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-rw-r--r--engines/agi/cycle.cpp2
-rw-r--r--engines/agi/detection.cpp4
-rw-r--r--engines/agi/preagi_mickey.cpp16
-rw-r--r--engines/agi/preagi_troll.cpp2
-rw-r--r--engines/agi/preagi_winnie.cpp4
-rw-r--r--engines/agi/sound.cpp6
-rw-r--r--engines/agi/text.cpp4
-rw-r--r--engines/agos/charset-fontdata.cpp196
-rw-r--r--engines/agos/debug.cpp4
-rw-r--r--engines/agos/icons.cpp10
-rw-r--r--engines/agos/input.cpp8
-rw-r--r--engines/agos/res.cpp2
-rw-r--r--engines/agos/script_pn.cpp18
-rw-r--r--engines/agos/string.cpp12
-rw-r--r--engines/agos/subroutine.cpp4
-rw-r--r--engines/agos/verb.cpp6
-rw-r--r--engines/cine/pal.cpp2
-rw-r--r--engines/cruise/actor.cpp4
-rw-r--r--engines/cruise/backgroundIncrust.cpp4
-rw-r--r--engines/cruise/cruise_main.cpp6
-rw-r--r--engines/cruise/dataLoader.cpp2
-rw-r--r--engines/cruise/debugger.cpp4
-rw-r--r--engines/cruise/function.cpp6
-rw-r--r--engines/cruise/saveload.cpp4
-rw-r--r--engines/cruise/sound.cpp2
-rw-r--r--engines/cruise/sound.h2
-rw-r--r--engines/cruise/staticres.cpp4
-rw-r--r--engines/gob/dataio.cpp2
-rw-r--r--engines/gob/demos/demoplayer.cpp2
-rw-r--r--engines/gob/detection.cpp10
-rw-r--r--engines/gob/inter.cpp2
-rw-r--r--engines/gob/inter_fascin.cpp12
-rw-r--r--engines/gob/inter_v5.cpp2
-rw-r--r--engines/gob/parse.h2
-rw-r--r--engines/groovie/graphics.cpp2
-rw-r--r--engines/lure/lure.h6
-rw-r--r--engines/made/database.cpp2
-rw-r--r--engines/made/detection.cpp2
-rw-r--r--engines/made/graphics.cpp2
-rw-r--r--engines/made/made.cpp2
-rw-r--r--engines/made/made.h2
-rw-r--r--engines/made/resource.cpp4
-rw-r--r--engines/made/screenfx.cpp6
-rw-r--r--engines/made/screenfx.h2
-rw-r--r--engines/made/scriptfuncs.cpp2
-rw-r--r--engines/made/sound.cpp6
-rw-r--r--engines/saga/actor.h2
-rw-r--r--engines/saga/saga.h2
-rw-r--r--engines/saga/scene.cpp2
-rw-r--r--engines/saga/script.cpp6
-rw-r--r--engines/saga/script.h2
-rw-r--r--engines/saga/sndres.cpp2
-rw-r--r--engines/sci/engine/ksound.cpp8
-rw-r--r--engines/sci/sfx/player/player.cpp4
-rw-r--r--engines/sci/sfx/player/polled.cpp2
-rw-r--r--engines/scumm/debugger.cpp2
-rw-r--r--engines/scumm/input.cpp4
-rw-r--r--engines/scumm/palette.cpp2
-rw-r--r--engines/sky/control.cpp4
-rw-r--r--engines/sword1/control.cpp30
-rw-r--r--engines/sword1/control.h2
-rw-r--r--engines/sword1/detection.cpp6
-rw-r--r--engines/sword1/mouse.cpp8
-rw-r--r--engines/sword1/music.cpp4
-rw-r--r--engines/sword1/resman.cpp6
-rw-r--r--engines/sword1/screen.cpp128
-rw-r--r--engines/sword1/sound.cpp40
-rw-r--r--engines/sword1/sword1.cpp2
-rw-r--r--engines/sword1/sword1.h4
-rw-r--r--engines/sword1/text.cpp8
-rw-r--r--engines/sword2/animation.cpp2
-rw-r--r--engines/sword2/anims.cpp2
-rw-r--r--engines/sword2/controls.cpp6
-rw-r--r--engines/sword2/function.cpp10
-rw-r--r--engines/sword2/header.h4
-rw-r--r--engines/sword2/layers.cpp6
-rw-r--r--engines/sword2/maketext.cpp18
-rw-r--r--engines/sword2/menu.cpp10
-rw-r--r--engines/sword2/mouse.cpp14
-rw-r--r--engines/sword2/music.cpp2
-rw-r--r--engines/sword2/palette.cpp10
-rw-r--r--engines/sword2/protocol.cpp32
-rw-r--r--engines/sword2/render.cpp16
-rw-r--r--engines/sword2/resman.cpp10
-rw-r--r--engines/sword2/resman.h2
-rw-r--r--engines/sword2/screen.cpp12
-rw-r--r--engines/sword2/screen.h4
-rw-r--r--engines/sword2/sound.cpp6
-rw-r--r--engines/sword2/sprite.cpp12
-rw-r--r--engines/sword2/sword2.cpp4
-rw-r--r--engines/sword2/sword2.h4
-rw-r--r--engines/tinsel/bmv.cpp2
-rw-r--r--engines/tinsel/coroutine.h2
-rw-r--r--engines/tinsel/graphics.cpp8
-rw-r--r--engines/tinsel/palette.cpp4
-rw-r--r--engines/tinsel/polygons.cpp2
-rw-r--r--engines/tinsel/sound.cpp6
-rw-r--r--engines/tinsel/tinlib.cpp2
-rw-r--r--engines/tucker/tucker.cpp4
99 files changed, 452 insertions, 452 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index cf987e66dc..f3828e00d2 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -347,7 +347,7 @@ int AgiEngine::playGame() {
}
interpretCycle();
-
+
// Check if the user has asked to load a game from the command line
// or the launcher
if (firstLoop) {
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index b99c24043a..86422a7d01 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -195,7 +195,7 @@ static const AGIGameDescription gameDescriptions[] = {
// Black Cauldron (PC 5.25") 2.10 11/10/88 [AGI 3.002.098]
GAME3("bc", "2.10 1988-11-10 5.25\"", "bcdir", "0c5a9acbcc7e51127c34818e75806df6", 0x3149, GID_BC),
-
+
// Black Cauldron (PC) 2.10 [AGI 3.002.097]
GAME3("bc", "2.10", "bcdir", "0de3953c9225009dc91e5b0d1692967b", 0x3149, GID_BC),
@@ -524,7 +524,7 @@ static const AGIGameDescription gameDescriptions[] = {
// Troll's Tale
GAMEpre_PS("troll", "", "troll.img", "62903f264b3d849be4214b3a5c42a2fa", 184320, 0x0000, GID_TROLL, Common::kPlatformPC),
-
+
// Winnie the Pooh in the Hundred Acre Wood
GAMEpre_P("winnie", "", "title.pic", "2e7900c1ccaa7671d65405f6d1efed30", 0x0000, GID_WINNIE, Common::kPlatformPC),
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index ca8b47aded..155fe1ad06 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -115,7 +115,7 @@ bool Mickey::chooseY_N(int ofsPrompt, bool fErrorMsg) {
break;
}
}
-
+
return false;
}
@@ -509,7 +509,7 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
animate();
drawMenu(menu, *sel0, *sel1);
}
-
+
return false;
}
@@ -535,7 +535,7 @@ void Mickey::getMenuSel(char *buffer, int *sel0, int *sel1) {
}
}
}
-
+
if (_clickToMove || getMenuSelRow(menu, sel0, sel1, 2)) {
break;
}
@@ -1358,11 +1358,11 @@ void Mickey::intro() {
// show copyright and play theme
printExeMsg(IDO_MSA_COPYRIGHT);
-
+
// Quit if necessary
if (_vm->shouldQuit())
return;
-
+
playSound(IDI_MSA_SND_THEME);
// load game
@@ -1375,7 +1375,7 @@ void Mickey::intro() {
return;
}
}
-
+
// Quit if necessary
if (_vm->shouldQuit())
return;
@@ -1386,7 +1386,7 @@ void Mickey::intro() {
drawRoom();
printRoomDesc();
-
+
// Quit if necessary
if (_vm->shouldQuit())
return;
@@ -2104,7 +2104,7 @@ void Mickey::waitAnyKey(bool anim) {
break;
}
}
-
+
if (anim) {
animate();
_vm->_gfx->doUpdate();
diff --git a/engines/agi/preagi_troll.cpp b/engines/agi/preagi_troll.cpp
index f6d3fffd24..b72a617948 100644
--- a/engines/agi/preagi_troll.cpp
+++ b/engines/agi/preagi_troll.cpp
@@ -565,7 +565,7 @@ void Troll::gameLoop() {
memset(_roomStates, 0, sizeof(_roomStates));
memset(_inventory, 0, sizeof(_inventory));
-
+
while (!done && !_vm->shouldQuit()) {
*menu = 0;
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index 81305e9590..1341adcef8 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -446,7 +446,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
}
-
+
return IDI_WTP_PAR_OK;
}
@@ -1016,7 +1016,7 @@ phase2:
if (parser(hdr.ofsDesc[iBlock] - _roomOffset, iBlock, roomdata) == IDI_WTP_PAR_BACK)
goto phase1;
}
-
+
while (!_vm->shouldQuit()) {
for (iBlock = 0; iBlock < IDI_WTP_MAX_BLOCK; iBlock++) {
switch(parser(hdr.ofsBlock[iBlock] - _roomOffset, iBlock, roomdata)) {
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp
index 403709ddde..73d64eee4d 100644
--- a/engines/agi/sound.cpp
+++ b/engines/agi/sound.cpp
@@ -46,11 +46,11 @@ AgiSound *AgiSound::createFromRawResource(uint8 *data, uint32 len, int resnum, S
uint16 type = READ_LE_UINT16(data);
switch (type) { // Create a sound object based on the type
- case AGI_SOUND_SAMPLE:
+ case AGI_SOUND_SAMPLE:
return new IIgsSample(data, len, resnum, manager);
- case AGI_SOUND_MIDI:
+ case AGI_SOUND_MIDI:
return new IIgsMidi (data, len, resnum, manager);
- case AGI_SOUND_4CHN:
+ case AGI_SOUND_4CHN:
return new PCjrSound (data, len, resnum, manager);
}
diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp
index da7f34fc19..63b109ee83 100644
--- a/engines/agi/text.cpp
+++ b/engines/agi/text.cpp
@@ -272,9 +272,9 @@ char *AgiEngine::wordWrapString(const char *s, int *len) {
if (wLen) {
memcpy(outStr, pWord, wLen);
outStr += wLen;
- }
+ }
lnLen += wLen+1;
-
+
if (lnLen > msgWidth) {
msgWidth = lnLen;
diff --git a/engines/agos/charset-fontdata.cpp b/engines/agos/charset-fontdata.cpp
index 0c1e731d80..b7f9af427e 100644
--- a/engines/agos/charset-fontdata.cpp
+++ b/engines/agos/charset-fontdata.cpp
@@ -1770,104 +1770,104 @@ static const byte english_elvira1Font[] = {
};
static const byte english_pnFont[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x10, 0x10, 0x10, 0x10, 0x00, 0x10, 0x00,
- 0x00, 0x24, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x24, 0x7E, 0x24, 0x24, 0x7E, 0x24, 0x00,
- 0x00, 0x08, 0x3E, 0x28, 0x3E, 0x0A, 0x3E, 0x08,
- 0x00, 0x62, 0x64, 0x08, 0x10, 0x26, 0x46, 0x00,
- 0x00, 0x10, 0x28, 0x10, 0x2A, 0x44, 0x3A, 0x00,
- 0x00, 0x08, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x04, 0x08, 0x08, 0x08, 0x08, 0x04, 0x00,
- 0x00, 0x20, 0x10, 0x10, 0x10, 0x10, 0x20, 0x00,
- 0x00, 0x00, 0x14, 0x08, 0x3E, 0x08, 0x14, 0x00,
- 0x00, 0x00, 0x08, 0x08, 0x3E, 0x08, 0x08, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x10,
- 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00,
- 0x00, 0x00, 0x02, 0x04, 0x08, 0x10, 0x20, 0x00,
- 0x00, 0x3C, 0x46, 0x4A, 0x52, 0x62, 0x3C, 0x00,
- 0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3E, 0x00,
- 0x00, 0x3C, 0x42, 0x02, 0x3C, 0x40, 0x7E, 0x00,
- 0x00, 0x3C, 0x42, 0x0C, 0x02, 0x42, 0x3C, 0x00,
- 0x00, 0x08, 0x18, 0x28, 0x48, 0x7E, 0x08, 0x00,
- 0x00, 0x7E, 0x40, 0x7C, 0x02, 0x42, 0x3C, 0x00,
- 0x00, 0x3C, 0x40, 0x7C, 0x42, 0x42, 0x3C, 0x00,
- 0x00, 0x7E, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00,
- 0x00, 0x3C, 0x42, 0x3C, 0x42, 0x42, 0x3C, 0x00,
- 0x00, 0x3C, 0x42, 0x42, 0x3E, 0x02, 0x3C, 0x00,
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x00,
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x10, 0x20,
- 0x00, 0x00, 0x04, 0x08, 0x10, 0x08, 0x04, 0x00,
- 0x00, 0x00, 0x00, 0x3E, 0x00, 0x3E, 0x00, 0x00,
- 0x00, 0x00, 0x10, 0x08, 0x04, 0x08, 0x10, 0x00,
- 0x00, 0x3C, 0x42, 0x04, 0x08, 0x00, 0x08, 0x00,
- 0x00, 0x3C, 0x4A, 0x56, 0x5E, 0x40, 0x3C, 0x00,
- 0x00, 0x3C, 0x42, 0x42, 0x7E, 0x42, 0x42, 0x00,
- 0x00, 0x7C, 0x42, 0x7C, 0x42, 0x42, 0x7C, 0x00,
- 0x00, 0x3C, 0x42, 0x40, 0x40, 0x42, 0x3C, 0x00,
- 0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00,
- 0x00, 0x7E, 0x40, 0x7C, 0x40, 0x40, 0x7E, 0x00,
- 0x00, 0x7E, 0x40, 0x7C, 0x40, 0x40, 0x40, 0x00,
- 0x00, 0x3C, 0x42, 0x40, 0x4E, 0x42, 0x3C, 0x00,
- 0x00, 0x42, 0x42, 0x7E, 0x42, 0x42, 0x42, 0x00,
- 0x00, 0x3E, 0x08, 0x08, 0x08, 0x08, 0x3E, 0x00,
- 0x00, 0x02, 0x02, 0x02, 0x42, 0x42, 0x3C, 0x00,
- 0x00, 0x44, 0x48, 0x70, 0x48, 0x44, 0x42, 0x00,
- 0x00, 0x40, 0x40, 0x40, 0x40, 0x40, 0x7E, 0x00,
- 0x00, 0x42, 0x66, 0x5A, 0x42, 0x42, 0x42, 0x00,
- 0x00, 0x42, 0x62, 0x52, 0x4A, 0x46, 0x42, 0x00,
- 0x00, 0x3C, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
- 0x00, 0x7C, 0x42, 0x42, 0x7C, 0x40, 0x40, 0x00,
- 0x00, 0x3C, 0x42, 0x42, 0x52, 0x4A, 0x3C, 0x00,
- 0x00, 0x7C, 0x42, 0x42, 0x7C, 0x44, 0x42, 0x00,
- 0x00, 0x3C, 0x40, 0x3C, 0x02, 0x42, 0x3C, 0x00,
- 0x00, 0xFE, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00,
- 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
- 0x00, 0x42, 0x42, 0x42, 0x42, 0x24, 0x18, 0x00,
- 0x00, 0x42, 0x42, 0x42, 0x42, 0x5A, 0x24, 0x00,
- 0x00, 0x42, 0x24, 0x18, 0x18, 0x24, 0x42, 0x00,
- 0x00, 0x82, 0x44, 0x28, 0x10, 0x10, 0x10, 0x00,
- 0x00, 0x7E, 0x04, 0x08, 0x10, 0x20, 0x7E, 0x00,
- 0x00, 0x0E, 0x08, 0x08, 0x08, 0x08, 0x0E, 0x00,
- 0x00, 0x00, 0x40, 0x20, 0x10, 0x08, 0x04, 0x00,
- 0x00, 0x70, 0x10, 0x10, 0x10, 0x10, 0x70, 0x00,
- 0x00, 0x10, 0x38, 0x54, 0x10, 0x10, 0x10, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
- 0x00, 0x1C, 0x22, 0x78, 0x20, 0x20, 0x7E, 0x00,
- 0x00, 0x00, 0x38, 0x04, 0x3C, 0x44, 0x3C, 0x00,
- 0x00, 0x20, 0x20, 0x3C, 0x22, 0x22, 0x3C, 0x00,
- 0x00, 0x00, 0x1C, 0x20, 0x20, 0x20, 0x1C, 0x00,
- 0x00, 0x04, 0x04, 0x3C, 0x44, 0x44, 0x3C, 0x00,
- 0x00, 0x00, 0x38, 0x44, 0x78, 0x40, 0x3C, 0x00,
- 0x00, 0x0C, 0x10, 0x18, 0x10, 0x10, 0x10, 0x00,
- 0x00, 0x00, 0x3C, 0x44, 0x44, 0x3C, 0x04, 0x38,
- 0x00, 0x40, 0x40, 0x78, 0x44, 0x44, 0x44, 0x00,
- 0x00, 0x10, 0x00, 0x30, 0x10, 0x10, 0x38, 0x00,
- 0x00, 0x04, 0x00, 0x04, 0x04, 0x04, 0x24, 0x18,
- 0x00, 0x20, 0x28, 0x30, 0x30, 0x28, 0x24, 0x00,
- 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x0C, 0x00,
- 0x00, 0x00, 0x68, 0x54, 0x54, 0x54, 0x54, 0x00,
- 0x00, 0x00, 0x78, 0x44, 0x44, 0x44, 0x44, 0x00,
- 0x00, 0x00, 0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
- 0x00, 0x00, 0x78, 0x44, 0x44, 0x78, 0x40, 0x40,
- 0x00, 0x00, 0x3C, 0x44, 0x44, 0x3C, 0x04, 0x06,
- 0x00, 0x00, 0x1C, 0x20, 0x20, 0x20, 0x20, 0x00,
- 0x00, 0x00, 0x38, 0x40, 0x38, 0x04, 0x78, 0x00,
- 0x00, 0x10, 0x38, 0x10, 0x10, 0x10, 0x0C, 0x00,
- 0x00, 0x00, 0x44, 0x44, 0x44, 0x44, 0x38, 0x00,
- 0x00, 0x00, 0x44, 0x44, 0x28, 0x28, 0x10, 0x00,
- 0x00, 0x00, 0x44, 0x54, 0x54, 0x54, 0x28, 0x00,
- 0x00, 0x00, 0x44, 0x28, 0x10, 0x28, 0x44, 0x00,
- 0x00, 0x00, 0x44, 0x44, 0x44, 0x3C, 0x04, 0x38,
- 0x00, 0x00, 0x7C, 0x08, 0x10, 0x20, 0x7C, 0x00,
- 0x00, 0x0E, 0x08, 0x30, 0x08, 0x08, 0x0E, 0x00,
- 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
- 0x00, 0x70, 0x10, 0x0C, 0x10, 0x10, 0x70, 0x00,
- 0x00, 0x14, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x3C, 0x42, 0x99, 0xA1, 0xA1, 0x99, 0x42, 0x3C,
- 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x10, 0x10, 0x10, 0x10, 0x00, 0x10, 0x00,
+ 0x00, 0x24, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x24, 0x7E, 0x24, 0x24, 0x7E, 0x24, 0x00,
+ 0x00, 0x08, 0x3E, 0x28, 0x3E, 0x0A, 0x3E, 0x08,
+ 0x00, 0x62, 0x64, 0x08, 0x10, 0x26, 0x46, 0x00,
+ 0x00, 0x10, 0x28, 0x10, 0x2A, 0x44, 0x3A, 0x00,
+ 0x00, 0x08, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x04, 0x08, 0x08, 0x08, 0x08, 0x04, 0x00,
+ 0x00, 0x20, 0x10, 0x10, 0x10, 0x10, 0x20, 0x00,
+ 0x00, 0x00, 0x14, 0x08, 0x3E, 0x08, 0x14, 0x00,
+ 0x00, 0x00, 0x08, 0x08, 0x3E, 0x08, 0x08, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00,
+ 0x00, 0x00, 0x02, 0x04, 0x08, 0x10, 0x20, 0x00,
+ 0x00, 0x3C, 0x46, 0x4A, 0x52, 0x62, 0x3C, 0x00,
+ 0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3E, 0x00,
+ 0x00, 0x3C, 0x42, 0x02, 0x3C, 0x40, 0x7E, 0x00,
+ 0x00, 0x3C, 0x42, 0x0C, 0x02, 0x42, 0x3C, 0x00,
+ 0x00, 0x08, 0x18, 0x28, 0x48, 0x7E, 0x08, 0x00,
+ 0x00, 0x7E, 0x40, 0x7C, 0x02, 0x42, 0x3C, 0x00,
+ 0x00, 0x3C, 0x40, 0x7C, 0x42, 0x42, 0x3C, 0x00,
+ 0x00, 0x7E, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00,
+ 0x00, 0x3C, 0x42, 0x3C, 0x42, 0x42, 0x3C, 0x00,
+ 0x00, 0x3C, 0x42, 0x42, 0x3E, 0x02, 0x3C, 0x00,
+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x00,
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x10, 0x20,
+ 0x00, 0x00, 0x04, 0x08, 0x10, 0x08, 0x04, 0x00,
+ 0x00, 0x00, 0x00, 0x3E, 0x00, 0x3E, 0x00, 0x00,
+ 0x00, 0x00, 0x10, 0x08, 0x04, 0x08, 0x10, 0x00,
+ 0x00, 0x3C, 0x42, 0x04, 0x08, 0x00, 0x08, 0x00,
+ 0x00, 0x3C, 0x4A, 0x56, 0x5E, 0x40, 0x3C, 0x00,
+ 0x00, 0x3C, 0x42, 0x42, 0x7E, 0x42, 0x42, 0x00,
+ 0x00, 0x7C, 0x42, 0x7C, 0x42, 0x42, 0x7C, 0x00,
+ 0x00, 0x3C, 0x42, 0x40, 0x40, 0x42, 0x3C, 0x00,
+ 0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00,
+ 0x00, 0x7E, 0x40, 0x7C, 0x40, 0x40, 0x7E, 0x00,
+ 0x00, 0x7E, 0x40, 0x7C, 0x40, 0x40, 0x40, 0x00,
+ 0x00, 0x3C, 0x42, 0x40, 0x4E, 0x42, 0x3C, 0x00,
+ 0x00, 0x42, 0x42, 0x7E, 0x42, 0x42, 0x42, 0x00,
+ 0x00, 0x3E, 0x08, 0x08, 0x08, 0x08, 0x3E, 0x00,
+ 0x00, 0x02, 0x02, 0x02, 0x42, 0x42, 0x3C, 0x00,
+ 0x00, 0x44, 0x48, 0x70, 0x48, 0x44, 0x42, 0x00,
+ 0x00, 0x40, 0x40, 0x40, 0x40, 0x40, 0x7E, 0x00,
+ 0x00, 0x42, 0x66, 0x5A, 0x42, 0x42, 0x42, 0x00,
+ 0x00, 0x42, 0x62, 0x52, 0x4A, 0x46, 0x42, 0x00,
+ 0x00, 0x3C, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
+ 0x00, 0x7C, 0x42, 0x42, 0x7C, 0x40, 0x40, 0x00,
+ 0x00, 0x3C, 0x42, 0x42, 0x52, 0x4A, 0x3C, 0x00,
+ 0x00, 0x7C, 0x42, 0x42, 0x7C, 0x44, 0x42, 0x00,
+ 0x00, 0x3C, 0x40, 0x3C, 0x02, 0x42, 0x3C, 0x00,
+ 0x00, 0xFE, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00,
+ 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
+ 0x00, 0x42, 0x42, 0x42, 0x42, 0x24, 0x18, 0x00,
+ 0x00, 0x42, 0x42, 0x42, 0x42, 0x5A, 0x24, 0x00,
+ 0x00, 0x42, 0x24, 0x18, 0x18, 0x24, 0x42, 0x00,
+ 0x00, 0x82, 0x44, 0x28, 0x10, 0x10, 0x10, 0x00,
+ 0x00, 0x7E, 0x04, 0x08, 0x10, 0x20, 0x7E, 0x00,
+ 0x00, 0x0E, 0x08, 0x08, 0x08, 0x08, 0x0E, 0x00,
+ 0x00, 0x00, 0x40, 0x20, 0x10, 0x08, 0x04, 0x00,
+ 0x00, 0x70, 0x10, 0x10, 0x10, 0x10, 0x70, 0x00,
+ 0x00, 0x10, 0x38, 0x54, 0x10, 0x10, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
+ 0x00, 0x1C, 0x22, 0x78, 0x20, 0x20, 0x7E, 0x00,
+ 0x00, 0x00, 0x38, 0x04, 0x3C, 0x44, 0x3C, 0x00,
+ 0x00, 0x20, 0x20, 0x3C, 0x22, 0x22, 0x3C, 0x00,
+ 0x00, 0x00, 0x1C, 0x20, 0x20, 0x20, 0x1C, 0x00,
+ 0x00, 0x04, 0x04, 0x3C, 0x44, 0x44, 0x3C, 0x00,
+ 0x00, 0x00, 0x38, 0x44, 0x78, 0x40, 0x3C, 0x00,
+ 0x00, 0x0C, 0x10, 0x18, 0x10, 0x10, 0x10, 0x00,
+ 0x00, 0x00, 0x3C, 0x44, 0x44, 0x3C, 0x04, 0x38,
+ 0x00, 0x40, 0x40, 0x78, 0x44, 0x44, 0x44, 0x00,
+ 0x00, 0x10, 0x00, 0x30, 0x10, 0x10, 0x38, 0x00,
+ 0x00, 0x04, 0x00, 0x04, 0x04, 0x04, 0x24, 0x18,
+ 0x00, 0x20, 0x28, 0x30, 0x30, 0x28, 0x24, 0x00,
+ 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x0C, 0x00,
+ 0x00, 0x00, 0x68, 0x54, 0x54, 0x54, 0x54, 0x00,
+ 0x00, 0x00, 0x78, 0x44, 0x44, 0x44, 0x44, 0x00,
+ 0x00, 0x00, 0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
+ 0x00, 0x00, 0x78, 0x44, 0x44, 0x78, 0x40, 0x40,
+ 0x00, 0x00, 0x3C, 0x44, 0x44, 0x3C, 0x04, 0x06,
+ 0x00, 0x00, 0x1C, 0x20, 0x20, 0x20, 0x20, 0x00,
+ 0x00, 0x00, 0x38, 0x40, 0x38, 0x04, 0x78, 0x00,
+ 0x00, 0x10, 0x38, 0x10, 0x10, 0x10, 0x0C, 0x00,
+ 0x00, 0x00, 0x44, 0x44, 0x44, 0x44, 0x38, 0x00,
+ 0x00, 0x00, 0x44, 0x44, 0x28, 0x28, 0x10, 0x00,
+ 0x00, 0x00, 0x44, 0x54, 0x54, 0x54, 0x28, 0x00,
+ 0x00, 0x00, 0x44, 0x28, 0x10, 0x28, 0x44, 0x00,
+ 0x00, 0x00, 0x44, 0x44, 0x44, 0x3C, 0x04, 0x38,
+ 0x00, 0x00, 0x7C, 0x08, 0x10, 0x20, 0x7C, 0x00,
+ 0x00, 0x0E, 0x08, 0x30, 0x08, 0x08, 0x0E, 0x00,
+ 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
+ 0x00, 0x70, 0x10, 0x0C, 0x10, 0x10, 0x70, 0x00,
+ 0x00, 0x14, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3C, 0x42, 0x99, 0xA1, 0xA1, 0x99, 0x42, 0x3C,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
diff --git a/engines/agos/debug.cpp b/engines/agos/debug.cpp
index d52bcc175a..8bdb35d3ae 100644
--- a/engines/agos/debug.cpp
+++ b/engines/agos/debug.cpp
@@ -539,7 +539,7 @@ void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, uint16 w, ui
src += 5;
} while (--count);
dst += w;
- }
+ }
} else if (flags & 0x80) {
for (i = 0; i != w; i += 2) {
byte *c = vc10_depackColumn(&state);
@@ -580,7 +580,7 @@ void AGOSEngine::palLoad(byte *pal, const byte *vga1, int a, int b) {
const byte *src;
uint16 num, palSize;
byte *palptr = (byte *)&pal[0];
-
+
if (getGameType() == GType_FF || getGameType() == GType_PP) {
num = 256;
palSize = 768;
diff --git a/engines/agos/icons.cpp b/engines/agos/icons.cpp
index 58599ce5f6..0472b1192b 100644
--- a/engines/agos/icons.cpp
+++ b/engines/agos/icons.cpp
@@ -354,11 +354,11 @@ void AGOSEngine::drawIcon(WindowBlock *window, uint icon, uint x, uint y) {
dst += _dxSurfacePitch;
}
} else {
- uint8 palette[4];
- palette[0] = *src >> 4;
- palette[1] = *src++ & 0xf;
- palette[2] = *src >> 4;
- palette[3] = *src++ & 0xf;
+ uint8 palette[4];
+ palette[0] = *src >> 4;
+ palette[1] = *src++ & 0xf;
+ palette[2] = *src >> 4;
+ palette[3] = *src++ & 0xf;
for (int yp = 0; yp < 24; ++yp, src += 6) {
// Get bit-set representing the 24 pixels for the line
uint32 v1 = (READ_BE_UINT16(src) << 8) | *(src + 4);
diff --git a/engines/agos/input.cpp b/engines/agos/input.cpp
index a8c1bf4bfa..cf6e808384 100644
--- a/engines/agos/input.cpp
+++ b/engines/agos/input.cpp
@@ -463,9 +463,9 @@ bool AGOSEngine::processSpecialKeys() {
_lastMinute = t1;
}
}
-
+
if (shouldQuit())
- _exitCutscene = true;
+ _exitCutscene = true;
switch (_keyPressed.keycode) {
case Common::KEYCODE_UP:
@@ -694,7 +694,7 @@ void AGOSEngine_PN::interact(char *buffer, uint8 size) {
_inputting = true;
_inputReady = true;
}
-
+
while (!shouldQuit() && _inputReady) {
if (!_noScanFlag && _scanFlag) {
buffer[0] = 1;
@@ -744,7 +744,7 @@ void AGOSEngine_PN::clearCursor(WindowBlock *window) {
bool AGOSEngine_PN::processSpecialKeys() {
if (shouldQuit())
- _exitCutscene = true;
+ _exitCutscene = true;
switch (_keyPressed.keycode) {
case Common::KEYCODE_ESCAPE:
diff --git a/engines/agos/res.cpp b/engines/agos/res.cpp
index f6cac8c36a..4278ed11e6 100644
--- a/engines/agos/res.cpp
+++ b/engines/agos/res.cpp
@@ -704,7 +704,7 @@ static bool getBit(Common::Stack<uint32> &dataList, uint32 &srcVal) {
static uint32 copyBits(Common::Stack<uint32> &dataList, uint32 &srcVal, int numBits) {
uint32 destVal = 0;
-
+
for (int i = 0; i < numBits; ++i) {
bool f = getBit(dataList, srcVal);
destVal = (destVal << 1) | (f ? 1 : 0);
diff --git a/engines/agos/script_pn.cpp b/engines/agos/script_pn.cpp
index 2dbd4e52fb..62ca94e387 100644
--- a/engines/agos/script_pn.cpp
+++ b/engines/agos/script_pn.cpp
@@ -147,7 +147,7 @@ void AGOSEngine_PN::opn_opcode01() {
int32 sp = varval() + varval();
_variableArray[12] = sp % 65536;
_variableArray[13] = sp / 65536;
- if (sp > 65535)
+ if (sp > 65535)
sp=65535;
writeval(str, (int)sp);
setScriptReturn(true);
@@ -329,7 +329,7 @@ void AGOSEngine_PN::opn_opcode25() {
void AGOSEngine_PN::opn_opcode26() {
while ((_stackbase->classnum != -1) && (_stackbase != NULL))
junkstack();
- dumpstack();
+ dumpstack();
setScriptReturn(true);
}
@@ -371,10 +371,10 @@ void AGOSEngine_PN::opn_opcode31() {
slot = matchSaveGame(_saveFile, countSaveGames());
strcpy(bf, genSaveName(slot));
break;
- case 1:
+ case 1:
strcpy(bf, "test.sav");
break;
- case 2:
+ case 2:
// NOTE: Is this case ever used?
error("opn_opcode31: case 2");
break;
@@ -776,7 +776,7 @@ void AGOSEngine_PN::writeval(uint8 *ptr, int val) {
_workptr = ptr;
_linct = 255;
- if ((a = readfromline()) < 247)
+ if ((a = readfromline()) < 247)
error("writeval: Write to constant (%d)", a);
switch (a) {
@@ -836,7 +836,7 @@ int AGOSEngine_PN::actCallD(int n) {
funcentry(pf, n);
addstack(-1);
funccpy(pf);
- setposition(n, 0);
+ setposition(n, 0);
return(doline(1));
}
@@ -1065,7 +1065,7 @@ void AGOSEngine_PN::dumpstack() {
if (_stackbase == NULL)
error("dumpstack: Stack underflow or unknown longjmp");
- a = _stackbase->nextframe;
+ a = _stackbase->nextframe;
free((char *)_stackbase);
_stackbase = a;
}
@@ -1076,7 +1076,7 @@ void AGOSEngine_PN::junkstack() {
if (_stackbase == NULL)
error("junkstack: Stack underflow or unknown longjmp");
- a = _stackbase->nextframe;
+ a = _stackbase->nextframe;
if (_stackbase->classnum == -1)
free((char *)_stackbase->savearea);
free((char *)_stackbase);
@@ -1100,7 +1100,7 @@ void AGOSEngine_PN::popstack(int type) {
b = 0;
while (a < 6)
_variableArray[b++] = _stackbase->flag[a++];
- b = 24;
+ b = 24;
a = 0;
while (a < 8)
_variableArray[b++] = _stackbase->param[a++];
diff --git a/engines/agos/string.cpp b/engines/agos/string.cpp
index 6f5fb391e5..4a88e3aad1 100644
--- a/engines/agos/string.cpp
+++ b/engines/agos/string.cpp
@@ -56,7 +56,7 @@ byte *AGOSEngine::uncompressToken(byte a, byte *ptr) {
if (a == 0xFF || a == 0xFE || a == 0xFD) {
if (a == 0xFF)
ptr2 = _twoByteTokenStrings;
- if (a == 0xFE)
+ if (a == 0xFE)
ptr2 = _secondTwoByteTokenStrings;
if (a == 0xFD)
ptr2 = _thirdTwoByteTokenStrings;
@@ -79,7 +79,7 @@ byte *AGOSEngine::uncompressToken(byte a, byte *ptr) {
count1++;
}
ptr1 = _byteTokenStrings; /* Find it */
- while (count1--) {
+ while (count1--) {
while (*ptr1++)
;
}
@@ -224,7 +224,7 @@ l1: _stringTabPtr[i++] = mem;
;
mem++;
}
-
+
_stringTabPos = i;
}
}
@@ -936,7 +936,7 @@ char *AGOSEngine_PN::unctok(char *c, int n) {
*c = 0;
return c;
}
-
+
void AGOSEngine_PN::uncomstr(char *c, uint32 x) {
if (x > _textBaseSize)
error("UNCOMSTR: TBASE over-run\n");
@@ -1441,7 +1441,7 @@ void AGOSEngine_PN::getResponse(uint16 charNum, uint16 objNum, uint16 &msgNum1,
}
ptr++;
}
-
+
while ((num = *ptr++) != 0) {
if (num == objNum) {
msgNum2 = *ptr++;
@@ -1534,7 +1534,7 @@ char *AGOSEngine_PN::getMessage(char *msg, uint16 num) {
char *tmpPtr = strPtr1;
char *strPtr2 = strPtr1;
- while (*strPtr2 != 0 && *strPtr2 != 32)
+ while (*strPtr2 != 0 && *strPtr2 != 32)
strPtr2++;
while (*strPtr2) {
diff --git a/engines/agos/subroutine.cpp b/engines/agos/subroutine.cpp
index aee42f001b..742ac48ac8 100644
--- a/engines/agos/subroutine.cpp
+++ b/engines/agos/subroutine.cpp
@@ -540,7 +540,7 @@ int AGOSEngine::startSubroutine(Subroutine *sub) {
// WORKAROUND: If the game is saved, right after Simon is thrown in the dungeon of Sordid's Fortress of Doom,
// the saved game fails to load correctly. When loading the saved game, the sequence of Simon waking is started,
- // before the scene is actually reloaded, due to a script bug. We manually add the extra script code from the
+ // before the scene is actually reloaded, due to a script bug. We manually add the extra script code from the
// updated DOS CD release, which fixed this particular script bug.
if (getGameType() == GType_SIMON2 && sub->id == 12101) {
const byte bit = 228;
@@ -577,7 +577,7 @@ restart:
}
// WORKAROUND: Feeble walks in the incorrect direction, when looking at the Vent in the Research and Testing area of
- // the Company Central Command Compound. We manually add the extra script code from the updated English 2CD release,
+ // the Company Central Command Compound. We manually add the extra script code from the updated English 2CD release,
// which fixed this particular script bug.
if (getGameType() == GType_FF && _language == Common::EN_ANY) {
if (sub->id == 39125 && readVariable(84) == 2) {
diff --git a/engines/agos/verb.cpp b/engines/agos/verb.cpp
index c348401968..2486f09626 100644
--- a/engines/agos/verb.cpp
+++ b/engines/agos/verb.cpp
@@ -754,7 +754,7 @@ void AGOSEngine::boxController(uint x, uint y, uint mode) {
if (_clickOnly)
return;
-
+
if (best_ha->flags & kBFInvertTouch) {
if (!(best_ha->flags & kBFBoxSelected)) {
hitarea_leave(best_ha, false);
@@ -763,7 +763,7 @@ void AGOSEngine::boxController(uint x, uint y, uint mode) {
} else {
if (mode == 0)
return;
-
+
if (!(best_ha->flags & kBFInvertSelect))
return;
@@ -1145,7 +1145,7 @@ void AGOSEngine_PN::hitBox1(HitArea *ha) {
_mousePrintFG++;
_mouseString1 = _mouseString;
_mouseString = (const char*)"showname \0";
-
+
}
}
diff --git a/engines/cine/pal.cpp b/engines/cine/pal.cpp
index 0a8db1855b..49edaef5e4 100644
--- a/engines/cine/pal.cpp
+++ b/engines/cine/pal.cpp
@@ -331,7 +331,7 @@ Palette &Palette::load(const byte *buf, const uint size, const Graphics::PixelFo
const int rBytePos = bytePos(format.rShift, format.bytesPerPixel, isBigEndian(endian));
const int gBytePos = bytePos(format.gShift, format.bytesPerPixel, isBigEndian(endian));
const int bBytePos = bytePos(format.bShift, format.bytesPerPixel, isBigEndian(endian));
-
+
for (uint i = 0; i < numColors; i++) {
// format.rMax(), format.gMax(), format.bMax() are also used as masks here
_colors[i].r = (buf[i * format.bytesPerPixel + rBytePos] >> (format.rShift % 8)) & format.rMax();
diff --git a/engines/cruise/actor.cpp b/engines/cruise/actor.cpp
index 4d68773fec..535620c7df 100644
--- a/engines/cruise/actor.cpp
+++ b/engines/cruise/actor.cpp
@@ -750,7 +750,7 @@ void processAnimation(void) {
currentActor->flag = 1;
}
- currentActor->pathId = computePathfinding(moveInfo, params.X, params.Y,
+ currentActor->pathId = computePathfinding(moveInfo, params.X, params.Y,
aniX, aniY, currentActor->stepX, currentActor->stepY, currentActor->pathId);
if (currentActor->pathId == ANIM_WAIT) {
@@ -804,7 +804,7 @@ void processAnimation(void) {
// , so 'break' statements should *not* be used at the end of case areas
switch (currentActor->phase) {
case ANIM_PHASE_STATIC_END:
- case ANIM_PHASE_STATIC:
+ case ANIM_PHASE_STATIC:
{
// In-place (on the spot) animationos
diff --git a/engines/cruise/backgroundIncrust.cpp b/engines/cruise/backgroundIncrust.cpp
index 3d9abacea3..03ed552018 100644
--- a/engines/cruise/backgroundIncrust.cpp
+++ b/engines/cruise/backgroundIncrust.cpp
@@ -81,7 +81,7 @@ void restoreBackground(backgroundIncrustStruct *pIncrust) {
int xp = j + X;
int yp = i + Y;
- if ((xp >= 0) && (yp >= 0) && (xp < 320) && (yp < 200))
+ if ((xp >= 0) && (yp >= 0) && (xp < 320) && (yp < 200))
pBackground[yp * 320 + xp] = pIncrust->ptr[i * width + j];
}
}
@@ -101,7 +101,7 @@ backgroundIncrustStruct *addBackgroundIncrust(int16 overlayIdx, int16 objectIdx,
// Don't process any further if not a sprite or polygon
if (!ptr) return NULL;
- if ((filesDatabase[params.fileIdx].subData.resourceType != OBJ_TYPE_SPRITE) &&
+ if ((filesDatabase[params.fileIdx].subData.resourceType != OBJ_TYPE_SPRITE) &&
(filesDatabase[params.fileIdx].subData.resourceType != OBJ_TYPE_POLY)) {
return NULL;
}
diff --git a/engines/cruise/cruise_main.cpp b/engines/cruise/cruise_main.cpp
index ee3d87b940..522e0a0d81 100644
--- a/engines/cruise/cruise_main.cpp
+++ b/engines/cruise/cruise_main.cpp
@@ -570,8 +570,8 @@ int findObject(int mouseX, int mouseY, int *outObjOvl, int *outObjIdx) {
cellStruct *currentObject = cellHead.prev;
while (currentObject) {
- if (currentObject->overlay > 0 && overlayTable[currentObject->overlay].alreadyLoaded &&
- (currentObject->type == OBJ_TYPE_SPRITE || currentObject->type == OBJ_TYPE_MASK ||
+ if (currentObject->overlay > 0 && overlayTable[currentObject->overlay].alreadyLoaded &&
+ (currentObject->type == OBJ_TYPE_SPRITE || currentObject->type == OBJ_TYPE_MASK ||
currentObject->type == OBJ_TYPE_EXIT || currentObject->type == OBJ_TYPE_VIRTUAL)) {
const char* pObjectName = getObjectName(currentObject->idx, overlayTable[currentObject->overlay].ovlData->arrayNameObj);
@@ -633,7 +633,7 @@ int findObject(int mouseX, int mouseY, int *outObjOvl, int *outObjIdx) {
offset += j;
if (offset >= 0) {
- if (filesDatabase[offset].resType == OBJ_TYPE_LINE &&
+ if (filesDatabase[offset].resType == OBJ_TYPE_LINE &&
filesDatabase[offset].subData.ptr) {
dataPtr = (int16 *)filesDatabase[offset].subData.ptr;
}
diff --git a/engines/cruise/dataLoader.cpp b/engines/cruise/dataLoader.cpp
index 2e62fb8657..df0a39d2fa 100644
--- a/engines/cruise/dataLoader.cpp
+++ b/engines/cruise/dataLoader.cpp
@@ -424,7 +424,7 @@ int loadSetEntry(const char *name, uint8 *ptr, int currentEntryIdx, int currentD
localBuffer.hotspotY = s4.readUint16BE();
localBuffer.hotspotX = s4.readUint16BE();
- if (sec == 1)
+ if (sec == 1)
// Type 1: Width - (1*2) , Type 5: Width - (5*2)
localBuffer.width -= localBuffer.type * 2;
diff --git a/engines/cruise/debugger.cpp b/engines/cruise/debugger.cpp
index eb1cf585fc..3d3d69be58 100644
--- a/engines/cruise/debugger.cpp
+++ b/engines/cruise/debugger.cpp
@@ -47,8 +47,8 @@ bool Debugger::cmd_hotspots(int argc, const char **argv) {
cellStruct *currentObject = cellHead.prev;
while (currentObject) {
- if (currentObject->overlay > 0 && overlayTable[currentObject->overlay].alreadyLoaded &&
- (currentObject->type == OBJ_TYPE_SPRITE || currentObject->type == OBJ_TYPE_MASK ||
+ if (currentObject->overlay > 0 && overlayTable[currentObject->overlay].alreadyLoaded &&
+ (currentObject->type == OBJ_TYPE_SPRITE || currentObject->type == OBJ_TYPE_MASK ||
currentObject->type == OBJ_TYPE_EXIT || currentObject->type == OBJ_TYPE_VIRTUAL)) {
const char *pObjectName = getObjectName(currentObject->idx, overlayTable[currentObject->overlay].ovlData->arrayNameObj);
diff --git a/engines/cruise/function.cpp b/engines/cruise/function.cpp
index 59a9fd50bb..0f601a582b 100644
--- a/engines/cruise/function.cpp
+++ b/engines/cruise/function.cpp
@@ -1394,7 +1394,7 @@ int16 Op_SongSize(void) {
*pSize = size;
} else
oldSize = 0;
-
+
return oldSize;
}
@@ -1412,7 +1412,7 @@ int16 Op_SetPattern(void) {
int16 Op_FadeSong(void) {
_vm->music().fadeSong();
-
+
return 0;
}
@@ -1646,7 +1646,7 @@ int16 Op_SetVolume(void) {
int volume = 63 - newVolume;
_vm->music().setVolume(volume << 2);
}
-
+
return oldVolume >> 2;
}
diff --git a/engines/cruise/saveload.cpp b/engines/cruise/saveload.cpp
index 0df77b60e9..0c393ca568 100644
--- a/engines/cruise/saveload.cpp
+++ b/engines/cruise/saveload.cpp
@@ -180,7 +180,7 @@ static void syncFilesDatabase(Common::Serializer &s) {
s.syncAsUint16LE(fe.width);
s.syncAsUint16LE(fe.resType);
s.syncAsUint16LE(fe.height);
-
+
// TODO: Have a look at the saving/loading of this pointer
tmp = (fe.subData.ptr) ? 1 : 0;
s.syncAsUint32LE(tmp);
@@ -602,7 +602,7 @@ static void DoSync(Common::Serializer &s) {
syncBackgroundTable(s);
syncPalScreen(s);
syncSoundList(s);
-
+
for (int i = 0; i < stateID; ++i)
s.syncAsSint16LE(globalVars[i]);
diff --git a/engines/cruise/sound.cpp b/engines/cruise/sound.cpp
index 114e37679a..fd638e6be5 100644
--- a/engines/cruise/sound.cpp
+++ b/engines/cruise/sound.cpp
@@ -188,7 +188,7 @@ void MusicPlayer::removeSong() {
}
_songPlayed = false;
-
+
strcpy(_musicName, "");
}
diff --git a/engines/cruise/sound.h b/engines/cruise/sound.h
index 2a2d6864ce..faf3df995d 100644
--- a/engines/cruise/sound.h
+++ b/engines/cruise/sound.h
@@ -45,7 +45,7 @@ private:
byte _masterVolume;
byte *_songPointer;
- // TODO: lib_SongSize
+ // TODO: lib_SongSize
int _songSize;
void patchMidi(uint32 adr, const byte *data, int size);
diff --git a/engines/cruise/staticres.cpp b/engines/cruise/staticres.cpp
index 1d6f26ac7b..d49d12c05b 100644
--- a/engines/cruise/staticres.cpp
+++ b/engines/cruise/staticres.cpp
@@ -135,8 +135,8 @@ int16 german_fontCharacterTable[256] = {
86, 87, 88, 89, 90, 91, 92,
-1, -1, -1,
0x72,
- -1, -1,
- 0x5e,
+ -1, -1,
+ 0x5e,
-1, -1, -1, -1, -1, -1, -1, -1, -1,
0x6a,
-1, -1, -1, -1, -1,
diff --git a/engines/gob/dataio.cpp b/engines/gob/dataio.cpp
index d9a217e84c..58a62ed564 100644
--- a/engines/gob/dataio.cpp
+++ b/engines/gob/dataio.cpp
@@ -371,7 +371,7 @@ void DataIO::openDataFile(const char *src, bool itk) {
ChunkDesc *dataDesc;
char path[128];
int16 file;
- char *fakeTotPtr;
+ char *fakeTotPtr;
strncpy0(path, src, 127);
if (!strchr(path, '.')) {
diff --git a/engines/gob/demos/demoplayer.cpp b/engines/gob/demos/demoplayer.cpp
index d9d6b1e949..29f638b33b 100644
--- a/engines/gob/demos/demoplayer.cpp
+++ b/engines/gob/demos/demoplayer.cpp
@@ -44,7 +44,7 @@ DemoPlayer::Script DemoPlayer::_scripts[] = {
{kScriptSourceFile, "e.scn"},
{kScriptSourceFile, "i.scn"},
{kScriptSourceFile, "s.scn"},
- {kScriptSourceDirect,
+ {kScriptSourceDirect,
"slide machu.imd 20\nslide conseil.imd 20\nslide cons.imd 20\n" \
"slide tumia.imd 1\nslide tumib.imd 1\nslide tumic.imd 1\n" \
"slide tumid.imd 1\nslide post.imd 1\nslide posta.imd 1\n" \
diff --git a/engines/gob/detection.cpp b/engines/gob/detection.cpp
index 1982cff27f..fc6478e5d5 100644
--- a/engines/gob/detection.cpp
+++ b/engines/gob/detection.cpp
@@ -849,7 +849,7 @@ static const GOBGameDescription gameDescriptions[] = {
kFeaturesNone,
0, 0, 0
},
- { // Supplied by goodoldgeorg in bug report #2563539
+ { // Supplied by goodoldgeorg in bug report #2563539
{
"ween",
"",
@@ -1489,7 +1489,7 @@ static const GOBGameDescription gameDescriptions[] = {
kGameTypeFascination,
kFeaturesNone,
"disk0.stk", 0, 0
- },
+ },
{
{
"fascination",
@@ -1502,7 +1502,7 @@ static const GOBGameDescription gameDescriptions[] = {
kGameTypeFascination,
kFeaturesNone,
"disk0.stk", 0, 0
- },
+ },
{
{
"fascination",
@@ -1515,7 +1515,7 @@ static const GOBGameDescription gameDescriptions[] = {
kGameTypeFascination,
kFeaturesNone,
"disk0.stk", 0, 0
- },
+ },
{
{
"fascination",
@@ -1528,7 +1528,7 @@ static const GOBGameDescription gameDescriptions[] = {
kGameTypeFascination,
kFeaturesNone,
"disk0.stk", 0, 0
- },
+ },
{
{
"geisha",
diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp
index cd9685db2e..4bcf3c81cd 100644
--- a/engines/gob/inter.cpp
+++ b/engines/gob/inter.cpp
@@ -234,7 +234,7 @@ void Inter::funcBlock(int16 retFlag) {
// The EGA, Mac and Windows versions of gob1 doesn't add a delay after
// showing images between levels. We manually add it here.
if ((_vm->getGameType() == kGameTypeGob1) &&
- ( _vm->isEGA() ||
+ ( _vm->isEGA() ||
(_vm->getPlatform() == Common::kPlatformMacintosh) ||
(_vm->getPlatform() == Common::kPlatformWindows))) {
diff --git a/engines/gob/inter_fascin.cpp b/engines/gob/inter_fascin.cpp
index 6be278295e..c325c29713 100644
--- a/engines/gob/inter_fascin.cpp
+++ b/engines/gob/inter_fascin.cpp
@@ -55,8 +55,8 @@ const int Inter_Fascination::_goblinFuncLookUp[][2] = {
{10, 9},
{11, 10},
{12, 11},
- {1000, 12},
- {1001, 13},
+ {1000, 12},
+ {1001, 13},
{1002, 14}
};
@@ -515,7 +515,7 @@ void Inter_Fascination::setupOpcodes() {
_opcodesDrawFascination = opcodesDraw;
_opcodesFuncFascination = opcodesFunc;
- _opcodesGoblinFascination = opcodesGoblin;
+ _opcodesGoblinFascination = opcodesGoblin;
}
void Inter_Fascination::executeDrawOpcode(byte i) {
@@ -676,14 +676,14 @@ void Inter_Fascination::oFascin_cdUnknown6() {
void Inter_Fascination::oFascin_setRenderFlags() {
int16 expr;
-// warning("Fascination oFascin_cdUnknown10 (set render flags)");
+// warning("Fascination oFascin_cdUnknown10 (set render flags)");
evalExpr(&expr);
warning("_draw_renderFlags <- %d",expr);
_vm->_draw->_renderFlags = expr;
}
void Inter_Fascination::oFascin_cdUnknown11() {
-// warning("Fascination oFascin_cdUnknown11 (set variable)");
+// warning("Fascination oFascin_cdUnknown11 (set variable)");
evalExpr(0);
}
@@ -744,7 +744,7 @@ const char *Inter_Fascination::getOpcodeGoblinDesc(int i) {
for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
if (_goblinFuncLookUp[j][0] == i)
return _opcodesGoblinFascination[_goblinFuncLookUp[j][1]].desc;
- warning("Error in getOpcodeGoblinDesc %d",i);
+ warning("Error in getOpcodeGoblinDesc %d",i);
return "";
}
diff --git a/engines/gob/inter_v5.cpp b/engines/gob/inter_v5.cpp
index eeb935fdc0..46621582e5 100644
--- a/engines/gob/inter_v5.cpp
+++ b/engines/gob/inter_v5.cpp
@@ -1001,7 +1001,7 @@ void Inter_v5::o5_gob96(OpGobParams &params) {
warning("Dynasty Stub: GobFunc 96: %d, %d, %d, %d",
speedThrottle4, speedThrottle3, speedThrottle2, speedThrottle1);
- // TODO
+ // TODO
}
void Inter_v5::o5_gob97(OpGobParams &params) {
diff --git a/engines/gob/parse.h b/engines/gob/parse.h
index 058d94afa6..d72b4d5c2b 100644
--- a/engines/gob/parse.h
+++ b/engines/gob/parse.h
@@ -86,7 +86,7 @@ enum {
enum {
// FIXME: The following two 'truth values' are stored inside the list
// of "operators". So they somehow coincide with OP_LOAD_VAR_UINT32
- // and OP_LOAD_VAR_UINT32_AS_UINT16. I haven't yet quite understood
+ // and OP_LOAD_VAR_UINT32_AS_UINT16. I haven't yet quite understood
// how, resp. what that means. You have been warned.
GOB_TRUE = 24,
GOB_FALSE = 23
diff --git a/engines/groovie/graphics.cpp b/engines/groovie/graphics.cpp
index 716d52c564..647eaa913b 100644
--- a/engines/groovie/graphics.cpp
+++ b/engines/groovie/graphics.cpp
@@ -60,7 +60,7 @@ void GraphicsMan::update() {
_fading = 0;
// Clear the buffer when ending the fade out
- if (_fading == 2)
+ if (_fading == 2)
_foreground.fillRect(Common::Rect(640, 320), 0);
}
}
diff --git a/engines/lure/lure.h b/engines/lure/lure.h
index ecf8269fd3..12494870ad 100644
--- a/engines/lure/lure.h
+++ b/engines/lure/lure.h
@@ -99,17 +99,17 @@ public:
virtual GUI::Debugger *getDebugger();
bool isEGA() const { return (getFeatures() & GF_EGA) != 0; }
- virtual Common::Error loadGameState(int slot) {
+ virtual Common::Error loadGameState(int slot) {
return loadGame(slot) ? Common::kReadingFailed : Common::kNoError;
}
virtual Common::Error saveGameState(int slot, const char *desc) {
String s(desc);
return saveGame(slot, s) ? Common::kReadingFailed : Common::kNoError;
}
- virtual bool canLoadGameStateCurrently() {
+ virtual bool canLoadGameStateCurrently() {
return _saveLoadAllowed && !Fights.isFighting();
}
- virtual bool canSaveGameStateCurrently() {
+ virtual bool canSaveGameStateCurrently() {
return _saveLoadAllowed && !Fights.isFighting();
}
};
diff --git a/engines/made/database.cpp b/engines/made/database.cpp
index 7656d9c5c4..763ea0840d 100644
--- a/engines/made/database.cpp
+++ b/engines/made/database.cpp
@@ -431,7 +431,7 @@ void GameDatabaseV2::load(Common::SeekableReadStream &sourceS) {
// "Decrypt" the text data
for (uint32 i = 0; i < textSize; i++)
_gameText[i] += 0x1E;
-
+
sourceS.seek(objectsOffs);
if (version == 40) {
diff --git a/engines/made/detection.cpp b/engines/made/detection.cpp
index 950db959f3..e43b00146f 100644
--- a/engines/made/detection.cpp
+++ b/engines/made/detection.cpp
@@ -244,7 +244,7 @@ static const MadeGameDescription gameDescriptions[] = {
GF_CD_COMPRESSED,
3,
},
-
+
{
// Return to Zork - French CD version 1.2 5/13/95 (installed)
// Patch #2685032 submitted by goodoldgeorg
diff --git a/engines/made/graphics.cpp b/engines/made/graphics.cpp
index 89ec7b20a4..7e8330d3f4 100644
--- a/engines/made/graphics.cpp
+++ b/engines/made/graphics.cpp
@@ -77,7 +77,7 @@ void decompressImage(byte *source, Graphics::Surface &surface, uint16 cmdOffs, u
byte *cmdBuffer = source + cmdOffs;
ValueReader maskReader(source + maskOffs, (maskFlags & 2) != 0);
ValueReader pixelReader(source + pixelOffs, (pixelFlags & 2) != 0);
-
+
if ((maskFlags != 0) && (maskFlags != 2) && (pixelFlags != 0) && (pixelFlags != 2) && (cmdFlags != 0))
error("decompressImage() Unsupported flags: cmdFlags = %02X; maskFlags = %02X, pixelFlags = %02X", cmdFlags, maskFlags, pixelFlags);
diff --git a/engines/made/made.cpp b/engines/made/made.cpp
index 10e8c5d7e9..50a14c3e34 100644
--- a/engines/made/made.cpp
+++ b/engines/made/made.cpp
@@ -280,7 +280,7 @@ Common::Error MadeEngine::run() {
} else {
error ("Unknown MADE game");
}
-
+
if ((getFeatures() & GF_CD) || (getFeatures() & GF_CD_COMPRESSED))
checkCD();
diff --git a/engines/made/made.h b/engines/made/made.h
index be369053cb..c512ecde1d 100644
--- a/engines/made/made.h
+++ b/engines/made/made.h
@@ -117,7 +117,7 @@ public:
bool _autoStopSound;
uint _soundEnergyIndex;
SoundEnergyArray *_soundEnergyArray;
-
+
uint32 _musicBeatStart;
uint32 _cdTimeStart;
diff --git a/engines/made/resource.cpp b/engines/made/resource.cpp
index b44c2d100c..b8742b1327 100644
--- a/engines/made/resource.cpp
+++ b/engines/made/resource.cpp
@@ -64,7 +64,7 @@ void PictureResource::load(byte *source, int size) {
void PictureResource::loadRaw(byte *source, int size) {
// Loads a "raw" picture as used in RtZ, LGoP2, Manhole:N&E and Rodney's Funscreen
-
+
Common::MemoryReadStream *sourceS = new Common::MemoryReadStream(source, size);
_hasPalette = (sourceS->readByte() != 0);
@@ -118,7 +118,7 @@ void PictureResource::loadChunked(byte *source, int size) {
uint32 chunkType = sourceS->readUint32BE();
uint32 chunkSize = sourceS->readUint32BE();
-
+
if (sourceS->eos())
break;
diff --git a/engines/made/screenfx.cpp b/engines/made/screenfx.cpp
index b89ecce70a..7d1c3ed0a7 100644
--- a/engines/made/screenfx.cpp
+++ b/engines/made/screenfx.cpp
@@ -51,15 +51,15 @@ ScreenEffects::ScreenEffects(Screen *screen) : _screen(screen) {
vfxY1 = 0;
vfxWidth = 0;
vfxHeight = 0;
-
+
_fxPalette = new byte[768];
-
+
}
ScreenEffects::~ScreenEffects() {
delete[] _fxPalette;
}
-
+
void ScreenEffects::run(int16 effectNum, Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
// Workaround: we set up the final palette beforehand, to reduce CPU usage during the screen effect.
// The visual difference is not noticeable, but CPU load is much much less (as palette updates are very expensive).
diff --git a/engines/made/screenfx.h b/engines/made/screenfx.h
index 9004cc9a35..912eb8e0f7 100644
--- a/engines/made/screenfx.h
+++ b/engines/made/screenfx.h
@@ -53,7 +53,7 @@ private:
void setPalette(byte *palette);
void setBlendedPalette(byte *palette, byte *newPalette, int colorCount, int16 value, int16 maxValue);
void copyFxRect(Graphics::Surface *surface, int16 x1, int16 y1, int16 x2, int16 y2);
-
+
void vfx00(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx01(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx02(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
diff --git a/engines/made/scriptfuncs.cpp b/engines/made/scriptfuncs.cpp
index 5b6ff37905..c0373dfa0d 100644
--- a/engines/made/scriptfuncs.cpp
+++ b/engines/made/scriptfuncs.cpp
@@ -632,7 +632,7 @@ int16 ScriptFunctions::sfClearMono(int16 argc, int16 *argv) {
}
int16 ScriptFunctions::sfGetSoundEnergy(int16 argc, int16 *argv) {
- // This is called while in-game voices are played to animate
+ // This is called while in-game voices are played to animate
// mouths when NPCs are talking
int result = 0;
if (_vm->_mixer->isSoundHandleActive(_audioStreamHandle) && _vm->_soundEnergyArray) {
diff --git a/engines/made/sound.cpp b/engines/made/sound.cpp
index 99186fc008..5ff1f73b05 100644
--- a/engines/made/sound.cpp
+++ b/engines/made/sound.cpp
@@ -150,7 +150,7 @@ void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCou
uint16 ofs = 0;
uint16 i = 0, l = 0;
byte val;
-
+
SoundEnergyItem soundEnergyItem;
const int modeValues[3][4] = {
@@ -225,11 +225,11 @@ void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCou
for (i = 0; i < workChunkSize; i++)
soundBuffer[i] = *source++;
workSample = soundBuffer[workChunkSize - 1] - 128;
-
+
soundEnergyItem.energy = 4;
if (soundEnergyArray)
soundEnergyArray->push_back(soundEnergyItem);
-
+
break;
default:
diff --git a/engines/saga/actor.h b/engines/saga/actor.h
index d2ef43caf3..d998c65240 100644
--- a/engines/saga/actor.h
+++ b/engines/saga/actor.h
@@ -649,7 +649,7 @@ public:
struct DebugPoint {
Point point;
byte color;
-
+
DebugPoint() : color(0) {}
DebugPoint(const Point &p, byte c): point(p), color(c) {}
diff --git a/engines/saga/saga.h b/engines/saga/saga.h
index 27a1e2ae9b..7265860d86 100644
--- a/engines/saga/saga.h
+++ b/engines/saga/saga.h
@@ -104,7 +104,7 @@ enum GameFileTypes {
GAME_SOUNDFILE = 1 << 2, // SFX (also contains voices and MIDI music in SAGA 2 games)
GAME_VOICEFILE = 1 << 3, // Voices (also contains SFX in the ITE floppy version)
// ITE specific
- GAME_DIGITALMUSICFILE = 1 << 4, // ITE digital music, added by Wyrmkeep
+ GAME_DIGITALMUSICFILE = 1 << 4, // ITE digital music, added by Wyrmkeep
GAME_MACBINARY = 1 << 5, // ITE Mac CD Guild
GAME_DEMOFILE = 1 << 6, // Early ITE demo
GAME_SWAPENDIAN = 1 << 7, // Used to identify the BE voice file in the ITE combined version
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index 5546e81992..a7c802f0c9 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -399,7 +399,7 @@ void Scene::skipScene() {
_sceneQueue.erase(_sceneQueue.begin(), queueIterator);
endScene();
-
+
loadScene(*_sceneQueue.begin());
break;
}
diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp
index 7a7e15c249..6fd6adfa10 100644
--- a/engines/saga/script.cpp
+++ b/engines/saga/script.cpp
@@ -316,7 +316,7 @@ void Script::setupScriptOpcodeList() {
// String manipulation
OPCODE(opDummy), // 71: opStrCat, string concatenation (unused)
OPCODE(opDummy), // 72: opStrFormat, string formatting (unused)
- // Assignment
+ // Assignment
OPCODE(opDummy), // 73: assign (unused)
OPCODE(opDummy), // 74: += (unused)
OPCODE(opDummy), // 75: -= (unused)
@@ -434,7 +434,7 @@ void Script::setupScriptOpcodeList() {
// String manipulation
OPCODE(opDummy), // 80: opStrCat, string concatenation (unused)
OPCODE(opDummy), // 81: opStrFormat, string formatting (unused)
- // Assignment
+ // Assignment
OPCODE(opDummy), // 82: assign (unused)
OPCODE(opDummy), // 83: += (unused)
OPCODE(opDummy), // 84: -= (unused)
@@ -660,7 +660,7 @@ void Script::opCcallV(SCRIPTOP_PARAMS) {
(this->*scriptFunction)(thread, argumentsCount, stopParsing);
if (stopParsing)
return;
-
+
if (scriptFunction == &Saga::Script::sfScriptGotoScene) {
stopParsing = true;
breakOut = true;
diff --git a/engines/saga/script.h b/engines/saga/script.h
index 85eb92b96c..fa2ea35c5d 100644
--- a/engines/saga/script.h
+++ b/engines/saga/script.h
@@ -444,7 +444,7 @@ protected:
void setupScriptOpcodeList();
void opDummy(SCRIPTOP_PARAMS) { warning("Dummy opcode called"); }
- void opNextBlock(SCRIPTOP_PARAMS) {
+ void opNextBlock(SCRIPTOP_PARAMS) {
thread->_instructionOffset = (((thread->_instructionOffset) >> 10) + 1) << 10;
}
void opDup(SCRIPTOP_PARAMS);
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index 29f2ab28ce..b2744482bd 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -219,7 +219,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
file->open(soundFileName);
soundResourceLength = file->size();
context->isBigEndian = true;
- } else
+ } else
#endif
{
ResourceData* resourceData = context->getResourceData(resourceId);
diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp
index 7cd39d3c7e..74a62da356 100644
--- a/engines/sci/engine/ksound.cpp
+++ b/engines/sci/engine/ksound.cpp
@@ -1042,7 +1042,7 @@ reg_t kDoAudio(EngineState *s, int funct_nr, int argc, reg_t *argv) {
if (audioRes) {
audioStream = Audio::makeLinearInputStream(audioRes->data, audioRes->size, _audioRate, Audio::Mixer::FLAG_UNSIGNED, 0, 0);
- sampleLen = audioRes->size * 60 / _audioRate;
+ sampleLen = audioRes->size * 60 / _audioRate;
} else {
// No patch file found, read it from the audio volume
byte volume;
@@ -1057,8 +1057,8 @@ reg_t kDoAudio(EngineState *s, int funct_nr, int argc, reg_t *argv) {
sprintf(filename, "AUDIO%03d.%03d", _lang, volume);
// Try to load compressed
- audioStream = Audio::AudioStream::openStreamFile(filename, start, duration);
- if (!audioStream) {
+ audioStream = Audio::AudioStream::openStreamFile(filename, start, duration);
+ if (!audioStream) {
// Compressed file load failed, try to load original raw data
byte *soundbuff = (byte *)malloc(size);
Common::File* audioFile = new Common::File();
@@ -1094,7 +1094,7 @@ reg_t kDoAudio(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case kSci1AudioPosition:
if (mixer->isSoundHandleActive(_audioHandle)) {
return make_reg(0, mixer->getSoundElapsedTime(_audioHandle) * 6 / 100); // return elapsed time in ticks
- } else {
+ } else {
return make_reg(0, -1); // Sound finished
}
case kSci1AudioRate:
diff --git a/engines/sci/sfx/player/player.cpp b/engines/sci/sfx/player/player.cpp
index 2336978743..5c811f8ab8 100644
--- a/engines/sci/sfx/player/player.cpp
+++ b/engines/sci/sfx/player/player.cpp
@@ -91,8 +91,8 @@ static void play_song(SongIterator *it) {
}
static void player_tell_synth(int buf_nr, byte *buf) {
- byte op1 = (buf_nr < 2 ? 0 : buf[1]);
- byte op2 = (buf_nr < 3 ? 0 : buf[2]);
+ byte op1 = (buf_nr < 2 ? 0 : buf[1]);
+ byte op2 = (buf_nr < 3 ? 0 : buf[2]);
static_cast<MidiDriver *>(mididrv)->send(buf[0], op1, op2);
}
diff --git a/engines/sci/sfx/player/polled.cpp b/engines/sci/sfx/player/polled.cpp
index 27d0f88ffe..842b7c5df5 100644
--- a/engines/sci/sfx/player/polled.cpp
+++ b/engines/sci/sfx/player/polled.cpp
@@ -99,7 +99,7 @@ protected:
void PolledPlayerAudioStream::queryTimestamp() {
Audio::Timestamp stamp;
-
+
if (!new_song) {
_mode = FEED_MODE_IDLE;
} else {
diff --git a/engines/scumm/debugger.cpp b/engines/scumm/debugger.cpp
index 297d0a0d12..63feeb9385 100644
--- a/engines/scumm/debugger.cpp
+++ b/engines/scumm/debugger.cpp
@@ -522,7 +522,7 @@ bool ScummDebugger::Cmd_Debug(int argc, const char **argv) {
} else if (argv[1][0] == '-') {
result = Common::disableDebugChannel(argv[1] + 1);
}
-
+
if (result) {
DebugPrintf("%s %s\n", (argv[1][0] == '+') ? "Enabled" : "Disabled", argv[1] + 1);
} else {
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index d886ec4af3..f378f2225e 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -440,9 +440,9 @@ void ScummEngine_v3::processKeyboard(Common::KeyState lastKeyHit) {
// SCUMM var 244 is the episode score
// and var 245 is the series score
char text[50];
-
+
updateIQPoints();
-
+
sprintf(text, "IQ Points: Episode = %d, Series = %d", _scummVars[244], _scummVars[245]);
Indy3IQPointsDialog indy3IQPointsDialog(this, text);
runDialog(indy3IQPointsDialog);
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp
index c5b7effd6a..a2cd4a0d4d 100644
--- a/engines/scumm/palette.cpp
+++ b/engines/scumm/palette.cpp
@@ -829,7 +829,7 @@ int ScummEngine::remapPaletteColor(int r, int g, int b, int threshold) {
uint sum, bestsum, bestitem = 0;
int startColor = (_game.version == 8) ? 24 : 1;
-
+
if (_game.heversion >= 99)
pal = _hePalettes + 1024 + startColor * 3;
else
diff --git a/engines/sky/control.cpp b/engines/sky/control.cpp
index a24e3eeb04..f40391778c 100644
--- a/engines/sky/control.cpp
+++ b/engines/sky/control.cpp
@@ -452,7 +452,7 @@ void Control::doControlPanel(void) {
if (SkyEngine::isDemo()) {
return;
}
-
+
initPanel();
_savedCharSet = _skyText->giveCurrentCharSet();
@@ -783,7 +783,7 @@ uint16 Control::shiftDown(uint8 speed) {
else
return 0;
}
-
+
return SHIFTED;
}
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index 9077e4f8c3..3ff943a3f0 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -149,14 +149,14 @@ void ControlButton::draw(void) {
memset(HIFbuf, 0, _resMan->readUint16(&fHead->height) * _resMan->readUint16(&fHead->width));
Screen::decompressHIF(src, HIFbuf);
src = HIFbuf;
-
+
if (_resMan->readUint16(&fHead->width) < 300)
for (uint16 cnt = 0; cnt < _resMan->readUint16(&fHead->height); cnt++) {
for (uint16 cntx = 0; cntx < _resMan->readUint16(&fHead->width); cntx++)
if (src[cntx])
dst[cntx] = src[cntx];
-
- dst += SCREEN_WIDTH;
+
+ dst += SCREEN_WIDTH;
for (uint16 cntx = 0; cntx < _resMan->readUint16(&fHead->width); cntx++)
if (src[cntx])
dst[cntx] = src[cntx];
@@ -191,14 +191,14 @@ void ControlButton::draw(void) {
dst[cntx * 2] = src[cntx];
dst[cntx * 2 + 1] = src[cntx];
}
-
- dst += SCREEN_WIDTH;
+
+ dst += SCREEN_WIDTH;
for (uint16 cntx = 0; cntx < _resMan->readUint16(&fHead->width) / 2; cntx++)
if (src[cntx]) {
dst[cntx * 2] = src[cntx];
dst[cntx * 2 + 1] = src[cntx];
}
-
+
dst += SCREEN_WIDTH;
src += _resMan->readUint16(&fHead->width)/2;
}
@@ -214,7 +214,7 @@ void ControlButton::draw(void) {
dst += SCREEN_WIDTH;
src += _resMan->readUint16(&fHead->width);
}
-
+
_system->copyRectToScreen(_dstBuf, SCREEN_WIDTH, _x, _y, _width, _height);
}
@@ -1022,15 +1022,15 @@ void Control::renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode) {
Screen::decompressHIF(sprData, HIFbuf);
sprData = HIFbuf;
}
-
+
for (uint16 cnty = 0; cnty < _resMan->getUint16(chSpr->height); cnty++) {
for (uint16 cntx = 0; cntx < _resMan->getUint16(chSpr->width); cntx++) {
if (sprData[cntx])
dst[cntx] = sprData[cntx];
}
-
+
if(SwordEngine::isPsx()) { //On PSX version we need to double horizontal lines
- dst += SCREEN_WIDTH;
+ dst += SCREEN_WIDTH;
for (uint16 cntx = 0; cntx < _resMan->getUint16(chSpr->width); cntx++)
if (sprData[cntx])
dst[cntx] = sprData[cntx];
@@ -1041,10 +1041,10 @@ void Control::renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode) {
}
destX += _resMan->getUint16(chSpr->width) - 3;
str++;
-
+
free(HIFbuf);
}
-
+
_system->copyRectToScreen(_screenBuf + y * SCREEN_WIDTH + x, SCREEN_WIDTH, x, y, (destX - x) + 3, 28);
}
@@ -1070,7 +1070,7 @@ void Control::renderVolumeBar(uint8 id, uint8 volL, uint8 volR) {
for (uint16 cnty = 0; cnty < barHeight; cnty++) {
memcpy(destMem, srcMem, _resMan->getUint16(frHead->width));
-
+
if(SwordEngine::isPsx()) { //linedoubling
destMem += SCREEN_WIDTH;
memcpy(destMem, srcMem, _resMan->getUint16(frHead->width));
@@ -1079,7 +1079,7 @@ void Control::renderVolumeBar(uint8 id, uint8 volL, uint8 volR) {
srcMem += _resMan->getUint16(frHead->width);
destMem += SCREEN_WIDTH;
}
-
+
_system->copyRectToScreen(_screenBuf + destY * SCREEN_WIDTH + destX, SCREEN_WIDTH, destX, destY, _resMan->getUint16(frHead->width), _resMan->getUint16(frHead->height));
_resMan->resClose(SR_VLIGHT);
destX += 32;
@@ -1106,7 +1106,7 @@ void Control::saveGameToFile(uint8 slot) {
outf->writeByte(SAVEGAME_VERSION);
if (!isPanelShown()) // Generate a thumbnail only if we are outside of game menu
- Graphics::saveThumbnail(*outf);
+ Graphics::saveThumbnail(*outf);
// Date / time
tm curTime;
diff --git a/engines/sword1/control.h b/engines/sword1/control.h
index 6b0d838f96..d6adc61c3a 100644
--- a/engines/sword1/control.h
+++ b/engines/sword1/control.h
@@ -44,7 +44,7 @@ class Music;
class Sound;
#define SAVEGAME_HEADER MKID_BE('BS_1')
-#define SAVEGAME_VERSION 2
+#define SAVEGAME_VERSION 2
#define MAX_BUTTONS 16
diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp
index 2c3678d020..c51d311e16 100644
--- a/engines/sword1/detection.cpp
+++ b/engines/sword1/detection.cpp
@@ -54,7 +54,7 @@ static const char *g_dirNames[] = { "clusters", "speech" };
#define NUM_COMMON_FILES_TO_CHECK 1
#define NUM_PC_FILES_TO_CHECK 3
#define NUM_MAC_FILES_TO_CHECK 4
-#define NUM_PSX_FILES_TO_CHECK 2
+#define NUM_PSX_FILES_TO_CHECK 2
#define NUM_DEMO_FILES_TO_CHECK 1
#define NUM_MAC_DEMO_FILES_TO_CHECK 1
#define NUM_FILES_TO_CHECK NUM_COMMON_FILES_TO_CHECK + NUM_PC_FILES_TO_CHECK + NUM_MAC_FILES_TO_CHECK + NUM_PSX_FILES_TO_CHECK + NUM_DEMO_FILES_TO_CHECK + NUM_MAC_DEMO_FILES_TO_CHECK
@@ -264,7 +264,7 @@ SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int
if (versionSave < 2) // These older version of the savegames used a flag to signal presence of thumbnail
in->skip(1);
-
+
if (Graphics::checkThumbnailHeader(*in)) {
Graphics::Surface *thumbnail = new Graphics::Surface();
assert(thumbnail);
@@ -323,7 +323,7 @@ Common::Error SwordEngine::loadGameState(int slot) {
_control->restoreGameFromFile(slot);
reinitialize();
_control->doRestore();
- reinitRes();
+ reinitRes();
return Common::kNoError; // TODO: return success/failure
}
diff --git a/engines/sword1/mouse.cpp b/engines/sword1/mouse.cpp
index 18fb9908fc..020586d702 100644
--- a/engines/sword1/mouse.cpp
+++ b/engines/sword1/mouse.cpp
@@ -210,7 +210,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
uint16 resSizeX;
uint16 resSizeY;
- if (SwordEngine::isPsx()) //PSX pointers are half height
+ if (SwordEngine::isPsx()) //PSX pointers are half height
ptrSizeY *= 2;
if (luggageId) {
@@ -244,7 +244,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
for (uint32 cntx = 0; cntx < luggSizeX; cntx++)
if (luggSrc[cntx])
dstData[cntx] = luggSrc[cntx];
-
+
if(SwordEngine::isPsx()) {
dstData += resSizeX;
for (uint32 cntx = 0; cntx < luggSizeX; cntx++)
@@ -258,7 +258,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
}
_resMan->resClose(luggageId);
}
-
+
uint8 *dstData = ptrData;
uint8 *srcData = (uint8*)ptr + sizeof(MousePtr);
for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
@@ -267,7 +267,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
if (srcData[cntx])
dstData[cntx] = srcData[cntx];
- if(SwordEngine::isPsx()) {
+ if(SwordEngine::isPsx()) {
dstData +=resSizeX;
for (uint32 cntx = 0; cntx < ptrSizeX; cntx++)
if (srcData[cntx])
diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp
index 850a861f67..feb48b0750 100644
--- a/engines/sword1/music.cpp
+++ b/engines/sword1/music.cpp
@@ -261,7 +261,7 @@ bool MusicHandle::playPSX(uint16 id, bool loop) {
if (!_file.isOpen())
if (!_file.open("tunes.dat"))
return false;
-
+
Common::File tableFile;
if (!tableFile.open("tunes.tab"))
return false;
@@ -280,7 +280,7 @@ bool MusicHandle::playPSX(uint16 id, bool loop) {
_audioSource = NULL;
return false;
}
-
+
return true;
}
diff --git a/engines/sword1/resman.cpp b/engines/sword1/resman.cpp
index d0b5827a13..7e067cd1a0 100644
--- a/engines/sword1/resman.cpp
+++ b/engines/sword1/resman.cpp
@@ -354,8 +354,8 @@ MemHandle *ResMan::resHandle(uint32 id) {
// portuguese subtitles (cluster file 2, group 6) with a version that do not
// contain subtitles for this languages (i.e. has only 6 languages and not 7).
if (cluster >= _prj.noClu || group >= _prj.clu[cluster].noGrp)
- return NULL;
-
+ return NULL;
+
return &(_prj.clu[cluster].grp[group].resHandle[id & 0xFFFF]);
}
@@ -376,7 +376,7 @@ uint32 ResMan::resOffset(uint32 id) {
id = _srIdList[id & 0xFFFF];
uint8 cluster = (uint8)((id >> 24) - 1);
uint8 group = (uint8)(id >> 16);
-
+
if (cluster >= _prj.noClu || group >= _prj.clu[cluster].noGrp)
return 0;
diff --git a/engines/sword1/screen.cpp b/engines/sword1/screen.cpp
index 3f2544d8cf..e6193e4137 100644
--- a/engines/sword1/screen.cpp
+++ b/engines/sword1/screen.cpp
@@ -348,7 +348,7 @@ void Screen::newScreen(uint32 screen) {
void Screen::quitScreen(void) {
uint8 cnt;
- if (SwordEngine::isPsx())
+ if (SwordEngine::isPsx())
flushPsxCache();
for (cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers; cnt++)
_resMan->resClose(_roomDefTable[_currentScreen].layers[cnt]);
@@ -363,9 +363,9 @@ void Screen::quitScreen(void) {
void Screen::draw(void) {
uint8 cnt;
-
+
debug(8, "Screen::draw() -> _currentScreen %u", _currentScreen);
-
+
if (_currentScreen == 54) {
// rm54 has a BACKGROUND parallax layer in parallax[0]
if (_parallax[0] && !SwordEngine::isPsx() ) //Avoid drawing this parallax on PSX edition, it gets occluded by background
@@ -400,7 +400,7 @@ void Screen::draw(void) {
} else { //We are using PSX version
if(_currentScreen == 45 || _currentScreen == 55 ||
_currentScreen == 57 || _currentScreen == 63 || _currentScreen == 71) { // Width shrinked backgrounds
- if (!_psxCache.decodedBackground)
+ if (!_psxCache.decodedBackground)
_psxCache.decodedBackground = psxShrinkedBackgroundToIndexed(_layerBlocks[0], _scrnSizeX, _scrnSizeY);
} else {
if (!_psxCache.decodedBackground)
@@ -425,11 +425,11 @@ void Screen::draw(void) {
if (_parallax[1])
renderParallax(_parallax[1]);
- // PSX version has parallax layer for this room in an external file (TRAIN.PLX)
+ // PSX version has parallax layer for this room in an external file (TRAIN.PLX)
if(SwordEngine::isPsx() && _currentScreen == 63) {
// FIXME: this should be handled in a cleaner way...
if (!_psxCache.extPlxCache) {
- Common::File parallax;
+ Common::File parallax;
parallax.open("TRAIN.PLX");
_psxCache.extPlxCache = (uint8*) malloc(parallax.size());
parallax.read(_psxCache.extPlxCache, parallax.size());
@@ -448,9 +448,9 @@ void Screen::processImage(uint32 id) {
Object *compact;
FrameHeader *frameHead;
int scale;
-
+
compact = _objMan->fetchObject(id);
-
+
if (compact->o_type == TYPE_TEXT)
frameHead = _textMan->giveSpriteData((uint8)compact->o_target);
else
@@ -460,7 +460,7 @@ void Screen::processImage(uint32 id) {
uint16 spriteX = compact->o_anim_x;
uint16 spriteY = compact->o_anim_y;
-
+
if (compact->o_status & STAT_SHRINK) {
scale = (compact->o_scale_a * compact->o_ycoord + compact->o_scale_b) / 256;
spriteX += ((int16)_resMan->readUint16(&frameHead->offsetX) * scale) / 256;
@@ -514,7 +514,7 @@ void Screen::processImage(uint32 id) {
} else
sprSizeY = (_resMan->readUint16(&frameHead->height));
}
-
+
if (!(compact->o_status & STAT_OVERRIDE)) {
//mouse size linked to exact size & coordinates of sprite box - shrink friendly
if (_resMan->readUint16(&frameHead->offsetX) || _resMan->readUint16(&frameHead->offsetY)) {
@@ -537,7 +537,7 @@ void Screen::processImage(uint32 id) {
spriteClipAndSet(&spriteX, &spriteY, &sprSizeX, &sprSizeY, &incr);
if ((sprSizeX > 0) && (sprSizeY > 0)) {
- if( (!(SwordEngine::isPsx()) || (compact->o_type == TYPE_TEXT)
+ if( (!(SwordEngine::isPsx()) || (compact->o_type == TYPE_TEXT)
|| (compact->o_resource == LVSFLY) || (!(compact->o_resource == GEORGE_MEGA) && (sprSizeX < 260))))
drawSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch);
else if (((sprSizeX >= 260) && (sprSizeX < 450)) || ((compact->o_resource == GMWRITH) && (sprSizeX < 515)) // a psx shrinked sprite (1/2 width)
@@ -550,13 +550,13 @@ void Screen::processImage(uint32 id) {
if (!(compact->o_status&STAT_FORE) && !(SwordEngine::isPsx() && (compact->o_resource == MOUBUSY))) // Check fixes moue sprite being masked by layer, happens only on psx
verticalMask(spriteX, spriteY, sprSizeX, sprSizeY);
}
-
+
if (compact->o_type != TYPE_TEXT)
_resMan->resClose(compact->o_resource);
-
+
if (tonyBuf)
free(tonyBuf);
-
+
if (hifBuf)
free(hifBuf);
}
@@ -569,7 +569,7 @@ void Screen::verticalMask(uint16 x, uint16 y, uint16 bWidth, uint16 bHeight) {
bHeight *= 2;
bWidth *= 2;
}
-
+
bWidth = (bWidth + (x & (SCRNGRID_X - 1)) + (SCRNGRID_X - 1)) / SCRNGRID_X;
bHeight = (bHeight + (y & (SCRNGRID_Y - 1)) + (SCRNGRID_Y - 1)) / SCRNGRID_Y;
@@ -615,14 +615,14 @@ void Screen::blitBlockClear(uint16 x, uint16 y, uint8 *data) {
for (uint8 cntx = 0; cntx < SCRNGRID_X; cntx++)
if (data[cntx])
dest[cntx] = data[cntx];
-
+
if (SwordEngine::isPsx()) {
dest += _scrnSizeX;
for (uint8 cntx = 0; cntx < SCRNGRID_X; cntx++)
if (data[cntx])
dest[cntx] = data[cntx];
- }
-
+ }
+
data += SCRNGRID_X;
dest += _scrnSizeX;
}
@@ -717,19 +717,19 @@ void Screen::renderParallax(uint8 *data) {
void Screen::drawSprite(uint8 *sprData, uint16 sprX, uint16 sprY, uint16 sprWidth, uint16 sprHeight, uint16 sprPitch) {
uint8 *dest = _screenBuf + (sprY * _scrnSizeX) + sprX;
-
+
for (uint16 cnty = 0; cnty < sprHeight; cnty++) {
for (uint16 cntx = 0; cntx < sprWidth; cntx++)
if (sprData[cntx])
dest[cntx] = sprData[cntx];
-
+
if (SwordEngine::isPsx()) { //On PSX version we need to double horizontal lines
- dest += _scrnSizeX;
+ dest += _scrnSizeX;
for (uint16 cntx = 0; cntx < sprWidth; cntx++)
if (sprData[cntx])
dest[cntx] = sprData[cntx];
}
-
+
sprData += sprPitch;
dest += _scrnSizeX;
}
@@ -738,14 +738,14 @@ void Screen::drawSprite(uint8 *sprData, uint16 sprX, uint16 sprY, uint16 sprWidt
// Used to draw psx sprites which are 1/2 of original width
void Screen::drawPsxHalfShrinkedSprite(uint8 *sprData, uint16 sprX, uint16 sprY, uint16 sprWidth, uint16 sprHeight, uint16 sprPitch) {
uint8 *dest = _screenBuf + (sprY * _scrnSizeX) + sprX;
-
+
for (uint16 cnty = 0; cnty < sprHeight; cnty++) {
for (uint16 cntx = 0; cntx < sprWidth; cntx++)
if (sprData[cntx]) {
dest[cntx * 2] = sprData[cntx]; //In these sprites we need to double vetical lines too...
dest[cntx * 2 + 1] = sprData[cntx];
}
-
+
dest += _scrnSizeX;
for (uint16 cntx = 0; cntx < sprWidth; cntx++)
if (sprData[cntx]) {
@@ -754,7 +754,7 @@ void Screen::drawPsxHalfShrinkedSprite(uint8 *sprData, uint16 sprX, uint16 sprY,
}
sprData += sprPitch;
- dest += _scrnSizeX;
+ dest += _scrnSizeX;
}
}
@@ -769,7 +769,7 @@ void Screen::drawPsxFullShrinkedSprite(uint8 *sprData, uint16 sprX, uint16 sprY,
dest[cntx * 3 + 1] = sprData[cntx];
dest[cntx * 3 + 2] = sprData[cntx];
}
-
+
dest += _scrnSizeX;
for (uint16 cntx = 0; cntx < sprWidth; cntx++)
if (sprData[cntx]) {
@@ -777,7 +777,7 @@ void Screen::drawPsxFullShrinkedSprite(uint8 *sprData, uint16 sprX, uint16 sprY,
dest[cntx * 3 + 1] = sprData[cntx];
dest[cntx * 3 + 2] = sprData[cntx];
}
-
+
sprData += sprPitch;
dest += _scrnSizeX;
}
@@ -790,7 +790,7 @@ void Screen::fastShrink(uint8 *src, uint32 width, uint32 height, uint32 scale, u
uint32 step = 0x10000 / scale;
uint8 columnTab[160];
uint32 res = step >> 1;
-
+
for (uint16 cnt = 0; cnt < resWidth; cnt++) {
columnTab[cnt] = (uint8)(res >> 8);
res += step;
@@ -865,8 +865,8 @@ uint8* Screen::psxBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint
psxBackground += 4; //We skip the id tag
for (uint32 currentTile = 0; currentTile < totTiles; currentTile++) {
- uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
-
+ uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
+
if(isCompressed)
decompressHIF(psxBackground + tileOffset - 4, decomp_tile); //Decompress the tile into decomp_tile
else
@@ -875,10 +875,10 @@ uint8* Screen::psxBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint
if (currentTile > 0 && !(currentTile % xresInTiles)) { //Finished a line of tiles, going down
tileYpos++;
tileXpos = 0;
- }
-
+ }
+
for (byte tileLine = 0; tileLine < 16; tileLine++) { // Copy data to destination buffer
- memcpy(fullres_buffer + tileLine * bakXres * 2 + tileXpos * 16 + tileYpos * bakXres * 16 * 2, decomp_tile + tileLine * 16, 16);
+ memcpy(fullres_buffer + tileLine * bakXres * 2 + tileXpos * 16 + tileYpos * bakXres * 16 * 2, decomp_tile + tileLine * 16, 16);
memcpy(fullres_buffer + tileLine * bakXres * 2 + bakXres + tileXpos * 16 + tileYpos * bakXres * 16 * 2, decomp_tile + tileLine * 16, 16);
}
tileXpos++;
@@ -909,8 +909,8 @@ uint8* Screen::psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXr
uint32 currentTile;
for (currentTile = 0; currentTile < totTiles; currentTile++) {
- uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
-
+ uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
+
if(isCompressed)
decompressHIF(psxBackground + tileOffset - 4, decomp_tile); //Decompress the tile into decomp_tile
else
@@ -919,8 +919,8 @@ uint8* Screen::psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXr
if (currentTile > 0 && !(currentTile % xresInTiles)) { //Finished a line of tiles, going down
tileYpos++;
tileXpos = 0;
- }
-
+ }
+
for (byte tileLine = 0; tileLine < 16; tileLine++) {
uint8 *dest = fullres_buffer + tileLine * bakXres * 2 + tileXpos * 32 + tileYpos * bakXres * 16 * 2;
for (byte tileColumn = 0; tileColumn < 16; tileColumn++) {
@@ -947,7 +947,7 @@ uint8* Screen::psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXr
tileXpos = 0;
for (; currentTile < totTiles + remainingTiles; currentTile++) {
- uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
+ uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
if(isCompressed)
decompressHIF(psxBackground + tileOffset - 4, decomp_tile); //Decompress the tile into decomp_tile
@@ -955,7 +955,7 @@ uint8* Screen::psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXr
memcpy(decomp_tile, psxBackground + tileOffset - 4, 256);
for (byte tileLine = 0; tileLine < tileHeight; tileLine++) { // Write the decoded tiles into last lines of background
- memcpy(fullres_buffer + tileXpos * 16 + (tileLine + (yresInTiles - 1) * 16) * bakXres * 2, decomp_tile + tileLine * 16, 16);
+ memcpy(fullres_buffer + tileXpos * 16 + (tileLine + (yresInTiles - 1) * 16) * bakXres * 2, decomp_tile + tileLine * 16, 16);
memcpy(fullres_buffer + tileXpos * 16 + (tileLine + (yresInTiles - 1) * 16) * bakXres * 2 + bakXres, decomp_tile + tileLine * 16, 16);
}
tileXpos++;
@@ -997,10 +997,10 @@ void Screen::drawPsxParallax(uint8 *psxParallax, uint16 paraScrlX, uint16 scrnSc
int32 tileBegin = (tileXpos * 16) - paraScrlX;
tileBegin = (tileBegin < 0) ? 0 : tileBegin;
uint16 currentLine = (tileYpos * 16); //Current line of the image we are drawing upon, used to avoid going out of screen
-
+
if (tileXpos >= skipRow) { // Tiles not needed in the screen buffer are not uncompressed
uint32 tileOffset = READ_LE_UINT32(plxOff + 4 * currentTile);
- uint16 rightScreenLimit = _scrnSizeX - scrnScrlX; // Do not write over and beyond this limit, lest we get memory corruption
+ uint16 rightScreenLimit = _scrnSizeX - scrnScrlX; // Do not write over and beyond this limit, lest we get memory corruption
uint8 *dest = _screenBuf + (tileYpos * 16 * _scrnSizeX) + tileBegin + scrnScrlX;
uint8 *src = tile_buffer;
@@ -1008,15 +1008,15 @@ void Screen::drawPsxParallax(uint8 *psxParallax, uint16 paraScrlX, uint16 scrnSc
if (tileXpos != skipRow) { // This tile will surely be drawn fully in the buffer
for (byte tileLine = 0; (tileLine < 16) && (currentLine < SCREEN_DEPTH); tileLine++) { // Check that we are not going outside the bottom screen part
- for (byte tileColumn = 0; (tileColumn < 16) && (tileBegin + tileColumn) < rightScreenLimit; tileColumn++)
- if (*(src + tileColumn)) *(dest + tileColumn) = *(src + tileColumn);
- dest += _scrnSizeX;
+ for (byte tileColumn = 0; (tileColumn < 16) && (tileBegin + tileColumn) < rightScreenLimit; tileColumn++)
+ if (*(src + tileColumn)) *(dest + tileColumn) = *(src + tileColumn);
+ dest += _scrnSizeX;
currentLine++;
if (currentLine < SCREEN_DEPTH) {
- for (byte tileColumn = 0; (tileColumn < 16) && (tileBegin + tileColumn) < rightScreenLimit; tileColumn++)
- if (*(src + tileColumn)) *(dest + tileColumn) = *(src + tileColumn);
- dest += _scrnSizeX;
+ for (byte tileColumn = 0; (tileColumn < 16) && (tileBegin + tileColumn) < rightScreenLimit; tileColumn++)
+ if (*(src + tileColumn)) *(dest + tileColumn) = *(src + tileColumn);
+ dest += _scrnSizeX;
currentLine++;
}
src += 16; // get to next line of decoded tile
@@ -1024,15 +1024,15 @@ void Screen::drawPsxParallax(uint8 *psxParallax, uint16 paraScrlX, uint16 scrnSc
} else { // This tile may be drawn only partially
src += leftPixelSkip; //Skip hidden pixels
for (byte tileLine = 0; (tileLine < 16) && (currentLine < SCREEN_DEPTH); tileLine++) {
- for (byte tileColumn = 0; tileColumn < (16 - leftPixelSkip); tileColumn++)
- if (*(src + tileColumn)) *(dest + tileColumn) = *(src + tileColumn);
- dest += _scrnSizeX;
+ for (byte tileColumn = 0; tileColumn < (16 - leftPixelSkip); tileColumn++)
+ if (*(src + tileColumn)) *(dest + tileColumn) = *(src + tileColumn);
+ dest += _scrnSizeX;
currentLine++;
if (currentLine < SCREEN_DEPTH) {
- for (byte tileColumn = 0; tileColumn < (16 - leftPixelSkip); tileColumn++)
- if (*(src + tileColumn)) *(dest + tileColumn) = *(src + tileColumn);
- dest += _scrnSizeX;
+ for (byte tileColumn = 0; tileColumn < (16 - leftPixelSkip); tileColumn++)
+ if (*(src + tileColumn)) *(dest + tileColumn) = *(src + tileColumn);
+ dest += _scrnSizeX;
currentLine++;
}
src += 16;
@@ -1100,9 +1100,9 @@ void Screen::decompressHIF(uint8 *src, uint8 *dest) {
src += 2;
if (info_word == 0xFFFF) return; //Got 0xFFFF code, finished.
- int32 repeat_count = (info_word >> 12) + 2; //How many time data needs to be refetched
+ int32 repeat_count = (info_word >> 12) + 2; //How many time data needs to be refetched
while(repeat_count >= 0) {
- uint8 *old_data_src = dest - ((info_word & 0xFFF) + 1);
+ uint8 *old_data_src = dest - ((info_word & 0xFFF) + 1);
*dest++ = *old_data_src;
repeat_count--;
}
@@ -1178,7 +1178,7 @@ void Screen::spriteClipAndSet(uint16 *pSprX, uint16 *pSprY, uint16 *pSprWidth, u
*pSprWidth = 0;
else
*pSprWidth = (uint16)sprW;
-
+
*pSprX = (uint16)sprX;
*pSprY = (uint16)sprY;
@@ -1186,18 +1186,18 @@ void Screen::spriteClipAndSet(uint16 *pSprX, uint16 *pSprY, uint16 *pSprWidth, u
// sprite will be drawn, so mark it in the grid buffer
uint16 gridH = (*pSprHeight + (sprY & (SCRNGRID_Y - 1)) + (SCRNGRID_Y - 1)) / SCRNGRID_Y;
uint16 gridW = (*pSprWidth + (sprX & (SCRNGRID_X - 1)) + (SCRNGRID_X - 1)) / SCRNGRID_X;
-
- if(SwordEngine::isPsx()) {
+
+ if(SwordEngine::isPsx()) {
gridH *= 2; // This will correct the PSX sprite being cut at half height
gridW *= 2; // and masking problems when sprites are stretched in width
-
+
uint16 bottomSprPos = (*pSprY + (*pSprHeight) * 2); //Position of bottom line of sprite
if ( bottomSprPos > _scrnSizeY ) { //Check that resized psx sprite isn't drawn outside of screen boundaries
uint16 outScreen = bottomSprPos - _scrnSizeY;
*pSprHeight -= (outScreen % 2) ? (outScreen + 1) / 2 : outScreen / 2;
}
- }
+ }
uint16 gridX = sprX / SCRNGRID_X;
uint16 gridY = sprY / SCRNGRID_Y;
@@ -1226,7 +1226,7 @@ void Screen::showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const b
int i, j;
if(SwordEngine::isPsx())
- memset(frame, 0, sizeof(frame)); // PSX top menu is black
+ memset(frame, 0, sizeof(frame)); // PSX top menu is black
else
memset(frame, 199, sizeof(frame)); // Dark gray background
@@ -1245,11 +1245,11 @@ void Screen::showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const b
frame[(i * 2 + 1 + 4) * 40 + j + 2] = data; //Linedoubling the sprite
}
}
-
+
free(frameBufferPSX);
} else {
- for (i = 0; i < _resMan->getUint16(frameHead->height); i++)
- for (j = 0; j < _resMan->getUint16(frameHead->height); j++)
+ for (i = 0; i < _resMan->getUint16(frameHead->height); i++)
+ for (j = 0; j < _resMan->getUint16(frameHead->height); j++)
frame[(i + 4) * 40 + j + 2] = frameData[i * _resMan->getUint16(frameHead->width) + j];
}
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index d03afa809a..1f2ad04f08 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -161,12 +161,12 @@ void Sound::playSample(QueueElement *elem) {
if (_fxList[elem->id].roomVolList[cnt].roomNo) {
if ((_fxList[elem->id].roomVolList[cnt].roomNo == (int)Logic::_scriptVars[SCREEN]) ||
(_fxList[elem->id].roomVolList[cnt].roomNo == -1)) {
-
+
uint8 volL = (_fxList[elem->id].roomVolList[cnt].leftVol * 10 * _sfxVolL) / 255;
uint8 volR = (_fxList[elem->id].roomVolList[cnt].rightVol * 10 * _sfxVolR) / 255;
int8 pan = (volR - volL) / 2;
uint8 volume = (volR + volL) / 2;
-
+
if (SwordEngine::isPsx()) { ;
uint32 size = READ_LE_UINT32(sampleData);
Audio::AudioStream *audStream = new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4), _fxList[elem->id].type == FX_LOOP);
@@ -195,7 +195,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
warning("Sound::startSpeech: COW file isn't open");
return false;
}
-
+
uint32 locIndex = 0xFFFFFFFF;
uint32 sampleSize = 0;
uint32 index = 0;
@@ -203,49 +203,49 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
if (_cowMode == CowPSX) {
Common::File file;
uint16 i;
-
+
if (!file.open("speech.lis")) {
warning ("Could not open speech.lis");
return false;
}
- for (i = 0; !file.eos() && !file.err(); i++)
+ for (i = 0; !file.eos() && !file.err(); i++)
if (file.readUint16LE() == roomNo) {
locIndex = i;
break;
}
file.close();
-
+
if (locIndex == 0xFFFFFFFF) {
warning ("Could not find room %d in speech.lis", roomNo);
return false;
}
-
+
if (!file.open("speech.inf")) {
warning ("Could not open speech.inf");
return false;
}
-
+
file.seek(locIndex * 4 + 2); // 4 bytes per room, skip first 2 bytes
-
+
uint16 numLines = file.readUint16LE();
- uint16 roomOffset = file.readUint16LE();
+ uint16 roomOffset = file.readUint16LE();
file.seek(0x112 + roomOffset * 2); // The offset is in terms of uint16's, so multiply by 2. Skip the 0x112 byte header too.
-
+
locIndex = 0xFFFFFFFF;
-
+
for (i = 0; i < numLines; i++)
if (file.readUint16LE() == localNo) {
locIndex = i;
break;
}
-
+
if (locIndex == 0xFFFFFFFF) {
warning ("Could not find local number %d in room %d in speech.inf", roomNo, localNo);
return false;
}
-
+
file.close();
index = _cowHeader[(roomOffset + locIndex) * 2];
@@ -255,9 +255,9 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
sampleSize = _cowHeader[locIndex + (localNo * 2)];
index = _cowHeader[locIndex + (localNo * 2) - 1];
}
-
+
debug(6, "startSpeech(%d, %d): locIndex %d, sampleSize %d, index %d", roomNo, localNo, locIndex, sampleSize, index);
-
+
if (sampleSize) {
uint8 speechVol = (_speechVolR + _speechVolL) / 2;
int8 speechPan = (_speechVolR - _speechVolL) / 2;
@@ -493,7 +493,7 @@ void Sound::initCowSystem(void) {
debug(1, "Using uncompressed Speech Cluster");
_cowMode = CowWave;
}
-
+
if (SwordEngine::isPsx()) {
// There's only one file on the PSX, so set it to the current disc.
_currentCowFile = SwordEngine::_systemVars.currentCD;
@@ -503,16 +503,16 @@ void Sound::initCowSystem(void) {
_cowMode = CowPSX;
}
}
-
+
if (!_cowFile.isOpen())
_cowFile.open("speech.clu");
-
+
if (!_cowFile.isOpen()) {
_cowFile.open("cows.mad");
if (_cowFile.isOpen())
_cowMode = CowDemo;
}
-
+
if (_cowFile.isOpen()) {
if (SwordEngine::isPsx()) {
// Get data from the external table file
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index 1fb6a265aa..18a3f2a7c4 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -380,7 +380,7 @@ void SwordEngine::showFileErrorMsg(uint8 type, bool *fileExists) {
warning("\"%s\"", _macCdFileList[i].name);
pos += sprintf(pos, "\"%s\"\n", _macCdFileList[i].name);
}
- }
+ }
} else {
for (int i = 0; i < ARRAYSIZE(_pcCdFileList); i++)
if (!fileExists[i]) {
diff --git a/engines/sword1/sword1.h b/engines/sword1/sword1.h
index 1aaa5da5e0..6c336a35ae 100644
--- a/engines/sword1/sword1.h
+++ b/engines/sword1/sword1.h
@@ -66,7 +66,7 @@ struct SystemVars {
uint8 showText;
uint8 language;
bool isDemo;
- uint32 engineStartTime; // Used for playtime
+ uint32 engineStartTime; // Used for playtime
Common::Platform platform;
};
@@ -80,7 +80,7 @@ public:
uint32 _features;
bool mouseIsActive();
-
+
static bool isMac() { return _systemVars.platform == Common::kPlatformMacintosh; }
static bool isPsx() { return _systemVars.platform == Common::kPlatformPSX; }
diff --git a/engines/sword1/text.cpp b/engines/sword1/text.cpp
index fd9b9dea28..1ca6fdd27d 100644
--- a/engines/sword1/text.cpp
+++ b/engines/sword1/text.cpp
@@ -80,7 +80,7 @@ uint32 Text::lowTextManager(uint8 *ascii, int32 width, uint8 pen) {
void Text::makeTextSprite(uint8 slot, uint8 *text, uint16 maxWidth, uint8 pen) {
LineInfo lines[MAX_LINES];
uint16 numLines = analyzeSentence(text, maxWidth, lines);
-
+
uint16 sprWidth = 0;
uint16 lineCnt;
for (lineCnt = 0; lineCnt < numLines; lineCnt++)
@@ -103,7 +103,7 @@ void Text::makeTextSprite(uint8 slot, uint8 *text, uint16 maxWidth, uint8 pen) {
memset(linePtr, NO_COL, sprSize);
for (lineCnt = 0; lineCnt < numLines; lineCnt++) {
uint8 *sprPtr = linePtr + (sprWidth - lines[lineCnt].width) / 2; // center the text
- for (uint16 pos = 0; pos < lines[lineCnt].length; pos++)
+ for (uint16 pos = 0; pos < lines[lineCnt].length; pos++)
sprPtr += copyChar(*text++, sprPtr, sprWidth, pen) - OVERLAP;
text++; // skip space at the end of the line
if(SwordEngine::isPsx()) //Chars are half height in psx version
@@ -166,7 +166,7 @@ uint16 Text::copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen) {
uint8 *decBuf = NULL;
uint8 *decChr;
uint16 frameHeight = 0;
-
+
if(SwordEngine::isPsx()) {
frameHeight = _resMan->getUint16(chFrame->height)/2;
if(_fontId == CZECH_GAME_FONT) { //Czech game fonts are compressed
@@ -179,7 +179,7 @@ uint16 Text::copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen) {
frameHeight = _resMan->getUint16(chFrame->height);
decChr = chData;
}
-
+
for (uint16 cnty = 0; cnty < frameHeight; cnty++) {
for (uint16 cntx = 0; cntx < _resMan->getUint16(chFrame->width); cntx++) {
if (*decChr == LETTER_COL)
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index e0b8bcbe52..21ab645bfe 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -197,7 +197,7 @@ void MoviePlayer::drawTextObject(uint32 index, byte *screen) {
uint16 height = text->_textSprite.h;
// Resize text sprites for PSX version
- if (Sword2Engine::isPsx()) {
+ if (Sword2Engine::isPsx()) {
height *= 2;
byte *buffer = (byte *)malloc(width * height);
Screen::resizePsxSprite(buffer, src, width, height);
diff --git a/engines/sword2/anims.cpp b/engines/sword2/anims.cpp
index dae300d0bd..1bf3967047 100644
--- a/engines/sword2/anims.cpp
+++ b/engines/sword2/anims.cpp
@@ -103,7 +103,7 @@ int Router::doAnimate(byte *ob_logic, byte *ob_graph, int32 animRes, bool revers
// point to anim header
anim_head.read(_vm->fetchAnimHeader(anim_file));
-
+
// now running an anim, looping back to this call again
obLogic.setLooping(1);
obGraph.setAnimResource(animRes);
diff --git a/engines/sword2/controls.cpp b/engines/sword2/controls.cpp
index 2de831aebf..7428cbb534 100644
--- a/engines/sword2/controls.cpp
+++ b/engines/sword2/controls.cpp
@@ -269,9 +269,9 @@ Dialog::Dialog(Sword2Engine *vm)
// Usually the mouse pointer will already be "normal", but not always.
_vm->_mouse->setMouse(NORMAL_MOUSE_ID);
- // Force mouse mode as system menu: normally not needed,
- // but value is not correct in case of game start dialog
- // (when asking to restart or load a game).
+ // Force mouse mode as system menu: normally not needed,
+ // but value is not correct in case of game start dialog
+ // (when asking to restart or load a game).
// This is forced to avoid GMM loading/saving being enabled
// during initial dialog.
_vm->_mouse->setMouseMode(MOUSE_system_menu);
diff --git a/engines/sword2/function.cpp b/engines/sword2/function.cpp
index 259fdb2f5d..7a0da04925 100644
--- a/engines/sword2/function.cpp
+++ b/engines/sword2/function.cpp
@@ -71,7 +71,7 @@ int32 Logic::fnInitBackground(int32 *params) {
// params: 0 res id of normal background layer - cannot be 0
// 1 1 yes 0 no for a new palette
-
+
if (Sword2Engine::isPsx())
_vm->_screen->initPsxBackground(params[0], params[1]);
else
@@ -395,13 +395,13 @@ int32 Logic::fnSetFrame(int32 *params) {
assert(_vm->_resman->fetchType(res) == ANIMATION_FILE);
// set up pointer to the animation header
- AnimHeader anim_head;
-
+ AnimHeader anim_head;
+
anim_head.read(_vm->fetchAnimHeader(anim_file));
-
+
// set up anim resource in graphic object
ObjectGraphic obGraph(decodePtr(params[0]));
-
+
obGraph.setAnimResource(res);
obGraph.setAnimPc(params[2] ? anim_head.noAnimFrames - 1 : 0);
diff --git a/engines/sword2/header.h b/engines/sword2/header.h
index 875ccbfc4d..67cbba35af 100644
--- a/engines/sword2/header.h
+++ b/engines/sword2/header.h
@@ -168,7 +168,7 @@ struct AnimHeader {
blend = readS.readUint16LE();
runTimeComp = readS.readByte();
feetStartDir = readS.readByte();
- feetEndDir = readS.readByte();
+ feetEndDir = readS.readByte();
} else {
runTimeComp = readS.readByte();
noAnimFrames = readS.readUint16LE();
@@ -631,7 +631,7 @@ struct PSXFontEntry {
writeS.writeUint16LE(skipLines);
writeS.writeUint16LE(charWidth);
writeS.writeUint16LE(charHeight);
- }
+ }
};
} // End of namespace Sword2
diff --git a/engines/sword2/layers.cpp b/engines/sword2/layers.cpp
index c54003920f..d97b1395d5 100644
--- a/engines/sword2/layers.cpp
+++ b/engines/sword2/layers.cpp
@@ -179,7 +179,7 @@ void Screen::initBackground(int32 res, int32 new_palette) {
}
// Background parallax layers
-
+
for (i = 0; i < 2; i++) {
if (screenLayerTable.bg_parallax[i])
initialiseBackgroundLayer(_vm->fetchBackgroundParallaxLayer(file, i));
@@ -188,11 +188,11 @@ void Screen::initBackground(int32 res, int32 new_palette) {
}
// Normal backround layer
-
+
initialiseBackgroundLayer(_vm->fetchBackgroundLayer(file));
// Foreground parallax layers
-
+
for (i = 0; i < 2; i++) {
if (screenLayerTable.fg_parallax[i])
initialiseBackgroundLayer(_vm->fetchForegroundParallaxLayer(file, i));
diff --git a/engines/sword2/maketext.cpp b/engines/sword2/maketext.cpp
index ccfeda24a2..0c29e5719c 100644
--- a/engines/sword2/maketext.cpp
+++ b/engines/sword2/maketext.cpp
@@ -224,7 +224,7 @@ byte *FontRenderer::buildTextSprite(byte *sentence, uint32 fontRes, uint8 pen, L
// Check that text sprite has even horizontal resolution in PSX version
// (needed to work around a problem in some sprites, which reports an odd
// number as horiz resolution, but then have the next even number as true width)
- if (Sword2Engine::isPsx())
+ if (Sword2Engine::isPsx())
spriteWidth = (spriteWidth % 2) ? spriteWidth + 1 : spriteWidth;
// Find the total height of the text sprite: the total height of the
@@ -297,7 +297,7 @@ byte *FontRenderer::buildTextSprite(byte *sentence, uint32 fontRes, uint8 pen, L
// Skip space at end of last word in this line
pos++;
-
+
if (Sword2Engine::isPsx())
linePtr += (char_height / 2 + _lineSpacing) * spriteWidth;
else
@@ -369,11 +369,11 @@ uint16 FontRenderer::charHeight(uint32 fontRes) {
*/
byte *FontRenderer::findChar(byte ch, byte *charSet) {
-
+
// PSX version doesn't use an animation table to keep all letters,
// instead a big sprite (char atlas) is used, and the single char
// must be extracted from that.
-
+
if (Sword2Engine::isPsx()) {
byte *buffer;
PSXFontEntry header;
@@ -390,7 +390,7 @@ byte *FontRenderer::findChar(byte ch, byte *charSet) {
// We have no such character, generate an empty one
// on the fly, size 6x12.
if (header.charWidth == 0) {
-
+
// Prepare a "bogus" FrameHeader to be returned with
// "empty" character data.
bogusHeader.compSize = 0;
@@ -400,7 +400,7 @@ byte *FontRenderer::findChar(byte ch, byte *charSet) {
buffer = (byte *)malloc(24 * 3 + FrameHeader::size());
memset(buffer, 0, 24 * 3 + FrameHeader::size());
bogusHeader.write(buffer);
-
+
return buffer;
}
@@ -471,8 +471,8 @@ void FontRenderer::copyChar(byte *charPtr, byte *spritePtr, uint16 spriteWidth,
// Do nothing if source pixel is zero,
// ie. transparent
break;
- case LETTER_COL_PSX1: // Values for colored zone
- case LETTER_COL_PSX2:
+ case LETTER_COL_PSX1: // Values for colored zone
+ case LETTER_COL_PSX2:
case LETTER_COL:
*dest = pen;
break;
@@ -516,7 +516,7 @@ uint32 FontRenderer::buildNewBloc(byte *ascii, int16 x, int16 y, uint16 width, u
assert(i < MAX_text_blocs);
// Create and position the sprite
-
+
_blocList[i].text_mem = makeTextSprite(ascii, width, pen, fontRes);
// 'NO_JUSTIFICATION' means print sprite with top-left at (x,y)
diff --git a/engines/sword2/menu.cpp b/engines/sword2/menu.cpp
index c90a1a9df3..921a3c77b5 100644
--- a/engines/sword2/menu.cpp
+++ b/engines/sword2/menu.cpp
@@ -43,7 +43,7 @@ void Mouse::clearIconArea(int menu, int pocket, Common::Rect *r) {
byte *buf = _vm->_screen->getScreen();
int16 screenWide = _vm->_screen->getScreenWide();
byte menuIconWidth;
-
+
// Initialize menu icon width at correct size
// depending if we are using pc or psx version.
if (Sword2Engine::isPsx())
@@ -80,8 +80,8 @@ void Mouse::processMenu() {
byte *buf = _vm->_screen->getScreen();
int16 screenWide = _vm->_screen->getScreenWide();
- byte menuIconWidth;
-
+ byte menuIconWidth;
+
if (Sword2Engine::isPsx())
menuIconWidth = RDMENU_PSXICONWIDE;
else
@@ -219,7 +219,7 @@ int32 Mouse::showMenu(uint8 menu) {
// Do not show menu in PSX version, as there was really
// nothing similar in the original game (menu was started
// using SELECT button in psx pad)
- if (Sword2Engine::isPsx() && menu == RDMENU_TOP)
+ if (Sword2Engine::isPsx() && menu == RDMENU_TOP)
return RD_OK;
// Check for invalid menu parameter
@@ -296,7 +296,7 @@ void Mouse::closeMenuImmediately() {
int32 Mouse::setMenuIcon(uint8 menu, uint8 pocket, byte *icon) {
Common::Rect r;
byte menuIconWidth;
-
+
if (Sword2Engine::isPsx())
menuIconWidth = RDMENU_PSXICONWIDE;
else
diff --git a/engines/sword2/mouse.cpp b/engines/sword2/mouse.cpp
index d940ec8a2d..65175a759e 100644
--- a/engines/sword2/mouse.cpp
+++ b/engines/sword2/mouse.cpp
@@ -339,8 +339,8 @@ void Mouse::systemMenuMouse() {
// Do nothing if using PSX version and are on TOP menu.
- if ((icon_list[hit] == OPTIONS_ICON || icon_list[hit] == QUIT_ICON
- || icon_list[hit] == SAVE_ICON || icon_list[hit] == RESTORE_ICON
+ if ((icon_list[hit] == OPTIONS_ICON || icon_list[hit] == QUIT_ICON
+ || icon_list[hit] == SAVE_ICON || icon_list[hit] == RESTORE_ICON
|| icon_list[hit] == RESTART_ICON ) && Sword2Engine::isPsx() )
return;
@@ -1522,9 +1522,9 @@ void Mouse::decompressMouse(byte *decomp, byte *comp, uint8 frame, int width, in
}
free(buffer);
-
+
} else {
- comp = comp + READ_LE_UINT32(comp + frame * 4) - MOUSE_ANIM_HEADER_SIZE;
+ comp = comp + READ_LE_UINT32(comp + frame * 4) - MOUSE_ANIM_HEADER_SIZE;
while (i < size) {
if (*comp > 183) {
@@ -1604,12 +1604,12 @@ void Mouse::drawMouse() {
_mouseAnim.mousew, _mouseAnim.mouseh, mouse_width);
// Fix height for mouse sprite in PSX version
- if (Sword2Engine::isPsx()) {
+ if (Sword2Engine::isPsx()) {
mouse_height *= 2;
-
+
byte *buffer = (byte *)malloc(mouse_width * mouse_height);
Screen::resizePsxSprite(buffer, mouseData, mouse_width, mouse_height);
-
+
free(mouseData);
mouseData = buffer;
}
diff --git a/engines/sword2/music.cpp b/engines/sword2/music.cpp
index 4e20eebcf1..fee75f7638 100644
--- a/engines/sword2/music.cpp
+++ b/engines/sword2/music.cpp
@@ -295,7 +295,7 @@ Audio::AudioStream *makeCLUStream(Common::File *file, int size) {
}
Audio::AudioStream *makePSXCLUStream(Common::File *file, int size) {
-
+
// Buffer audio file data, and ask MemoryReadStream to dispose of it
// when not needed anymore.
diff --git a/engines/sword2/palette.cpp b/engines/sword2/palette.cpp
index 6015f4bcf6..1ac863c3fb 100644
--- a/engines/sword2/palette.cpp
+++ b/engines/sword2/palette.cpp
@@ -50,9 +50,9 @@ void Screen::startNewPalette() {
// Don't fetch palette match table while using PSX version,
// because it is not present.
- if(!Sword2Engine::isPsx())
+ if(!Sword2Engine::isPsx())
memcpy(_paletteMatch, _vm->fetchPaletteMatchTable(screenFile), PALTABLESIZE);
-
+
setPalette(0, 256, _vm->fetchPalette(screenFile), RDPAL_FADE);
// Indicating that it's a screen palette
@@ -120,12 +120,12 @@ void Screen::setFullPalette(int32 palRes) {
} else {
if (_thisScreen.background_layer_id) {
byte *data = _vm->_resman->openResource(_thisScreen.background_layer_id);
-
+
// Do not fetch palette match table when using PSX version,
// because it is not present.
- if (!Sword2Engine::isPsx())
+ if (!Sword2Engine::isPsx())
memcpy(_paletteMatch, _vm->fetchPaletteMatchTable(data), PALTABLESIZE);
-
+
setPalette(0, 256, _vm->fetchPalette(data), RDPAL_INSTANT);
_vm->_resman->closeResource(_thisScreen.background_layer_id);
} else
diff --git a/engines/sword2/protocol.cpp b/engines/sword2/protocol.cpp
index e5fbf53ee9..dcb5b5f5b0 100644
--- a/engines/sword2/protocol.cpp
+++ b/engines/sword2/protocol.cpp
@@ -72,7 +72,7 @@ byte *Sword2Engine::fetchPalette(byte *screenFile) {
*/
byte *Sword2Engine::fetchPaletteMatchTable(byte *screenFile) {
-
+
if (isPsx()) return NULL;
MultiScreenHeader mscreenHeader;
@@ -90,7 +90,7 @@ byte *Sword2Engine::fetchPaletteMatchTable(byte *screenFile) {
byte *Sword2Engine::fetchScreenHeader(byte *screenFile) {
if (isPsx()) { // In PSX version there's no MultiScreenHeader, so just skip resource header
return screenFile + ResHeader::size();
- } else {
+ } else {
MultiScreenHeader mscreenHeader;
mscreenHeader.read(screenFile + ResHeader::size());
@@ -116,7 +116,7 @@ byte *Sword2Engine::fetchLayerHeader(byte *screenFile, uint16 layerNo) {
return screenFile + ResHeader::size() + ScreenHeader::size() + 2 + 0x400 + layerNo * LayerHeader::size();
} else {
MultiScreenHeader mscreenHeader;
-
+
mscreenHeader.read(screenFile + ResHeader::size());
return screenFile + ResHeader::size() + mscreenHeader.layers + layerNo * LayerHeader::size();
}
@@ -174,7 +174,7 @@ byte *Sword2Engine::fetchCdtEntry(byte *animFile, uint16 frameNo) {
byte *Sword2Engine::fetchFrameHeader(byte *animFile, uint16 frameNo) {
// required address = (address of the start of the anim header) + frameOffset
-
+
CdtEntry cdt;
cdt.read(fetchCdtEntry(animFile, frameNo));
@@ -231,7 +231,7 @@ byte *Sword2Engine::fetchBackgroundLayer(byte *screenFile) {
psxBackground = fetchPsxBackground(locNo);
_screen->setPsxScrCache(psxBackground, 1);
return psxBackground;
- }
+ }
} else {
MultiScreenHeader mscreenHeader;
@@ -259,7 +259,7 @@ byte *Sword2Engine::fetchForegroundParallaxLayer(byte *screenFile, int layer) {
psxParallax = fetchPsxParallax(locNo, 1);
_screen->setPsxScrCache(psxParallax, 2);
return psxParallax;
- }
+ }
} else {
MultiScreenHeader mscreenHeader;
@@ -310,7 +310,7 @@ byte *Sword2Engine::fetchPsxBackground(uint32 location) {
}
file.seek(location * 4, SEEK_SET);
- screenOffset = file.readUint32LE();
+ screenOffset = file.readUint32LE();
if (screenOffset == 0) { // We don't have screen data for this location number.
file.close();
@@ -319,10 +319,10 @@ byte *Sword2Engine::fetchPsxBackground(uint32 location) {
// Get to the beginning of PSXScreensEntry
file.seek(screenOffset + ResHeader::size(), SEEK_SET);
-
+
buffer = (byte *)malloc(PSXScreensEntry::size());
file.read(buffer, PSXScreensEntry::size());
-
+
// Prepare the header
header.read(buffer);
free(buffer);
@@ -336,7 +336,7 @@ byte *Sword2Engine::fetchPsxBackground(uint32 location) {
buffer = (byte *)malloc(totSize);
// Write some informations before background data
- WRITE_LE_UINT16(buffer, header.bgXres);
+ WRITE_LE_UINT16(buffer, header.bgXres);
WRITE_LE_UINT16(buffer + 2, header.bgYres);
WRITE_LE_UINT32(buffer + 4, header.bgOffset);
@@ -378,17 +378,17 @@ byte *Sword2Engine::fetchPsxParallax(uint32 location, uint8 level) {
}
file.seek(location * 4, SEEK_SET);
- screenOffset = file.readUint32LE();
+ screenOffset = file.readUint32LE();
if (screenOffset == 0) // There is no screen here
return NULL;
// Get to the beginning of PSXScreensEntry
file.seek(screenOffset + ResHeader::size(), SEEK_SET);
-
+
buffer = (byte *)malloc(PSXScreensEntry::size());
file.read(buffer, PSXScreensEntry::size());
-
+
// Initialize the header
header.read(buffer);
free(buffer);
@@ -422,14 +422,14 @@ byte *Sword2Engine::fetchPsxParallax(uint32 location, uint8 level) {
// Insert parallax resolution information in the buffer,
// preceding parallax data.
- WRITE_LE_UINT16(buffer, plxXres);
+ WRITE_LE_UINT16(buffer, plxXres);
WRITE_LE_UINT16(buffer + 2, plxYres);
- WRITE_LE_UINT16(buffer + 4, horTiles);
+ WRITE_LE_UINT16(buffer + 4, horTiles);
WRITE_LE_UINT16(buffer + 6, verTiles);
// Read parallax data from file and store it inside the buffer,
// skipping the generated header.
- file.read(buffer + 8, totSize - 8);
+ file.read(buffer + 8, totSize - 8);
file.close();
return buffer;
diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp
index f9032187b9..7d41ccd207 100644
--- a/engines/sword2/render.cpp
+++ b/engines/sword2/render.cpp
@@ -260,13 +260,13 @@ void Screen::renderParallax(byte *ptr, int16 l) {
return;
// Fetch resolution data from parallax
-
+
if (Sword2Engine::isPsx()) {
xRes = READ_LE_UINT16(ptr);
yRes = READ_LE_UINT16(ptr + 2) * 2;
} else {
Parallax p;
-
+
p.read(ptr);
xRes = p.w;
yRes = p.h;
@@ -588,7 +588,7 @@ int32 Screen::initialisePsxBackgroundLayer(byte *parallax) {
_xBlocks[_layer] = (bgXres + BLOCKWIDTH - 1) / BLOCKWIDTH;
_yBlocks[_layer] = (bgYres + BLOCKHEIGHT - 1) / BLOCKHEIGHT;
-
+
uint16 remLines = bgYres % 64;
byte *tileChunk = (byte *)malloc(BLOCKHEIGHT * BLOCKWIDTH);
@@ -615,7 +615,7 @@ int32 Screen::initialisePsxBackgroundLayer(byte *parallax) {
memset(tileChunk, 1, BLOCKHEIGHT * BLOCKWIDTH);
- if (!(remLines && posY == _yBlocks[_layer] - 1))
+ if (!(remLines && posY == _yBlocks[_layer] - 1))
remLines = 32;
for(j = 0; j < remLines; j++) {
@@ -628,7 +628,7 @@ int32 Screen::initialisePsxBackgroundLayer(byte *parallax) {
block_has_data = true;
else
block_is_transparent = true;
- }
+ }
int tileIndex = totStripes * posY + posX;
@@ -657,7 +657,7 @@ int32 Screen::initialisePsxBackgroundLayer(byte *parallax) {
free(tileChunk);
_layer++;
- return RD_OK;
+ return RD_OK;
}
/**
@@ -728,7 +728,7 @@ int32 Screen::initialisePsxParallaxLayer(byte *parallax) {
block_has_data = true;
// If one of the two grouped blocks is without data, then we also have transparency
- if(!firstTilePresent || !secondTilePresent)
+ if(!firstTilePresent || !secondTilePresent)
block_is_transparent = true;
}
@@ -747,7 +747,7 @@ int32 Screen::initialisePsxParallaxLayer(byte *parallax) {
// If we didn't find transparency in first block and we have
// a second tile, check it
- if (secondTilePresent && !block_is_transparent) {
+ if (secondTilePresent && !block_is_transparent) {
for (k = 0; k < 0x400; k++) {
if ( *(block + k) == 0) {
block_is_transparent = true;
diff --git a/engines/sword2/resman.cpp b/engines/sword2/resman.cpp
index 3b6592c9f4..e29a73f225 100644
--- a/engines/sword2/resman.cpp
+++ b/engines/sword2/resman.cpp
@@ -217,7 +217,7 @@ bool ResourceManager::init() {
file.close();
- // We check the presence of resource files in cd.inf
+ // We check the presence of resource files in cd.inf
// This is ok in PC version, but in PSX version we don't
// have cd.inf so we'll have to skip this.
if (!Sword2Engine::isPsx()) {
@@ -264,7 +264,7 @@ byte *ResourceManager::openResource(uint32 res, bool dump) {
// FIXME: In PSX edition, not all top menu icons are present (TOP menu is not used).
// Though, at present state, the engine still ask for the resources.
- if (Sword2Engine::isPsx()) { // We need to "rewire" missing icons
+ if (Sword2Engine::isPsx()) { // We need to "rewire" missing icons
if (res == 342) res = 364; // Rewire RESTORE ICON to SAVE ICON
}
@@ -273,7 +273,7 @@ byte *ResourceManager::openResource(uint32 res, bool dump) {
if (!_resList[res].ptr) {
// Fetch the correct file and read in the correct portion.
uint16 cluFileNum = _resConvTable[res * 2]; // points to the number of the ascii filename
-
+
assert(cluFileNum != 0xffff);
// Relative resource within the file
@@ -286,7 +286,7 @@ byte *ResourceManager::openResource(uint32 res, bool dump) {
// of the CDs, remember which one so that we can play the
// correct speech and music.
- if (Sword2Engine::isPsx()) // We have only one disk in PSX version
+ if (Sword2Engine::isPsx()) // We have only one disk in PSX version
setCD(CD1);
else
setCD(_resFiles[cluFileNum].cd);
@@ -513,7 +513,7 @@ uint8 ResourceManager::fetchType(byte *ptr) {
if (!Sword2Engine::isPsx()) {
return ptr[0];
} else { // in PSX version, some files got a "garbled" resource header, with type stored in ninth byte
- if (ptr[0]) {
+ if (ptr[0]) {
return ptr[0];
} else if (ptr[8]) {
return ptr[8];
diff --git a/engines/sword2/resman.h b/engines/sword2/resman.h
index fb253a010f..72bdf73b98 100644
--- a/engines/sword2/resman.h
+++ b/engines/sword2/resman.h
@@ -64,7 +64,7 @@ private:
void removeFromCacheList(Resource *res);
void addToCacheList(Resource *res);
void checkMemUsage();
-
+
Sword2Engine *_vm;
int _curCD;
diff --git a/engines/sword2/screen.cpp b/engines/sword2/screen.cpp
index 6782a0691c..79818945dd 100644
--- a/engines/sword2/screen.cpp
+++ b/engines/sword2/screen.cpp
@@ -76,7 +76,7 @@ Screen::Screen(Sword2Engine *vm, int16 width, int16 height) {
_needFullRedraw = false;
memset(&_thisScreen, 0, sizeof(_thisScreen));
-
+
_fps = 0;
_frameCount = 0;
_cycleTime = 0;
@@ -101,7 +101,7 @@ Screen::Screen(Sword2Engine *vm, int16 width, int16 height) {
_pauseTicks = 0;
_pauseStartTick = 0;
- // Clean the cache for PSX version SCREENS.CLU
+ // Clean the cache for PSX version SCREENS.CLU
_psxScrCache[0] = NULL;
_psxScrCache[1] = NULL;
_psxScrCache[2] = NULL;
@@ -521,7 +521,7 @@ void Screen::processLayer(byte *file, uint32 layer_number) {
// Layers are uncompressed in PSX version, RLE256 compressed
// in PC version.
- if (Sword2Engine::isPsx()) {
+ if (Sword2Engine::isPsx()) {
spriteInfo.type = RDSPR_TRANS | RDSPR_NOCOMPRESSION;
spriteInfo.data = file + layer_head.offset;
} else {
@@ -554,9 +554,9 @@ void Screen::processImage(BuildUnit *build_unit) {
// We have some problematic animation frames in PSX demo (looks like there is missing data),
// so we just skip them.
if ( (Sword2Engine::isPsx() && _vm->_logic->readVar(DEMO)) &&
- ((build_unit->anim_resource == 369 && build_unit->anim_pc == 0) ||
+ ((build_unit->anim_resource == 369 && build_unit->anim_pc == 0) ||
(build_unit->anim_resource == 296 && build_unit->anim_pc == 5) ||
- (build_unit->anim_resource == 534 && build_unit->anim_pc == 13)) )
+ (build_unit->anim_resource == 534 && build_unit->anim_pc == 13)) )
return;
byte *file = _vm->_resman->openResource(build_unit->anim_resource);
@@ -1309,7 +1309,7 @@ bool Screen::getPsxScrCacheStatus(uint8 level) {
if (level > 3) {
level = 0;
}
-
+
return _psxCacheEnabled[level];
}
diff --git a/engines/sword2/screen.h b/engines/sword2/screen.h
index c098b155ed..2f72b75980 100644
--- a/engines/sword2/screen.h
+++ b/engines/sword2/screen.h
@@ -215,7 +215,7 @@ private:
// positions, etc.
ScreenInfo _thisScreen;
-
+
int32 _renderCaps;
int8 _renderLevel;
@@ -459,7 +459,7 @@ public:
void rollCredits();
void splashScreen();
- // Some sprites are compressed in HIF format
+ // Some sprites are compressed in HIF format
static uint32 decompressHIF(byte *src, byte *dst, uint32 *skipData = NULL);
// This is used to resize psx sprites back to original resolution
static void resizePsxSprite(byte *dst, byte *src, uint16 destW, uint16 destH);
diff --git a/engines/sword2/sound.cpp b/engines/sword2/sound.cpp
index 706143aded..ed27622000 100644
--- a/engines/sword2/sound.cpp
+++ b/engines/sword2/sound.cpp
@@ -211,9 +211,9 @@ void Sound::playMovieSound(int32 res, int type) {
byte *data = _vm->_resman->openResource(res);
uint32 len = _vm->_resman->fetchLen(res);
-
+
assert(_vm->_resman->fetchType(data) == WAV_FILE);
-
+
// In PSX version we have nothing to skip here, as data starts right away
if (!Sword2Engine::isPsx()) {
data += ResHeader::size();
@@ -300,7 +300,7 @@ void Sound::queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan)
_fxQueue[i].data = data;
else
_fxQueue[i].data = data + ResHeader::size();
-
+
_fxQueue[i].len = len;
_fxQueue[i].delay = delay;
_fxQueue[i].volume = volume;
diff --git a/engines/sword2/sprite.cpp b/engines/sword2/sprite.cpp
index 2474293500..1e55792adb 100644
--- a/engines/sword2/sprite.cpp
+++ b/engines/sword2/sprite.cpp
@@ -141,7 +141,7 @@ int32 Screen::decompressRLE256(byte *dst, byte *src, int32 decompSize) {
void Screen::unwindRaw16(byte *dst, byte *src, uint16 blockSize, byte *colTable) {
// for each pair of pixels
while (blockSize > 1) {
-
+
if (Sword2Engine::isPsx()) {
// 1st colour = number in table at position given by upper
// nibble of source byte
@@ -282,7 +282,7 @@ uint32 Screen::decompressHIF(byte *src, byte *dst, uint32 *skipData) {
while(repeat_count >= 0) {
uint16 refetchData = (info_word & 0xFFF) + 1;
if (refetchData > decompSize) return 0; // We have a problem here...
- uint8 *old_data_src = dst - refetchData;
+ uint8 *old_data_src = dst - refetchData;
*dst++ = *old_data_src;
decompSize++;
repeat_count--;
@@ -298,7 +298,7 @@ uint32 Screen::decompressHIF(byte *src, byte *dst, uint32 *skipData) {
}
}
-// Double line image to keep aspect ratio.
+// Double line image to keep aspect ratio.
// Used in PSX version.
void Screen::resizePsxSprite(byte *dst, byte *src, uint16 destW, uint16 destH) {
for (int i = 0; i < destH / 2; i++) {
@@ -547,7 +547,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
free(tempBuf);
} else { // PC RLE16 sprites
sprite = (byte *)malloc(s->w * s->h);
-
+
if (!sprite)
return RDERR_OUTOFMEMORY;
@@ -573,7 +573,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
s->w = (decompData / (s->h / 2));
sprite = (byte *)malloc(s->w * s->h);
-
+
if (!sprite)
return RDERR_OUTOFMEMORY;
@@ -695,7 +695,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
return RDERR_OUTOFMEMORY;
}
- // We cannot use good scaling for PSX version, as we are missing
+ // We cannot use good scaling for PSX version, as we are missing
// some required data.
if (_renderCaps & RDBLTFX_EDGEBLEND && !Sword2Engine::isPsx())
scaleImageGood(newSprite, s->scaledWidth, s->scaledWidth, s->scaledHeight, sprite, s->w, s->w, s->h, _buffer + _screenWide * rd.top + rd.left);
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 54c646c326..01e6d432cf 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -473,11 +473,11 @@ Common::Error Sword2Engine::run() {
// Handle GMM Loading
if (_gmmLoadSlot != -1) {
-
+
// Hide mouse cursor and fade screen
_mouse->hideMouse();
_screen->fadeDown();
-
+
// Clean up and load game
_logic->_router->freeAllRouteMem();
diff --git a/engines/sword2/sword2.h b/engines/sword2/sword2.h
index 84530fc4f2..457f585841 100644
--- a/engines/sword2/sword2.h
+++ b/engines/sword2/sword2.h
@@ -163,7 +163,7 @@ public:
Common::Error saveGameState(int slot, const char *desc);
bool canSaveGameStateCurrently();
Common::Error loadGameState(int slot);
- bool canLoadGameStateCurrently();
+ bool canLoadGameStateCurrently();
uint32 _features;
@@ -218,7 +218,7 @@ public:
byte *fetchTextLine(byte *file, uint32 text_line);
bool checkTextLine(byte *file, uint32 text_line);
byte *fetchPaletteMatchTable(byte *screenFile);
-
+
uint32 saveGame(uint16 slotNo, const byte *description);
uint32 restoreGame(uint16 slotNo);
uint32 getSaveDescription(uint16 slotNo, byte *description);
diff --git a/engines/tinsel/bmv.cpp b/engines/tinsel/bmv.cpp
index edfc8c1243..dad86f9d43 100644
--- a/engines/tinsel/bmv.cpp
+++ b/engines/tinsel/bmv.cpp
@@ -596,7 +596,7 @@ static int MovieCommand(char cmd, int commandOffset) {
PPRINT_CMD pCmd;
pCmd = (PPRINT_CMD)(bigBuffer + commandOffset);
-
+
MovieText(nullContext, (int16)READ_LE_UINT16(&pCmd->stringId),
(int16)READ_LE_UINT16(&pCmd->x),
(int16)READ_LE_UINT16(&pCmd->y),
diff --git a/engines/tinsel/coroutine.h b/engines/tinsel/coroutine.h
index aec2e6cdad..c562ecdabb 100644
--- a/engines/tinsel/coroutine.h
+++ b/engines/tinsel/coroutine.h
@@ -137,7 +137,7 @@ public:
#define CORO_END_CONTEXT(x) } *x = (CoroContextTag *)coroParam
/**
- * Begin the code section of a coroutine.
+ * Begin the code section of a coroutine.
* @param x name of the coroutine context
* @see CORO_BEGIN_CODE
*/
diff --git a/engines/tinsel/graphics.cpp b/engines/tinsel/graphics.cpp
index 8bf9fb1896..26c912a24a 100644
--- a/engines/tinsel/graphics.cpp
+++ b/engines/tinsel/graphics.cpp
@@ -53,7 +53,7 @@ extern uint8 transPalette[MAX_COLOURS];
uint8* psxPJCRLEUnwinder(uint16 imageWidth, uint16 imageHeight, uint8 *srcIdx) {
uint32 remainingBlocks = 0;
- uint16 compressionType = 0; // Kind of decompression to apply
+ uint16 compressionType = 0; // Kind of decompression to apply
uint16 controlBits = 0; // Control bits used to calculate the number of decompressed indexes
uint16 baseIndex = 0; // Base index to be repeated / incremented.
@@ -82,7 +82,7 @@ uint8* psxPJCRLEUnwinder(uint16 imageWidth, uint16 imageHeight, uint8 *srcIdx) {
// else there is no compression.
if (controlData & 0x4000)
compressionType = 2;
- else if (controlData & 0x8000)
+ else if (controlData & 0x8000)
compressionType = 1;
else
compressionType = 0;
@@ -749,10 +749,10 @@ void DrawObject(DRAWOBJECT *pObj) {
if (TinselV1PSX) {
uint8 paletteType = *(srcPtr); // if 0x88 we are using an 8bit palette type, if 0x44 we are using a 4 bit PSX CLUT
uint8 indexType = *(srcPtr + 1); // if 0xCC indexes for this image are compressed with PCJRLE, if 0xDD indexes are not compressed
-
+
switch (paletteType) {
case 0x88: // Normal 8-bit palette
- psxFourBitClut = false;
+ psxFourBitClut = false;
psxSkipBytes = 0;
switch (indexType) {
case 0xDD: // Normal uncompressed indexes
diff --git a/engines/tinsel/palette.cpp b/engines/tinsel/palette.cpp
index 9fb40f8d09..065fc24ae6 100644
--- a/engines/tinsel/palette.cpp
+++ b/engines/tinsel/palette.cpp
@@ -107,12 +107,12 @@ COLORREF* psxClutToRGBPal(uint8 *srcClut, int *colours) {
clutEntry = READ_LE_UINT16(srcClut); // Read PSX CLUT entry
srcClut += sizeof(uint16);
- if ((clutEntry == 0) && (coloursInPalette == 0))
+ if ((clutEntry == 0) && (coloursInPalette == 0))
coloursInPalette++;
else if ((clutEntry == 0) && (coloursInPalette != 0)) {
*colours = coloursInPalette;
return dstPal;
- } else
+ } else
coloursInPalette++;
// Extract color data
diff --git a/engines/tinsel/polygons.cpp b/engines/tinsel/polygons.cpp
index 5631d5551a..f7309bc38c 100644
--- a/engines/tinsel/polygons.cpp
+++ b/engines/tinsel/polygons.cpp
@@ -138,7 +138,7 @@ struct LINEINFO {
/**
* POLY structure class. This is implemented as a class, because the structure
* of POLY's changed between TINSEL v1 and v2.
- *
+ *
* FIXME: Right now, we always read *all* data in a polygon, even if only a single
* field is needed. This is rather inefficient.
*/
diff --git a/engines/tinsel/sound.cpp b/engines/tinsel/sound.cpp
index 47b7ffc51a..a07a417723 100644
--- a/engines/tinsel/sound.cpp
+++ b/engines/tinsel/sound.cpp
@@ -100,16 +100,16 @@ bool SoundManager::playSample(int id, Audio::Mixer::SoundType type, Audio::Sound
uint32 sampleLen = _sampleStream.readUint32LE();
if (_sampleStream.ioFailed())
error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
-
+
if (TinselV1PSX) {
// Read the stream and create a VAG Audio stream
Audio::AudioStream *vagStream = new Audio::VagStream(_sampleStream.readStream(sampleLen), false, 44100);
-
+
// FIXME: Should set this in a different place ;)
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volSound);
//_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volVoice);
-
+
// Play the audio stream
_vm->_mixer->playInputStream(type, &curChan.handle, vagStream);
} else {
diff --git a/engines/tinsel/tinlib.cpp b/engines/tinsel/tinlib.cpp
index b4e7e14016..54d678c198 100644
--- a/engines/tinsel/tinlib.cpp
+++ b/engines/tinsel/tinlib.cpp
@@ -646,7 +646,7 @@ void CdDoChange(CORO_PARAM) {
return;
CORO_INVOKE_0(CdCD);
-
+
CdHasChanged();
CORO_END_CODE;
diff --git a/engines/tucker/tucker.cpp b/engines/tucker/tucker.cpp
index 1e4878291b..cedd9ec723 100644
--- a/engines/tucker/tucker.cpp
+++ b/engines/tucker/tucker.cpp
@@ -3120,7 +3120,7 @@ int TuckerEngine::executeTableInstruction() {
case kCode_bso:
_backgroundSprOffset = readTableInstructionParam(3);
return 0;
- case kCode_bus:
+ case kCode_bus:
_speechSoundNum = readTableInstructionParam(3) - 1;
rememberSpeechSound();
startSpeechSound(_partNum * 3000 + _ptTextOffset + _speechSoundNum - 3000, _speechVolume);
@@ -3130,7 +3130,7 @@ int TuckerEngine::executeTableInstruction() {
_actionCharacterNum = 99;
_charSpeechSoundCounter = kDefaultCharSpeechSoundCounter;
return 0;
- case kCode_buw:
+ case kCode_buw:
_selectedObject.xPos = readTableInstructionParam(3);
_selectedObject.yPos = readTableInstructionParam(3);
_locationMaskIgnore = 1;