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-rw-r--r--engines/mads/conversations.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/mads/conversations.cpp b/engines/mads/conversations.cpp
index ada740d103..6b1b44da94 100644
--- a/engines/mads/conversations.cpp
+++ b/engines/mads/conversations.cpp
@@ -22,9 +22,25 @@
#include "mads/conversations.h"
#include "mads/mads.h"
+#include "mads/compression.h"
+#include "common/file.h"
namespace MADS {
+struct ConvData {
+ uint16 nodes;
+ uint16 unk1;
+ uint16 messages;
+ uint16 unk2;
+ uint16 unk3;
+ uint16 imports;
+ uint16 speakers;
+ Common::List<Common::String> portraits;
+ Common::String speechFile;
+};
+
+#define MAX_SPEAKERS 5
+
GameConversation::GameConversation(MADSEngine *vm)
: _vm(vm) {
_running = _restoreRunning = 0;
@@ -34,6 +50,58 @@ GameConversation::~GameConversation() {
}
void GameConversation::get(int id) {
+ Common::File inFile;
+ Common::String fileName = Common::String::format("CONV%03d.CNV", id);
+ inFile.open(fileName);
+ MadsPack convFileUnpacked(&inFile);
+ Common::SeekableReadStream *convFile = convFileUnpacked.getItemStream(0);
+
+ char buffer[16];
+
+ ConvData conv;
+
+ // Section 0: Header
+ conv.nodes = convFile->readUint16LE();
+ conv.unk1 = convFile->readUint16LE();
+ conv.messages = convFile->readUint16LE();
+ conv.unk2 = convFile->readUint16LE();
+ conv.unk3 = convFile->readUint16LE();
+ conv.imports = convFile->readUint16LE();
+ conv.speakers = convFile->readUint16LE();
+
+ debug("Conv %d has %d nodes, %d messages, %d imports and %d speakers", id, conv.nodes, conv.messages, conv.imports, conv.speakers);
+
+ for (uint16 i = 0; i < MAX_SPEAKERS; i++) {
+ convFile->read(buffer, 16);
+ Common::String portrait = buffer;
+ debug("Speaker %d, portrait %s", i, portrait.c_str());
+ conv.portraits.push_back(portrait);
+ }
+
+ for (uint16 i = 0; i < MAX_SPEAKERS; i++) {
+ convFile->skip(2);
+ }
+
+ convFile->read(buffer, 14);
+ conv.speechFile = Common::String(buffer);
+ debug("Speech file %s", conv.speechFile.c_str());
+
+ convFile->skip(32); // unknown bytes
+
+ // Section 1
+ convFile = convFileUnpacked.getItemStream(1);
+
+ for (uint16 i = 0; i < conv.nodes; i++) {
+ uint16 nodeIndex = convFile->readUint16LE();
+ debug("Node %d, index %d", i, nodeIndex);
+ convFile->skip(2); // 01 00
+ convFile->skip(6);
+ }
+
+ // TODO: Read the rest of the sections
+
+ inFile.close();
+
warning("TODO GameConversation::get");
}