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-rw-r--r--engines/sci/engine/kernel.cpp5
-rw-r--r--engines/sci/engine/kernel.h6
-rw-r--r--engines/sci/engine/kernel32.cpp4
-rw-r--r--engines/sci/sci.cpp14
4 files changed, 15 insertions, 14 deletions
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index 08aa65aa6d..2315dc384f 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -394,7 +394,6 @@ SciKernelFunction kfunct_mappers[] = {
Kernel::Kernel(ResourceManager *resMan, SegManager *segMan) : _resMan(resMan), _segMan(segMan) {
loadSelectorNames();
mapSelectors(); // Map a few special selectors for later use
- loadKernelNames(); // must be called after the selectors are set
}
Kernel::~Kernel() {
@@ -748,12 +747,12 @@ void Kernel::setDefaultKernelNames() {
}
}
-void Kernel::loadKernelNames() {
+void Kernel::loadKernelNames(GameFeatures *features) {
_kernelNames.clear();
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2_1)
- setKernelNamesSci21();
+ setKernelNamesSci21(features);
else if (getSciVersion() == SCI_VERSION_2)
setKernelNamesSci2();
else
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h
index b79ba8caaa..990e2aff17 100644
--- a/engines/sci/engine/kernel.h
+++ b/engines/sci/engine/kernel.h
@@ -207,7 +207,6 @@ public:
*/
Common::String lookupText(reg_t address, int index);
-private:
/**
* Loads the kernel function names.
*
@@ -216,8 +215,9 @@ private:
* The resulting list has the same format regardless of the format of the
* name table of the resource (the format changed between version 0 and 1).
*/
- void loadKernelNames();
+ void loadKernelNames(GameFeatures *features);
+private:
/**
* Sets the default kernel function names, based on the SCI version used
*/
@@ -232,7 +232,7 @@ private:
/**
* Sets the default kernel function names to the SCI2.1 kernel functions
*/
- void setKernelNamesSci21();
+ void setKernelNamesSci21(GameFeatures *features);
#endif
/**
diff --git a/engines/sci/engine/kernel32.cpp b/engines/sci/engine/kernel32.cpp
index 0afdc3f2eb..f279d9a66f 100644
--- a/engines/sci/engine/kernel32.cpp
+++ b/engines/sci/engine/kernel32.cpp
@@ -378,7 +378,7 @@ void Kernel::setKernelNamesSci2() {
_kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesSci2);
}
-void Kernel::setKernelNamesSci21() {
+void Kernel::setKernelNamesSci21(GameFeatures *features) {
// Some SCI games use a modified SCI2 kernel table instead of the SCI2.1/SCI3 kernel table.
// The GK2 demo does this as well as at least one version of KQ7. We detect which version
// to use based on where kDoSound is called from Sound::play().
@@ -386,7 +386,7 @@ void Kernel::setKernelNamesSci21() {
// This is interesting because they all have the same interpreter version (2.100.002), yet
// they would not be compatible with other games of the same interpreter.
- if (g_sci->_features->detectSci21KernelType() == SCI_VERSION_2) {
+ if (features->detectSci21KernelType() == SCI_VERSION_2) {
_kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesGk2Demo);
// OnMe is IsOnMe here, but they should be compatible
_kernelNames[0x23] = "Robot"; // Graph in SCI2
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 22c93c1de0..1d0bbadd63 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -141,6 +141,9 @@ Common::Error SciEngine::run() {
return Common::kNoGameDataFoundError;
}
+ // Add the after market GM patches for the specified game, if they exist
+ _resMan->addNewGMPatch(getGameID());
+
SegManager *segMan = new SegManager(_resMan);
// Scale the screen, if needed
@@ -170,6 +173,8 @@ Common::Error SciEngine::run() {
else
_gfxScreen = new GfxScreen(_resMan, 320, 200, upscaledHires);
+ _gfxScreen->debugUnditherSetState(ConfMan.getBool("undither"));
+
if (_resMan->isSci11Mac() && getSciVersion() == SCI_VERSION_1_1)
_gfxMacIconBar = new GfxMacIconBar();
@@ -181,10 +186,10 @@ Common::Error SciEngine::run() {
_console = new Console(this);
_kernel = new Kernel(_resMan, segMan);
+ _features = new GameFeatures(segMan, _kernel);
// Only SCI0 and SCI01 games used a parser
_vocabulary = (getSciVersion() <= SCI_VERSION_1_EGA) ? new Vocabulary(_resMan) : NULL;
_audio = new AudioPlayer(_resMan);
- _features = new GameFeatures(segMan, _kernel);
_gamestate = new EngineState(segMan);
_eventMan = new EventManager(_resMan);
@@ -207,14 +212,13 @@ Common::Error SciEngine::run() {
}
#endif
- // Add the after market GM patches for the specified game, if they exist
- _resMan->addNewGMPatch(getGameID());
-
if (game_init(_gamestate)) { /* Initialize */
warning("Game initialization failed: Aborting...");
// TODO: Add an "init failed" error?
return Common::kUnknownError;
}
+
+ _kernel->loadKernelNames(_features); // Must be called after game_init()
script_adjust_opcode_formats(_gamestate);
@@ -222,8 +226,6 @@ Common::Error SciEngine::run() {
_gamestate->_soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, soundVersion);
- _gfxScreen->debugUnditherSetState(ConfMan.getBool("undither"));
-
#ifdef USE_OLD_MUSIC_FUNCTIONS
if (game_init_sound(_gamestate, 0, soundVersion)) {
warning("Game initialization failed: Error in sound subsystem. Aborting...");