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-rw-r--r--engines/wintermute/base/base_engine.cpp8
-rw-r--r--engines/wintermute/base/base_engine.h2
-rw-r--r--engines/wintermute/base/base_frame.cpp13
3 files changed, 17 insertions, 6 deletions
diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp
index a13ca4d919..3525b246f6 100644
--- a/engines/wintermute/base/base_engine.cpp
+++ b/engines/wintermute/base/base_engine.cpp
@@ -90,4 +90,12 @@ uint32 BaseEngine::randInt(int from, int to) {
return _rnd->getRandomNumberRng(from, to);
}
+BaseSoundMgr *BaseEngine::getSoundMgr() {
+ if (instance()._gameRef) {
+ return _gameRef->_soundMgr;
+ } else {
+ return nullptr;
+ }
+}
+
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h
index f04c594699..63a8d23276 100644
--- a/engines/wintermute/base/base_engine.h
+++ b/engines/wintermute/base/base_engine.h
@@ -39,6 +39,7 @@ namespace Wintermute {
class BaseFileManager;
class BaseRegistry;
class BaseGame;
+class BaseSoundMgr;
class SystemClassRegistry;
class BaseEngine : public Common::Singleton<Wintermute::BaseEngine> {
void init(Common::Language lang);
@@ -60,6 +61,7 @@ public:
SystemClassRegistry *getClassRegistry() { return _classReg; }
BaseGame *getGameRef() { return _gameRef; }
BaseFileManager *getFileManager() { return _fileManager; }
+ BaseSoundMgr *getSoundMgr();
static void LOG(bool res, const char *fmt, ...);
const char *getGameId() { return _gameId.c_str(); }
};
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp
index 8a190c729b..382e8acbe0 100644
--- a/engines/wintermute/base/base_frame.cpp
+++ b/engines/wintermute/base/base_frame.cpp
@@ -27,8 +27,9 @@
*/
#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_frame.h"
-#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_object.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/sound/base_sound_manager.h"
#include "engines/wintermute/base/sound/base_sound.h"
@@ -264,8 +265,8 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
}
_sound = new BaseSound(_gameRef);
if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) {
- if (_gameRef->_soundMgr->_soundAvailable) {
- _gameRef->LOG(0, "Error loading sound '%s'.", params);
+ if (BaseEngine::instance().getSoundMgr()->_soundAvailable) {
+ BaseEngine::LOG(0, "Error loading sound '%s'.", params);
}
delete _sound;
_sound = nullptr;
@@ -294,12 +295,12 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in FRAME definition");
+ BaseEngine::LOG(0, "Syntax error in FRAME definition");
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading FRAME definition");
+ BaseEngine::LOG(0, "Error loading FRAME definition");
return STATUS_FAILED;
}
@@ -314,7 +315,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
if (!sub->_surface) {
delete sub;
- _gameRef->LOG(0, "Error loading SUBFRAME");
+ BaseEngine::LOG(0, "Error loading SUBFRAME");
return STATUS_FAILED;
}