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-rw-r--r--engines/scumm/costume.cpp5
-rw-r--r--engines/scumm/costume.h2
2 files changed, 2 insertions, 5 deletions
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index 3bb62c2de5..e3a2203adc 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -1280,8 +1280,6 @@ void C64CostumeLoader::loadCostume(int id) {
_frameOffsets = _baseptr + READ_LE_UINT16(ptr + 5);
_dataOffsets = ptr;
_animCmds = _baseptr + READ_LE_UINT16(ptr + 7);
-
- _maxHeight = 0;
}
void C64CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
@@ -1314,7 +1312,8 @@ void C64CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
continue;
// Store the limb frame number (clear the flipped status)
- a->_cost.frame[limb] = (limbFrameNumber & 0x7f); // limb animation-frames ptr
+ a->_cost.frame[limb] = (limbFrameNumber & 0x7f);
+
if( A->_limb_flipped[limb] != true )
a->_cost.start[limb] = 0xFFFF;
diff --git a/engines/scumm/costume.h b/engines/scumm/costume.h
index 38e21d586f..4600cc5670 100644
--- a/engines/scumm/costume.h
+++ b/engines/scumm/costume.h
@@ -76,8 +76,6 @@ public:
byte getFrame( ActorC64 *A );
- int _maxHeight;
-
protected:
};