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-rw-r--r--engines/draci/barchive.cpp12
-rw-r--r--engines/draci/game.cpp2
-rw-r--r--engines/draci/script.cpp110
3 files changed, 62 insertions, 62 deletions
diff --git a/engines/draci/barchive.cpp b/engines/draci/barchive.cpp
index 31dfe62dee..584367fdfb 100644
--- a/engines/draci/barchive.cpp
+++ b/engines/draci/barchive.cpp
@@ -203,12 +203,12 @@ void BArchive::openArchive(const Common::String &path) {
uint32 fileOffset;
fileOffset = reader.readUint32LE();
- _f.seek(fileOffset); // Seek to next file in archive
+ _f.seek(fileOffset); // Seek to next file in archive
- _files[i]._compLength = _f.readUint16LE(); // Compressed size
+ _files[i]._compLength = _f.readUint16LE(); // Compressed size
// should be the same as uncompressed
- _files[i]._length = _f.readUint16LE(); // Original size
+ _files[i]._length = _f.readUint16LE(); // Original size
_files[i]._offset = fileOffset; // Offset of file from start
@@ -216,9 +216,9 @@ void BArchive::openArchive(const Common::String &path) {
assert(compressionType == 0 &&
"Compression type flag is non-zero (file is compressed)");
- _files[i]._crc = _f.readByte(); // CRC checksum of the file
- _files[i]._data = NULL; // File data will be read in on demand
- _files[i]._stopper = 0; // Dummy value; not used in BAR files, needed in DFW
+ _files[i]._crc = _f.readByte(); // CRC checksum of the file
+ _files[i]._data = NULL; // File data will be read in on demand
+ _files[i]._stopper = 0; // Dummy value; not used in BAR files, needed in DFW
}
// Last footer item should be equal to footerOffset
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index a5c8aa867f..009f1bb3d2 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -1410,7 +1410,7 @@ void Game::enterNewRoom() {
// for the dragon in the persons array
if (_newRoom == _info._mapRoom) {
_persons[kDragonObject]._x = 160;
- _persons[kDragonObject]._y = 0;
+ _persons[kDragonObject]._y = 0;
}
// Set the appropriate loop status before loading the room
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
index 8ff60033ed..49bd111f98 100644
--- a/engines/draci/script.cpp
+++ b/engines/draci/script.cpp
@@ -41,65 +41,65 @@ namespace Draci {
void Script::setupCommandList() {
/** A table of all the commands the game player uses */
static const GPL2Command gplCommands[] = {
- { 0, 0, "gplend", 0, { }, NULL },
- { 0, 1, "exit", 0, { }, NULL },
- { 1, 1, "goto", 1, { kGPL2Ident }, &Script::c_Goto },
- { 2, 1, "Let", 2, { kGPL2Ident, kGPL2Math }, &Script::c_Let },
- { 3, 1, "if", 2, { kGPL2Math, kGPL2Ident }, &Script::c_If },
- { 4, 1, "Start", 2, { kGPL2Ident, kGPL2Str }, &Script::start },
- { 5, 1, "Load", 2, { kGPL2Ident, kGPL2Str }, &Script::load },
- { 5, 2, "StartPlay", 2, { kGPL2Ident, kGPL2Str }, &Script::startPlay },
- { 5, 3, "JustTalk", 0, { }, &Script::justTalk },
- { 5, 4, "JustStay", 0, { }, &Script::justStay },
- { 6, 1, "Talk", 2, { kGPL2Ident, kGPL2Str }, &Script::talk },
- { 7, 1, "ObjStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStat },
- { 7, 2, "ObjStat_On", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStatOn },
- { 8, 1, "IcoStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::icoStat },
- { 9, 1, "Dialogue", 1, { kGPL2Str }, &Script::dialogue },
- { 9, 2, "ExitDialogue", 0, { }, &Script::exitDialogue },
- { 9, 3, "ResetDialogue", 0, { }, &Script::resetDialogue },
- { 9, 4, "ResetDialogueFrom", 0, { }, &Script::resetDialogueFrom },
- { 9, 5, "ResetBlock", 1, { kGPL2Ident }, &Script::resetBlock },
- { 10, 1, "WalkOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOn },
- { 10, 2, "StayOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::stayOn },
- { 10, 3, "WalkOnPlay", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOnPlay },
- { 11, 1, "LoadPalette", 1, { kGPL2Str }, &Script::loadPalette },
- { 12, 1, "SetPalette", 0, { }, &Script::setPalette },
- { 12, 2, "BlackPalette", 0, { }, &Script::blackPalette },
- { 13, 1, "FadePalette", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalette },
- { 13, 2, "FadePalettePlay", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalettePlay },
- { 14, 1, "NewRoom", 2, { kGPL2Ident, kGPL2Num }, &Script::newRoom },
- { 15, 1, "ExecInit", 1, { kGPL2Ident }, &Script::execInit },
- { 15, 2, "ExecLook", 1, { kGPL2Ident }, &Script::execLook },
- { 15, 3, "ExecUse", 1, { kGPL2Ident }, &Script::execUse },
- { 18, 1, "LoadMusic", 1, { kGPL2Str }, &Script::loadMusic },
- { 18, 2, "StartMusic", 0, { }, &Script::startMusic },
- { 18, 3, "StopMusic", 0, { }, &Script::stopMusic },
- { 19, 1, "Mark", 0, { }, &Script::mark },
- { 19, 2, "Release", 0, { }, &Script::release },
- { 20, 1, "Play", 0, { }, &Script::play },
- { 21, 1, "LoadMap", 1, { kGPL2Str }, &Script::loadMap },
- { 21, 2, "RoomMap", 0, { }, &Script::roomMap },
- { 22, 1, "DisableQuickHero", 0, { }, &Script::disableQuickHero },
- { 22, 2, "EnableQuickHero", 0, { }, &Script::enableQuickHero },
- { 23, 1, "DisableSpeedText", 0, { }, &Script::disableSpeedText },
- { 23, 2, "EnableSpeedText", 0, { }, &Script::enableSpeedText },
- { 24, 1, "QuitGame", 0, { }, &Script::quitGame },
- { 25, 1, "PushNewRoom", 0, { }, &Script::pushNewRoom },
- { 25, 2, "PopNewRoom", 0, { }, &Script::popNewRoom },
+ { 0, 0, "gplend", 0, { }, NULL },
+ { 0, 1, "exit", 0, { }, NULL },
+ { 1, 1, "goto", 1, { kGPL2Ident }, &Script::c_Goto },
+ { 2, 1, "Let", 2, { kGPL2Ident, kGPL2Math }, &Script::c_Let },
+ { 3, 1, "if", 2, { kGPL2Math, kGPL2Ident }, &Script::c_If },
+ { 4, 1, "Start", 2, { kGPL2Ident, kGPL2Str }, &Script::start },
+ { 5, 1, "Load", 2, { kGPL2Ident, kGPL2Str }, &Script::load },
+ { 5, 2, "StartPlay", 2, { kGPL2Ident, kGPL2Str }, &Script::startPlay },
+ { 5, 3, "JustTalk", 0, { }, &Script::justTalk },
+ { 5, 4, "JustStay", 0, { }, &Script::justStay },
+ { 6, 1, "Talk", 2, { kGPL2Ident, kGPL2Str }, &Script::talk },
+ { 7, 1, "ObjStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStat },
+ { 7, 2, "ObjStat_On", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStatOn },
+ { 8, 1, "IcoStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::icoStat },
+ { 9, 1, "Dialogue", 1, { kGPL2Str }, &Script::dialogue },
+ { 9, 2, "ExitDialogue", 0, { }, &Script::exitDialogue },
+ { 9, 3, "ResetDialogue", 0, { }, &Script::resetDialogue },
+ { 9, 4, "ResetDialogueFrom", 0, { }, &Script::resetDialogueFrom },
+ { 9, 5, "ResetBlock", 1, { kGPL2Ident }, &Script::resetBlock },
+ { 10, 1, "WalkOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOn },
+ { 10, 2, "StayOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::stayOn },
+ { 10, 3, "WalkOnPlay", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOnPlay },
+ { 11, 1, "LoadPalette", 1, { kGPL2Str }, &Script::loadPalette },
+ { 12, 1, "SetPalette", 0, { }, &Script::setPalette },
+ { 12, 2, "BlackPalette", 0, { }, &Script::blackPalette },
+ { 13, 1, "FadePalette", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalette },
+ { 13, 2, "FadePalettePlay", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalettePlay },
+ { 14, 1, "NewRoom", 2, { kGPL2Ident, kGPL2Num }, &Script::newRoom },
+ { 15, 1, "ExecInit", 1, { kGPL2Ident }, &Script::execInit },
+ { 15, 2, "ExecLook", 1, { kGPL2Ident }, &Script::execLook },
+ { 15, 3, "ExecUse", 1, { kGPL2Ident }, &Script::execUse },
+ { 18, 1, "LoadMusic", 1, { kGPL2Str }, &Script::loadMusic },
+ { 18, 2, "StartMusic", 0, { }, &Script::startMusic },
+ { 18, 3, "StopMusic", 0, { }, &Script::stopMusic },
+ { 19, 1, "Mark", 0, { }, &Script::mark },
+ { 19, 2, "Release", 0, { }, &Script::release },
+ { 20, 1, "Play", 0, { }, &Script::play },
+ { 21, 1, "LoadMap", 1, { kGPL2Str }, &Script::loadMap },
+ { 21, 2, "RoomMap", 0, { }, &Script::roomMap },
+ { 22, 1, "DisableQuickHero", 0, { }, &Script::disableQuickHero },
+ { 22, 2, "EnableQuickHero", 0, { }, &Script::enableQuickHero },
+ { 23, 1, "DisableSpeedText", 0, { }, &Script::disableSpeedText },
+ { 23, 2, "EnableSpeedText", 0, { }, &Script::enableSpeedText },
+ { 24, 1, "QuitGame", 0, { }, &Script::quitGame },
+ { 25, 1, "PushNewRoom", 0, { }, &Script::pushNewRoom },
+ { 25, 2, "PopNewRoom", 0, { }, &Script::popNewRoom },
// The following commands are not used in the original game files.
- { 16, 1, "RepaintInventory", 0, { }, NULL },
- { 16, 2, "ExitInventory", 0, { }, NULL },
- { 17, 1, "ExitMap", 0, { }, NULL },
- { 18, 4, "FadeOutMusic", 1, { kGPL2Num }, NULL },
- { 18, 5, "FadeInMusic", 1, { kGPL2Num }, NULL },
+ { 16, 1, "RepaintInventory", 0, { }, NULL },
+ { 16, 2, "ExitInventory", 0, { }, NULL },
+ { 17, 1, "ExitMap", 0, { }, NULL },
+ { 18, 4, "FadeOutMusic", 1, { kGPL2Num }, NULL },
+ { 18, 5, "FadeInMusic", 1, { kGPL2Num }, NULL },
// The following commands are not even defined in the game
// sources, but their numbers are allocated for internal
// purposes of the old player.
- { 26, 1, "ShowCheat", 0, { }, NULL },
- { 26, 2, "HideCheat", 0, { }, NULL },
- { 26, 3, "ClearCheat", 1, { kGPL2Num }, NULL },
- { 27, 1, "FeedPassword", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, NULL }
+ { 26, 1, "ShowCheat", 0, { }, NULL },
+ { 26, 2, "HideCheat", 0, { }, NULL },
+ { 26, 3, "ClearCheat", 1, { kGPL2Num }, NULL },
+ { 27, 1, "FeedPassword", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, NULL }
};
/** Operators used by the mathematical evaluator */