniMan2->_oy + 350; -						g_fullpipe->_sceneRect.top = g_fullpipe->_aniMan2->_oy + 350 - scHeight; +					if (g_fp->_aniMan2->_oy > g_fp->_sceneRect.bottom - 350) { +						g_fp->_sceneRect.bottom = g_fp->_aniMan2->_oy + 350; +						g_fp->_sceneRect.top = g_fp->_aniMan2->_oy + 350 - scHeight;  					}  				} else { -					if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) -						g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; +					if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) +						g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; -					if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) -						g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; +					if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) +						g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;  					res = 1;  				}  			} -			g_fullpipe->_floaters->update(); +			g_fp->_floaters->update();  			if (g_vars->scene08_var06) {  				if (g_vars->scene08_var01)  					sceneHandler08_calcFlight();  			} else { -				Movement *mov = g_fullpipe->_aniMan->_movement; +				Movement *mov = g_fp->_aniMan->_movement;  				if (mov) {  					if (mov->_id == MV_MAN_TOLADDERD && mov->_currDynamicPhaseIndex == 8) -						g_fullpipe->_aniMan->_priority = 2; +						g_fp->_aniMan->_priority = 2;  					if (mov && mov->_id == MV_MAN_FROMLADDERUP && mov->_currDynamicPhaseIndex == 13) -						g_fullpipe->_aniMan->_priority = 20; +						g_fp->_aniMan->_priority = 20;  				} -				g_fullpipe->_behaviorManager->updateBehaviors(); -				g_fullpipe->startSceneTrack(); +				g_fp->_behaviorManager->updateBehaviors(); +				g_fp->startSceneTrack();  			}  			if (g_vars->scene08_var02) @@ -300,7 +300,7 @@ int sceneHandler08(ExCommand *cmd) {  				g_vars->scene08_var05--;  				if (!g_vars->scene08_var05) { -					g_fullpipe->playSound(SND_8_014, 0); +					g_fp->playSound(SND_8_014, 0);  					g_vars->scene08_var05 = 71;  				} diff --git a/engines/fullpipe/scenes/sceneDbg.cpp b/engines/fullpipe/scenes/sceneDbg.cpp index 83f3b64ee5..518ef0d13b 100644 --- a/engines/fullpipe/scenes/sceneDbg.cpp +++ b/engines/fullpipe/scenes/sceneDbg.cpp @@ -40,9 +40,9 @@ void sceneDbgMenu_initScene(Scene *sc) {  }  GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) { -	if (g_fullpipe->_currentScene) -		for (uint i = 0; i < g_fullpipe->_currentScene->_picObjList.size(); i++) { -			PictureObject *pic = (PictureObject *)g_fullpipe->_currentScene->_picObjList[i]; +	if (g_fp->_currentScene) +		for (uint i = 0; i < g_fp->_currentScene->_picObjList.size(); i++) { +			PictureObject *pic = (PictureObject *)g_fp->_currentScene->_picObjList[i];  			if (x >= pic->_ox && y >= pic->_oy) {  				Common::Point point; @@ -61,8 +61,8 @@ int sceneHandlerDbgMenu(ExCommand *ex) {  	if (ex->_messageKind != 17)  		return 0; -	int mx = g_fullpipe->_mouseScreenPos.x + g_fullpipe->_sceneRect.left; -	int my = g_fullpipe->_mouseScreenPos.y + g_fullpipe->_sceneRect.top; +	int mx = g_fp->_mouseScreenPos.x + g_fp->_sceneRect.left; +	int my = g_fp->_mouseScreenPos.y + g_fp->_sceneRect.top;  	if (ex->_messageNum == 29) {  		GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my); @@ -74,18 +74,18 @@ int sceneHandlerDbgMenu(ExCommand *ex) {  	}  	if (ex->_messageNum != 33) {  		if (ex->_messageNum == MSG_RESTARTGAME) { -			g_fullpipe->_needRestart = true; +			g_fp->_needRestart = true;  			return 0;  		}  		return 0;  	} -	g_fullpipe->_cursorId = PIC_CSR_DEFAULT; -	GameObject *obj = g_fullpipe->_currentScene->getStaticANIObjectAtPos(mx, my); +	g_fp->_cursorId = PIC_CSR_DEFAULT; +	GameObject *obj = g_fp->_currentScene->getStaticANIObjectAtPos(mx, my);  	if (obj) {  		if (canInteractAny(0, obj, -3)) { -			g_fullpipe->_cursorId = PIC_CSR_DEFAULT; -			g_fullpipe->setCursor(PIC_CSR_DEFAULT); +			g_fp->_cursorId = PIC_CSR_DEFAULT; +			g_fp->setCursor(PIC_CSR_DEFAULT);  			return 0;  		}  	} else { @@ -93,13 +93,13 @@ int sceneHandlerDbgMenu(ExCommand *ex) {  		if (obj && canInteractAny(0, obj, -3) ) {  			g_vars->selector->_flags |= 4;  			g_vars->selector->setOXY(obj->_ox, obj->_oy); -			g_fullpipe->_cursorId = PIC_CSR_DEFAULT; -			g_fullpipe->setCursor(PIC_CSR_DEFAULT); +			g_fp->_cursorId = PIC_CSR_DEFAULT; +			g_fp->setCursor(PIC_CSR_DEFAULT);  			return 0;  		}  		g_vars->selector->_flags &= 0xFFFB;  	} -	g_fullpipe->setCursor(g_fullpipe->_cursorId); +	g_fp->setCursor(g_fp->_cursorId);  	return 0;  } diff --git a/engines/fullpipe/scenes/sceneIntro.cpp b/engines/fullpipe/scenes/sceneIntro.cpp index d60f90faf7..368ca43abd 100644 --- a/engines/fullpipe/scenes/sceneIntro.cpp +++ b/engines/fullpipe/scenes/sceneIntro.cpp @@ -31,13 +31,13 @@  namespace Fullpipe {  int sceneIntro_updateCursor() { -	g_fullpipe->_cursorId = 0; +	g_fp->_cursorId = 0;  	return 0;  }  void sceneIntro_initScene(Scene *sc) { -	g_fullpipe->_gameLoader->loadScene(SC_INTRO2); +	g_fp->_gameLoader->loadScene(SC_INTRO2);  	g_vars->sceneIntro_aniin1man = sc->getStaticANIObject1ById(ANI_IN1MAN, -1);  	g_vars->sceneIntro_needSleep = true; @@ -45,19 +45,19 @@ void sceneIntro_initScene(Scene *sc) {  	g_vars->sceneIntro_playing = true;  	g_vars->sceneIntro_needBlackout = false; -	if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag) +	if (g_fp->_recordEvents || g_fp->_inputArFlag)  		g_vars->sceneIntro_skipIntro = false; -	g_fullpipe->_modalObject = new ModalIntro; +	g_fp->_modalObject = new ModalIntro;  }  void sceneHandlerIntro_part1() { -	g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1); +	g_fp->_currentScene = g_fp->accessScene(SC_INTRO1);  	chainQueue(QU_INTR_FINISH, 0);  }  void sceneHandlerIntro_part2() { -	g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO2); +	g_fp->_currentScene = g_fp->accessScene(SC_INTRO2);  	chainQueue(QU_IN2_DO, 0);  } @@ -101,7 +101,7 @@ int sceneHandlerIntro(ExCommand *ex) {  		chainQueue(QU_INTR_GETUPMAN, 0);  	} -	g_fullpipe->startSceneTrack(); +	g_fp->startSceneTrack();  	return 0;  } diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp index 36f6030935..de0a666974 100644 --- a/engines/fullpipe/sound.cpp +++ b/engines/fullpipe/sound.cpp @@ -86,7 +86,7 @@ bool Sound::load(MfcArchive &file, NGIArchive *archive) {  	_id = file.readUint32LE();  	_description = file.readPascalString(); -	assert(g_fullpipe->_gameProjectVersion >= 6); +	assert(g_fp->_gameProjectVersion >= 6);  	_objectId = file.readUint16LE(); diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 747015e9a1..6a56ffd662 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -115,25 +115,25 @@ bool GameProject::load(MfcArchive &file) {  	_headerFilename = 0;  	_field_10 = 12; -	g_fullpipe->_gameProjectVersion = file.readUint32LE(); -	g_fullpipe->_pictureScale = file.readUint16LE(); -	g_fullpipe->_scrollSpeed = file.readUint32LE(); +	g_fp->_gameProjectVersion = file.readUint32LE(); +	g_fp->_pictureScale = file.readUint16LE(); +	g_fp->_scrollSpeed = file.readUint32LE();  	_headerFilename = file.readPascalString(); -	debug(1, "_gameProjectVersion = %d", g_fullpipe->_gameProjectVersion); -	debug(1, "_pictureScale = %d", g_fullpipe->_pictureScale); -	debug(1, "_scrollSpeed = %d", g_fullpipe->_scrollSpeed); +	debug(1, "_gameProjectVersion = %d", g_fp->_gameProjectVersion); +	debug(1, "_pictureScale = %d", g_fp->_pictureScale); +	debug(1, "_scrollSpeed = %d", g_fp->_scrollSpeed);  	debug(1, "_headerFilename = %s", _headerFilename);  	_sceneTagList = new SceneTagList();  	_sceneTagList->load(file); -	if (g_fullpipe->_gameProjectVersion >= 3) +	if (g_fp->_gameProjectVersion >= 3)  		_field_4 = file.readUint32LE(); -	if (g_fullpipe->_gameProjectVersion >= 5) { +	if (g_fp->_gameProjectVersion >= 5) {  		file.readUint32LE();  		file.readUint32LE();  	} diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp index 12c56fe429..2af9cff743 100644 --- a/engines/fullpipe/statics.cpp +++ b/engines/fullpipe/statics.cpp @@ -191,7 +191,7 @@ bool StaticANIObject::load(MfcArchive &file) {  		char *movname = genFileName(_id, movNum, "mov"); -		Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(movname); +		Common::SeekableReadStream *f = g_fp->_currArchive->createReadStreamForMember(movname);  		Movement *mov = new Movement(); @@ -249,11 +249,11 @@ void StaticANIObject::setFlags40(bool state) {  void StaticANIObject::deleteFromGlobalMessageQueue() {  	while (_messageQueueId) { -		if (g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) { +		if (g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) {  			if (!isIdle())  				return; -			g_fullpipe->_globalMessageQueueList->deleteQueueById(_messageQueueId); +			g_fp->_globalMessageQueueList->deleteQueueById(_messageQueueId);  		} else {  			_messageQueueId = 0;  		} @@ -285,7 +285,7 @@ MessageQueue *StaticANIObject::getMessageQueue() {  	if (this->_messageQueueId <= 0)  		return 0; -	return g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId); +	return g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId);  }  bool StaticANIObject::trySetMessageQueue(int msgNum, int qId) { @@ -304,7 +304,7 @@ bool StaticANIObject::trySetMessageQueue(int msgNum, int qId) {  bool StaticANIObject::isIdle() {  	if (_messageQueueId) { -		MessageQueue *m = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId); +		MessageQueue *m = g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId);  		if (m && m->getFlags() & 1)  			return false; @@ -429,7 +429,7 @@ void Movement::draw(bool flipFlag, int angle) {  	int y = _oy - point.y;  	if (_currDynamicPhase->getPaletteData()) -		g_fullpipe->_globalPalette = _currDynamicPhase->getPaletteData(); +		g_fp->_globalPalette = _currDynamicPhase->getPaletteData();  	if (_currDynamicPhase->getAlpha() < 0xFF) {  		warning("Movement::draw: alpha < 0xff: %d", _currDynamicPhase->getAlpha()); @@ -499,7 +499,7 @@ void StaticANIObject::draw() {  	debug(6, "StaticANIObject::draw() (%s) [%d] [%d, %d]", transCyrillic((byte *)_objectName), _id, _ox, _oy); -	if (_shadowsOn && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_shadows +	if (_shadowsOn && g_fp->_currentScene && g_fp->_currentScene->_shadows  		&& (getCurrDimensions(point)->x != 1 || getCurrDimensions(point)->y != 1)) {  		DynamicPhase *dyn; @@ -517,7 +517,7 @@ void StaticANIObject::draw() {  		if (dyn->getDynFlags() & 4) {  			rect = *dyn->_rect; -			DynamicPhase *shd = g_fullpipe->_currentScene->_shadows->findSize(rect.width(), rect.height()); +			DynamicPhase *shd = g_fp->_currentScene->_shadows->findSize(rect.width(), rect.height());  			if (shd) {  				shd->getDimensions(&point);  				int midx = _ox - point.x / 2 - dyn->_someX; @@ -573,7 +573,7 @@ void StaticANIObject::draw2() {  }  MovTable *StaticANIObject::countMovements() { -	GameVar *preloadSubVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD"); +	GameVar *preloadSubVar = g_fp->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD");  	if (!preloadSubVar || preloadSubVar->getSubVarsCount() == 0)  		return 0; @@ -599,7 +599,7 @@ MovTable *StaticANIObject::countMovements() {  }  void StaticANIObject::setSpeed(int speed) { -	GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp"); +	GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp");  	if (!var)  		return; @@ -886,15 +886,15 @@ void StaticANIObject::changeStatics2(int objId) {  	deleteFromGlobalMessageQueue();  	if (_movement || _statics) { -		g_fullpipe->_mgm->addItem(_id); -		g_fullpipe->_mgm->updateAnimStatics(this, objId); +		g_fp->_mgm->addItem(_id); +		g_fp->_mgm->updateAnimStatics(this, objId);  	} else {  		_statics = getStaticsById(objId);  	}  	if (_messageQueueId) { -		if (g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) -			g_fullpipe->_globalMessageQueueList->deleteQueueById(_messageQueueId); +		if (g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) +			g_fp->_globalMessageQueueList->deleteQueueById(_messageQueueId);  		_messageQueueId = 0;  	} @@ -1376,10 +1376,10 @@ bool Movement::load(MfcArchive &file, StaticANIObject *ani) {  			_flipFlag = 1;  	} -	if (g_fullpipe->_gameProjectVersion >= 8) +	if (g_fp->_gameProjectVersion >= 8)  		_field_50 = file.readUint32LE(); -	if (g_fullpipe->_gameProjectVersion < 12) +	if (g_fp->_gameProjectVersion < 12)  		_counterMax = 83;  	else  		_counterMax = file.readUint32LE(); @@ -1817,9 +1817,9 @@ DynamicPhase::DynamicPhase(DynamicPhase *src, bool reverse) {  		_data = _bitmap->_pixels;  		_dataSize = src->_dataSize; -		if (g_fullpipe->_currArchive) { +		if (g_fp->_currArchive) {  			_mfield_14 = 0; -			_libHandle = g_fullpipe->_currArchive; +			_libHandle = g_fp->_currArchive;  		}  		_mflags |= 1; @@ -1877,12 +1877,12 @@ bool DynamicPhase::load(MfcArchive &file) {  	_rect->right = file.readUint32LE();  	_rect->bottom = file.readUint32LE(); -	assert (g_fullpipe->_gameProjectVersion >= 1); +	assert (g_fp->_gameProjectVersion >= 1);  	_someX = file.readUint32LE();  	_someY = file.readUint32LE(); -	assert (g_fullpipe->_gameProjectVersion >= 12); +	assert (g_fp->_gameProjectVersion >= 12);  	_dynFlags = file.readUint32LE(); @@ -1909,13 +1909,13 @@ bool StaticPhase::load(MfcArchive &file) {  	_initialCountdown = file.readUint16LE();  	_field_6A = file.readUint16LE(); -	if (g_fullpipe->_gameProjectVersion >= 12) { +	if (g_fp->_gameProjectVersion >= 12) {  		_exCommand = (ExCommand *)file.readClass();  		return true;  	} -	assert (g_fullpipe->_gameProjectVersion >= 12); +	assert (g_fp->_gameProjectVersion >= 12);  	return true;  } diff --git a/engines/fullpipe/utils.cpp b/engines/fullpipe/utils.cpp index 3a65801951..b3668ea362 100644 --- a/engines/fullpipe/utils.cpp +++ b/engines/fullpipe/utils.cpp @@ -138,9 +138,9 @@ bool MemoryObject::load(MfcArchive &file) {  		}  	} -	if (g_fullpipe->_currArchive) { +	if (g_fp->_currArchive) {  		_mfield_14 = 0; -		_libHandle = g_fullpipe->_currArchive; +		_libHandle = g_fp->_currArchive;  	}  	return true; @@ -153,12 +153,12 @@ void MemoryObject::loadFile(char *filename) {  		return;  	if (!_data) { -		NGIArchive *arr = g_fullpipe->_currArchive; +		NGIArchive *arr = g_fp->_currArchive; -		if (g_fullpipe->_currArchive != _libHandle && _libHandle) -			g_fullpipe->_currArchive = _libHandle; +		if (g_fp->_currArchive != _libHandle && _libHandle) +			g_fp->_currArchive = _libHandle; -		Common::SeekableReadStream *s = g_fullpipe->_currArchive->createReadStreamForMember(filename); +		Common::SeekableReadStream *s = g_fp->_currArchive->createReadStreamForMember(filename);  		if (s) {  			assert(s->size() > 0); @@ -174,7 +174,7 @@ void MemoryObject::loadFile(char *filename) {  			warning("MemoryObject::loadFile(): reading failure");  		} -		g_fullpipe->_currArchive = arr; +		g_fp->_currArchive = arr;  	}  }  | 
