diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/module.mk | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/hysteria_patron2.cpp | 146 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 3 |
4 files changed, 151 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index 83a597c2fb..dde4f56fd9 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -56,6 +56,7 @@ MODULE_OBJS = \ script/ai/generic_walker_c.o \ script/ai/howie_lee.o \ script/ai/hysteria_patron1.o \ + script/ai/hysteria_patron2.o \ script/ai/klein.o \ script/ai/leon.o \ script/ai/maggie.o \ diff --git a/engines/bladerunner/script/ai/hysteria_patron2.cpp b/engines/bladerunner/script/ai/hysteria_patron2.cpp new file mode 100644 index 0000000000..6a284bd793 --- /dev/null +++ b/engines/bladerunner/script/ai/hysteria_patron2.cpp @@ -0,0 +1,146 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptHysteriaPatron2::AIScriptHysteriaPatron2(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptHysteriaPatron2::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + Actor_Put_In_Set(kActorHysteriaPatron2, kSetNR05_NR08); + Actor_Set_At_XYZ(kActorHysteriaPatron2, -516.0f, 0.0f, -190.0f, 452); +} + +bool AIScriptHysteriaPatron2::Update() { + return false; +} + +void AIScriptHysteriaPatron2::TimerExpired(int timer) { + //return false; +} + +void AIScriptHysteriaPatron2::CompletedMovementTrack() { + //return false; +} + +void AIScriptHysteriaPatron2::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptHysteriaPatron2::ClickedByPlayer() { + Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron2, true); + Actor_Says(kActorMcCoy, 8935, kAnimationModeTalk); +} + +void AIScriptHysteriaPatron2::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptHysteriaPatron2::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptHysteriaPatron2::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptHysteriaPatron2::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptHysteriaPatron2::ShotAtAndMissed() { + // return false; +} + +bool AIScriptHysteriaPatron2::ShotAtAndHit() { + return false; +} + +void AIScriptHysteriaPatron2::Retired(int byActorId) { + // return false; +} + +int AIScriptHysteriaPatron2::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptHysteriaPatron2::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +const int animationList[30] = { + 885, 886, 887, 891, 888, 889, 890, 892, 886, 885, + 885, 885, 885, 886, 891, 889, 888, 890, 892, 887, + 885, 885, 885, 885, 885, 891, 888, 888, 890, 892 +}; + +bool AIScriptHysteriaPatron2::UpdateAnimation(int *animation, int *frame) { + *animation = animationList[_animationState]; + + if (++_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame = 0; + + if (++_animationState >= 30) + _animationState = 0; + + *animation = animationList[_animationState]; + } + + *frame = _animationFrame; + + return true; +} + +bool AIScriptHysteriaPatron2::ChangeAnimationMode(int mode) { + return true; +} + +void AIScriptHysteriaPatron2::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptHysteriaPatron2::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptHysteriaPatron2::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptHysteriaPatron2::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 1be9e9cabe..1a7c8766c0 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -47,6 +47,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorKlein] = new AIScriptKlein(_vm); _AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); _AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); + _AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); _AIScripts[kActorGaff] = new AIScriptGaff(_vm); _AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); _AIScripts[kActorLeon] = new AIScriptLeon(_vm); diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index ad00b68c66..3324fc21c2 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -159,6 +159,9 @@ END_SCRIPT DECLARE_SCRIPT(HysteriaPatron1) END_SCRIPT +DECLARE_SCRIPT(HysteriaPatron2) +END_SCRIPT + DECLARE_SCRIPT(Gaff) END_SCRIPT |