diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/supernova/state.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index 45a20696af..8ee7cd51b4 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -158,37 +158,37 @@ GameManager::GameManager(SupernovaEngine *vm) { _rooms[CABIN_L3] = new ShipCabinL3(vm, this); _rooms[BATHROOM] = new ShipCabinBathroom(vm, this); -// _rooms[ROCKS] -// _rooms[CAVE] -// _rooms[MEETUP] -// _rooms[ENTRANCE] -// _rooms[REST] -// _rooms[ROGER] -// _rooms[GLIDER] -// _rooms[MEETUP2] -// _rooms[MEETUP3] - -// _rooms[CELL] -// _rooms[CORRIDOR1] -// _rooms[CORRIDOR2] -// _rooms[CORRIDOR3] -// _rooms[CORRIDOR4] -// _rooms[CORRIDOR5] -// _rooms[CORRIDOR6] -// _rooms[CORRIDOR7] -// _rooms[CORRIDOR8] -// _rooms[CORRIDOR9] -// _rooms[BCORRIDOR] -// _rooms[GUARD] -// _rooms[GUARD3] -// _rooms[OFFICE_L1] -// _rooms[OFFICE_L2] -// _rooms[OFFICE_R1] -// _rooms[OFFICE_R2] -// _rooms[OFFICE_L] -// _rooms[ELEVATOR] -// _rooms[STATION] -// _rooms[SIGN] + _rooms[ROCKS] = new ArsanoRocks(vm, this); + _rooms[CAVE] = new ArsanoCave(vm, this); + _rooms[MEETUP] = new ArsanoMeetup(vm, this); + _rooms[ENTRANCE] = new ArsanoEntrance(vm, this); + _rooms[REST] = new ArsanoRemaining(vm, this); + _rooms[ROGER] = new ArsanoRoger(vm, this); + _rooms[GLIDER] = new ArsanoGlider(vm, this); + _rooms[MEETUP2] = new ArsanoMeetup2(vm, this); + _rooms[MEETUP3] = new ArsanoMeetup3(vm, this); + + _rooms[CELL] = new AxacussCell(vm, this); + _rooms[CORRIDOR1] = new AxacussCorridor1(vm, this); + _rooms[CORRIDOR2] = new AxacussCorridor2(vm, this); + _rooms[CORRIDOR3] = new AxacussCorridor3(vm, this); + _rooms[CORRIDOR4] = new AxacussCorridor3(vm, this); + _rooms[CORRIDOR5] = new AxacussCorridor4(vm, this); + _rooms[CORRIDOR6] = new AxacussCorridor5(vm, this); + _rooms[CORRIDOR7] = new AxacussCorridor6(vm, this); + _rooms[CORRIDOR8] = new AxacussCorridor7(vm, this); + _rooms[CORRIDOR9] = new AxacussCorridor8(vm, this); + _rooms[BCORRIDOR] = new AxacussBcorridor(vm, this); + _rooms[GUARD] = new AxacussIntersection(vm, this); + _rooms[GUARD3] = new AxacussExit(vm, this); + _rooms[OFFICE_L1] = new AxacussOffice1(vm, this); + _rooms[OFFICE_L2] = new AxacussOffice2(vm, this); + _rooms[OFFICE_R1] = new AxacussOffice3(vm, this); + _rooms[OFFICE_R2] = new AxacussOffice4(vm, this); + _rooms[OFFICE_L] = new AxacussOffice5(vm, this); + _rooms[ELEVATOR] = new AxacussElevator(vm, this); + _rooms[STATION] = new AxacussStation(vm, this); + _rooms[SIGN] = new AxacussSign(vm, this); _currentRoom = _rooms[INTRO]; _vm = vm; |