diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 9592b212b5..5d7fa49ce5 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -1744,11 +1744,99 @@ static const uint16 laurabow1PatchArmorMoveToFix[] = { PATCH_END }; +// In some cases like for example when the player oils the arm of the armor, command input stays +// disabled, even when the player exits fast enough, so that Laura doesn't die. +// +// This is caused by the scripts only enabling control (directional movement), but do not enable command input as well. +// +// This bug also happens, when using the original interpreter. +// And it was fixed for the Atari ST + Amiga versions of the game. +// +// Applies to at least: English PC Floppy +// Responsible method: 2nd subroutine in script 37, called by oiling::changeState(7) +// Fixes bug: #7154 +static const uint16 laurabow1SignatureArmorOilingArmFix[] = { + 0x38, SIG_UINT16(0x0089), // pushi 89h + 0x76, // push0 + SIG_MAGICDWORD, + 0x72, SIG_UINT16(0x1a5c), // lofsa "Can" - offsets are not skipped to make sure only the PC version gets patched + 0x4a, 0x04, // send 04 + 0x38, SIG_UINT16(0x0089), // pushi 89h + 0x76, // push0 + 0x72, SIG_UINT16(0x19a1), // lofsa "Visor" + 0x4a, 0x04, // send 04 + 0x38, SIG_UINT16(0x0089), // pushi 89h + 0x76, // push0 + 0x72, SIG_UINT16(0x194a), // lofsa "note" + 0x4a, 0x04, // send 04 + 0x38, SIG_UINT16(0x0089), // pushi 89h + 0x76, // push0 + 0x72, SIG_UINT16(0x18f3), // lofsa "valve" + 0x4a, 0x04, // send 04 + 0x8b, 0x34, // lsl local[34h] + 0x35, 0x02, // ldi 02 + 0x1c, // ne? + 0x30, SIG_UINT16(0x0014), // bnt [to ret] + 0x8b, 0x34, // lsl local[34h] + 0x35, 0x05, // ldi 05 + 0x1c, // ne? + 0x30, SIG_UINT16(0x000c), // bnt [to ret] + 0x8b, 0x34, // lsl local[34h] + 0x35, 0x06, // ldi 06 + 0x1c, // ne? + 0x30, SIG_UINT16(0x0004), // bnt [to ret] + // followed by code to call script 0 export to re-enable controls and call setMotion + SIG_END +}; + +static const uint16 laurabow1PatchArmorOilingArmFix[] = { + PATCH_ADDTOOFFSET(+3), // skip over pushi 89h + 0x3c, // dup + 0x3c, // dup + 0x3c, // dup + // saves a total of 6 bytes + 0x76, // push0 + 0x72, SIG_UINT16(0x1a59), // lofsa "Can" + 0x4a, 0x04, // send 04 + 0x76, // push0 + 0x72, SIG_UINT16(0x19a1), // lofsa "Visor" + 0x4a, 0x04, // send 04 + 0x76, // push0 + 0x72, SIG_UINT16(0x194d), // lofsa "note" + 0x4a, 0x04, // send 04 + 0x76, // push0 + 0x72, SIG_UINT16(0x18f9), // lofsa "valve" 18f3 + 0x4a, 0x04, // send 04 + // new code to enable input as well, needs 9 spare bytes + 0x38, SIG_UINT16(0x00e2), // canInput + 0x78, // push1 + 0x78, // push1 + 0x51, 0x2b, // class User + 0x4a, 0x06, // send 06 -> call User::canInput(1) + // original code, but changed a bit to save some more bytes + 0x8b, 0x34, // lsl local[34h] + 0x35, 0x02, // ldi 02 + 0x04, // sub + 0x31, 0x12, // bnt [to ret] + 0x36, // push + 0x35, 0x03, // ldi 03 + 0x04, // sub + 0x31, 0x0c, // bnt [to ret] + 0x78, // push1 + 0x1a, // eq? + 0x2f, 0x08, // bt [to ret] + // saves 7 bytes, we only need 3, so waste 4 bytes + 0x35, 0x00, // ldi 0 + 0x35, 0x00, // ldi 0 + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry laurabow1Signatures[] = { { true, 4, "easter egg view fix", 1, laurabow1SignatureEasterEggViewFix, laurabow1PatchEasterEggViewFix }, { true, 37, "armor open visor fix", 1, laurabow1SignatureArmorOpenVisorFix, laurabow1PatchArmorOpenVisorFix }, { true, 37, "armor move to fix", 2, laurabow1SignatureArmorMoveToFix, laurabow1PatchArmorMoveToFix }, + { true, 37, "allowing input, after oiling arm", 1, laurabow1SignatureArmorOilingArmFix, laurabow1PatchArmorOilingArmFix }, SCI_SIGNATUREENTRY_TERMINATOR }; |