diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/game.cpp | 116 | ||||
-rw-r--r-- | engines/game.h | 210 | ||||
-rw-r--r-- | engines/metaengine.h | 2 | ||||
-rw-r--r-- | engines/module.mk | 4 |
4 files changed, 330 insertions, 2 deletions
diff --git a/engines/game.cpp b/engines/game.cpp new file mode 100644 index 0000000000..b3cb140e0a --- /dev/null +++ b/engines/game.cpp @@ -0,0 +1,116 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "engines/game.h" +#include "base/plugins.h" +#include "graphics/surface.h" + + +const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) { + const PlainGameDescriptor *g = list; + while (g->gameid) { + if (0 == scumm_stricmp(gameid, g->gameid)) + return g; + g++; + } + return 0; +} + +void GameDescriptor::updateDesc(const char *extra) { + // TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone. + // We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or + // the seperator (instead of '/' use ', ' or ' '). + const bool hasCustomLanguage = (language() != Common::UNK_LANG); + const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown); + const bool hasExtraDesc = (extra && extra[0]); + + // Adapt the description string if custom platform/language is set. + if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) { + Common::String descr = description(); + + descr += " ("; + if (hasExtraDesc) + descr += extra; + if (hasCustomPlatform) { + if (hasExtraDesc) + descr += "/"; + descr += Common::getPlatformDescription(platform()); + } + if (hasCustomLanguage) { + if (hasExtraDesc || hasCustomPlatform) + descr += "/"; + descr += Common::getLanguageDescription(language()); + } + descr += ")"; + setVal("description", descr); + } +} + +void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) { + if (_thumbnail.get() == t) + return; + + _thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SharedPtrSurfaceDeleter()); +} + +bool SaveStateDescriptor::getBool(const Common::String &key) const { + if (contains(key)) { + Common::String value = getVal(key); + if (value.equalsIgnoreCase("true") || + value.equalsIgnoreCase("yes") || + value.equals("1")) + return true; + if (value.equalsIgnoreCase("false") || + value.equalsIgnoreCase("no") || + value.equals("0")) + return false; + error("SaveStateDescriptor: %s '%s' has unknown value '%s' for boolean '%s'", + save_slot().c_str(), description().c_str(), value.c_str(), key.c_str()); + } + return false; +} + +void SaveStateDescriptor::setDeletableFlag(bool state) { + setVal("is_deletable", state ? "true" : "false"); +} + +void SaveStateDescriptor::setSaveDate(int year, int month, int day) { + char buffer[32]; + snprintf(buffer, 32, "%.2d.%.2d.%.4d", day, month, year); + setVal("save_date", buffer); +} + +void SaveStateDescriptor::setSaveTime(int hour, int min) { + char buffer[32]; + snprintf(buffer, 32, "%.2d:%.2d", hour, min); + setVal("save_time", buffer); +} + +void SaveStateDescriptor::setPlayTime(int hours, int minutes) { + char buffer[32]; + snprintf(buffer, 32, "%.2d:%.2d", hours, minutes); + setVal("play_time", buffer); +} + diff --git a/engines/game.h b/engines/game.h new file mode 100644 index 0000000000..a1eed7acd9 --- /dev/null +++ b/engines/game.h @@ -0,0 +1,210 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef ENGINES_GAME_H +#define ENGINES_GAME_H + +#include "common/str.h" +#include "common/array.h" +#include "common/hash-str.h" +#include "common/ptr.h" + +namespace Graphics { + struct Surface; +} + +/** + * A simple structure used to map gameids (like "monkey", "sword1", ...) to + * nice human readable and descriptive game titles (like "The Secret of Monkey Island"). + * This is a plain struct to make it possible to declare NULL-terminated C arrays + * consisting of PlainGameDescriptors. + */ +struct PlainGameDescriptor { + const char *gameid; + const char *description; +}; + +/** + * Given a list of PlainGameDescriptors, returns the first PlainGameDescriptor + * matching the given gameid. If not match is found return 0. + * The end of the list must marked by a PlainGameDescriptor with gameid equal to 0. + */ +const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list); + +/** + * A hashmap describing details about a given game. In a sense this is a refined + * version of PlainGameDescriptor, as it also contains a gameid and a description string. + * But in addition, platform and language settings, as well as arbitrary other settings, + * can be contained in a GameDescriptor. + * This is an essential part of the glue between the game engines and the launcher code. + */ +class GameDescriptor : public Common::StringMap { +public: + GameDescriptor() { + setVal("gameid", ""); + setVal("description", ""); + } + + GameDescriptor(const PlainGameDescriptor &pgd) { + setVal("gameid", pgd.gameid); + setVal("description", pgd.description); + } + + GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l = Common::UNK_LANG, + Common::Platform p = Common::kPlatformUnknown) { + setVal("gameid", g); + setVal("description", d); + if (l != Common::UNK_LANG) + setVal("language", Common::getLanguageCode(l)); + if (p != Common::kPlatformUnknown) + setVal("platform", Common::getPlatformCode(p)); + } + + /** + * Update the description string by appending (LANG/PLATFORM/EXTRA) to it. + */ + void updateDesc(const char *extra = 0); + + Common::String &gameid() { return getVal("gameid"); } + Common::String &description() { return getVal("description"); } + const Common::String &gameid() const { return getVal("gameid"); } + const Common::String &description() const { return getVal("description"); } + Common::Language language() const { return contains("language") ? Common::parseLanguage(getVal("language")) : Common::UNK_LANG; } + Common::Platform platform() const { return contains("platform") ? Common::parsePlatform(getVal("platform")) : Common::kPlatformUnknown; } + + const Common::String &preferredtarget() const { + return contains("preferredtarget") ? getVal("preferredtarget") : getVal("gameid"); + } +}; + +/** List of games. */ +class GameList : public Common::Array<GameDescriptor> { +public: + GameList() {} + GameList(const GameList &list) : Common::Array<GameDescriptor>(list) {} + GameList(const PlainGameDescriptor *g) { + while (g->gameid) { + push_back(GameDescriptor(g->gameid, g->description)); + g++; + } + } +}; + +/** + * A hashmap describing details about a given save state. + * TODO + * Guaranteed to contain save_slot, filename and description values. + * Additional ideas: Playtime, creation date, thumbnail, ... + */ +class SaveStateDescriptor : public Common::StringMap { +protected: + Common::SharedPtr<Graphics::Surface> _thumbnail; // can be 0 + +public: + SaveStateDescriptor() : _thumbnail() { + setVal("save_slot", "-1"); // FIXME: default to 0 (first slot) or to -1 (invalid slot) ? + setVal("description", ""); + setVal("filename", ""); + } + + SaveStateDescriptor(int s, const Common::String &d, const Common::String &f) : _thumbnail() { + char buf[16]; + sprintf(buf, "%d", s); + setVal("save_slot", buf); + setVal("description", d); + setVal("filename", f); + } + + SaveStateDescriptor(const Common::String &s, const Common::String &d, const Common::String &f) : _thumbnail() { + setVal("save_slot", s); + setVal("description", d); + setVal("filename", f); + } + + /** The saveslot id, as it would be passed to the "-x" command line switch. */ + Common::String &save_slot() { return getVal("save_slot"); } + + /** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */ + const Common::String &save_slot() const { return getVal("save_slot"); } + + /** A human readable description of the save state. */ + Common::String &description() { return getVal("description"); } + + /** A human readable description of the save state (read-only variant). */ + const Common::String &description() const { return getVal("description"); } + + /** The filename of the savestate, for use with the SaveFileManager API. */ + Common::String &filename() { return getVal("filename"); } + + /** The filename of the savestate, for use with the SaveFileManager API (read-only variant). */ + const Common::String &filename() const { return getVal("filename"); } + + /** Optional entries only included when querying via MetaEngine::querySaveMetaInfo */ + + /** + * Returns the value of a given key as boolean. + * It accepts 'true', 'yes' and '1' for true and + * 'false', 'no' and '0' for false. + * (FIXME:) On unknown value it errors out ScummVM. + * On unknown key it returns false as default. + */ + bool getBool(const Common::String &key) const; + + /** + * Sets the 'is_deletable' key, which indicates, if the + * given savestate is safe for deletion. + */ + void setDeletableFlag(bool state); + + /** + * Return a thumbnail graphics surface representing the savestate visually + * This is usually a scaled down version of the game graphics. The size + * should be either 160x100 or 160x120 pixels, depending on the aspect + * ratio of the game. If another ratio is required, contact the core team. + */ + const Graphics::Surface *getThumbnail() const { return _thumbnail.get(); } + + void setThumbnail(Graphics::Surface *t); + + /** + * Sets the 'save_date' key properly, based on the given values + */ + void setSaveDate(int year, int month, int day); + + /** + * Sets the 'save_time' key properly, based on the given values + */ + void setSaveTime(int hour, int min); + + /** + * Sets the 'play_time' key properly, based on the given values + */ + void setPlayTime(int hours, int minutes); +}; + +/** List of savestates. */ +typedef Common::Array<SaveStateDescriptor> SaveStateList; + +#endif diff --git a/engines/metaengine.h b/engines/metaengine.h index e57419a84c..3a9f930eec 100644 --- a/engines/metaengine.h +++ b/engines/metaengine.h @@ -29,7 +29,7 @@ #include "common/str.h" #include "common/error.h" -#include "base/game.h" +#include "engines/game.h" #include "base/plugins.h" class Engine; diff --git a/engines/module.mk b/engines/module.mk index f7dd71f403..8102046c5b 100644 --- a/engines/module.mk +++ b/engines/module.mk @@ -1,7 +1,9 @@ MODULE := engines MODULE_OBJS := \ + dialogs.o \ engine.o \ - dialogs.o + game.o + # Include common rules include $(srcdir)/rules.mk |