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-rw-r--r--engines/draci/sprite.cpp39
-rw-r--r--engines/draci/sprite.h4
2 files changed, 34 insertions, 9 deletions
diff --git a/engines/draci/sprite.cpp b/engines/draci/sprite.cpp
index 45f4c40e05..b417afc0ed 100644
--- a/engines/draci/sprite.cpp
+++ b/engines/draci/sprite.cpp
@@ -61,7 +61,8 @@ Sprite::Sprite(byte *raw_data, uint16 width, uint16 height, uint x, uint y,
_x = x;
_y = y;
_z = z;
-
+ _mirror = false;
+
_data = new byte[width * height];
memcpy(_data, raw_data, width * height);
@@ -82,7 +83,8 @@ Sprite::Sprite(byte *sprite_data, uint16 length, uint x, uint y, uint z,
_x = x;
_y = y;
_z = z;
-
+ _mirror = false;
+
Common::MemoryReadStream reader(sprite_data, length);
_width = reader.readUint16LE();
@@ -102,6 +104,14 @@ Sprite::~Sprite() {
delete[] _data;
}
+void Sprite::setMirrorOn() {
+ _mirror = true;
+}
+
+void Sprite::setMirrorOff() {
+ _mirror = false;
+}
+
/**
* @brief Draws the sprite to a Draci::Surface
* @param surface Pointer to a Draci::Surface
@@ -113,14 +123,25 @@ void Sprite::draw(Surface *surface, bool markDirty) const {
byte *src = _data;
// Blit the sprite to the surface
- for (unsigned int i = 0; i < _height; ++i) {
- for(unsigned int j = 0; j < _width; ++j, ++src) {
-
- // Don't blit if the pixel is transparent on the target surface
- if (*src != surface->getTransparentColour())
- dst[j] = *src;
+ for (int i = 0; i < _height; ++i) {
+
+ // Draw the sprite mirrored if the _mirror flag is set
+ if (_mirror) {
+ for(int j = _width - 1; j >= 0; --j, ++src) {
+
+ // Don't blit if the pixel is transparent on the target surface
+ if (*src != surface->getTransparentColour())
+ dst[j] = *src;
+ }
+ } else {
+ for(int j = 0; j < _width; ++j, ++src) {
+
+ // Don't blit if the pixel is transparent on the target surface
+ if (*src != surface->getTransparentColour())
+ dst[j] = *src;
+ }
}
-
+
dst += surface->pitch;
}
diff --git a/engines/draci/sprite.h b/engines/draci/sprite.h
index c0572f085c..191d20ca9e 100644
--- a/engines/draci/sprite.h
+++ b/engines/draci/sprite.h
@@ -84,11 +84,15 @@ public:
~Sprite();
void draw(Surface *surface, bool markDirty = true) const;
+
+ void setMirrorOn();
+ void setMirrorOff();
const byte *getBuffer() const { return _data; }
private:
byte *_data; //!< Pointer to a buffer containing raw sprite data (row-wise)
+ bool _mirror;
};
class Text : public Drawable {