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-rw-r--r--engines/bbvs/bbvs.cpp4
-rw-r--r--engines/bbvs/saveload.cpp8
-rw-r--r--engines/bbvs/videoplayer.cpp3
3 files changed, 2 insertions, 13 deletions
diff --git a/engines/bbvs/bbvs.cpp b/engines/bbvs/bbvs.cpp
index e8db691280..b2a966688b 100644
--- a/engines/bbvs/bbvs.cpp
+++ b/engines/bbvs/bbvs.cpp
@@ -541,7 +541,7 @@ void BbvsEngine::updateBackgroundSounds() {
}
void BbvsEngine::loadScene(int sceneNum) {
- debug("BbvsEngine::loadScene() sceneNum: %d", sceneNum);
+ debug(0, "BbvsEngine::loadScene() sceneNum: %d", sceneNum);
Common::String sprFilename = Common::String::format("vnm/vspr%04d.vnm", sceneNum);
Common::String gamFilename = Common::String::format("vnm/game%04d.vnm", sceneNum);
@@ -2144,7 +2144,7 @@ void BbvsEngine::stopSounds() {
}
bool BbvsEngine::runMinigame(int minigameNum) {
- debug("BbvsEngine::runMinigame() minigameNum: %d", minigameNum);
+ debug(0, "BbvsEngine::runMinigame() minigameNum: %d", minigameNum);
bool fromMainGame = _currSceneNum != kMainMenu;
diff --git a/engines/bbvs/saveload.cpp b/engines/bbvs/saveload.cpp
index 6714cd0ea1..3bb980053c 100644
--- a/engines/bbvs/saveload.cpp
+++ b/engines/bbvs/saveload.cpp
@@ -165,14 +165,6 @@ void BbvsEngine::loadgame(const char *filename) {
obj->walkDestPt.x = in->readUint16LE();
obj->walkDestPt.y = in->readUint16LE();
obj->anim = obj->animIndex > 0 ? _gameModule->getAnimation(obj->animIndex) : 0;
-#if 0
- debug("obj(%d) [%s]:", i, obj->sceneObjectDef->name);
- debug("\tx: %d; y: %d; animIndex: %d", obj->x, obj->y, obj->animIndex);
- debug("\tframeIndex: %d; frameTicks: %d", obj->frameIndex, obj->frameTicks);
- debug("\twalkCount: %d; xIncr: %d; yIncr: %d", obj->walkCount, obj->xIncr, obj->yIncr);
- debug("\tturnValue: %d; turnValue: %d; turnTicks: %d", obj->turnValue, obj->turnCount, obj->turnTicks);
- debug("\twalkDestPt.x: %d; walkDestPt.y: %d", obj->walkDestPt.x, obj->walkDestPt.y);
-#endif
}
updateWalkableRects();
diff --git a/engines/bbvs/videoplayer.cpp b/engines/bbvs/videoplayer.cpp
index 2da4cd0b6a..71cb7ddaa4 100644
--- a/engines/bbvs/videoplayer.cpp
+++ b/engines/bbvs/videoplayer.cpp
@@ -29,7 +29,6 @@
namespace Bbvs {
void BbvsEngine::playVideo(int videoNum) {
- debug("BbvsEngine::playVideo() videoNum: %d", videoNum);
Common::String videoFilename;
if (videoNum >= 100)
@@ -37,8 +36,6 @@ void BbvsEngine::playVideo(int videoNum) {
else
videoFilename = Common::String::format("vid/video%03d.avi", videoNum - 1);
- debug("BbvsEngine::playVideo() videoFilename: %s", videoFilename.c_str());
-
// Set the correct video mode
Common::List<Graphics::PixelFormat> formats;
// RGB565 16bit