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-rw-r--r--engines/titanic/module.mk5
-rw-r--r--engines/titanic/objects/saveable_object.cpp10
-rw-r--r--engines/titanic/rooms/announce.cpp50
-rw-r--r--engines/titanic/rooms/announce.h57
-rw-r--r--engines/titanic/rooms/pet_position.cpp37
-rw-r--r--engines/titanic/rooms/pet_position.h50
-rw-r--r--engines/titanic/rooms/sub_glass.cpp54
-rw-r--r--engines/titanic/rooms/sub_glass.h59
8 files changed, 321 insertions, 1 deletions
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index 1120f699b0..e74e8114f4 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -31,9 +31,12 @@ MODULE_OBJS := \
objects/saveable_object.o \
objects/tree_item.o \
objects/view_item.o \
+ rooms/announce.o \
rooms/door_auto_sound_event.o \
+ rooms/pet_position.o \
rooms/room_item.o \
- rooms/service_elevator_door.o
+ rooms/service_elevator_door.o \
+ rooms/sub_glass.o
# This module can be built as a plugin
ifeq ($(ENABLE_TITANIC), DYNAMIC_PLUGIN)
diff --git a/engines/titanic/objects/saveable_object.cpp b/engines/titanic/objects/saveable_object.cpp
index b6611680ed..73980d159b 100644
--- a/engines/titanic/objects/saveable_object.cpp
+++ b/engines/titanic/objects/saveable_object.cpp
@@ -28,10 +28,14 @@
#include "titanic/objects/movie_clip.h"
#include "titanic/objects/node_item.h"
#include "titanic/objects/project_item.h"
+#include "titanic/objects/saveable_object.h"
#include "titanic/objects/tree_item.h"
#include "titanic/objects/view_item.h"
+#include "titanic/rooms/announce.h"
+#include "titanic/rooms/pet_position.h"
#include "titanic/rooms/room_item.h"
#include "titanic/rooms/service_elevator_door.h"
+#include "titanic/rooms/sub_glass.h"
namespace Titanic {
@@ -41,6 +45,7 @@ Common::HashMap<Common::String, CSaveableObject::CreateFunction> *
#define DEFFN(T) CSaveableObject *Function##T() { return new T(); }
#define ADDFN(T) (*_classList)[#T] = Function##T
+DEFFN(CAnnounce);
DEFFN(CFileItem);
DEFFN(CFileListItem);
DEFFN(CLinkItem);
@@ -48,14 +53,17 @@ DEFFN(CMessageTarget);
DEFFN(CMovieClip);
DEFFN(CMovieClipList);
DEFFN(CNodeItem);
+DEFFN(CPETPosition);
DEFFN(CProjectItem);
DEFFN(CRoomItem);
DEFFN(CServiceElevatorDoor);
+DEFFN(CSUBGlass);
DEFFN(CTreeItem);
DEFFN(CViewItem);
void CSaveableObject::initClassList() {
_classList = new Common::HashMap<Common::String, CreateFunction>();
+ ADDFN(CAnnounce);
ADDFN(CFileItem);
ADDFN(CFileListItem);
ADDFN(CLinkItem);
@@ -63,9 +71,11 @@ void CSaveableObject::initClassList() {
ADDFN(CMovieClip);
ADDFN(CMovieClipList);
ADDFN(CNodeItem);
+ ADDFN(CPETPosition);
ADDFN(CProjectItem);
ADDFN(CRoomItem);
ADDFN(CServiceElevatorDoor);
+ ADDFN(CSUBGlass);
ADDFN(CTreeItem);
ADDFN(CViewItem);
}
diff --git a/engines/titanic/rooms/announce.cpp b/engines/titanic/rooms/announce.cpp
new file mode 100644
index 0000000000..b79056637b
--- /dev/null
+++ b/engines/titanic/rooms/announce.cpp
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/rooms/announce.h"
+
+namespace Titanic {
+
+CAnnounce::CAnnounce() : _fieldBC(0), _fieldC0(0), _fieldC4(1), _fieldC8(0) {
+}
+
+void CAnnounce::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+ file->writeNumberLine(_fieldC4, indent);
+ file->writeNumberLine(_fieldC8, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CAnnounce::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+ _fieldC4 = file->readNumber();
+ _fieldC8 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/rooms/announce.h b/engines/titanic/rooms/announce.h
new file mode 100644
index 0000000000..58f928d559
--- /dev/null
+++ b/engines/titanic/rooms/announce.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_ANNOUNCE_H
+#define TITANIC_ANNOUNCE_H
+
+#include "titanic/objects/game_object.h"
+
+namespace Titanic {
+
+class CAnnounce : public CGameObject {
+private:
+ int _fieldBC;
+ int _fieldC0;
+ int _fieldC4;
+ int _fieldC8;
+public:
+ CAnnounce();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CAnnounce"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_ROOM_ITEM_H */
diff --git a/engines/titanic/rooms/pet_position.cpp b/engines/titanic/rooms/pet_position.cpp
new file mode 100644
index 0000000000..b5bf2e6c01
--- /dev/null
+++ b/engines/titanic/rooms/pet_position.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/rooms/pet_position.h"
+
+namespace Titanic {
+
+void CPETPosition::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETPosition::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/rooms/pet_position.h b/engines/titanic/rooms/pet_position.h
new file mode 100644
index 0000000000..dc27377eec
--- /dev/null
+++ b/engines/titanic/rooms/pet_position.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_POSITION_H
+#define TITANIC_PET_POSITION_H
+
+#include "titanic/objects/game_object.h"
+
+namespace Titanic {
+
+class CPETPosition : public CGameObject {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CPETPosition"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_ROOM_ITEM_H */
diff --git a/engines/titanic/rooms/sub_glass.cpp b/engines/titanic/rooms/sub_glass.cpp
new file mode 100644
index 0000000000..27f47fd017
--- /dev/null
+++ b/engines/titanic/rooms/sub_glass.cpp
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/rooms/sub_glass.h"
+
+namespace Titanic {
+
+CSUBGlass::CSUBGlass() : _fieldBC(0), _fieldC0(0), _fieldC4(1), _fieldC8(0) {
+}
+
+void CSUBGlass::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+ file->writeNumberLine(_fieldC4, indent);
+ file->writeNumberLine(_fieldC8, indent);
+ file->writeNumberLine(_fieldCC, indent);
+ file->writeQuotedLine(_string, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CSUBGlass::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+ _fieldC4 = file->readNumber();
+ _fieldC8 = file->readNumber();
+ _fieldCC = file->readNumber();
+ _string = file->readString();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/rooms/sub_glass.h b/engines/titanic/rooms/sub_glass.h
new file mode 100644
index 0000000000..b7a992db9c
--- /dev/null
+++ b/engines/titanic/rooms/sub_glass.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SUB_GLASS_H
+#define TITANIC_SUB_GLASS_H
+
+#include "titanic/objects/game_object.h"
+
+namespace Titanic {
+
+class CSUBGlass : public CGameObject {
+private:
+ int _fieldBC;
+ int _fieldC0;
+ int _fieldC4;
+ int _fieldC8;
+ int _fieldCC;
+ CString _string;
+public:
+ CSUBGlass();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CSUBGlass"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_ROOM_ITEM_H */