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-rw-r--r--engines/mads/inventory.cpp29
-rw-r--r--engines/mads/inventory.h2
2 files changed, 21 insertions, 10 deletions
diff --git a/engines/mads/inventory.cpp b/engines/mads/inventory.cpp
index a6459c764b..fecb1b34eb 100644
--- a/engines/mads/inventory.cpp
+++ b/engines/mads/inventory.cpp
@@ -47,10 +47,22 @@ void InventoryObject::synchronize(Common::Serializer &s) {
void InventoryObjects::load() {
File f("*OBJECTS.DAT");
+ int count = f.readUint16LE();
Common::Serializer s(&f, nullptr);
// Load the objects data
- synchronize(s);
+ reserve(count);
+ for (int i = 0; i < count; ++i) {
+ InventoryObject obj;
+ obj.synchronize(s);
+ push_back(obj);
+
+ // If it's for the player's inventory, add the index to the inventory list
+ if (obj._roomNumber == PLAYER_INVENTORY) {
+ _inventoryList.push_back(i);
+ assert(_inventoryList.size() <= 32);
+ }
+ }
}
void InventoryObjects::synchronize(Common::Serializer &s) {
@@ -61,23 +73,22 @@ void InventoryObjects::synchronize(Common::Serializer &s) {
// Store the data for each object in the inventory lsit
for (int idx = 0; idx < count; ++idx)
(*this)[idx].synchronize(s);
+
+ // Synchronize the player's inventory
+ _inventoryList.synchronize(s);
} else {
clear();
- _inventoryList.clear();
- reserve(count);
// Read in each object
+ reserve(count);
for (int i = 0; i < count; ++i) {
InventoryObject obj;
obj.synchronize(s);
push_back(obj);
-
- // If it's for the player's inventory, add the index to the inventory list
- if (obj._roomNumber == PLAYER_INVENTORY) {
- _inventoryList.push_back(i);
- assert(_inventoryList.size() <= 32);
- }
}
+
+ // Synchronize the player's inventory
+ _inventoryList.synchronize(s);
}
}
diff --git a/engines/mads/inventory.h b/engines/mads/inventory.h
index 5e3ecd6a69..f3c63f8c4b 100644
--- a/engines/mads/inventory.h
+++ b/engines/mads/inventory.h
@@ -60,7 +60,7 @@ private:
MADSEngine *_vm;
public:
- Common::Array<int> _inventoryList;
+ SynchronizedList _inventoryList;
/**
* Constructor