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-rw-r--r--engines/agi/font.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/agi/font.cpp b/engines/agi/font.cpp
index 5e6ba1e8ce..017167850e 100644
--- a/engines/agi/font.cpp
+++ b/engines/agi/font.cpp
@@ -1239,6 +1239,10 @@ void GfxFont::loadFontHercules() {
}
+ // It seems hgc_graf.ovl holds a low-res font. It makes no real sense to use it.
+ // This was only done to AGI3 games and those rendered differently (2 pixel lines -> 3 pixel lines instead of 4)
+ // User could copy hgc_font from another AGI game over to get the hires font working.
+#if 0
if (!_fontDataAllocated) {
if (fontFile.open("hgc_graf.ovl")) {
// hgc_graf.ovl file found, this is font data + code. non-interleaved font data, should be 3075 bytes
@@ -1273,6 +1277,7 @@ void GfxFont::loadFontHercules() {
fontFile.close();
}
}
+#endif
if (_fontDataAllocated) {
// font loaded
@@ -1283,7 +1288,7 @@ void GfxFont::loadFontHercules() {
} else {
// Continue, if no file was not found
- warning("Could not open/use file 'hgc_font' or 'hgc_graf.ovl' for Hercules hires font");
+ warning("Could not open/use file 'hgc_font' for Hercules hires font");
}
}