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-rw-r--r--engines/sci/detection.cpp20
-rw-r--r--engines/sci/sci.cpp3
-rw-r--r--engines/sci/sci.h10
3 files changed, 29 insertions, 4 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 27329c0db8..1aae7aae31 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -89,6 +89,26 @@ static const PlainGameDescriptor SciGameTitles[] = {
{0, 0}
};
+const char* SciEngine::getGameID() const {
+ return _gameDescription->desc.gameid;
+}
+
+Common::Platform SciEngine::getPlatform() const {
+ return _gameDescription->desc.platform;
+}
+
+Common::Language SciEngine::getLanguage() const {
+ return _gameDescription->desc.language;
+}
+
+uint32 SciEngine::getFlags() const {
+ return _gameDescription->desc.flags;
+}
+
+uint16 SciEngine::getVersion() const {
+ return _gameDescription->version;
+}
+
/*
// Missing - from FreeSCI
{ 0x980CEAD3, SCI_VERSION(0, 000, 629), "Demo Quest" },
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 02e92e7d11..dda8d54bc4 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -129,7 +129,7 @@ init_gamestate(state_t *gamestate, sci_version_t version) {
}
SciEngine::SciEngine(OSystem *syst, const SciGameDescription *desc)
- : Engine(syst) {
+ : Engine(syst), _gameDescription(desc) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
@@ -141,7 +141,6 @@ SciEngine::SciEngine(OSystem *syst, const SciGameDescription *desc)
// Set up the engine specific debug levels
//Common::addSpecialDebugLevel(SCI_DEBUG_RESOURCES, "resources", "Debug the resources loading");
- _version = desc->version;
printf("SciEngine::SciEngine\n");
}
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index 5b6919e4b2..57d140f01a 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -61,9 +61,15 @@ public:
virtual Common::Error init(void);
virtual Common::Error go(void);
- int getVersion() { return _version; }
+
+ const SciGameDescription *_gameDescription;
+ const char* getGameID() const;
+ uint16 getVersion() const;
+ Common::Language getLanguage() const;
+ Common::Platform getPlatform() const;
+ uint32 getFlags() const;
+
private:
- int _version;
//Console *_console;
};