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-rw-r--r--engines/startrek/awaymission.h10
-rw-r--r--engines/startrek/room.cpp5
-rw-r--r--engines/startrek/room.h41
-rw-r--r--engines/startrek/rooms/sins0.cpp4
-rw-r--r--engines/startrek/rooms/sins1.cpp302
-rw-r--r--engines/startrek/text.h103
6 files changed, 458 insertions, 7 deletions
diff --git a/engines/startrek/awaymission.h b/engines/startrek/awaymission.h
index 8f3e83b2e5..e1ecc1ff6e 100644
--- a/engines/startrek/awaymission.h
+++ b/engines/startrek/awaymission.h
@@ -520,12 +520,18 @@ struct AwayMission {
} trial;
struct {
+ byte field31; // 0x31
+ byte field32; // 0x32
+ bool field33; // 0x33
+ bool doorLaserFiredOnce; // 0x34
byte field39; // 0x39
- bool field3d; // 0x3d
+ bool openedDoor; // 0x3d
bool field3e; // 0x3e
bool enteredRoom0FirstTime; // 0x42
- bool field43; // 0x43
+ bool scottyInformedKirkAboutVirus; // 0x43
+ bool field44; // 0x44
bool gotPointsForScanningStatue; // 0x48
+ bool enteredRoom1FirstTime; // 0x50
int16 missionScore; // 0x52
} sins;
};
diff --git a/engines/startrek/room.cpp b/engines/startrek/room.cpp
index bc2015f5d1..b5149b5ecf 100644
--- a/engines/startrek/room.cpp
+++ b/engines/startrek/room.cpp
@@ -475,6 +475,11 @@ void Room::showGameOverMenu() { // TODO: takes an optional parameter?
// TODO: finish. Shouldn't do this within a room due to deletion of current room?
}
+int Room::showKeypad(const Common::String &code) {
+ // TODO
+ return 3;
+}
+
void Room::playVoc(Common::String filename) {
_vm->_sound->playVoc(filename);
}
diff --git a/engines/startrek/room.h b/engines/startrek/room.h
index bcccf8fccf..bb1c8f1d5c 100644
--- a/engines/startrek/room.h
+++ b/engines/startrek/room.h
@@ -236,6 +236,10 @@ private:
*/
void showGameOverMenu();
/**
+ * Cmd 0x13: Keypad used in "Than Old Devil Moon" (SINS mission)
+ */
+ int showKeypad(const Common::String &code);
+ /**
* Cmd 0x15
*/
void playVoc(Common::String filename);
@@ -2176,6 +2180,43 @@ public:
// SINS1
void sins1Tick1();
+ void sins1LookAnywhere();
+ void sins1LookAtLock();
+ void sins1LookAtDoor();
+ void sins1LookAtPanel();
+ void sins1LookAtKeypad();
+ void sins1UseSTricorderOnPanel();
+ void sins1UseSTricorderOnKeypad();
+ void sins1UseSTricorderOnLock();
+ void sins1UseSTricorderOnDoor();
+ void sins1UseSTricorderAnywhere();
+ void sins1UseSTricorderOnLens();
+ void sins1UseRockOnDoor();
+ void sins1UseRedshirtOnKeypad();
+ void sins1UseMccoyOnKeypad();
+ void sins1UseKirkOnKeypad();
+ void sins1UseSpockOnKeypad();
+ void sins1SpockReachedKeypad();
+ void sins1EnteredCorrectCode();
+ void sins1DoorDoneOpening();
+ void sins1EnteredIncorrectCode();
+ void sins1EnteredSacredSofNumber();
+ void sins1UsePhaserOnDoor();
+ void sins1DoorUsedLaser();
+ void sins1Tick40();
+ void sins1TalkToKirk();
+ void sins1TalkToSpock();
+ void sins1TalkToMccoy();
+ void sins1TalkToRedshirt();
+ void sins1LookAtKirk();
+ void sins1LookAtSpock();
+ void sins1LookAtMccoy();
+ void sins1LookAtRedshirt();
+ void sins1LookAtLens();
+ void sins1UseCommunicator();
+ void sins1UseMedkitOnCrewman();
+ void sins1UseMTricorderOnCrewman();
+ void sins1WalkToDoor();
// SINS2
void sins2Tick1();
diff --git a/engines/startrek/rooms/sins0.cpp b/engines/startrek/rooms/sins0.cpp
index bd93f25033..8dfabdc73e 100644
--- a/engines/startrek/rooms/sins0.cpp
+++ b/engines/startrek/rooms/sins0.cpp
@@ -86,7 +86,7 @@ void Room::sins0Tick1() {
if (_vm->_awayMission.sins.field3e)
loadActorAnim2(OBJECT_DOOR, "s0dr2", 0, 0);
- if (_vm->_awayMission.sins.field3d)
+ if (_vm->_awayMission.sins.openedDoor)
loadActorAnim2(OBJECT_DOOR, "s0dr1", 0, 0);
playMidiMusicTracks(MIDITRACK_27, -3);
@@ -231,7 +231,7 @@ void Room::sins0UseMTricorderOnCrewman() {
}
void Room::sins0UseCommunicator() {
- if (!_vm->_awayMission.sins.field43) {
+ if (!_vm->_awayMission.sins.scottyInformedKirkAboutVirus) {
showText(TX_SPEAKER_KIRK, TX_SIN0_004);
showText(TX_SPEAKER_SCOTT, TX_SIN0_S01);
showText(TX_SPEAKER_KIRK, TX_SIN0_002);
diff --git a/engines/startrek/rooms/sins1.cpp b/engines/startrek/rooms/sins1.cpp
index fc7827a142..8d94b4aea5 100644
--- a/engines/startrek/rooms/sins1.cpp
+++ b/engines/startrek/rooms/sins1.cpp
@@ -22,20 +22,316 @@
#include "startrek/room.h"
-#define OBJECT_8 8
+#define OBJECT_DOOR 8
+#define OBJECT_9 9
-#define HOTSPOT_20 0x20
+#define HOTSPOT_DOOR 0x20
+#define HOTSPOT_KEYPAD 0x21
+#define HOTSPOT_PANEL 0x22
+#define HOTSPOT_LENS 0x23
+#define HOTSPOT_24 0x24 // Unused hotspot; just a sliver on the right side of the door?
namespace StarTrek {
extern const RoomAction sins1ActionList[] = {
- { {ACTION_TICK, 1, 0, 0}, &Room::sins1Tick1 },
+ { {ACTION_TICK, 1, 0, 0}, &Room::sins1Tick1 },
+ { {ACTION_LOOK, 0xff, 0, 0}, &Room::sins1LookAnywhere },
+ { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::sins1LookAtLock },
+ { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::sins1LookAtDoor },
+ { {ACTION_LOOK, HOTSPOT_PANEL, 0, 0}, &Room::sins1LookAtPanel },
+ { {ACTION_LOOK, HOTSPOT_KEYPAD, 0, 0}, &Room::sins1LookAtKeypad },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0}, &Room::sins1UseSTricorderOnPanel },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_KEYPAD, 0}, &Room::sins1UseSTricorderOnKeypad },
+ { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DOOR, 0}, &Room::sins1UseSTricorderOnLock },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DOOR, 0}, &Room::sins1UseSTricorderOnDoor },
+ { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins1UseSTricorderAnywhere },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LENS, 0}, &Room::sins1UseSTricorderOnLens },
+ { {ACTION_USE, OBJECT_IS8ROCKS, HOTSPOT_DOOR, 0}, &Room::sins1UseRockOnDoor },
+
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_KEYPAD, 0}, &Room::sins1UseRedshirtOnKeypad },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_KEYPAD, 0}, &Room::sins1UseMccoyOnKeypad },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_KEYPAD, 0}, &Room::sins1UseKirkOnKeypad },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_KEYPAD, 0}, &Room::sins1UseSpockOnKeypad },
+ { {ACTION_DONE_WALK, 6, 0, 0}, &Room::sins1SpockReachedKeypad },
+ { {ACTION_DONE_ANIM, 8, 0, 0}, &Room::sins1EnteredCorrectCode },
+ { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins1DoorDoneOpening },
+ { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::sins1EnteredIncorrectCode },
+ { {ACTION_DONE_ANIM, 9, 0, 0}, &Room::sins1EnteredSacredSofNumber },
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_DOOR, 0}, &Room::sins1UsePhaserOnDoor },
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_DOOR, 0}, &Room::sins1UsePhaserOnDoor },
+ { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::sins1DoorUsedLaser },
+
+ { {ACTION_TICK, 40, 0, 0}, &Room::sins1Tick40 },
+ { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins1TalkToKirk },
+ { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins1TalkToSpock },
+ { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins1TalkToMccoy },
+ { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins1TalkToRedshirt },
+ { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins1LookAtKirk },
+ { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins1LookAtSpock },
+ { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins1LookAtMccoy },
+ { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins1LookAtRedshirt },
+ { {ACTION_LOOK, HOTSPOT_LENS, 0, 0}, &Room::sins1LookAtLens },
+
+ { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins1UseCommunicator },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins1UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins1UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins1UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins1UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins1UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins1UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins1UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins1UseMTricorderOnCrewman },
+
+ { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::sins1WalkToDoor },
+ { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::sins1WalkToDoor },
};
extern const int sins1NumActions = sizeof(sins1ActionList) / sizeof(RoomAction);
void Room::sins1Tick1() {
+ playVoc("SIN1LOOP");
+
+ if (!_vm->_awayMission.sins.scottyInformedKirkAboutVirus)
+ // BUGFIX: Set this to 2, not 1 (disable input even after walking animation is done)
+ _vm->_awayMission.disableInput = 2;
+
+ if (_vm->_awayMission.sins.openedDoor) {
+ loadActorAnim2(OBJECT_DOOR, "s1dro", 0, 0);
+ loadMapFile("sins12");
+ } else
+ loadMapFile("sins1");
+
+ if (_vm->_awayMission.sins.field3e)
+ loadActorAnim2(OBJECT_DOOR, "s1ndro", 0, 0);
+
+ _vm->_awayMission.sins.field32 = 1;
+ _vm->_awayMission.sins.field31 = 1;
+
+ playMidiMusicTracks(MIDITRACK_27, -3);
+
+ if (!_vm->_awayMission.sins.enteredRoom1FirstTime) {
+ playMidiMusicTracks(MIDITRACK_1, -2);
+ _vm->_awayMission.sins.enteredRoom1FirstTime = true;
+ }
+}
+
+void Room::sins1LookAnywhere() {
+ showText(TX_SIN1N001);
+}
+
+void Room::sins1LookAtLock() {
+ showText(TX_SIN1N009);
+}
+
+void Room::sins1LookAtDoor() {
+ // NOTE: This function had two implementations (one unused).
+ if (true)
+ showText(TX_SIN1N010);
+ else
+ showText(TX_SIN1N008);
+}
+
+void Room::sins1LookAtPanel() {
+ showText(TX_SIN1N003);
+}
+
+void Room::sins1LookAtKeypad() {
+ showText(TX_SIN1N011);
+}
+
+void Room::sins1UseSTricorderOnPanel() {
+ spockScan(DIR_N, TX_SIN1_010);
+}
+
+void Room::sins1UseSTricorderOnKeypad() {
+ spockScan(DIR_N, TX_SIN1_021);
+}
+
+void Room::sins1UseSTricorderOnLock() {
+ spockScan(DIR_N, TX_SIN1_009);
+}
+
+void Room::sins1UseSTricorderOnDoor() {
+ if (!_vm->_awayMission.sins.openedDoor)
+ spockScan(DIR_N, TX_SIN1_019);
+}
+
+void Room::sins1UseSTricorderAnywhere() {
+ spockScan(DIR_S, TX_SIN1_024);
+}
+
+void Room::sins1UseSTricorderOnLens() {
+ if (!_vm->_awayMission.sins.doorLaserFiredOnce)
+ spockScan(DIR_N, TX_SIN1_022);
+ else // BUGFIX: Original didn't do the tricorder animation, etc. in this case
+ spockScan(DIR_N, TX_SIN1_023);
+}
+
+void Room::sins1UseRockOnDoor() {
+ showText(TX_SIN1N007);
+}
+
+void Room::sins1UseRedshirtOnKeypad() {
+ if (!_vm->_awayMission.sins.openedDoor)
+ showText(TX_SPEAKER_MOSHER, TX_SIN1_028);
+}
+
+void Room::sins1UseMccoyOnKeypad() {
+ if (!_vm->_awayMission.sins.openedDoor)
+ showText(TX_SPEAKER_MCCOY, TX_SIN1_012);
+}
+
+void Room::sins1UseKirkOnKeypad() {
+ if (!_vm->_awayMission.sins.openedDoor) {
+ showText(TX_SPEAKER_KIRK, TX_SIN1_001);
+ sins1UseSpockOnKeypad();
+ }
+}
+
+void Room::sins1UseSpockOnKeypad() {
+ if (!_vm->_awayMission.sins.openedDoor) {
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
+ walkCrewmanC(OBJECT_SPOCK, 0xfd, 0xad, &Room::sins1SpockReachedKeypad);
+ }
+}
+
+void Room::sins1SpockReachedKeypad() {
+ int ans = showKeypad("01210");
+
+ if (ans == 1 || ans == 2) {
+ playVoc("EFX14S");
+ loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredSacredSofNumber);
+ } else if (ans == 3) {
+ playVoc("EFX14S");
+ loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredCorrectCode);
+ } else {
+ playVoc("EFX14S");
+ loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredIncorrectCode);
+ }
+}
+
+void Room::sins1EnteredCorrectCode() {
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
+ _vm->_awayMission.sins.openedDoor = true;
+ loadMapFile("sins12");
+ loadActorAnimC(OBJECT_DOOR, "s1door", 0, 0, &Room::sins1DoorDoneOpening);
+ playVoc("HUGEDOO2");
+}
+
+void Room::sins1DoorDoneOpening() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_011);
+}
+
+void Room::sins1EnteredIncorrectCode() {
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_017);
+}
+
+void Room::sins1EnteredSacredSofNumber() {
+ // Entered a sacred Sof number, which is wrong since this is a Lucr base
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
+ loadActorAnimC(OBJECT_9, "s1ph1", 0, 0, &Room::sins1DoorUsedLaser);
+ playSoundEffectIndex(SND_PHASSHOT);
+}
+
+void Room::sins1UsePhaserOnDoor() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_016);
+}
+
+void Room::sins1DoorUsedLaser() {
+ loadActorStandAnim(OBJECT_9);
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_018);
+
+ _vm->_awayMission.sins.field33 = true;
+ _vm->_awayMission.sins.doorLaserFiredOnce = true;
+}
+
+void Room::sins1Tick40() {
+ if (!_vm->_awayMission.sins.scottyInformedKirkAboutVirus) {
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S10);
+ showText(TX_SPEAKER_KIRK, TX_SIN1_007);
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S18);
+ showText(TX_SPEAKER_KIRK, TX_SIN1_005);
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S85);
+ showText(TX_SPEAKER_KIRK, TX_SIN1_003);
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S17);
+
+ _vm->_awayMission.sins.scottyInformedKirkAboutVirus = true;
+ _vm->_awayMission.disableInput = false;
+ }
+}
+
+void Room::sins1TalkToKirk() {
+ showText(TX_SPEAKER_KIRK, TX_SIN1_006);
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_027);
+}
+
+void Room::sins1TalkToSpock() {
+ // NOTE: This function has two implementations. The first (used) one talks about where
+ // the energy source is coming from. The second (unused) one says to "carefully
+ // consider what we know about this culture".
+ if (true)
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_020);
+ else
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_025);
+}
+
+void Room::sins1TalkToMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN1_015);
+}
+
+void Room::sins1TalkToRedshirt() {
+ showText(TX_SPEAKER_MOSHER, TX_SIN1_030);
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_026);
+ showText(TX_SPEAKER_MOSHER, TX_SIN1_029);
+}
+
+void Room::sins1LookAtKirk() {
+ showText(TX_SIN1N005);
+}
+
+void Room::sins1LookAtSpock() {
+ showText(TX_SIN1N004);
+}
+
+void Room::sins1LookAtMccoy() {
+ showText(TX_SIN1N006);
+}
+
+void Room::sins1LookAtRedshirt() {
+ showText(TX_SIN1N002);
+}
+
+void Room::sins1LookAtLens() {
+ showText(TX_SIN1N000);
+}
+
+void Room::sins1UseCommunicator() {
+ if (!_vm->_awayMission.sins.field44) {
+ showText(TX_SPEAKER_KIRK, TX_SIN1_008);
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S51);
+ showText(TX_SPEAKER_KIRK, TX_SIN1_002);
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S20);
+ showText(TX_SPEAKER_KIRK, TX_SIN1_004);
+ } else
+ showText(TX_SPEAKER_UHURA, TX_SIN1U070);
+}
+
+void Room::sins1UseMedkitOnCrewman() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN1_014);
+}
+
+void Room::sins1UseMTricorderOnCrewman() {
+ mccoyScan(DIR_S, TX_SIN1_013);
+}
+
+void Room::sins1WalkToDoor() {
+ if (_vm->_awayMission.sins.openedDoor)
+ walkCrewman(OBJECT_KIRK, 0x98, 0x9e, 5); // NOTE: Callback 5 not defined
}
}
diff --git a/engines/startrek/text.h b/engines/startrek/text.h
index a7e398fee7..03073efdaf 100644
--- a/engines/startrek/text.h
+++ b/engines/startrek/text.h
@@ -2480,6 +2480,58 @@ enum GameStringIDs {
TX_SIN0U082,
+ TX_SIN1_001,
+ TX_SIN1_002,
+ TX_SIN1_003,
+ TX_SIN1_004,
+ TX_SIN1_005,
+ TX_SIN1_006,
+ TX_SIN1_007,
+ TX_SIN1_008,
+ TX_SIN1_009,
+ TX_SIN1_010,
+ TX_SIN1_011,
+ TX_SIN1_012,
+ TX_SIN1_013,
+ TX_SIN1_014,
+ TX_SIN1_015,
+ TX_SIN1_016,
+ TX_SIN1_017,
+ TX_SIN1_018,
+ TX_SIN1_019,
+ TX_SIN1_020,
+ TX_SIN1_021,
+ TX_SIN1_022,
+ TX_SIN1_023,
+ TX_SIN1_024,
+ TX_SIN1_025,
+ TX_SIN1_026,
+ TX_SIN1_027,
+ TX_SIN1_028,
+ TX_SIN1_029,
+ TX_SIN1_030,
+ // UNUSED: 031
+ TX_SIN1_S10,
+ TX_SIN1_S17,
+ TX_SIN1_S18,
+ TX_SIN1_S20,
+ TX_SIN1_S51,
+ TX_SIN1_S85,
+ TX_SIN1N000,
+ TX_SIN1N001,
+ TX_SIN1N002,
+ TX_SIN1N003,
+ TX_SIN1N004,
+ TX_SIN1N005,
+ TX_SIN1N006,
+ TX_SIN1N007,
+ TX_SIN1N008,
+ TX_SIN1N009,
+ TX_SIN1N010,
+ TX_SIN1N011,
+ TX_SIN1U070,
+
+
TX_SIN3_012,
@@ -4871,6 +4923,57 @@ const char *const g_gameStrings[] = {
"#SIN0\\SIN0U082#Captain, Mr. Scott wishes to speak with you.",
+ "#SIN1\\SIN1_001#Spock, see what you can do with that lock.",
+ "#SIN1\\SIN1_002#Check her record, Mr. Scott. She was in the top ten percent of her class in computer systems analysis.",
+ "#SIN1\\SIN1_003#Isolate that virus. That's your number one priority.",
+ "#SIN1\\SIN1_004#Just do your best, Scotty. Kirk out.",
+ "#SIN1\\SIN1_005#There goes our back-up plan. Do what you can, Mr. Scott.",
+ "#SIN1\\SIN1_006#Well, we won't be able to phaser any outbound missiles.",
+ "#SIN1\\SIN1_007#What is it, Scotty?",
+ "#SIN1\\SIN1_008#Your situation, Mr. Scott?",
+ "#SIN1\\SIN1_009#A security lock, Captain.",
+ "#SIN1\\SIN1_010#A working display panel, Captain.",
+ "#SIN1\\SIN1_011#Ah, that worked. I see you deduced that 10200, in the Lucrs base three was equal to their sacred number 99.",
+ "#SIN1\\SIN1_012#Damn it, Jim. I'm a doctor, not a locksmith!",
+ "#SIN1\\SIN1_013#No appreciable cosmic radiation damage. Yet.",
+ "#SIN1\\SIN1_014#There's not much I can do for cosmic radiation. It's best if we find some cover indoors.",
+ "#SIN1\\SIN1_015#We should stay inside as much as possible. We must try to protect ourselves from the cosmic radiation.",
+ "#SIN1\\SIN1_016#It would be useless Captain. The door could easily withstand our phaser fire.",
+ "#SIN1\\SIN1_017#That did not seem to work, Captain. Perhaps we should try a number that had some significance to them. Remember they were very superstitious.",
+ "#SIN1\\SIN1_018#That prompted a response, Captain. 01210 is 100 in base four, a number the Sofs regarded as sacred.",
+ "#SIN1\\SIN1_019#The door still appears to be in operating condition.",
+ "#SIN1\\SIN1_020#The origin point for the broadcast Uhura monitored was approximately fifty meters beyond this door.",
+ "#SIN1\\SIN1_021#There is power running to the keypad.",
+ "#SIN1\\SIN1_022#This appears to be a dust-covered lens of some sort.",
+ "#SIN1\\SIN1_023#This is the focal lense for an anti-intruder laser.",
+ "#SIN1\\SIN1_024#Unremarkable.",
+ "#SIN1\\SIN1_025#We should carefully consider everything we know about this culture before taking action.",
+ "#SIN1\\SIN1_026#From what we know about the Lucrs, they had an affinity for size. Their machines weren't just equipment; they were also monuments.",
+ "#SIN1\\SIN1_027#It appears that our mission has increased in importance.",
+ "#SIN1\\SIN1_028#I'm just a security officer, Sir.",
+ "#SIN1\\SIN1_029#I can believe that.",
+ "#SIN1\\SIN1_030#This door is huge. If they were humanoid, they could have been giants...",
+ "#SIN1\\SIN1_S10#Captain, I'm afraid we've got a wee problem here.",
+ "#SIN1\\SIN1_S17#That it is, Captain. We'll keep you informed. Scott out.",
+ "#SIN1\\SIN1_S18#There is some sort of virus in the main computer. Our phasers and tractor beams have been disabled, and there's no way we're getting them back in three hours.",
+ "#SIN1\\SIN1_S20#We'll find that virus soon Captain, or I'm an Englishman.",
+ "#SIN1\\SIN1_S51#We're still looking for the virus, Captain. I even have Lieutenant Uhura looking through the computer system. I never realized the lass was so good with them.",
+ "#SIN1\\SIN1_S85#Aye, I will Captain. I may yet have a trick or two that I can pull, but don't count on any miracles.",
+ "#SIN1\\SIN1N000#A lens sits above the doorway, but is it mere decoration?",
+ "#SIN1\\SIN1N001#Built into the rock is a very large door.",
+ "#SIN1\\SIN1N002#Ensign Mosher is glad to be a member of this landing party, at least for now.",
+ "#SIN1\\SIN1N003#It looks like some sort of display panel.",
+ "#SIN1\\SIN1N004#It never ceases to amaze you how passive Spock can be, even in the presence of extraordinary wonders.",
+ "#SIN1\\SIN1N005#James T. Kirk, A man with a problem. A big problem that is getting bigger.",
+ "#SIN1\\SIN1N006#McCoy is examining himself for cosmic radiation sickness symptoms.",
+ "#SIN1\\SIN1N007#Meteorites have hit this door and left it undamaged. What are you going to do with a rock?",
+ "#SIN1\\SIN1N008#The doorway into the complex is huge.",
+ "#SIN1\\SIN1N009#This appears to be some sort of security lock.",
+ "#SIN1\\SIN1N010#This heavy-duty door has taken numerous micrometeorite strikes but still appears solid.",
+ "#SIN1\\SIN1N011#This is a keypad that looks functional.",
+ "#SIN1\\SIN1U070#Nothing new to report Captain.",
+
+
"#SIN3\\SIN3_012#Can't say I like the decor.",