diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/groovie/cell.cpp | 70 | ||||
-rw-r--r-- | engines/groovie/cell.h | 3 | ||||
-rw-r--r-- | engines/groovie/debug.cpp | 2 | ||||
-rw-r--r-- | engines/groovie/groovie.cpp | 1 | ||||
-rw-r--r-- | engines/groovie/groovie.h | 3 |
5 files changed, 66 insertions, 13 deletions
diff --git a/engines/groovie/cell.cpp b/engines/groovie/cell.cpp index 0babbce40c..c1ddedff9d 100644 --- a/engines/groovie/cell.cpp +++ b/engines/groovie/cell.cpp @@ -29,17 +29,21 @@ namespace Groovie { CellGame::CellGame(byte *board) : _board(board) { - _startX = _startY = _endX = _endY = 255; } int8 CellGame::calcMove(byte *origboard, uint8 color, uint8 depth) { uint8 i, j; int8 di, dj; + uint8 bestStartX, bestStartY, bestEndX, bestEndY; + int8 bestDiff = -100; + int8 origBoardCount = countBoard(origboard, color); + int8 currDiff = -100; byte *newboard; uint8 boardmemsize = sizeof(byte) * BOARDSIZE * BOARDSIZE; - int8 maxdiff = -100; + uint8 oppColor = 3 - color; + bestStartX = bestStartY = bestEndX = bestEndY = 255; newboard = (byte*) malloc(boardmemsize); memcpy(newboard, origboard, boardmemsize); @@ -47,17 +51,32 @@ int8 CellGame::calcMove(byte *origboard, uint8 color, uint8 depth) { return 0; } - for (i = 0; BOARDSIZE > i; i++) { - for (j = 0; BOARDSIZE > j; j++) { // For every square on the board + for (i = 0; BOARDSIZE > i; i++) { // For every square on the board + for (j = 0; BOARDSIZE > j; j++) { // if (color == *(origboard + i + (BOARDSIZE * j))) { // If the square is the desired colour - for (di = -2; 2 >= di; di++) { - for (dj = -2; 2 >= dj; dj++) { + for (di = -2; 2 >= di; di++) { // Check every square two or less in every direction + for (dj = -2; 2 >= dj; dj++) { // if (di != 0 || dj != 0) { // Don't allow a move onto itself + debugC(7, kGroovieDebugCell | kGroovieDebugAll, "Depth: %d: Testing move %d, %d-> %d, %d", depth, i, j, i+di, j+dj); if (validMove(origboard, color, i+di, j+dj)) { - _startX = i; - _startY = j; - _endX = i+di; - _endY = j+dj; + int8 nextlevel; + debugC(5, kGroovieDebugCell | kGroovieDebugAll, "Depth: %d: Valid move %d, %d-> %d, %d", depth, i, j, i+di, j+dj); + execMove (newboard, color, i, j, i+di, j+dj); + + nextlevel = calcMove (newboard, oppColor, depth - 1); + debugC(5, kGroovieDebugCell | kGroovieDebugAll, "Depth: %d: Next level down returned %d", depth, nextlevel); + currDiff = countBoard(newboard, color) - origBoardCount - nextlevel; + if (currDiff > bestDiff) { + debugC(4, kGroovieDebugCell | kGroovieDebugAll, "Depth: %d: Found new best move (diff of %d): %d, %d-> %d, %d", depth, currDiff, i, j, i+di, j+dj); + bestDiff = currDiff; + bestStartX = i; + bestStartY = j; + bestEndX = i+di; + bestEndY = j+dj; + + } + // TODO: ideal would be to revert the move, rather than copy the board again. I think. + memcpy(newboard, origboard, boardmemsize); } } } @@ -66,8 +85,37 @@ int8 CellGame::calcMove(byte *origboard, uint8 color, uint8 depth) { } } + _startX = bestStartX; + _startY = bestStartY; + _endX = bestEndX; + _endY = bestEndY; + + debugC(2, kGroovieDebugCell | kGroovieDebugAll, "Depth: %d: Best move is (diff of %d): %d, %d-> %d, %d", depth, bestDiff, _startX, _startY, _endX, _endY); free(newboard); - return maxdiff; + debugC(5, kGroovieDebugCell | kGroovieDebugAll, "Freed newboard"); + return bestDiff; +} + +void CellGame::execMove(byte *board, uint8 color, int8 startX, int8 startY, int8 endX, int8 endY) { + int8 i, j; + uint8 colorToEat = 3 - color; // The opposite of the colour passed: 2 -> 1, 1 -> 2 + + if (abs(endX - startX) == 2 || abs(endY - startY) == 2) { + *(board + startX + BOARDSIZE * startY) = 0; + } + + *(board + endX + BOARDSIZE * endY) = color; + + for (i = (endX - 1); endX + 1 >= i; i++) { + for (j = (endY - 1); endY + 1 >= j; j++) { + if (BOARDSIZE > i && BOARDSIZE > j && 0 <= i && 0 <= j) { // Don't wrap around the board edges! + uint8 offset = i + BOARDSIZE * j; + if (colorToEat == *(board + offset)) { + *(board + offset) = color; + } + } + } + } } bool CellGame::validMove(byte *board, uint8 color, int8 endX, int8 endY) { diff --git a/engines/groovie/cell.h b/engines/groovie/cell.h index 14e44511e3..6e90b1dd53 100644 --- a/engines/groovie/cell.h +++ b/engines/groovie/cell.h @@ -29,6 +29,8 @@ #include "common/file.h" #include "common/util.h" +#include "groovie/groovie.h" + #define BOARDSIZE 7 #define CELL_CLEAR 0 #define CELL_BLUE 1 @@ -51,6 +53,7 @@ public: private: bool validMove(byte *board, uint8 color, int8 endX, int8 endY); + void execMove(byte *board, uint8 color, int8 startX, int8 startY, int8 endX, int8 endY); uint8 countBoard(byte* board, uint8 color); byte *_board; diff --git a/engines/groovie/debug.cpp b/engines/groovie/debug.cpp index 8968400fef..fa5bef9944 100644 --- a/engines/groovie/debug.cpp +++ b/engines/groovie/debug.cpp @@ -24,8 +24,8 @@ */ #include "groovie/debug.h" -#include "groovie/script.h" #include "groovie/groovie.h" +#include "groovie/script.h" namespace Groovie { diff --git a/engines/groovie/groovie.cpp b/engines/groovie/groovie.cpp index f6ee1add07..1a4c41b10d 100644 --- a/engines/groovie/groovie.cpp +++ b/engines/groovie/groovie.cpp @@ -54,6 +54,7 @@ GroovieEngine::GroovieEngine(OSystem *syst, GroovieGameDescription *gd) : Common::addSpecialDebugLevel(kGroovieDebugCursor, "Cursor", "Debug cursor decompression / switching"); Common::addSpecialDebugLevel(kGroovieDebugMIDI, "MIDI", "Debug MIDI / XMIDI files"); Common::addSpecialDebugLevel(kGroovieDebugScriptvars, "Scriptvars", "Print out any change to script variables"); + Common::addSpecialDebugLevel(kGroovieDebugCell, "Cell", "Debug the cell game (in the microscope)"); } GroovieEngine::~GroovieEngine() { diff --git a/engines/groovie/groovie.h b/engines/groovie/groovie.h index 150775de1c..f1d47f3a33 100644 --- a/engines/groovie/groovie.h +++ b/engines/groovie/groovie.h @@ -50,7 +50,8 @@ enum kDebugLevels { kGroovieDebugHotspots = 1 << 5, kGroovieDebugCursor = 1 << 6, kGroovieDebugMIDI = 1 << 7, - kGroovieDebugScriptvars = 1 << 8 + kGroovieDebugScriptvars = 1 << 8, + kGroovieDebugCell = 1 << 9 // the current limitation is 32 debug levels (1 << 31 is the last one) }; |