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-rw-r--r--engines/sherlock/image_file.cpp40
-rw-r--r--engines/sherlock/scalpel/scalpel_map.cpp51
2 files changed, 76 insertions, 15 deletions
diff --git a/engines/sherlock/image_file.cpp b/engines/sherlock/image_file.cpp
index 342e5ee4e3..61ed1374e9 100644
--- a/engines/sherlock/image_file.cpp
+++ b/engines/sherlock/image_file.cpp
@@ -490,8 +490,44 @@ void ImageFile3DO::load3DOCelFile(Common::SeekableReadStream &stream) {
assert(dataSize >= 4 + (plutCount * 2)); // security check
assert(plutCount <= 256); // security check
- for (uint32 plutColor = 0; plutColor < plutCount; plutColor++) {
- plutRGBlookupTable.pixelColor[plutColor] = stream.readUint16BE();
+ assert(plutCount <= 32); // PLUT should never contain more than 32 entries
+
+ for (uint32 plutColorNr = 0; plutColorNr < plutCount; plutColorNr++) {
+ plutRGBlookupTable.pixelColor[plutColorNr] = stream.readUint16BE();
+ }
+
+ if (ccbPRE0_bitsPerPixel == 8) {
+ // In case we are getting 8-bits per pixel, we calculate the shades accordingly
+ // I'm not 100% sure if the calculation is correct. It's difficult to find information
+ // on this topic.
+ // The map uses this type of cel
+ assert(plutCount == 32); // And we expect 32 entries inside PLUT chunk
+
+ uint16 plutColorRGB = 0;
+ for (uint32 plutColorNr = 0; plutColorNr < plutCount; plutColorNr++) {
+ plutColorRGB = plutRGBlookupTable.pixelColor[plutColorNr];
+
+ // Extract RGB values
+ byte plutColorRed = (plutColorRGB >> 10) & 0x1F;
+ byte plutColorGreen = (plutColorRGB >> 5) & 0x1F;
+ byte plutColorBlue = plutColorRGB & 0x1F;
+
+ byte shadeMultiplier = 2;
+ for (uint32 plutShadeNr = 1; plutShadeNr < 8; plutShadeNr++) {
+ uint16 shadedColorRGB;
+ byte shadedColorRed = (plutColorRed * shadeMultiplier) >> 3;
+ byte shadedColorGreen = (plutColorGreen * shadeMultiplier) >> 3;
+ byte shadedColorBlue = (plutColorBlue * shadeMultiplier) >> 3;
+
+ shadedColorRed = CLIP<byte>(shadedColorRed, 0, 0x1F);
+ shadedColorGreen = CLIP<byte>(shadedColorGreen, 0, 0x1F);
+ shadedColorBlue = CLIP<byte>(shadedColorBlue, 0, 0x1F);
+ shadedColorRGB = (shadedColorRed << 10) | (shadedColorGreen << 5) | shadedColorBlue;
+
+ plutRGBlookupTable.pixelColor[plutColorNr + (plutShadeNr << 5)] = shadedColorRGB;
+ shadeMultiplier++;
+ }
+ }
}
break;
diff --git a/engines/sherlock/scalpel/scalpel_map.cpp b/engines/sherlock/scalpel/scalpel_map.cpp
index 38a337d1fb..7356deb9a3 100644
--- a/engines/sherlock/scalpel/scalpel_map.cpp
+++ b/engines/sherlock/scalpel/scalpel_map.cpp
@@ -141,16 +141,28 @@ int ScalpelMap::show() {
screen.clear();
// Load the entire map
- ImageFile bigMap("bigmap.vgs");
- screen.setPalette(bigMap._palette);
+ ImageFile *bigMap = NULL;
+ if (_vm->getPlatform() != Common::kPlatform3DO) {
+ // PC
+ bigMap = new ImageFile("bigmap.vgs");
+ screen.setPalette(bigMap->_palette);
+ } else {
+ // 3DO
+ bigMap = new ImageFile3DO("overland.cel", kImageFile3DOType_Cel);
+ }
// Load need sprites
setupSprites();
- screen._backBuffer1.blitFrom(bigMap[0], Common::Point(-_bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom(bigMap[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
- screen._backBuffer1.blitFrom(bigMap[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom(bigMap[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ if (_vm->getPlatform() != Common::kPlatform3DO) {
+ screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ } else {
+ screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ }
_drawMap = true;
_charPoint = -1;
@@ -208,10 +220,14 @@ int ScalpelMap::show() {
// Map has scrolled, so redraw new map view
changed = false;
- screen._backBuffer1.blitFrom(bigMap[0], Common::Point(-_bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom(bigMap[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
- screen._backBuffer1.blitFrom(bigMap[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom(bigMap[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ if (_vm->getPlatform() != Common::kPlatform3DO) {
+ screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
+ screen._backBuffer1.blitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ } else {
+ screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ }
showPlaces();
_placesShown = false;
@@ -281,12 +297,21 @@ void ScalpelMap::setupSprites() {
Scene &scene = *_vm->_scene;
_savedPos.x = -1;
- _mapCursors = new ImageFile("omouse.vgs");
+ if (_vm->getPlatform() != Common::kPlatform3DO) {
+ // PC
+ _mapCursors = new ImageFile("omouse.vgs");
+ _shapes = new ImageFile("mapicon.vgs");
+ _iconShapes = new ImageFile("overicon.vgs");
+ } else {
+ // 3DO
+ _mapCursors = new ImageFile3DO("omouse.vgs", kImageFile3DOType_RoomFormat);
+ _shapes = new ImageFile3DO("mapicon.vgs", kImageFile3DOType_RoomFormat);
+ _iconShapes = new ImageFile3DO("overicon.vgs", kImageFile3DOType_RoomFormat);
+ }
+
_cursorIndex = 0;
events.setCursor((*_mapCursors)[_cursorIndex]._frame);
- _shapes = new ImageFile("mapicon.vgs");
- _iconShapes = new ImageFile("overicon.vgs");
_iconSave.create((*_shapes)[4]._width, (*_shapes)[4]._height, _vm->getPlatform());
Person &p = people[HOLMES];
p._description = " ";