diff options
Diffstat (limited to 'engines')
| -rw-r--r-- | engines/mutationofjb/commands/setobjectframecommand.cpp | 63 | ||||
| -rw-r--r-- | engines/mutationofjb/commands/setobjectframecommand.h | 51 | ||||
| -rw-r--r-- | engines/mutationofjb/gamescreen.cpp | 2 | ||||
| -rw-r--r-- | engines/mutationofjb/module.mk | 1 | ||||
| -rw-r--r-- | engines/mutationofjb/room.cpp | 47 | ||||
| -rw-r--r-- | engines/mutationofjb/room.h | 4 | ||||
| -rw-r--r-- | engines/mutationofjb/script.cpp | 2 | ||||
| -rw-r--r-- | engines/mutationofjb/tasks/objectanimationtask.cpp | 2 | ||||
| -rw-r--r-- | engines/mutationofjb/widgets/gamewidget.cpp | 18 | ||||
| -rw-r--r-- | engines/mutationofjb/widgets/gamewidget.h | 9 | 
10 files changed, 175 insertions, 24 deletions
diff --git a/engines/mutationofjb/commands/setobjectframecommand.cpp b/engines/mutationofjb/commands/setobjectframecommand.cpp new file mode 100644 index 0000000000..54d9059af7 --- /dev/null +++ b/engines/mutationofjb/commands/setobjectframecommand.cpp @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/commands/setobjectframecommand.h" +#include "mutationofjb/game.h" +#include "mutationofjb/gamedata.h" +#include "mutationofjb/room.h" +#include "mutationofjb/script.h" + +/** @file + * "SETANIM " <objectId> " " <frame> + * + * Sets the frame for the specified object and redraws it. + * If the object is active, it is deactivated. + */ + +namespace MutationOfJB { + +bool SetObjectFrameCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) { +	if (line.size() < 13 || !line.hasPrefix("SETANIM ")) +		return false; + +	const uint8 objectId = (uint8) atoi(line.c_str() + 8); +	const uint8 frame = (uint8) atoi(line.c_str() + 11); + +	command = new SetObjectFrameCommand(objectId, frame); +	return true; +} + + +Command::ExecuteResult SetObjectFrameCommand::execute(ScriptExecutionContext &scriptExecCtx) { +	Object *const object = scriptExecCtx.getGameData().getCurrentScene()->getObject(_objectId); + +	object->_active = 0; +	scriptExecCtx.getGame().getRoom().drawObject(_objectId); + +	return Finished; +} + +Common::String SetObjectFrameCommand::debugString() const { +	return Common::String::format("SETOBJECTFRAME %u %u", (unsigned int) _objectId, (unsigned int) _frame); +} + +} diff --git a/engines/mutationofjb/commands/setobjectframecommand.h b/engines/mutationofjb/commands/setobjectframecommand.h new file mode 100644 index 0000000000..b8c091b847 --- /dev/null +++ b/engines/mutationofjb/commands/setobjectframecommand.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H +#define MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H + +#include "mutationofjb/commands/seqcommand.h" +#include "common/str.h" + +namespace MutationOfJB { + +class SetObjectFrameCommandParser : public SeqCommandParser { +public: +	SetObjectFrameCommandParser() {} + +	virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command); +}; + +class SetObjectFrameCommand : public SeqCommand { +public: +	SetObjectFrameCommand(uint8 objectId, uint8 frame) : _objectId(objectId), _frame(frame) {} + +	virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override; +	virtual Common::String debugString() const override; +private: +	uint8 _objectId; +	uint8 _frame; +}; + +} + +#endif diff --git a/engines/mutationofjb/gamescreen.cpp b/engines/mutationofjb/gamescreen.cpp index d92f418dca..024d7b6308 100644 --- a/engines/mutationofjb/gamescreen.cpp +++ b/engines/mutationofjb/gamescreen.cpp @@ -220,7 +220,7 @@ void GameScreen::refreshAfterSceneChanged() {  	event.mouse = _game.getEngine().getEventManager()->getMousePos();  	_gameWidget->handleEvent(event); -	_gameWidget->markDirty(); +	_gameWidget->markDirty(GameWidget::DIRTY_AFTER_SCENE_CHANGE);  	_gameWidget->update(*_screen); // Force immediate update.  } diff --git a/engines/mutationofjb/module.mk b/engines/mutationofjb/module.mk index 736e9429eb..9e3b1d75d7 100644 --- a/engines/mutationofjb/module.mk +++ b/engines/mutationofjb/module.mk @@ -24,6 +24,7 @@ MODULE_OBJS := \  	commands/saycommand.o \  	commands/seqcommand.o \  	commands/setcolorcommand.o \ +	commands/setobjectframecommand.o \  	commands/specialshowcommand.o \  	commands/switchpartcommand.o \  	commands/talkcommand.o \ diff --git a/engines/mutationofjb/room.cpp b/engines/mutationofjb/room.cpp index 6b868e75c7..e478a1cb8c 100644 --- a/engines/mutationofjb/room.cpp +++ b/engines/mutationofjb/room.cpp @@ -144,6 +144,15 @@ void Room::drawObjectAnimation(uint8 objectId, int animOffset) {  	const int animFrame = startFrame + animOffset;  	blit_if(_surfaces[animFrame], *_screen, Common::Point(object->_x, object->_y), ThresholdBlitOperation()); +	if (!_game->isCurrentSceneMap()) +		blit_if(_surfaces[animFrame], _background, Common::Point(object->_x, object->_y), ThresholdBlitOperation()); +} + +void Room::drawObject(uint8 objectId) { +	Scene *const currentScene = _game->getGameData().getCurrentScene(); +	Object *const object = currentScene->getObject(objectId); + +	drawObjectAnimation(objectId, object->_currentFrame - _objectsStart[objectId - 1] - 1);  }  void Room::drawBitmap(uint8 bitmapId) { @@ -172,21 +181,28 @@ void Room::drawFrames(uint8 fromFrame, uint8 toFrame, const Common::Rect &area,  	const Common::String fileName = Common::String::format("room%d%s.dat", gameData._currentScene, gameData._partB ? "b" : ""); -	AnimationDecoder decoder(fileName, *_screen); -	decoder.setPartialMode(fromFrame, toFrame, area, threshold); -	decoder.decode(nullptr); -	if (!area.isEmpty()) -		_screen->getSubArea(area); // Add dirty rect. -	else -		_screen->makeAllDirty(); -} +	{ +		AnimationDecoder decoder(fileName, *_screen); +		decoder.setPartialMode(fromFrame, toFrame, area, threshold); +		decoder.decode(nullptr); +		if (!area.isEmpty()) +			_screen->getSubArea(area); // Add dirty rect. +		else +			_screen->makeAllDirty(); +	} -void Room::redraw() {  	if (!_game->isCurrentSceneMap()) { -		Common::Rect rect(0, 0, GAME_AREA_WIDTH, GAME_AREA_HEIGHT); -		_screen->blitFrom(_background.rawSurface(), rect, Common::Point(0, 0)); +		AnimationDecoder decoder(fileName, _background); +		decoder.setPartialMode(fromFrame, toFrame, area, threshold); +		decoder.decode(nullptr); +		if (!area.isEmpty()) +			_screen->getSubArea(area); // Add dirty rect. +		else +			_screen->makeAllDirty();  	} +} +void Room::initialDraw() {  	Scene *const currentScene = _game->getGameData().getCurrentScene();  	for (uint8 i = 0; i < currentScene->getNoObjects(); ++i) {  		Object *const obj = currentScene->getObject(i + 1); @@ -203,4 +219,13 @@ void Room::redraw() {  	}  } +void Room::redraw(bool useBackgroundBuffer) { +	if (useBackgroundBuffer && !_game->isCurrentSceneMap()) { +		Common::Rect rect(0, 0, GAME_AREA_WIDTH, GAME_AREA_HEIGHT); +		_screen->blitFrom(_background.rawSurface(), rect, Common::Point(0, 0)); +	} else { +		initialDraw(); +	} +} +  } diff --git a/engines/mutationofjb/room.h b/engines/mutationofjb/room.h index 0c29510a8d..705e285d4a 100644 --- a/engines/mutationofjb/room.h +++ b/engines/mutationofjb/room.h @@ -45,9 +45,11 @@ public:  	Room(Game *game, Graphics::Screen *screen);  	bool load(uint8 roomNumber, bool roomB);  	void drawObjectAnimation(uint8 objectId, int animOffset); +	void drawObject(uint8 objectId);  	void drawBitmap(uint8 bitmapId);  	void drawFrames(uint8 fromFrame, uint8 toFrame, const Common::Rect &area = Common::Rect(), uint8 threshold = 0xFF); -	void redraw(); +	void initialDraw(); +	void redraw(bool useBackgroundBuffer = true);  private:  	Game *_game;  	Graphics::Screen *_screen; diff --git a/engines/mutationofjb/script.cpp b/engines/mutationofjb/script.cpp index a931785404..fc42f08486 100644 --- a/engines/mutationofjb/script.cpp +++ b/engines/mutationofjb/script.cpp @@ -51,6 +51,7 @@  #include "mutationofjb/commands/loadplayercommand.h"  #include "mutationofjb/commands/bitmapvisibilitycommand.h"  #include "mutationofjb/commands/playanimationcommand.h" +#include "mutationofjb/commands/setobjectframecommand.h"  #include "mutationofjb/game.h"  namespace MutationOfJB { @@ -85,6 +86,7 @@ static CommandParser **getParsers() {  		new LoadPlayerCommandParser,  		new BitmapVisibilityCommandParser,  		new PlayAnimationCommandParser, +		new SetObjectFrameCommandParser,  		nullptr  	}; diff --git a/engines/mutationofjb/tasks/objectanimationtask.cpp b/engines/mutationofjb/tasks/objectanimationtask.cpp index eab3d75d82..25b7ae1c56 100644 --- a/engines/mutationofjb/tasks/objectanimationtask.cpp +++ b/engines/mutationofjb/tasks/objectanimationtask.cpp @@ -86,7 +86,7 @@ void ObjectAnimationTask::updateObjects() {  		const bool drawObject = handleHardcodedAnimation(object);  		if (drawObject) { -			getTaskManager()->getGame().getRoom().drawObjectAnimation(i, nextAnimationOffset); +			getTaskManager()->getGame().getRoom().drawObject(i);  		}  	}  } diff --git a/engines/mutationofjb/widgets/gamewidget.cpp b/engines/mutationofjb/widgets/gamewidget.cpp index 603736729e..77375a7c5c 100644 --- a/engines/mutationofjb/widgets/gamewidget.cpp +++ b/engines/mutationofjb/widgets/gamewidget.cpp @@ -57,6 +57,18 @@ void GameWidget::clearState() {  void GameWidget::draw(Graphics::ManagedSurface &) {  	Room &room = _gui.getGame().getRoom(); +	// Full redraw using background buffer. +	if (_dirtyBits == DIRTY_ALL) { +		room.redraw(); +		return; +	} + +	// Full redraw without background buffer. +	if (_dirtyBits & DIRTY_AFTER_SCENE_CHANGE) { +		room.redraw(false); // Don't use background buffer. +		return; +	} +  	// Only selection changed.  	if (_dirtyBits & DIRTY_MAP_SELECTION) {  		if (_currentMapObjectId != _nextMapObjectId) { @@ -69,12 +81,6 @@ void GameWidget::draw(Graphics::ManagedSurface &) {  			_currentMapObjectId = _nextMapObjectId;  		}  	} - -	// Full redraw. -	if (_dirtyBits == DIRTY_ALL) { -		room.redraw(); -		return; -	}  }  void GameWidget::handleNormalScene(const Common::Event &event) { diff --git a/engines/mutationofjb/widgets/gamewidget.h b/engines/mutationofjb/widgets/gamewidget.h index c600d3aab6..29d44a6303 100644 --- a/engines/mutationofjb/widgets/gamewidget.h +++ b/engines/mutationofjb/widgets/gamewidget.h @@ -48,6 +48,11 @@ public:  		GAME_FULL_AREA_HEIGHT = 200  	}; +	enum DirtyFlags { +		DIRTY_AFTER_SCENE_CHANGE = 1 << 1, +		DIRTY_MAP_SELECTION = 1 << 2 +	}; +  	GameWidget(GuiScreen &gui);  	void setCallback(GameWidgetCallback *callback) {  		_callback = callback; @@ -60,10 +65,6 @@ protected:  	virtual void draw(Graphics::ManagedSurface &);  private: -	enum { -		DIRTY_MAP_SELECTION = 1 << 1 -	}; -  	/**  	 * Handling for normal (non-map) scenes.  	 *  | 
