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-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp5
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp217
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.h49
3 files changed, 267 insertions, 4 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index b33bb65b80..19b4bb6513 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -98,11 +98,14 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Maze
return new Scene2000();
case 2350:
- // Balloon Launch Platform
+ // Maze: Balloon Launch Platform
return new Scene2350();
case 2400:
+ // Maze: Large empty room
return new Scene2400();
case 2425:
+ // Maze:
+ return new Scene2425();
case 2430:
case 2435:
case 2440:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index be96b1e010..46c6261413 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -1222,7 +1222,7 @@ void Scene2350::process(Event &event) {
}
/*--------------------------------------------------------------------------
- * Scene 2400 -
+ * Scene 2400 - Maze: Large empty room
*
*--------------------------------------------------------------------------*/
void Scene2400::Exit1::changeScene() {
@@ -1283,5 +1283,220 @@ void Scene2400::signal() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 2425 - Maze:
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene2425::Item1::startAction(CursorType action, Event &event) {
+ Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action == R2_37) && (!R2_GLOBALS.getFlag(84))) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2426;
+ scene->setAction(&scene->_sequenceManager, scene, 2426, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ R2_GLOBALS.setFlag(84);
+ return true;
+ } else if (action == R2_37) {
+ R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
+ R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
+ return startAction(R2_STEPPING_DISKS, event);
+ } else
+ return startAction(action, event);
+}
+
+bool Scene2425::Item2::startAction(CursorType action, Event &event) {
+ Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action == R2_37) && (R2_GLOBALS.getFlag(84))) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2427;
+ scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ R2_GLOBALS.clearFlag(84);
+ return true;
+ } else if (action == R2_37) {
+ R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
+ R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
+ return startAction(R2_STEPPING_DISKS, event);
+ } else
+ return startAction(action, event);
+}
+
+bool Scene2425::Item3::startAction(CursorType action, Event &event) {
+ Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action != R2_37)
+ return startAction(action, event);
+ else {
+ R2_GLOBALS._player.disableControl();
+ if (R2_GLOBALS.getFlag(84)) {
+ scene->_sceneMode = 20;
+ scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ R2_GLOBALS.clearFlag(84);
+ } else {
+ scene->_sceneMode = 2425;
+ scene->setAction(&scene->_sequenceManager, scene, 2425, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ }
+ return true;
+ }
+}
+
+bool Scene2425::Item4::startAction(CursorType action, Event &event) {
+ if (action != R2_37)
+ return startAction(action, event);
+ else {
+ R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
+ R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
+ return startAction(R2_STEPPING_DISKS, event);
+ }
+}
+
+bool Scene2425::Actor1::startAction(CursorType action, Event &event) {
+ if (action == R2_STEPPING_DISKS) {
+ if (R2_GLOBALS._player._characterIndex == 2) {
+ R2_GLOBALS._events.setCursor(R2_37);
+ return true;
+ } else {
+ return startAction(action, event);
+ }
+ } else if (R2_GLOBALS._events.getCursor() == R2_37)
+ return false;
+ else
+ return startAction(action, event);
+}
+
+bool Scene2425::Actor2::startAction(CursorType action, Event &event) {
+ if (action != R2_37)
+ return startAction(action, event);
+ else {
+ R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
+ R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
+ return startAction(R2_STEPPING_DISKS, event);
+ }
+}
+
+void Scene2425::Exit1::changeScene() {
+ Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 11;
+
+ Common::Point pt(340, 200);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+
+void Scene2425::postInit(SceneObjectList *OwnerList) {
+ loadScene(2425);
+ SceneExt::postInit();
+ if (R2_GLOBALS._sceneManager._previousScene == -1) {
+ R2_GLOBALS._player._characterIndex = 2;
+ R2_GLOBALS._sceneManager._previousScene = 2000;
+ }
+
+ R2_GLOBALS._sound1.play(200);
+ _exit1.setDetails(Rect(270, 136, 319, 168), EXITCURSOR_SE, 2000);
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setVisage(2008);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setVisage(20);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+
+ if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ _actor2.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _actor2.setup(20, 5, 1);
+ _actor2.setDetails(9002, 0, 4, 3, 1, NULL);
+ } else {
+ _actor2.setup(2008, 5, 1);
+ _actor2.setDetails(9001, 0, 5, 3, 1, NULL);
+ }
+ _actor2.setPosition(Common::Point(250, 185));
+ }
+
+ _actor1.postInit();
+ if (R2_GLOBALS._sceneManager._previousScene == 2455)
+ _actor1.setup(2426, 1, 1);
+ else
+ _actor1.setup(2426, 1, 2);
+
+ _actor1.setPosition(Common::Point(290, 9));
+ _actor1.fixPriority(20);
+ _actor1.setDetails(2455, 12, -1, -1, 1, NULL);
+ _item1.setDetails(Rect(225, 52, 248, 65), 2425, -1, -1, -1, 1, NULL);
+ _item2.setDetails(Rect(292, 81, 316, 94), 2425, -1, -1, -1, 1, NULL);
+
+// CHECKME: SceneActor using a SceneItem function??
+// _actor3.setDetails(11, 2425, 3, -1, 6);
+ _actor3._sceneRegionId = 11;
+ _actor3._resNum = 2425;
+ _actor3._lookLineNum = 3;
+ _actor3._talkLineNum = -1;
+ _actor3._useLineNum = 6;
+ g_globals->_sceneItems.addItems(&_actor3, this);
+
+ _item3.setDetails(12, 2425, 7, -1, 9);
+ _item4.setDetails(Rect(0, 0, 320, 200), 2425, 0, -1, -1, 1, NULL);
+
+ R2_GLOBALS._player.disableControl();
+ switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) {
+ case 2000: {
+ _sceneMode = 10;
+ R2_GLOBALS._player.setPosition(Common::Point(340, 200));
+
+ Common::Point pt(280, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 2425:
+ _sceneMode = 10;
+ R2_GLOBALS._player.setPosition(Common::Point(280, 150));
+ _action->signal();
+ break;
+ case 2455:
+ _sceneMode = 2428;
+ setAction(&_sequenceManager, this, 2428, &R2_GLOBALS._player, &_actor1, NULL);
+ break;
+ default:
+ R2_GLOBALS._player.setPosition(Common::Point(280, 150));
+ R2_GLOBALS._player.setStrip(8);
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2425;
+}
+
+void Scene2425::remove() {
+ R2_GLOBALS._sound1.fadeOut(NULL);
+ SceneExt::remove();
+}
+
+void Scene2425::signal() {
+ switch (_sceneMode) {
+ case 11:
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 20:
+ _sceneMode = 2425;
+ setAction(&_sequenceManager, this, 2425, &R2_GLOBALS._player, &_actor1, NULL);
+ break;
+ case 2425:
+ g_globals->_sceneManager.changeScene(2455);
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
} // End of namespace Ringworld2
} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h
index 15cd40a5d1..f9d4c9f2ce 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.h
@@ -136,9 +136,54 @@ public:
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
-// virtual void remove();
virtual void signal();
-// virtual void process(Event &event);
+};
+
+class Scene2425 : public SceneExt {
+ class Item1 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item2 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item3 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item4 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ class Actor1 : public SceneActor {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+ class Actor2 : public SceneActor {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+
+ class Exit1 : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+public:
+ Item1 _item1;
+ Item2 _item2;
+ Item3 _item3;
+ Item4 _item4;
+ Actor1 _actor1;
+ Actor2 _actor2;
+ Actor2 _actor3;
+ Exit1 _exit1;
+ SequenceManager _sequenceManager;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
};
} // End of namespace Ringworld2