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-rw-r--r--engines/wintermute/base/base_region.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp
index a3a23f770a..8bdb726cde 100644
--- a/engines/wintermute/base/base_region.cpp
+++ b/engines/wintermute/base/base_region.cpp
@@ -29,7 +29,7 @@
#include "engines/wintermute/base/base_region.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/base/scriptables/script_value.h"
@@ -104,7 +104,7 @@ bool BaseRegion::pointInRegion(int x, int y) {
bool BaseRegion::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
- _gameRef->LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename);
+ BaseEngine::LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -113,7 +113,7 @@ bool BaseRegion::loadFile(const char *filename) {
setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
+ BaseEngine::LOG(0, "Error parsing REGION file '%s'", filename);
}
@@ -154,7 +154,7 @@ bool BaseRegion::loadBuffer(byte *buffer, bool complete) {
if (complete) {
if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
- _gameRef->LOG(0, "'REGION' keyword expected.");
+ BaseEngine::LOG(0, "'REGION' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
@@ -206,7 +206,7 @@ bool BaseRegion::loadBuffer(byte *buffer, bool complete) {
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in REGION definition");
+ BaseEngine::LOG(0, "Syntax error in REGION definition");
return STATUS_FAILED;
}