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-rw-r--r--engines/bladerunner/bladerunner.cpp4
-rw-r--r--engines/bladerunner/bladerunner.h6
-rw-r--r--engines/bladerunner/color.h2
-rw-r--r--engines/bladerunner/script/script.cpp4
4 files changed, 10 insertions, 6 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index dee0c6135c..b683e350f1 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -73,6 +73,10 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst)
_settings = new Settings(this);
_lights = new Lights(this);
_combat = new Combat(this);
+
+ _walkSoundId = -1;
+ _walkSoundVolume = 0;
+ _walkSoundBalance = 0;
}
BladeRunnerEngine::~BladeRunnerEngine() {
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
index 51c68550f7..d73667863a 100644
--- a/engines/bladerunner/bladerunner.h
+++ b/engines/bladerunner/bladerunner.h
@@ -120,9 +120,9 @@ public:
bool _gameIsLoading;
bool _sceneIsLoading;
- int _walkSoundId = -1;
- int _walkSoundVolume = 0;
- int _walkSoundBalance = 0;
+ int _walkSoundId;
+ int _walkSoundVolume;
+ int _walkSoundBalance;
private:
static const int kArchiveCount = 10;
diff --git a/engines/bladerunner/color.h b/engines/bladerunner/color.h
index 10d3737f76..a93d79b34a 100644
--- a/engines/bladerunner/color.h
+++ b/engines/bladerunner/color.h
@@ -36,7 +36,7 @@ struct Color {
Color() {
}
- Color(float r, float g, float b) : r(r), g(g), b(b) {
+ Color(float r_, float g_, float b_) : r(r_), g(g_), b(b_) {
}
};
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 50d56d566c..6cc4319e34 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -574,7 +574,7 @@ bool ScriptBase::Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z,
void ScriptBase::Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int running) {
//TODO
- warning("Async_Actor_Walk_To_Waypoint(%d, %d, %d, %d)", actorId, a3, running);
+ warning("Async_Actor_Walk_To_Waypoint(%d, %d, %d, %d)", actorId, waypointId, a3, running);
}
void ScriptBase::Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a5, bool running) {
@@ -1075,7 +1075,7 @@ void ScriptBase::Combat_Flee_Waypoint_Set_Data(int combatFleeWaypointId, int a2,
void ScriptBase::Police_Maze_Target_Track_Add(int itemId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, signed int data[], bool a10) {
//TODO
- warning("Police_Maze_Target_Track_Add(%d, %f, %f, %f, %f, %f, %f, %d, %x, %d)", itemId, startX, startY, startZ, endX, endY, endZ, steps, data, a10);
+ warning("Police_Maze_Target_Track_Add(%d, %f, %f, %f, %f, %f, %f, %d, %p, %d)", itemId, startX, startY, startZ, endX, endY, endZ, steps, (void *)data, a10);
}