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-rw-r--r--engines/sci/engine/script.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index 00918aec2e..ccf04f294a 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -329,11 +329,13 @@ uint16 Script::validateExportFunc(int pubfunct) {
uint16 offset = READ_SCI11ENDIAN_UINT16(_exportTable + pubfunct);
VERIFY(offset < _bufSize, "invalid export function pointer");
- if (offset == 0 && getSciVersion() <= SCI_VERSION_1_LATE) {
- // Check if the game has a second export table (e.g. script 912 in Camelot).
- // This only makes sense for SCI0-SCI1, as the export table in SCI1.1+ games
- // is located at a specific address, thus findBlock() won't work.
- // Fixes bug #3039785
+ // Check if the offset found points to a second export table (e.g. script 912
+ // in Camelot and script 306 in KQ4). Such offsets are usually small (i.e. < 10),
+ // thus easily distinguished from actual code offsets.
+ // This only makes sense for SCI0-SCI1, as the export table in SCI1.1+ games
+ // is located at a specific address, thus findBlock() won't work.
+ // Fixes bugs #3039785 and #3037595.
+ if (offset < 10 && getSciVersion() <= SCI_VERSION_1_LATE) {
const uint16 *secondExportTable = (const uint16 *)findBlock(SCI_OBJ_EXPORTS, 0);
if (secondExportTable) {