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-rw-r--r--engines/zvision/rlf_animation.cpp28
-rw-r--r--engines/zvision/rlf_animation.h2
2 files changed, 22 insertions, 8 deletions
diff --git a/engines/zvision/rlf_animation.cpp b/engines/zvision/rlf_animation.cpp
index ffc272c1c8..dfd3289f66 100644
--- a/engines/zvision/rlf_animation.cpp
+++ b/engines/zvision/rlf_animation.cpp
@@ -155,16 +155,13 @@ RlfAnimation::Frame RlfAnimation::readNextFrame() {
return frame;
}
-const uint16 *RlfAnimation::getFrameData(uint frameNumber) {
+void RlfAnimation::seekToFrame(int frameNumber) {
assert(!_stream);
- assert(frameNumber < _frameCount);
+ assert(frameNumber < _frameCount || frameNumber >= -1);
- // Since this method is so expensive, first check to see if we can use
- // getNextFrame() it's cheap.
- if ((int)frameNumber == _currentFrame) {
- return _currentFrameBuffer;
- } else if (_currentFrame + 1 == (int)frameNumber) {
- return getNextFrame();
+ if (frameNumber == -1) {
+ _currentFrame = -1;
+ return;
}
int closestFrame = _currentFrame;
@@ -182,6 +179,21 @@ const uint16 *RlfAnimation::getFrameData(uint frameNumber) {
}
_currentFrame = frameNumber;
+}
+
+const uint16 *RlfAnimation::getFrameData(uint frameNumber) {
+ assert(!_stream);
+ assert(frameNumber < _frameCount);
+
+ // Since this method is so expensive, first check to see if we can use
+ // getNextFrame() it's cheap.
+ if ((int)frameNumber == _currentFrame) {
+ return _currentFrameBuffer;
+ } else if (_currentFrame + 1 == (int)frameNumber) {
+ return getNextFrame();
+ }
+
+ seekToFrame(frameNumber);
return _currentFrameBuffer;
}
diff --git a/engines/zvision/rlf_animation.h b/engines/zvision/rlf_animation.h
index 6f93934f1f..b7d2595295 100644
--- a/engines/zvision/rlf_animation.h
+++ b/engines/zvision/rlf_animation.h
@@ -77,6 +77,8 @@ public:
uint height() { return _height; }
uint32 frameTime() { return _frameTime; }
+ void seekToFrame(int frameNumber);
+
const uint16 *getFrameData(uint frameNumber);
const uint16 *getNextFrame();