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-rw-r--r--engines/tsage/core.cpp228
-rw-r--r--engines/tsage/core.h53
-rw-r--r--engines/tsage/debugger.cpp70
-rw-r--r--engines/tsage/detection.cpp4
-rw-r--r--engines/tsage/detection_tables.h14
-rw-r--r--engines/tsage/dialogs.cpp17
-rw-r--r--engines/tsage/globals.cpp13
-rw-r--r--engines/tsage/globals.h4
-rw-r--r--engines/tsage/graphics.cpp2
-rw-r--r--engines/tsage/ringworld_demo.cpp58
-rw-r--r--engines/tsage/ringworld_demo.h52
-rw-r--r--engines/tsage/ringworld_logic.cpp238
-rw-r--r--engines/tsage/ringworld_logic.h71
-rw-r--r--engines/tsage/ringworld_scenes1.cpp28
-rw-r--r--engines/tsage/ringworld_scenes10.cpp100
-rw-r--r--engines/tsage/ringworld_scenes3.cpp54
-rw-r--r--engines/tsage/ringworld_scenes5.cpp160
-rw-r--r--engines/tsage/ringworld_scenes6.cpp36
-rw-r--r--engines/tsage/ringworld_scenes8.cpp44
-rw-r--r--engines/tsage/tsage.cpp5
-rw-r--r--engines/tsage/tsage.h1
21 files changed, 729 insertions, 523 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 5aa33b5467..776e449c87 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -24,10 +24,7 @@
*/
#include "common/system.h"
-#include "common/config-manager.h"
-#include "common/translation.h"
#include "engines/engine.h"
-#include "gui/saveload.h"
#include "tsage/tsage.h"
#include "tsage/core.h"
#include "tsage/dialogs.h"
@@ -71,76 +68,7 @@ void InvObject::setCursor() {
/*--------------------------------------------------------------------------*/
-InvObjectList::InvObjectList() :
- _stunner(2280, 1, 2, OBJECT_STUNNER, "This is your stunner."),
- _scanner(1, 1, 3, OBJECT_SCANNER, "A combination scanner comm unit."),
- _stasisBox(5200, 1, 4, OBJECT_STASIS_BOX, "A stasis box."),
- _infoDisk(40, 1, 1, OBJECT_INFODISK, "The infodisk you took from the assassin."),
- _stasisNegator(0, 2, 2, OBJECT_STASIS_NEGATOR, "The stasis field negator."),
- _keyDevice(4250, 1, 6, OBJECT_KEY_DEVICE, "A magnetic key device."),
- _medkit(2280, 1, 7, OBJECT_MEDKIT, "Your medkit."),
- _ladder(4100, 1, 8, OBJECT_LADDER, "The chief's ladder."),
- _rope(4150, 1, 9, OBJECT_ROPE, "The chief's rope."),
- _key(7700, 1, 11, OBJECT_KEY, "A key."),
- _translator(7700, 1, 13, OBJECT_TRANSLATOR, "The dolphin translator box."),
- _ale(2150, 1, 10, OBJECT_ALE, "A bottle of ale."),
- _paper(7700, 1, 12, OBJECT_PAPER, "A slip of paper with the numbers 2,4, and 3 written on it."),
- _waldos(0, 1, 14, OBJECT_WALDOS, "A pair of waldos from the ruined probe."),
- _stasisBox2(8100, 1, 4, OBJECT_STASIS_BOX2, "A stasis box."),
- _ring(8100, 2, 5, OBJECT_RING, "This is a signet ring sent to you by Louis Wu."),
- _cloak(9850, 2, 6, OBJECT_CLOAK, "A fine silk cloak."),
- _tunic(9450, 2, 7, OBJECT_TUNIC, "The patriarch's soiled tunic."),
- _candle(9500, 2, 8, OBJECT_CANDLE, "A tallow candle."),
- _straw(9400, 2, 9, OBJECT_STRAW, "Clean, dry straw."),
- _scimitar(9850, 1, 18, OBJECT_SCIMITAR, "A scimitar from the Patriarch's closet."),
- _sword(9850, 1, 17, OBJECT_SWORD, "A short sword from the Patriarch's closet."),
- _helmet(9500, 2, 4, OBJECT_HELMET, "Some type of helmet."),
- _items(4300, 2, 10, OBJECT_ITEMS, "Two interesting items from the Tnuctipun vessel."),
- _concentrator(4300, 2, 11, OBJECT_CONCENTRATOR, "The Tnuctipun anti-matter concentrator contained in a stasis field."),
- _nullifier(5200, 2, 12, OBJECT_NULLIFIER, "A purported neural wave nullifier."),
- _peg(4045, 2, 16, OBJECT_PEG, "A peg with a symbol."),
- _vial(5100, 2, 17, OBJECT_VIAL, "A vial of the bat creatures anti-pheromone drug."),
- _jacket(9850, 3, 1, OBJECT_JACKET, "A natty padded jacket."),
- _tunic2(9850, 3, 2, OBJECT_TUNIC2, "A very hairy tunic."),
- _bone(5300, 3, 5, OBJECT_BONE, "A very sharp bone."),
- _jar(7700, 3, 4, OBJECT_JAR, "An jar filled with a green substance."),
- _emptyJar(7700, 3, 3, OBJECT_EMPTY_JAR, "An empty jar.") {
-
- // Add the items to the list
- _itemList.push_back(&_stunner);
- _itemList.push_back(&_scanner);
- _itemList.push_back(&_stasisBox);
- _itemList.push_back(&_infoDisk);
- _itemList.push_back(&_stasisNegator);
- _itemList.push_back(&_keyDevice);
- _itemList.push_back(&_medkit);
- _itemList.push_back(&_ladder);
- _itemList.push_back(&_rope);
- _itemList.push_back(&_key);
- _itemList.push_back(&_translator);
- _itemList.push_back(&_ale);
- _itemList.push_back(&_paper);
- _itemList.push_back(&_waldos);
- _itemList.push_back(&_stasisBox2);
- _itemList.push_back(&_ring);
- _itemList.push_back(&_cloak);
- _itemList.push_back(&_tunic);
- _itemList.push_back(&_candle);
- _itemList.push_back(&_straw);
- _itemList.push_back(&_scimitar);
- _itemList.push_back(&_sword);
- _itemList.push_back(&_helmet);
- _itemList.push_back(&_items);
- _itemList.push_back(&_concentrator);
- _itemList.push_back(&_nullifier);
- _itemList.push_back(&_peg);
- _itemList.push_back(&_vial);
- _itemList.push_back(&_jacket);
- _itemList.push_back(&_tunic2);
- _itemList.push_back(&_bone);
- _itemList.push_back(&_jar);
- _itemList.push_back(&_emptyJar);
-
+InvObjectList::InvObjectList() {
_selectedItem = NULL;
}
@@ -3376,7 +3304,7 @@ GameHandler::GameHandler() : EventHandler() {
GameHandler::~GameHandler() {
if (_globals)
- _globals->_game.removeHandler(this);
+ _globals->_game->removeHandler(this);
}
void GameHandler::execute() {
@@ -3402,7 +3330,7 @@ SceneHandler::SceneHandler() {
void SceneHandler::registerHandler() {
postInit();
- _globals->_game.addHandler(this);
+ _globals->_game->addHandler(this);
}
void SceneHandler::postInit(SceneObjectList *OwnerList) {
@@ -3414,21 +3342,7 @@ void SceneHandler::postInit(SceneObjectList *OwnerList) {
// TODO: Bunch of other scene related setup goes here
_globals->_soundManager.postInit();
- // Set some default flags and cursor
- _globals->setFlag(12);
- _globals->setFlag(34);
- _globals->_events.setCursor(CURSOR_WALK);
-
- // Set the screen to scroll in response to the player moving off-screen
- _globals->_scrollFollower = &_globals->_player;
-
- // Set the object's that will be in the player's inventory by default
- _globals->_inventory._stunner._sceneNumber = 1;
- _globals->_inventory._scanner._sceneNumber = 1;
- _globals->_inventory._ring._sceneNumber = 1;
-
- // Switch to the title screen
- _globals->_sceneManager.setNewScene(1000);
+ _globals->_game->start();
}
void SceneHandler::process(Event &event) {
@@ -3452,19 +3366,19 @@ void SceneHandler::process(Event &event) {
case Common::KEYCODE_F3:
// F3 - Quit
- _globals->_game.quitGame();
+ _globals->_game->quitGame();
event.handled = false;
break;
case Common::KEYCODE_F4:
// F4 - Restart
- _globals->_game.restartGame();
+ _globals->_game->restartGame();
_globals->_events.setCursorFromFlag();
break;
case Common::KEYCODE_F7:
// F7 - Restore
- _globals->_game.restoreGame();
+ _globals->_game->restoreGame();
_globals->_events.setCursorFromFlag();
break;
@@ -3501,7 +3415,7 @@ void SceneHandler::process(Event &event) {
// Separate check for F5 - Save key
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_F5)) {
// F5 - Save
- _globals->_game.saveGame();
+ _globals->_game->saveGame();
event.handled = true;
_globals->_events.setCursorFromFlag();
}
@@ -3618,130 +3532,4 @@ void Game::execute() {
} while (activeFlag && !_vm->getEventManager()->shouldQuit());
}
-void Game::restartGame() {
- if (MessageDialog::show(RESTART_MSG, CANCEL_BTN_STRING, RESTART_BTN_STRING) == 1)
- _globals->_game.restart();
-}
-
-void Game::saveGame() {
- if (_globals->getFlag(50))
- MessageDialog::show(SAVING_NOT_ALLOWED_MSG, OK_BTN_STRING);
- else {
- // Show the save dialog
- handleSaveLoad(true, _globals->_sceneHandler._saveGameSlot, _globals->_sceneHandler._saveName);
- }
-}
-
-void Game::restoreGame() {
- if (_globals->getFlag(50))
- MessageDialog::show(RESTORING_NOT_ALLOWED_MSG, OK_BTN_STRING);
- else {
- // Show the load dialog
- handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName);
- }
-}
-
-void Game::quitGame() {
- if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1)
- _vm->quitGame();
-}
-
-void Game::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(_vm->getGameId(), &plugin);
- GUI::SaveLoadChooser *dialog;
- if (saveFlag)
- dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
- else
- dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
-
- dialog->setSaveMode(saveFlag);
-
- saveSlot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
- saveName = dialog->getResultString();
-
- delete dialog;
-}
-
-void Game::restart() {
- _globals->_scenePalette.clearListeners();
- _globals->_soundHandler.proc3();
-
- // Reset the flags
- _globals->reset();
- _globals->setFlag(34);
-
- // Clear save/load slots
- _globals->_sceneHandler._saveGameSlot = -1;
- _globals->_sceneHandler._loadGameSlot = -1;
-
- _globals->_stripNum = 0;
- _globals->_events.setCursor(CURSOR_WALK);
-
- // Reset item properties
- _globals->_inventory._stunner._sceneNumber = 1;
- _globals->_inventory._scanner._sceneNumber = 1;
- _globals->_inventory._stasisBox._sceneNumber = 5200;
- _globals->_inventory._infoDisk._sceneNumber = 40;
- _globals->_inventory._stasisNegator._sceneNumber = 0;
- _globals->_inventory._keyDevice._sceneNumber = 0;
- _globals->_inventory._medkit._sceneNumber = 2280;
- _globals->_inventory._ladder._sceneNumber = 4100;
- _globals->_inventory._rope._sceneNumber = 4150;
- _globals->_inventory._key._sceneNumber = 7700;
- _globals->_inventory._translator._sceneNumber = 2150;
- _globals->_inventory._paper._sceneNumber = 7700;
- _globals->_inventory._waldos._sceneNumber = 0;
- _globals->_inventory._ring._sceneNumber = 1;
- _globals->_inventory._stasisBox2._sceneNumber = 8100;
- _globals->_inventory._cloak._sceneNumber = 9850;
- _globals->_inventory._tunic._sceneNumber = 9450;
- _globals->_inventory._candle._sceneNumber = 9500;
- _globals->_inventory._straw._sceneNumber = 9400;
- _globals->_inventory._scimitar._sceneNumber = 9850;
- _globals->_inventory._sword._sceneNumber = 9850;
- _globals->_inventory._helmet._sceneNumber = 9500;
- _globals->_inventory._items._sceneNumber = 4300;
- _globals->_inventory._concentrator._sceneNumber = 4300;
- _globals->_inventory._nullifier._sceneNumber = 4300;
- _globals->_inventory._peg._sceneNumber = 4045;
- _globals->_inventory._vial._sceneNumber = 5100;
- _globals->_inventory._jacket._sceneNumber = 9850;
- _globals->_inventory._tunic2._sceneNumber = 9850;
- _globals->_inventory._bone._sceneNumber = 5300;
- _globals->_inventory._jar._sceneNumber = 7700;
- _globals->_inventory._emptyJar._sceneNumber = 7700;
- _globals->_inventory._selectedItem = NULL;
-
- // Change to the first game scene
- _globals->_sceneManager.changeScene(30);
-}
-
-void Game::endGame(int resNum, int lineNum) {
- _globals->_events.setCursor(CURSOR_WALK);
- Common::String msg = _resourceManager->getMessage(resNum, lineNum);
- bool savesExist = _saver->savegamesExist();
-
- if (!savesExist) {
- // No savegames exist, so prompt the user to restart or quit
- if (MessageDialog::show(msg, QUIT_BTN_STRING, RESTART_BTN_STRING) == 0)
- _vm->quitGame();
- else
- restart();
- } else {
- // Savegames exist, so prompt for Restore/Restart
- bool breakFlag;
- do {
- if (MessageDialog::show(msg, RESTART_BTN_STRING, RESTORE_BTN_STRING) == 0) {
- breakFlag = true;
- } else {
- handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName);
- breakFlag = _globals->_sceneHandler._loadGameSlot > 0;
- }
- } while (!breakFlag);
- }
-
- _globals->_events.setCursorFromFlag();
-}
-
} // End of namespace tSage
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index c18984fd45..51af41ec5c 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -73,43 +73,9 @@ public:
class InvObjectList : public SavedObject {
public:
- InvObject _stunner;
- InvObject _scanner;
- InvObject _stasisBox;
- InvObject _infoDisk;
- InvObject _stasisNegator;
- InvObject _keyDevice;
- InvObject _medkit;
- InvObject _ladder;
- InvObject _rope;
- InvObject _key;
- InvObject _translator;
- InvObject _ale;
- InvObject _paper;
- InvObject _waldos;
- InvObject _stasisBox2;
- InvObject _ring;
- InvObject _cloak;
- InvObject _tunic;
- InvObject _candle;
- InvObject _straw;
- InvObject _scimitar;
- InvObject _sword;
- InvObject _helmet;
- InvObject _items;
- InvObject _concentrator;
- InvObject _nullifier;
- InvObject _peg;
- InvObject _vial;
- InvObject _jacket;
- InvObject _tunic2;
- InvObject _bone;
- InvObject _jar;
- InvObject _emptyJar;
-
SynchronisedList<InvObject *> _itemList;
InvObject *_selectedItem;
-public:
+
InvObjectList();
virtual Common::String getClassName() { return "InvObjectList"; }
@@ -942,22 +908,23 @@ public:
/*--------------------------------------------------------------------------*/
class Game {
-private:
+protected:
SynchronisedList<GameHandler *> _handlers;
static bool notLockedFn(GameHandler *g);
- void restart();
- void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName);
+ virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {}
public:
void addHandler(GameHandler *entry) { _handlers.push_back(entry); }
void removeHandler(GameHandler *entry) { _handlers.remove(entry); }
void execute();
- void restartGame();
- void saveGame();
- void restoreGame();
- void quitGame();
- void endGame(int resNum, int lineNum);
+ virtual void start() = 0;
+ virtual void restart() {}
+ virtual void restartGame() {}
+ virtual void saveGame() {}
+ virtual void restoreGame() {}
+ virtual void quitGame() {}
+ virtual void endGame(int resNum, int lineNum) {}
};
} // End of namespace tSage
diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp
index ad4e76f61c..e8f0215e0e 100644
--- a/engines/tsage/debugger.cpp
+++ b/engines/tsage/debugger.cpp
@@ -28,7 +28,7 @@
#include "common/endian.h"
#include "tsage/globals.h"
#include "tsage/graphics.h"
-
+#include "tsage/ringworld_logic.h"
namespace tSage {
@@ -276,103 +276,103 @@ bool Debugger::Cmd_MoveObject(int argc, const char **argv) {
switch (objNum) {
case OBJECT_STUNNER:
- _globals->_inventory._stunner._sceneNumber = sceneNum;
+ RING_INVENTORY._stunner._sceneNumber = sceneNum;
break;
case OBJECT_SCANNER:
- _globals->_inventory._scanner._sceneNumber = sceneNum;
+ RING_INVENTORY._scanner._sceneNumber = sceneNum;
break;
case OBJECT_STASIS_BOX:
- _globals->_inventory._stasisBox._sceneNumber = sceneNum;
+ RING_INVENTORY._stasisBox._sceneNumber = sceneNum;
break;
case OBJECT_INFODISK:
- _globals->_inventory._infoDisk._sceneNumber = sceneNum;
+ RING_INVENTORY._infoDisk._sceneNumber = sceneNum;
break;
case OBJECT_STASIS_NEGATOR:
- _globals->_inventory._stasisNegator._sceneNumber = sceneNum;
+ RING_INVENTORY._stasisNegator._sceneNumber = sceneNum;
break;
case OBJECT_KEY_DEVICE:
- _globals->_inventory._keyDevice._sceneNumber = sceneNum;
+ RING_INVENTORY._keyDevice._sceneNumber = sceneNum;
break;
case OBJECT_MEDKIT:
- _globals->_inventory._medkit._sceneNumber = sceneNum;
+ RING_INVENTORY._medkit._sceneNumber = sceneNum;
break;
case OBJECT_LADDER:
- _globals->_inventory._ladder._sceneNumber = sceneNum;
+ RING_INVENTORY._ladder._sceneNumber = sceneNum;
break;
case OBJECT_ROPE:
- _globals->_inventory._rope._sceneNumber = sceneNum;
+ RING_INVENTORY._rope._sceneNumber = sceneNum;
break;
case OBJECT_KEY:
- _globals->_inventory._key._sceneNumber = sceneNum;
+ RING_INVENTORY._key._sceneNumber = sceneNum;
break;
case OBJECT_TRANSLATOR:
- _globals->_inventory._translator._sceneNumber = sceneNum;
+ RING_INVENTORY._translator._sceneNumber = sceneNum;
break;
case OBJECT_ALE:
- _globals->_inventory._ale._sceneNumber = sceneNum;
+ RING_INVENTORY._ale._sceneNumber = sceneNum;
break;
case OBJECT_PAPER:
- _globals->_inventory._paper._sceneNumber = sceneNum;
+ RING_INVENTORY._paper._sceneNumber = sceneNum;
break;
case OBJECT_WALDOS:
- _globals->_inventory._waldos._sceneNumber = sceneNum;
+ RING_INVENTORY._waldos._sceneNumber = sceneNum;
break;
case OBJECT_STASIS_BOX2:
- _globals->_inventory._stasisBox2._sceneNumber = sceneNum;
+ RING_INVENTORY._stasisBox2._sceneNumber = sceneNum;
break;
case OBJECT_RING:
- _globals->_inventory._ring._sceneNumber = sceneNum;
+ RING_INVENTORY._ring._sceneNumber = sceneNum;
break;
case OBJECT_CLOAK:
- _globals->_inventory._cloak._sceneNumber = sceneNum;
+ RING_INVENTORY._cloak._sceneNumber = sceneNum;
break;
case OBJECT_TUNIC:
- _globals->_inventory._tunic._sceneNumber = sceneNum;
+ RING_INVENTORY._tunic._sceneNumber = sceneNum;
break;
case OBJECT_CANDLE:
- _globals->_inventory._candle._sceneNumber = sceneNum;
+ RING_INVENTORY._candle._sceneNumber = sceneNum;
break;
case OBJECT_STRAW:
- _globals->_inventory._straw._sceneNumber = sceneNum;
+ RING_INVENTORY._straw._sceneNumber = sceneNum;
break;
case OBJECT_SCIMITAR:
- _globals->_inventory._scimitar._sceneNumber = sceneNum;
+ RING_INVENTORY._scimitar._sceneNumber = sceneNum;
break;
case OBJECT_SWORD:
- _globals->_inventory._sword._sceneNumber = sceneNum;
+ RING_INVENTORY._sword._sceneNumber = sceneNum;
break;
case OBJECT_HELMET:
- _globals->_inventory._helmet._sceneNumber = sceneNum;
+ RING_INVENTORY._helmet._sceneNumber = sceneNum;
break;
case OBJECT_ITEMS:
- _globals->_inventory._items._sceneNumber = sceneNum;
+ RING_INVENTORY._items._sceneNumber = sceneNum;
break;
case OBJECT_CONCENTRATOR:
- _globals->_inventory._concentrator._sceneNumber = sceneNum;
+ RING_INVENTORY._concentrator._sceneNumber = sceneNum;
break;
case OBJECT_NULLIFIER:
- _globals->_inventory._nullifier._sceneNumber = sceneNum;
+ RING_INVENTORY._nullifier._sceneNumber = sceneNum;
break;
case OBJECT_PEG:
- _globals->_inventory._peg._sceneNumber = sceneNum;
+ RING_INVENTORY._peg._sceneNumber = sceneNum;
break;
case OBJECT_VIAL:
- _globals->_inventory._vial._sceneNumber = sceneNum;
+ RING_INVENTORY._vial._sceneNumber = sceneNum;
break;
case OBJECT_JACKET:
- _globals->_inventory._jacket._sceneNumber = sceneNum;
+ RING_INVENTORY._jacket._sceneNumber = sceneNum;
break;
case OBJECT_TUNIC2:
- _globals->_inventory._tunic2._sceneNumber = sceneNum;
+ RING_INVENTORY._tunic2._sceneNumber = sceneNum;
break;
case OBJECT_BONE:
- _globals->_inventory._bone._sceneNumber = sceneNum;
+ RING_INVENTORY._bone._sceneNumber = sceneNum;
break;
case OBJECT_EMPTY_JAR:
- _globals->_inventory._emptyJar._sceneNumber = sceneNum;
+ RING_INVENTORY._emptyJar._sceneNumber = sceneNum;
break;
case OBJECT_JAR:
- _globals->_inventory._jar._sceneNumber = sceneNum;
+ RING_INVENTORY._jar._sceneNumber = sceneNum;
break;
default:
DebugPrintf("Invlid object Id %s\n", argv[1]);
@@ -385,7 +385,7 @@ bool Debugger::Cmd_MoveObject(int argc, const char **argv) {
* Give a specified item to the player
*/
bool Debugger::Cmd_Item(int argc, const char **argv) {
- _globals->_inventory._infoDisk._sceneNumber = 1;
+ RING_INVENTORY._infoDisk._sceneNumber = 1;
return true;
}
diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp
index 371166d782..5d34037b7b 100644
--- a/engines/tsage/detection.cpp
+++ b/engines/tsage/detection.cpp
@@ -54,6 +54,10 @@ uint32 TSageEngine::getFeatures() const {
return _gameDescription->features;
}
+Common::String TSageEngine::getPrimaryFilename() const {
+ return Common::String(_gameDescription->desc.filesDescriptions[0].fileName);
+}
+
} // End of namespace tSage
static const PlainGameDescriptor tSageGameTitles[] = {
diff --git a/engines/tsage/detection_tables.h b/engines/tsage/detection_tables.h
index 952671b001..df3814dd73 100644
--- a/engines/tsage/detection_tables.h
+++ b/engines/tsage/detection_tables.h
@@ -83,6 +83,20 @@ static const tSageGameDescription gameDescriptions[] = {
GType_Ringworld,
GF_FLOPPY | GF_DEMO
},
+ // Ringworld English Floppy Demo Alt version
+ {
+ {
+ "ring",
+ "Floppy Demo",
+ AD_ENTRY1s("tsage.rlb", "bf4e8525d0cab84b08b57126092eeacd", 833453),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ ADGF_DEMO,
+ Common::GUIO_NONE
+ },
+ GType_Ringworld,
+ GF_FLOPPY | GF_DEMO
+ },
// Blue Force
{
diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp
index c73263ce17..ba3a11f619 100644
--- a/engines/tsage/dialogs.cpp
+++ b/engines/tsage/dialogs.cpp
@@ -31,6 +31,7 @@
#include "tsage/core.h"
#include "tsage/staticres.h"
#include "tsage/globals.h"
+#include "tsage/ringworld_logic.h"
namespace tSage {
@@ -383,7 +384,7 @@ void InventoryDialog::show() {
// Determine how many items are in the player's inventory
int itemCount = 0;
SynchronisedList<InvObject *>::iterator i;
- for (i = _globals->_inventory._itemList.begin(); i != _globals->_inventory._itemList.end(); ++i) {
+ for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
if ((*i)->inInventory())
++itemCount;
}
@@ -404,7 +405,7 @@ InventoryDialog::InventoryDialog() {
int imgWidth = 0, imgHeight = 0;
SynchronisedList<InvObject *>::iterator i;
- for (i = _globals->_inventory._itemList.begin(); i != _globals->_inventory._itemList.end(); ++i) {
+ for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
InvObject *invObject = *i;
if (invObject->inInventory()) {
// Get the image for the item
@@ -459,8 +460,8 @@ InventoryDialog::InventoryDialog() {
}
void InventoryDialog::execute() {
- if ((_globals->_inventory._selectedItem) && _globals->_inventory._selectedItem->inInventory())
- _globals->_inventory._selectedItem->setCursor();
+ if ((RING_INVENTORY._selectedItem) && RING_INVENTORY._selectedItem->inInventory())
+ RING_INVENTORY._selectedItem->setCursor();
GfxElement *hiliteObj;
bool lookFlag = false;
@@ -519,7 +520,7 @@ void InventoryDialog::execute() {
if (lookFlag) {
_globals->_screenSurface.displayText(invObject->_description);
} else {
- _globals->_inventory._selectedItem = invObject;
+ RING_INVENTORY._selectedItem = invObject;
invObject->setCursor();
}
}
@@ -543,15 +544,15 @@ void OptionsDialog::show() {
}
} else if (btn == &dlg->_btnRestart) {
// Restart game
- _globals->_game.restartGame();
+ _globals->_game->restartGame();
} else if (btn == &dlg->_btnSound) {
// Sound dialog
} else if (btn == &dlg->_btnSave) {
// Save button
- _globals->_game.saveGame();
+ _globals->_game->saveGame();
} else if (btn == &dlg->_btnRestore) {
// Restore button
- _globals->_game.restoreGame();
+ _globals->_game->restoreGame();
}
dlg->remove();
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 808806bed8..00444f3672 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -25,6 +25,7 @@
#include "tsage/globals.h"
#include "tsage/tsage.h"
+#include "tsage/ringworld_logic.h"
namespace tSage {
@@ -53,7 +54,7 @@ Globals::Globals() :
_gfxManagerInstance(_screenSurface) {
reset();
_stripNum = 0;
- _gfxFontNumber = 50;
+ _gfxFontNumber = (_vm->getFeatures() & GF_DEMO) ? 0 : 50;
_gfxColors.background = 53;
_gfxColors.foreground = 18;
_fontColors.background = 51;
@@ -68,6 +69,16 @@ Globals::Globals() :
_prevSceneOffset = Common::Point(-1, -1);
_sceneListeners.push_back(&_soundHandler);
_sceneListeners.push_back(&_sequenceManager._soundHandler);
+
+ _scrollFollower = NULL;
+ _inventory = NULL;
+
+ if (!(_vm->getFeatures() & GF_DEMO)) {
+ _inventory = new RingworldInvObjectList();
+ _game = new RingworldGame();
+ } else {
+ _game = new RingworldDemoGame();
+ }
}
Globals::~Globals() {
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index b8ff441117..9e9ddd58d7 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -41,7 +41,7 @@ public:
GfxManager _gfxManagerInstance;
Common::List<GfxManager *> _gfxManagers;
SceneHandler _sceneHandler;
- Game _game;
+ Game *_game;
EventsClass _events;
SceneManager _sceneManager;
ScenePalette _scenePalette;
@@ -61,7 +61,7 @@ public:
bool _flags[256];
Player _player;
SoundHandler _soundHandler;
- InvObjectList _inventory;
+ InvObjectList *_inventory;
Region _paneRegions[2];
int _paneRefreshFlag[2];
Common::Point _sceneOffset;
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index b99fcb616a..f9f9e4b4ca 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -1109,7 +1109,7 @@ int GfxManager::getAngle(const Common::Point &p1, const Common::Point &p2) {
GfxFont::GfxFont() {
- _fontNumber = 50;
+ _fontNumber = (_vm->getFeatures() & GF_DEMO) ? 0 : 50;
_numChars = 0;
_bpp = 0;
_fontData = NULL;
diff --git a/engines/tsage/ringworld_demo.cpp b/engines/tsage/ringworld_demo.cpp
new file mode 100644
index 0000000000..3f87e8d342
--- /dev/null
+++ b/engines/tsage/ringworld_demo.cpp
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "tsage/ringworld_demo.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace tSage {
+
+/*--------------------------------------------------------------------------
+ * Ringworld Demo scene
+ *
+ *--------------------------------------------------------------------------*/
+
+void RingworldDemoScene::postInit(SceneObjectList *OwnerList) {
+ signal();
+}
+
+void RingworldDemoScene::signal() {
+ _soundHandler.startSound(4);
+ _actor1.postInit();
+ _actor2.postInit();
+ _actor1.postInit();
+ _actor4.postInit();
+ _actor5.postInit();
+ _actor6.postInit();
+
+ setAction(&_sequenceManager, this, 22, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, &_actor6, NULL);
+}
+
+void RingworldDemoScene::process(Event &event) {
+
+}
+
+} // End of namespace tSage
diff --git a/engines/tsage/ringworld_demo.h b/engines/tsage/ringworld_demo.h
new file mode 100644
index 0000000000..63ffe56555
--- /dev/null
+++ b/engines/tsage/ringworld_demo.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_DEMO_H
+#define TSAGE_RINGWORLD_DEMO_H
+
+#include "common/scummsys.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+
+namespace tSage {
+
+
+class RingworldDemoScene: public Scene {
+public:
+ SequenceManager _sequenceManager;
+ SceneObject _actor1, _actor2, _actor3;
+ SceneObject _actor4, _actor5, _actor6;
+ SoundHandler _soundHandler;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void process(Event &event);
+ virtual void signal();
+};
+
+} // End of namespace tSage
+
+#endif
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index 6c3a40af48..0a2220c690 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -23,10 +23,14 @@
*
*/
+#include "common/config-manager.h"
+#include "common/translation.h"
+#include "gui/saveload.h"
#include "tsage/ringworld_logic.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
+#include "tsage/ringworld_demo.h"
#include "tsage/ringworld_scenes1.h"
#include "tsage/ringworld_scenes2.h"
#include "tsage/ringworld_scenes3.h"
@@ -39,6 +43,9 @@
namespace tSage {
Scene *SceneFactory::createScene(int sceneNumber) {
+ if (_vm->getFeatures() & GF_DEMO)
+ return new RingworldDemoScene();
+
switch (sceneNumber) {
/* Scene group 1 */
// Kziniti Palace (Introduction)
@@ -1174,4 +1181,235 @@ void SpeakerBatR::setText(const Common::String &msg) {
Speaker::setText(msg);
}
+/*--------------------------------------------------------------------------*/
+
+RingworldInvObjectList::RingworldInvObjectList() :
+ _stunner(2280, 1, 2, OBJECT_STUNNER, "This is your stunner."),
+ _scanner(1, 1, 3, OBJECT_SCANNER, "A combination scanner comm unit."),
+ _stasisBox(5200, 1, 4, OBJECT_STASIS_BOX, "A stasis box."),
+ _infoDisk(40, 1, 1, OBJECT_INFODISK, "The infodisk you took from the assassin."),
+ _stasisNegator(0, 2, 2, OBJECT_STASIS_NEGATOR, "The stasis field negator."),
+ _keyDevice(4250, 1, 6, OBJECT_KEY_DEVICE, "A magnetic key device."),
+ _medkit(2280, 1, 7, OBJECT_MEDKIT, "Your medkit."),
+ _ladder(4100, 1, 8, OBJECT_LADDER, "The chief's ladder."),
+ _rope(4150, 1, 9, OBJECT_ROPE, "The chief's rope."),
+ _key(7700, 1, 11, OBJECT_KEY, "A key."),
+ _translator(7700, 1, 13, OBJECT_TRANSLATOR, "The dolphin translator box."),
+ _ale(2150, 1, 10, OBJECT_ALE, "A bottle of ale."),
+ _paper(7700, 1, 12, OBJECT_PAPER, "A slip of paper with the numbers 2,4, and 3 written on it."),
+ _waldos(0, 1, 14, OBJECT_WALDOS, "A pair of waldos from the ruined probe."),
+ _stasisBox2(8100, 1, 4, OBJECT_STASIS_BOX2, "A stasis box."),
+ _ring(8100, 2, 5, OBJECT_RING, "This is a signet ring sent to you by Louis Wu."),
+ _cloak(9850, 2, 6, OBJECT_CLOAK, "A fine silk cloak."),
+ _tunic(9450, 2, 7, OBJECT_TUNIC, "The patriarch's soiled tunic."),
+ _candle(9500, 2, 8, OBJECT_CANDLE, "A tallow candle."),
+ _straw(9400, 2, 9, OBJECT_STRAW, "Clean, dry straw."),
+ _scimitar(9850, 1, 18, OBJECT_SCIMITAR, "A scimitar from the Patriarch's closet."),
+ _sword(9850, 1, 17, OBJECT_SWORD, "A short sword from the Patriarch's closet."),
+ _helmet(9500, 2, 4, OBJECT_HELMET, "Some type of helmet."),
+ _items(4300, 2, 10, OBJECT_ITEMS, "Two interesting items from the Tnuctipun vessel."),
+ _concentrator(4300, 2, 11, OBJECT_CONCENTRATOR, "The Tnuctipun anti-matter concentrator contained in a stasis field."),
+ _nullifier(5200, 2, 12, OBJECT_NULLIFIER, "A purported neural wave nullifier."),
+ _peg(4045, 2, 16, OBJECT_PEG, "A peg with a symbol."),
+ _vial(5100, 2, 17, OBJECT_VIAL, "A vial of the bat creatures anti-pheromone drug."),
+ _jacket(9850, 3, 1, OBJECT_JACKET, "A natty padded jacket."),
+ _tunic2(9850, 3, 2, OBJECT_TUNIC2, "A very hairy tunic."),
+ _bone(5300, 3, 5, OBJECT_BONE, "A very sharp bone."),
+ _jar(7700, 3, 4, OBJECT_JAR, "An jar filled with a green substance."),
+ _emptyJar(7700, 3, 3, OBJECT_EMPTY_JAR, "An empty jar.") {
+
+ // Add the items to the list
+ _itemList.push_back(&_stunner);
+ _itemList.push_back(&_scanner);
+ _itemList.push_back(&_stasisBox);
+ _itemList.push_back(&_infoDisk);
+ _itemList.push_back(&_stasisNegator);
+ _itemList.push_back(&_keyDevice);
+ _itemList.push_back(&_medkit);
+ _itemList.push_back(&_ladder);
+ _itemList.push_back(&_rope);
+ _itemList.push_back(&_key);
+ _itemList.push_back(&_translator);
+ _itemList.push_back(&_ale);
+ _itemList.push_back(&_paper);
+ _itemList.push_back(&_waldos);
+ _itemList.push_back(&_stasisBox2);
+ _itemList.push_back(&_ring);
+ _itemList.push_back(&_cloak);
+ _itemList.push_back(&_tunic);
+ _itemList.push_back(&_candle);
+ _itemList.push_back(&_straw);
+ _itemList.push_back(&_scimitar);
+ _itemList.push_back(&_sword);
+ _itemList.push_back(&_helmet);
+ _itemList.push_back(&_items);
+ _itemList.push_back(&_concentrator);
+ _itemList.push_back(&_nullifier);
+ _itemList.push_back(&_peg);
+ _itemList.push_back(&_vial);
+ _itemList.push_back(&_jacket);
+ _itemList.push_back(&_tunic2);
+ _itemList.push_back(&_bone);
+ _itemList.push_back(&_jar);
+ _itemList.push_back(&_emptyJar);
+
+ _selectedItem = NULL;
+}
+
+/*--------------------------------------------------------------------------*/
+
+void RingworldGame::restartGame() {
+ if (MessageDialog::show(RESTART_MSG, CANCEL_BTN_STRING, RESTART_BTN_STRING) == 1)
+ _globals->_game->restart();
+}
+
+void RingworldGame::saveGame() {
+ if (_globals->getFlag(50))
+ MessageDialog::show(SAVING_NOT_ALLOWED_MSG, OK_BTN_STRING);
+ else {
+ // Show the save dialog
+ handleSaveLoad(true, _globals->_sceneHandler._saveGameSlot, _globals->_sceneHandler._saveName);
+ }
+}
+
+void RingworldGame::restoreGame() {
+ if (_globals->getFlag(50))
+ MessageDialog::show(RESTORING_NOT_ALLOWED_MSG, OK_BTN_STRING);
+ else {
+ // Show the load dialog
+ handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName);
+ }
+}
+
+void RingworldGame::quitGame() {
+ if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1)
+ _vm->quitGame();
+}
+
+void RingworldGame::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {
+ const EnginePlugin *plugin = 0;
+ EngineMan.findGame(_vm->getGameId(), &plugin);
+ GUI::SaveLoadChooser *dialog;
+ if (saveFlag)
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
+ else
+ dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
+
+ dialog->setSaveMode(saveFlag);
+
+ saveSlot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ saveName = dialog->getResultString();
+
+ delete dialog;
+}
+
+void RingworldGame::start() {
+ // Set some default flags and cursor
+ _globals->setFlag(12);
+ _globals->setFlag(34);
+ _globals->_events.setCursor(CURSOR_WALK);
+
+ // Set the screen to scroll in response to the player moving off-screen
+ _globals->_scrollFollower = &_globals->_player;
+
+ // Set the object's that will be in the player's inventory by default
+ RING_INVENTORY._stunner._sceneNumber = 1;
+ RING_INVENTORY._scanner._sceneNumber = 1;
+ RING_INVENTORY._ring._sceneNumber = 1;
+
+ // Switch to the title screen
+ _globals->_sceneManager.setNewScene(1000);
+}
+
+void RingworldGame::restart() {
+ _globals->_scenePalette.clearListeners();
+ _globals->_soundHandler.proc3();
+
+ // Reset the flags
+ _globals->reset();
+ _globals->setFlag(34);
+
+ // Clear save/load slots
+ _globals->_sceneHandler._saveGameSlot = -1;
+ _globals->_sceneHandler._loadGameSlot = -1;
+
+ _globals->_stripNum = 0;
+ _globals->_events.setCursor(CURSOR_WALK);
+
+ // Reset item properties
+ RING_INVENTORY._stunner._sceneNumber = 1;
+ RING_INVENTORY._scanner._sceneNumber = 1;
+ RING_INVENTORY._stasisBox._sceneNumber = 5200;
+ RING_INVENTORY._infoDisk._sceneNumber = 40;
+ RING_INVENTORY._stasisNegator._sceneNumber = 0;
+ RING_INVENTORY._keyDevice._sceneNumber = 0;
+ RING_INVENTORY._medkit._sceneNumber = 2280;
+ RING_INVENTORY._ladder._sceneNumber = 4100;
+ RING_INVENTORY._rope._sceneNumber = 4150;
+ RING_INVENTORY._key._sceneNumber = 7700;
+ RING_INVENTORY._translator._sceneNumber = 2150;
+ RING_INVENTORY._paper._sceneNumber = 7700;
+ RING_INVENTORY._waldos._sceneNumber = 0;
+ RING_INVENTORY._ring._sceneNumber = 1;
+ RING_INVENTORY._stasisBox2._sceneNumber = 8100;
+ RING_INVENTORY._cloak._sceneNumber = 9850;
+ RING_INVENTORY._tunic._sceneNumber = 9450;
+ RING_INVENTORY._candle._sceneNumber = 9500;
+ RING_INVENTORY._straw._sceneNumber = 9400;
+ RING_INVENTORY._scimitar._sceneNumber = 9850;
+ RING_INVENTORY._sword._sceneNumber = 9850;
+ RING_INVENTORY._helmet._sceneNumber = 9500;
+ RING_INVENTORY._items._sceneNumber = 4300;
+ RING_INVENTORY._concentrator._sceneNumber = 4300;
+ RING_INVENTORY._nullifier._sceneNumber = 4300;
+ RING_INVENTORY._peg._sceneNumber = 4045;
+ RING_INVENTORY._vial._sceneNumber = 5100;
+ RING_INVENTORY._jacket._sceneNumber = 9850;
+ RING_INVENTORY._tunic2._sceneNumber = 9850;
+ RING_INVENTORY._bone._sceneNumber = 5300;
+ RING_INVENTORY._jar._sceneNumber = 7700;
+ RING_INVENTORY._emptyJar._sceneNumber = 7700;
+ RING_INVENTORY._selectedItem = NULL;
+
+ // Change to the first game scene
+ _globals->_sceneManager.changeScene(30);
+}
+
+void RingworldGame::endGame(int resNum, int lineNum) {
+ _globals->_events.setCursor(CURSOR_WALK);
+ Common::String msg = _resourceManager->getMessage(resNum, lineNum);
+ bool savesExist = _saver->savegamesExist();
+
+ if (!savesExist) {
+ // No savegames exist, so prompt the user to restart or quit
+ if (MessageDialog::show(msg, QUIT_BTN_STRING, RESTART_BTN_STRING) == 0)
+ _vm->quitGame();
+ else
+ restart();
+ } else {
+ // Savegames exist, so prompt for Restore/Restart
+ bool breakFlag;
+ do {
+ if (MessageDialog::show(msg, RESTART_BTN_STRING, RESTORE_BTN_STRING) == 0) {
+ breakFlag = true;
+ } else {
+ handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName);
+ breakFlag = _globals->_sceneHandler._loadGameSlot > 0;
+ }
+ } while (!breakFlag);
+ }
+
+ _globals->_events.setCursorFromFlag();
+}
+
+/*--------------------------------------------------------------------------*/
+
+void RingworldDemoGame::start() {
+ // Start the demo's single scene
+ _globals->_sceneManager.changeScene(1);
+}
+
+void RingworldDemoGame::restart() {
+}
+
} // End of namespace tSage
diff --git a/engines/tsage/ringworld_logic.h b/engines/tsage/ringworld_logic.h
index 66c7bff912..eb395d59b8 100644
--- a/engines/tsage/ringworld_logic.h
+++ b/engines/tsage/ringworld_logic.h
@@ -397,6 +397,77 @@ public:
virtual void setText(const Common::String &msg);
};
+/*--------------------------------------------------------------------------*/
+
+class RingworldInvObjectList : public InvObjectList {
+public:
+ InvObject _stunner;
+ InvObject _scanner;
+ InvObject _stasisBox;
+ InvObject _infoDisk;
+ InvObject _stasisNegator;
+ InvObject _keyDevice;
+ InvObject _medkit;
+ InvObject _ladder;
+ InvObject _rope;
+ InvObject _key;
+ InvObject _translator;
+ InvObject _ale;
+ InvObject _paper;
+ InvObject _waldos;
+ InvObject _stasisBox2;
+ InvObject _ring;
+ InvObject _cloak;
+ InvObject _tunic;
+ InvObject _candle;
+ InvObject _straw;
+ InvObject _scimitar;
+ InvObject _sword;
+ InvObject _helmet;
+ InvObject _items;
+ InvObject _concentrator;
+ InvObject _nullifier;
+ InvObject _peg;
+ InvObject _vial;
+ InvObject _jacket;
+ InvObject _tunic2;
+ InvObject _bone;
+ InvObject _jar;
+ InvObject _emptyJar;
+public:
+ RingworldInvObjectList();
+
+ virtual Common::String getClassName() { return "RingworldInvObjectList"; }
+};
+
+#define RING_INVENTORY (*((RingworldInvObjectList *)_globals->_inventory))
+
+class RingworldGame: public Game {
+protected:
+ virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName);
+public:
+ virtual void start();
+ virtual void restart();
+ virtual void restartGame();
+ virtual void saveGame();
+ virtual void restoreGame();
+ virtual void quitGame();
+ virtual void endGame(int resNum, int lineNum);
+};
+
+class RingworldDemoGame: public Game {
+protected:
+ virtual void restart();
+public:
+ virtual void start();
+ virtual void restartGame() {}
+ virtual void saveGame() {}
+ virtual void restoreGame() {}
+ virtual void quitGame() {}
+ virtual void endGame(int resNum, int lineNum) {}
+};
+
+
} // End of namespace tSage
#endif
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index 506d8bd36d..6fd12ce040 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -512,7 +512,7 @@ void Scene20::Action4::signal() {
scene->_sound.startSound(77, this, 127);
break;
case 8:
- _globals->_game.endGame(20, 0);
+ _globals->_game->endGame(20, 0);
break;
default:
break;
@@ -844,7 +844,7 @@ void Scene30::KzinObject::doAction(int action) {
display2(30, 11);
break;
case OBJECT_RING:
- _globals->_inventory._ring._sceneNumber = 30;
+ RING_INVENTORY._ring._sceneNumber = 30;
scene->setAction(&scene->_ringAction);
break;
case CURSOR_LOOK:
@@ -1063,7 +1063,7 @@ void Scene40::Action1::signal() {
_globals->_soundHandler.startSound(77, this);
break;
case 17:
- _globals->_game.endGame(40, 20);
+ _globals->_game->endGame(40, 20);
remove();
break;
}
@@ -1107,7 +1107,7 @@ void Scene40::Action2::signal() {
scene->_assassin._frame = 1;
scene->_assassin.animate(ANIM_MODE_5, this);
scene->_soundHandler.startSound(29);
- _globals->_inventory._infoDisk._sceneNumber = 40;
+ RING_INVENTORY._infoDisk._sceneNumber = 40;
break;
case 4:
_globals->_player.animate(ANIM_MODE_6, this);
@@ -1174,7 +1174,7 @@ void Scene40::Action3::signal() {
case 2:
scene->_assassin.setStrip(2);
scene->_assassin.setFrame(1);
- _globals->_inventory._infoDisk._sceneNumber = 1;
+ RING_INVENTORY._infoDisk._sceneNumber = 1;
_globals->_player.animate(ANIM_MODE_6, this);
break;
case 3:
@@ -1328,7 +1328,7 @@ void Scene40::Action8::signal() {
_globals->_soundHandler.startSound(77, this);
break;
case 4:
- _globals->_game.endGame(40, 45);
+ _globals->_game->endGame(40, 45);
remove();
break;
}
@@ -1378,12 +1378,12 @@ void Scene40::Assassin::doAction(int action) {
if (scene->_assassin._visage != 44)
SceneItem::display2(40, 13);
else
- SceneItem::display2(40, (_globals->_inventory._infoDisk._sceneNumber == 1) ? 19 : 14);
+ SceneItem::display2(40, (RING_INVENTORY._infoDisk._sceneNumber == 1) ? 19 : 14);
break;
case CURSOR_USE:
if (scene->_assassin._visage != 44)
SceneItem::display2(40, 15);
- else if (_globals->_inventory._infoDisk._sceneNumber == 1)
+ else if (RING_INVENTORY._infoDisk._sceneNumber == 1)
SceneItem::display2(40, 19);
else {
_globals->_player.disableControl();
@@ -1534,7 +1534,7 @@ void Scene40::postInit(SceneObjectList *OwnerList) {
_assassin.setPosition(Common::Point(230, 187));
_assassin.setAction(&_action8);
- if (_globals->_inventory._infoDisk._sceneNumber == 40) {
+ if (RING_INVENTORY._infoDisk._sceneNumber == 40) {
_assassin.setStrip(1);
_assassin.setFrame(_assassin.getFrameCount());
} else {
@@ -1952,7 +1952,7 @@ void Scene60::Action1::signal() {
break;
case 9:
_globals->_player._uiEnabled = false;
- _globals->_inventory._infoDisk._sceneNumber = 1;
+ RING_INVENTORY._infoDisk._sceneNumber = 1;
if (_globals->_sceneObjects->contains(&scene->_message))
scene->_message.remove();
@@ -2226,7 +2226,7 @@ void Scene60::Item1::doAction(int action) {
switch (action) {
case OBJECT_INFODISK:
- _globals->_inventory._infoDisk._sceneNumber = 60;
+ RING_INVENTORY._infoDisk._sceneNumber = 60;
_globals->setFlag(!_globals->_stripNum ? 118 : 121);
scene->_sceneMode = 0;
scene->setAction(&scene->_action1);
@@ -2235,7 +2235,7 @@ void Scene60::Item1::doAction(int action) {
SceneItem::display2(60, 10);
break;
case CURSOR_USE:
- if (_globals->_inventory._infoDisk._sceneNumber == 60) {
+ if (RING_INVENTORY._infoDisk._sceneNumber == 60) {
if (_globals->getFlag(118) && !_globals->_stripNum) {
_globals->clearFlag(118);
scene->setAction(&scene->_action1);
@@ -2248,7 +2248,7 @@ void Scene60::Item1::doAction(int action) {
scene->_action1.setActionIndex(9);
scene->_action1.setDelay(1);
}
- } else if (_globals->_inventory._infoDisk._sceneNumber == 1) {
+ } else if (RING_INVENTORY._infoDisk._sceneNumber == 1) {
scene->_sceneMode = 0;
setAction(&scene->_sequenceManager, scene, 62, NULL);
} else {
@@ -2674,7 +2674,7 @@ void Scene90::signal() {
break;
case 92:
_globals->_scenePalette.clearListeners();
- _globals->_game.endGame(90, 6);
+ _globals->_game->endGame(90, 6);
break;
case 96:
_globals->_player.enableControl();
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index ecfb1f3847..0035f104c9 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -429,7 +429,7 @@ void Scene9200::postInit(SceneObjectList *OwnerList) {
switch (_globals->_sceneManager._previousScene) {
case 9500:
if (_globals->getFlag(85)) {
- if (_globals->_inventory._helmet._sceneNumber == 1) {
+ if (RING_INVENTORY._helmet._sceneNumber == 1) {
_globals->setFlag(86);
_sceneState = 9210;
setAction(&_sequenceManager, this, 9210, &_globals->_player, &_object2, &_object3, 0);
@@ -438,7 +438,7 @@ void Scene9200::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager, this, 9212, &_globals->_player, &_object2, &_object3, 0);
}
} else {
- if (_globals->_inventory._helmet._sceneNumber == 1) {
+ if (RING_INVENTORY._helmet._sceneNumber == 1) {
_sceneState = 9211;
setAction(&_sequenceManager, this, 9211, &_globals->_player, &_object2, &_object3, 0);
} else {
@@ -711,7 +711,7 @@ Scene9400::Scene9400() {
void Scene9400::SceneHotspot7::doAction(int action) {
Scene9400 *scene = (Scene9400 *)_globals->_sceneManager._scene;
- if ((action == CURSOR_USE) && (_globals->_inventory._straw._sceneNumber != 1)) {
+ if ((action == CURSOR_USE) && (RING_INVENTORY._straw._sceneNumber != 1)) {
scene->_sceneState = 1;
scene->setAction(&scene->_sequenceManager, scene, 9408, &_globals->_player, 0);
} else {
@@ -869,13 +869,13 @@ void Scene9450::Hotspot3::doAction(int action) {
break;
case CURSOR_USE:
case CURSOR_TALK:
- if (_globals->_inventory._tunic._sceneNumber == 9450) {
+ if (RING_INVENTORY._tunic._sceneNumber == 9450) {
if (scene->_object2._action)
scene->_object2._action->remove();
scene->_sceneMode = 9459;
_globals->_player.disableControl();
setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, 0);
- } else if ((_globals->_inventory._cloak._sceneNumber != 1) && (_globals->_inventory._jacket._sceneNumber != 1) && (_globals->_inventory._tunic2._sceneNumber != 1)) {
+ } else if ((RING_INVENTORY._cloak._sceneNumber != 1) && (RING_INVENTORY._jacket._sceneNumber != 1) && (RING_INVENTORY._tunic2._sceneNumber != 1)) {
SceneItem::display(9450, 38, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
scene->_sceneMode = 9460;
@@ -962,7 +962,7 @@ void Scene9450::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager1, this, 9451, &_globals->_player, 0);
if (_globals->getFlag(87)) {
- if (_globals->_inventory._tunic._sceneNumber == 1) {
+ if (RING_INVENTORY._tunic._sceneNumber == 1) {
_object2.signal();
} else {
_object2.setPosition(Common::Point(184, 144), 0);
@@ -977,7 +977,7 @@ void Scene9450::postInit(SceneObjectList *OwnerList) {
_object3.setAction(&_sequenceManager2, 0, 9455, &_object2, &_object1, 0);
}
- if (_globals->_inventory._tunic._sceneNumber != 1)
+ if (RING_INVENTORY._tunic._sceneNumber != 1)
_hotspot1.setup(123, 139, 138, 170, 9450, 37, -1);
_hotspot2.setup(153, 102, 176, 141, 9450, 39, 40);
@@ -1007,7 +1007,7 @@ void Scene9500::Hotspot1::doAction(int action) {
if (action == OBJECT_SWORD) {
scene->_sceneMode = 9510;
_globals->setFlag(92);
- _globals->_inventory._sword._sceneNumber = 9500;
+ RING_INVENTORY._sword._sceneNumber = 9500;
_globals->_player.disableControl();
_globals->_sceneItems.remove(this);
scene->_hotspot2.setup(87, 294, 104, 314, 9400, 17, -1);
@@ -1033,7 +1033,7 @@ void Scene9500::Hotspot2::doAction(int action) {
void Scene9500::Hotspot3::doAction(int action) {
Scene9500 *scene = (Scene9500 *)_globals->_sceneManager._scene;
- if ((action == CURSOR_USE) && (_globals->_inventory._candle._sceneNumber != 1)){
+ if ((action == CURSOR_USE) && (RING_INVENTORY._candle._sceneNumber != 1)){
scene->_sceneMode = 9505;
_globals->_player.disableControl();
_globals->_sceneItems.remove(this);
@@ -1048,12 +1048,12 @@ void Scene9500::Hotspot4::doAction(int action) {
if (action == OBJECT_CANDLE) {
_globals->_player.disableControl();
- if (_globals->_inventory._straw._sceneNumber == 9500) {
+ if (RING_INVENTORY._straw._sceneNumber == 9500) {
scene->_sceneMode = 9506;
_globals->_sceneItems.remove(&scene->_hotspot5);
_globals->_sceneItems.remove(this);
scene->setAction(&scene->_sequenceManager, scene, 9506, &_globals->_player, &scene->_object3, 0);
- _globals->_inventory._candle._sceneNumber = 9850;
+ RING_INVENTORY._candle._sceneNumber = 9850;
} else {
scene->_sceneMode = 9507;
scene->setAction(&scene->_sequenceManager, scene, 9507, &_globals->_player, &scene->_object3, 0);
@@ -1061,7 +1061,7 @@ void Scene9500::Hotspot4::doAction(int action) {
} else if (action == OBJECT_STRAW) {
scene->_sceneMode = 9512;
_globals->_player.disableControl();
- _globals->_inventory._straw._sceneNumber = 9500;
+ RING_INVENTORY._straw._sceneNumber = 9500;
scene->setAction(&scene->_sequenceManager, scene, 9512, &_globals->_player, &scene->_object3, 0);
} else {
NamedHotspot::doAction(action);
@@ -1135,14 +1135,14 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
_candle.setStrip(1);
_candle.animate(ANIM_MODE_2);
_candle.setPosition(Common::Point(30, 105), 0);
- if (_globals->_inventory._candle._sceneNumber != 9500)
+ if (RING_INVENTORY._candle._sceneNumber != 9500)
_candle.setStrip(2);
_object3.postInit(0);
_object3.hide();
_object3.setPriority2(150);
_object3.setPosition(Common::Point(166, 133));
- if (_globals->_inventory._straw._sceneNumber == 9500) {
+ if (RING_INVENTORY._straw._sceneNumber == 9500) {
_object3.show();
_object3.setVisage(5);
_object3._strip = 2;
@@ -1165,7 +1165,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
_object2.setFrame(_object2.getFrameCount());
_object2.setPosition(Common::Point(303, 130));
_object2.setPriority2(132);
- if (_globals->_inventory._helmet._sceneNumber == 1) {
+ if (RING_INVENTORY._helmet._sceneNumber == 1) {
_hotspot2.setup(87, 294, 104, 314, 9400, 17, -1);
} else {
_object2.setStrip(2);
@@ -1203,10 +1203,10 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
if ((_globals->_sceneManager._previousScene == 9200) || (_globals->_sceneManager._previousScene != 9850)) {
_sceneMode = 0;
- if (_globals->_inventory._helmet._sceneNumber != 1) {
+ if (RING_INVENTORY._helmet._sceneNumber != 1) {
setAction(&_sequenceManager, this, 9501, &_globals->_player, &_candle, 0);
} else {
- _globals->_inventory._helmet._sceneNumber = 9500;
+ RING_INVENTORY._helmet._sceneNumber = 9500;
_hotspot2.setup(87, 294, 104, 314, 9400, 17, -1);
setAction(&_sequenceManager, this, 9513, &_globals->_player, &_object2, 0);
}
@@ -1248,7 +1248,7 @@ void Scene9700::process(Event &event) {
_globals->_sceneManager.changeScene(9200);
} else if (_globals->_events._currentCursor == OBJECT_SCANNER) {
event.handled = true;
- if (_globals->_inventory._helmet._sceneNumber == 1) {
+ if (RING_INVENTORY._helmet._sceneNumber == 1) {
_globals->_player.disableControl();
_sceneMode = 9704;
setAction(&_sequenceManager, this, 9704, &_globals->_player, &_object1, 0);
@@ -1332,7 +1332,7 @@ void Scene9850::Object6::doAction(int action) {
if (action == CURSOR_LOOK) {
SceneItem::display(9850, 27, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
- _globals->_inventory._scimitar._sceneNumber = 1;
+ RING_INVENTORY._scimitar._sceneNumber = 1;
hide();
} else {
SceneHotspot::doAction(action);
@@ -1344,7 +1344,7 @@ void Scene9850::Object7::doAction(int action) {
if (action == CURSOR_LOOK) {
SceneItem::display(9850, 28, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
- _globals->_inventory._sword._sceneNumber = 1;
+ RING_INVENTORY._sword._sceneNumber = 1;
hide();
} else {
SceneHotspot::doAction(action);
@@ -1357,18 +1357,18 @@ void Scene9850::Hotspot12::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == CURSOR_USE) {
- if (_globals->_inventory._tunic2._sceneNumber != 1) {
- _globals->_inventory._tunic2._sceneNumber = 1;
+ if (RING_INVENTORY._tunic2._sceneNumber != 1) {
+ RING_INVENTORY._tunic2._sceneNumber = 1;
_globals->_player.disableControl();
scene->_sceneMode = 9858;
setAction(&scene->_sequenceManager, scene, 9858, &_globals->_player, &scene->_objTunic2, 0);
} else {
- _globals->_inventory._tunic2._sceneNumber = 9850;
+ RING_INVENTORY._tunic2._sceneNumber = 9850;
_globals->_player.disableControl();
scene->_sceneMode = 9861;
setAction(&scene->_sequenceManager, scene, 9861, &_globals->_player, &scene->_objTunic2, 0);
}
- } else if ((action != CURSOR_LOOK) || (_globals->_inventory._tunic2._sceneNumber != 1)) {
+ } else if ((action != CURSOR_LOOK) || (RING_INVENTORY._tunic2._sceneNumber != 1)) {
NamedHotspot::doAction(action);
} else {
SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
@@ -1379,18 +1379,18 @@ void Scene9850::Hotspot14::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == CURSOR_USE) {
- if (_globals->_inventory._jacket._sceneNumber != 1) {
- _globals->_inventory._jacket._sceneNumber = 1;
+ if (RING_INVENTORY._jacket._sceneNumber != 1) {
+ RING_INVENTORY._jacket._sceneNumber = 1;
_globals->_player.disableControl();
scene->_sceneMode = 9857;
setAction(&scene->_sequenceManager, scene, 9857, &_globals->_player, &scene->_objJacket, 0);
} else {
- _globals->_inventory._jacket._sceneNumber = 9850;
+ RING_INVENTORY._jacket._sceneNumber = 9850;
_globals->_player.disableControl();
scene->_sceneMode = 9860;
setAction(&scene->_sequenceManager, scene, 9860, &_globals->_player, &scene->_objJacket, 0);
}
- } else if ((action != CURSOR_LOOK) || (_globals->_inventory._jacket._sceneNumber != 1)) {
+ } else if ((action != CURSOR_LOOK) || (RING_INVENTORY._jacket._sceneNumber != 1)) {
NamedHotspot::doAction(action);
} else {
SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
@@ -1401,18 +1401,18 @@ void Scene9850::Hotspot16::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == CURSOR_USE) {
- if (_globals->_inventory._cloak._sceneNumber != 1) {
- _globals->_inventory._cloak._sceneNumber = 1;
+ if (RING_INVENTORY._cloak._sceneNumber != 1) {
+ RING_INVENTORY._cloak._sceneNumber = 1;
_globals->_player.disableControl();
scene->_sceneMode = 9862;
setAction(&scene->_sequenceManager, scene, 9862, &_globals->_player, &scene->_objCloak, 0);
} else {
- _globals->_inventory._cloak._sceneNumber = 9850;
+ RING_INVENTORY._cloak._sceneNumber = 9850;
_globals->_player.disableControl();
scene->_sceneMode = 9859;
setAction(&scene->_sequenceManager, scene, 9859, &_globals->_player, &scene->_objCloak, 0);
}
- } else if ((action != CURSOR_LOOK) || (_globals->_inventory._cloak._sceneNumber != 1)) {
+ } else if ((action != CURSOR_LOOK) || (RING_INVENTORY._cloak._sceneNumber != 1)) {
NamedHotspot::doAction(action);
} else {
SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
@@ -1462,9 +1462,9 @@ void Scene9850::Hotspot20::doAction(int action) {
if (action == CURSOR_USE) {
_globals->_player.disableControl();
if (scene->_objSword._state == 0) {
- if (_globals->_inventory._scimitar._sceneNumber == 9850)
+ if (RING_INVENTORY._scimitar._sceneNumber == 9850)
scene->_objScimitar.show();
- if (_globals->_inventory._sword._sceneNumber == 9850)
+ if (RING_INVENTORY._sword._sceneNumber == 9850)
scene->_objSword.show();
scene->_sceneMode = 11;
setAction(&scene->_sequenceManager, scene, 9853, &_globals->_player, &scene->_objDoor, &scene->_objLever, 0);
@@ -1482,9 +1482,9 @@ void Scene9850::signal() {
switch (_sceneMode ++) {
case 10:
// Hidden closet closed
- if (_globals->_inventory._scimitar._sceneNumber == 9850)
+ if (RING_INVENTORY._scimitar._sceneNumber == 9850)
_objScimitar.hide();
- if (_globals->_inventory._sword._sceneNumber == 9850)
+ if (RING_INVENTORY._sword._sceneNumber == 9850)
_objSword.hide();
_globals->_sceneItems.remove(&_objScimitar);
_globals->_sceneItems.remove(&_objSword);
@@ -1493,9 +1493,9 @@ void Scene9850::signal() {
break;
case 11:
// Hidden closet opened
- if (_globals->_inventory._scimitar._sceneNumber == 9850)
+ if (RING_INVENTORY._scimitar._sceneNumber == 9850)
_globals->_sceneItems.addItems(&_objScimitar, NULL);
- if (_globals->_inventory._sword._sceneNumber == 9850)
+ if (RING_INVENTORY._sword._sceneNumber == 9850)
_globals->_sceneItems.addItems(&_objSword, NULL);
_globals->_sceneItems.remove(&_hotspot19);
_globals->_player.enableControl();
@@ -1559,7 +1559,7 @@ void Scene9850::postInit(SceneObjectList *OwnerList) {
_objCloak.setFrame(1);
_objCloak.setPriority2(90);
_objCloak.setPosition(Common::Point(157, 81), 0);
- if (_globals->_inventory._cloak._sceneNumber != 9850)
+ if (RING_INVENTORY._cloak._sceneNumber != 9850)
_objCloak.hide();
_objJacket.postInit();
@@ -1568,7 +1568,7 @@ void Scene9850::postInit(SceneObjectList *OwnerList) {
_objJacket.setFrame(2);
_objJacket.setPriority2(90);
_objJacket.setPosition(Common::Point(201, 84));
- if (_globals->_inventory._jacket._sceneNumber != 9850)
+ if (RING_INVENTORY._jacket._sceneNumber != 9850)
_objJacket.hide();
_objTunic2.postInit();
@@ -1577,10 +1577,10 @@ void Scene9850::postInit(SceneObjectList *OwnerList) {
_objTunic2.setFrame(3);
_objTunic2.setPriority2(90);
_objTunic2.setPosition(Common::Point(295, 90));
- if (_globals->_inventory._tunic2._sceneNumber != 9850)
+ if (RING_INVENTORY._tunic2._sceneNumber != 9850)
_objTunic2.hide();
- if (_globals->_inventory._scimitar._sceneNumber == 9850) {
+ if (RING_INVENTORY._scimitar._sceneNumber == 9850) {
_objScimitar.postInit();
_objScimitar.setVisage(9850);
_objScimitar.setStrip(2);
@@ -1590,7 +1590,7 @@ void Scene9850::postInit(SceneObjectList *OwnerList) {
_objScimitar.hide();
}
- if (_globals->_inventory._sword._sceneNumber == 9850) {
+ if (RING_INVENTORY._sword._sceneNumber == 9850) {
_objSword.postInit();
_objSword.setVisage(9850);
_objSword.setStrip(3);
@@ -1789,7 +1789,7 @@ void Scene9900::strAction3::signal() {
_globals->_scenePalette.addFader(_palette2._palette, 256, 5, this);
break;
case 4:
- _globals->_game.endGame(9900, 61);
+ _globals->_game->endGame(9900, 61);
remove();
default:
break;
@@ -1842,7 +1842,7 @@ void Scene9900::signal() {
break;
case 162:
warning("TBC: shutdown();");
- _globals->_game.quitGame();
+ _globals->_game->quitGame();
break;
case 9901:
_globals->_player.disableControl();
@@ -1933,7 +1933,7 @@ void Scene9900::process(Event &event) {
if (_sceneMode != 9906) {
if ((event.eventType == EVENT_BUTTON_DOWN) && (_globals->_events.getCursor() == OBJECT_ITEMS)) {
_object8._state = 1;
- _globals->_inventory._items._sceneNumber = 9900;
+ RING_INVENTORY._items._sceneNumber = 9900;
_globals->_events.setCursor(CURSOR_USE);
}
}
@@ -1960,10 +1960,10 @@ void Scene9900::postInit(SceneObjectList *OwnerList) {
_object8._state = 0;
- _globals->_inventory._concentrator._sceneNumber = 9900;
- _globals->_inventory._items._rlbNum = 3;
- _globals->_inventory._items._cursorNum = 6;
- _globals->_inventory._items._description = Common::String("One of the items from the stasis ship. The other is on the Lance's bridge.");
+ RING_INVENTORY._concentrator._sceneNumber = 9900;
+ RING_INVENTORY._items._rlbNum = 3;
+ RING_INVENTORY._items._cursorNum = 6;
+ RING_INVENTORY._items._description = Common::String("One of the items from the stasis ship. The other is on the Lance's bridge.");
_stripManager.addSpeaker(&_speakerMR);
_globals->_player.disableControl();
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index 26cddc9964..4ed2d98662 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -752,10 +752,10 @@ void Scene2100::Action8::signal() {
}
case 3:
_globals->_player.checkAngle(&scene->_object3);
- scene->_stripManager.start((_globals->_inventory._translator._sceneNumber == 1) ? 7720 : 7710, this);
+ scene->_stripManager.start((RING_INVENTORY._translator._sceneNumber == 1) ? 7720 : 7710, this);
break;
case 4:
- if (_globals->_inventory._translator._sceneNumber != 1)
+ if (RING_INVENTORY._translator._sceneNumber != 1)
_globals->_sceneManager.changeScene(7600);
else {
_globals->setFlag(24);
@@ -1311,7 +1311,7 @@ void Scene2100::Action17::signal() {
scene->_stripManager.start(7072, this);
break;
case 8:
- _globals->_inventory._stasisNegator._sceneNumber = 1;
+ RING_INVENTORY._stasisNegator._sceneNumber = 1;
_globals->_sceneManager.changeScene(9100);
remove();
break;
@@ -1814,14 +1814,14 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_object4.setPosition(Common::Point(160, 199));
_object4.hide();
- _globals->_inventory._stasisBox._sceneNumber = 0;
+ RING_INVENTORY._stasisBox._sceneNumber = 0;
setAction(&_action9);
break;
case 7000:
_globals->_soundHandler.startSound(160);
_globals->_soundHandler.proc5(true);
- if (_globals->_inventory._stasisBox2._sceneNumber == 1) {
+ if (RING_INVENTORY._stasisBox2._sceneNumber == 1) {
_globals->_player.setPriority2(1);
_globals->_player.setPosition(Common::Point(157, 56));
@@ -2318,7 +2318,7 @@ void Scene2150::Action2::signal() {
break;
case 3:
_globals->_events.setCursor(CURSOR_WALK);
- scene->_stripManager.start((_globals->_inventory._ale._sceneNumber == 2150) ? 2151 : 2152, this);
+ scene->_stripManager.start((RING_INVENTORY._ale._sceneNumber == 2150) ? 2151 : 2152, this);
break;
case 4:
scene->_hotspot14.postInit();
@@ -2328,7 +2328,7 @@ void Scene2150::Action2::signal() {
if (scene->_stripManager._field2E8 == 15) {
scene->_hotspot14.setFrame(5);
- _globals->_inventory._ale._sceneNumber = 1;
+ RING_INVENTORY._ale._sceneNumber = 1;
} else {
scene->_hotspot14.setFrame(scene->_stripManager._field2E8 - 5);
}
@@ -2948,7 +2948,7 @@ void Scene2200::postInit(SceneObjectList *OwnerList) {
break;
case 2310:
default:
- _globals->_inventory._infoDisk._sceneNumber = 1;
+ RING_INVENTORY._infoDisk._sceneNumber = 1;
_hotspot3.postInit();
_hotspot3.setVisage(2215);
@@ -3925,11 +3925,11 @@ void Scene2280::Action4::signal() {
switch (_state) {
case 1:
scene->_hotspot18.remove();
- _globals->_inventory._scanner._sceneNumber = 1;
+ RING_INVENTORY._scanner._sceneNumber = 1;
break;
case 6:
scene->_hotspot17.remove();
- _globals->_inventory._medkit._sceneNumber = 1;
+ RING_INVENTORY._medkit._sceneNumber = 1;
break;
case 50:
scene->_hotspot17.postInit();
@@ -3941,7 +3941,7 @@ void Scene2280::Action4::signal() {
scene->_hotspot17.changeZoom(100);
scene->_hotspot17.setPriority2(1);
- _globals->_inventory._medkit._sceneNumber = 2280;
+ RING_INVENTORY._medkit._sceneNumber = 2280;
_globals->_sceneItems.push_front(&scene->_hotspot17);
break;
case 51:
@@ -3954,7 +3954,7 @@ void Scene2280::Action4::signal() {
scene->_hotspot18.changeZoom(100);
scene->_hotspot18.setPriority2(1);
- _globals->_inventory._scanner._sceneNumber = 2280;
+ RING_INVENTORY._scanner._sceneNumber = 2280;
_globals->_sceneItems.push_front(&scene->_hotspot18);
break;
}
@@ -4223,7 +4223,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
_hotspot16.setPosition(Common::Point(208, 90));
_hotspot16.setPriority2(80);
- if (_globals->_inventory._medkit._sceneNumber == 2280) {
+ if (RING_INVENTORY._medkit._sceneNumber == 2280) {
_hotspot17.postInit();
_hotspot17.setVisage(2161);
_hotspot17._strip = 2;
@@ -4233,7 +4233,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
_globals->_sceneItems.push_back(&_hotspot17);
}
- if (_globals->_inventory._scanner._sceneNumber == 2280) {
+ if (RING_INVENTORY._scanner._sceneNumber == 2280) {
_hotspot18.postInit();
_hotspot18.setVisage(2161);
_hotspot18._strip = 2;
@@ -4422,7 +4422,7 @@ void Scene2300::Action1::signal() {
_globals->_soundHandler.startSound(77, this);
break;
case 8:
- _globals->_game.endGame(2300, 0);
+ _globals->_game->endGame(2300, 0);
break;
case 9:
if (scene->_hotspot5._mover)
@@ -4711,8 +4711,8 @@ void Scene2300::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerSText);
- _globals->_inventory._stunner._sceneNumber = 1;
- _globals->_inventory._infoDisk._sceneNumber = 1;
+ RING_INVENTORY._stunner._sceneNumber = 1;
+ RING_INVENTORY._infoDisk._sceneNumber = 1;
_hotspot8.postInit();
_hotspot8.setVisage(2301);
@@ -5333,7 +5333,7 @@ void Scene2320::Action5::signal() {
_globals->_sceneManager.changeScene(7000);
else if (_globals->getFlag(59))
_globals->_sceneManager.changeScene(5000);
- else if (!_globals->getFlag(43) || (_globals->_inventory._ale._sceneNumber != 1))
+ else if (!_globals->getFlag(43) || (RING_INVENTORY._ale._sceneNumber != 1))
setDelay(10);
else {
scene->_hotspot11.setAction(NULL);
@@ -5477,7 +5477,7 @@ void Scene2320::Action7::signal() {
break;
case 12:
_globals->_player.enableControl();
- _globals->_inventory._stasisBox._sceneNumber = 2320;
+ RING_INVENTORY._stasisBox._sceneNumber = 2320;
break;
}
}
@@ -5507,7 +5507,7 @@ void Scene2320::Action8::signal() {
_globals->_player.enableControl();
break;
case 5:
- _globals->_inventory._stasisBox._sceneNumber = 2320;
+ RING_INVENTORY._stasisBox._sceneNumber = 2320;
scene->_sceneMode = 2326;
scene->_speakerGameText.setTextPos(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + 30, 10));
scene->setAction(&scene->_sequenceManager1, scene, 2326, &_globals->_player, &scene->_hotspot11, NULL);
@@ -5622,12 +5622,12 @@ void Scene2320::Hotspot11::doAction(int action) {
} else {
scene->_sceneMode = 2329;
- if (_globals->_inventory._ale._sceneNumber == 1) {
+ if (RING_INVENTORY._ale._sceneNumber == 1) {
scene->setAction(&scene->_sequenceManager1, scene, 2329, NULL);
} else if (!_globals->getFlag(110)) {
_globals->setFlag(110);
scene->setAction(&scene->_sequenceManager1, scene, 2330, NULL);
- } else if (_globals->_inventory._peg._sceneNumber != 1) {
+ } else if (RING_INVENTORY._peg._sceneNumber != 1) {
scene->setAction(&scene->_sequenceManager1, scene, 2331, NULL);
} else if (!_state) {
++_state;
@@ -5683,7 +5683,7 @@ void Scene2320::Hotspot14::doAction(int action) {
scene->_hotspot8.hide();
_globals->_sceneItems.push_front(&scene->_hotspot8);
- _globals->_inventory._waldos._sceneNumber = 2320;
+ RING_INVENTORY._waldos._sceneNumber = 2320;
scene->_hotspot9.postInit();
scene->_hotspot9.setVisage(2345);
@@ -5705,7 +5705,7 @@ void Scene2320::Hotspot14::doAction(int action) {
SceneItem::display2(2320, 24);
} else if (!_globals->getFlag(76)) {
SceneItem::display2(2320, 28);
- } else if (!_globals->_inventory._waldos._sceneNumber) {
+ } else if (!RING_INVENTORY._waldos._sceneNumber) {
SceneItem::display2(2320, 27);
} else {
SceneItem::display2(2320, 29);
@@ -5787,7 +5787,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_hotspot12.animate(ANIM_MODE_8, 0, NULL);
_hotspot12.setPosition(Common::Point(412, 46));
- if (_globals->_inventory._waldos._sceneNumber == 2320) {
+ if (RING_INVENTORY._waldos._sceneNumber == 2320) {
_hotspot8.postInit();
_hotspot8.setVisage(2345);
_hotspot8.setStrip(5);
@@ -6022,13 +6022,13 @@ void Scene2320::signal() {
break;
case 2326:
_globals->clearFlag(70);
- _globals->_inventory._nullifier._sceneNumber = 1;
+ RING_INVENTORY._nullifier._sceneNumber = 1;
_globals->_stripNum = 2321;
_globals->_sceneManager.changeScene(2100);
break;
case 2336:
_globals->setFlag(77);
- _globals->_inventory._waldos._sceneNumber = 1;
+ RING_INVENTORY._waldos._sceneNumber = 1;
_hotspot8.remove();
break;
case 5000:
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index a72396c26c..910a35e492 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -52,7 +52,7 @@ void Scene4000::Action1::signal() {
NpcMover *mover = new NpcMover();
scene->_hotspot5.addMover(mover, &pt, this);
- _globals->_inventory._ale._sceneNumber = 0;
+ RING_INVENTORY._ale._sceneNumber = 0;
_globals->clearFlag(42);
_globals->clearFlag(36);
_globals->clearFlag(43);
@@ -222,7 +222,7 @@ void Scene4000::Action4::signal() {
scene->_rope.setFrame(3);
scene->_rope.setPosition(Common::Point(268, 44));
- _globals->_inventory._rope._sceneNumber = 4000;
+ RING_INVENTORY._rope._sceneNumber = 4000;
_globals->_events.setCursor(CURSOR_USE);
_globals->_player.animate(ANIM_MODE_6, this);
break;
@@ -292,7 +292,7 @@ void Scene4000::Action6::signal() {
if (!_globals->getFlag(36))
ADD_PLAYER_MOVER_NULL(scene->_miranda, 280, 150);
- _globals->_inventory._ale._sceneNumber = 4100;
+ RING_INVENTORY._ale._sceneNumber = 4100;
break;
case 5:
_globals->_sceneManager.changeScene(4100);
@@ -359,7 +359,7 @@ void Scene4000::Action8::signal() {
_globals->_soundHandler.startSound(77, this);
break;
case 5:
- _globals->_game.endGame(4000, 15);
+ _globals->_game->endGame(4000, 15);
remove();
break;
}
@@ -552,7 +552,7 @@ void Scene4000::Hotspot8::doAction(int action) {
SceneItem::display2(4000, 25);
break;
case CURSOR_TALK:
- if (_globals->_inventory._peg._sceneNumber == 1)
+ if (RING_INVENTORY._peg._sceneNumber == 1)
SceneItem::display2(4000, 34);
else {
switch (_ctr) {
@@ -837,7 +837,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_smoke2.setPosition(Common::Point(299, 59));
_smoke2.animate(ANIM_MODE_2, NULL);
- if (_globals->_inventory._ladder._sceneNumber != 4000) {
+ if (RING_INVENTORY._ladder._sceneNumber != 4000) {
// if ladder is not in the scene, activate the hotspot on the wall
_hotspot8.postInit();
_hotspot8.setVisage(4018);
@@ -891,7 +891,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
case 2320:
_globals->_soundHandler.startSound(155);
- if (_globals->_inventory._ale._sceneNumber == 1) {
+ if (RING_INVENTORY._ale._sceneNumber == 1) {
_guardRock.postInit();
_guardRock.setVisage(4001);
_guardRock.animate(ANIM_MODE_1, NULL);
@@ -934,7 +934,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
break;
case 4025:
- if (_globals->_inventory._ladder._sceneNumber == 4000)
+ if (RING_INVENTORY._ladder._sceneNumber == 4000)
_hotspot8.remove();
_globals->_player.setPosition(Common::Point(260, 185));
@@ -989,7 +989,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
case 4045:
_globals->_player.enableControl();
- if (_globals->_inventory._ladder._sceneNumber != 4000) {
+ if (RING_INVENTORY._ladder._sceneNumber != 4000) {
_hotspot8.postInit();
_hotspot8.setVisage(4017);
_hotspot8.animate(ANIM_MODE_1, NULL);
@@ -1046,7 +1046,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_globals->_player.enableControl();
}
- if (_globals->_inventory._ladder._sceneNumber != 4000)
+ if (RING_INVENTORY._ladder._sceneNumber != 4000)
_hotspot8.remove();
break;
@@ -1054,7 +1054,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_globals->_player.enableControl();
_globals->_player.setPosition(Common::Point(270, 155));
- if (_globals->getFlag(42) && (_globals->_inventory._ladder._sceneNumber != 4000)) {
+ if (_globals->getFlag(42) && (RING_INVENTORY._ladder._sceneNumber != 4000)) {
_hotspot8.setVisage(4017);
_hotspot8.animate(ANIM_MODE_1, NULL);
_hotspot8.setPosition(Common::Point(244, 151));
@@ -1087,8 +1087,8 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_guardRock.setPosition(Common::Point(255, 153));
setAction(&_action11);
- _globals->_inventory._ladder._sceneNumber = 4100;
- _globals->_inventory._rope._sceneNumber = 4150;
+ RING_INVENTORY._ladder._sceneNumber = 4100;
+ RING_INVENTORY._rope._sceneNumber = 4150;
_soundHandler1.startSound(156);
@@ -1114,7 +1114,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
break;
}
- if (_globals->_inventory._ladder._sceneNumber == 4000) {
+ if (RING_INVENTORY._ladder._sceneNumber == 4000) {
_ladder.postInit();
_ladder.setVisage(4000);
_ladder.setStrip(5);
@@ -1123,7 +1123,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_globals->_sceneItems.push_back(&_ladder);
}
- if (_globals->_inventory._rope._sceneNumber == 4000) {
+ if (RING_INVENTORY._rope._sceneNumber == 4000) {
_rope.postInit();
_rope.setVisage(4000);
_rope.setStrip(7);
@@ -1149,7 +1149,7 @@ void Scene4000::signal() {
setAction(&_sequenceManager1, this, 4014, &_globals->_player, &_hotspot5, NULL);
break;
case 4004:
- _globals->_inventory._ladder._sceneNumber = 4000;
+ RING_INVENTORY._ladder._sceneNumber = 4000;
// Deliberate fall-through
case 4007:
_globals->_player._uiEnabled = true;
@@ -1226,7 +1226,7 @@ void Scene4000::dispatch() {
}
if (!_action) {
- if ((_globals->_inventory._peg._sceneNumber == 1) && _globals->getFlag(34) &&
+ if ((RING_INVENTORY._peg._sceneNumber == 1) && _globals->getFlag(34) &&
_globals->getFlag(37) && !_globals->getFlag(40)) {
_globals->_player.disableControl();
_soundHandler1.startSound(177);
@@ -1444,7 +1444,7 @@ void Scene4025::Hole::doAction(int action) {
if (!scene->_pegPtr2) {
_globals->_player.disableControl();
_globals->_events.setCursor(CURSOR_USE);
- _globals->_inventory._peg._sceneNumber = 4025;
+ RING_INVENTORY._peg._sceneNumber = 4025;
scene->_pegPtr = &scene->_peg5;
scene->_holePtr = this;
@@ -1627,8 +1627,8 @@ void Scene4025::process(Event &event) {
Scene::process(event);
if (_gfxButton.process(event)) {
- if (_globals->_inventory._peg._sceneNumber == 4025)
- _globals->_inventory._peg._sceneNumber = 1;
+ if (RING_INVENTORY._peg._sceneNumber == 4025)
+ RING_INVENTORY._peg._sceneNumber = 1;
_globals->_sceneManager.changeScene(4000);
}
@@ -1805,7 +1805,7 @@ void Scene4045::Necklace::doAction(int action) {
case CURSOR_USE:
if (_globals->_player._position.y < 135) {
SceneItem::display2(4045, 16);
- _globals->_inventory._peg._sceneNumber = 1;
+ RING_INVENTORY._peg._sceneNumber = 1;
_globals->_events.setCursor(CURSOR_WALK);
remove();
} else {
@@ -1884,7 +1884,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) {
_olloFace.setPosition(Common::Point(177, 40));
- if (_globals->_inventory._peg._sceneNumber == 4045) {
+ if (RING_INVENTORY._peg._sceneNumber == 4045) {
_necklace.postInit();
_necklace.setVisage(4045);
_necklace.setStrip(2);
@@ -1917,7 +1917,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) {
_olloFace.setPosition(Common::Point(177, 40));
- if (_globals->_inventory._peg._sceneNumber == 4045) {
+ if (RING_INVENTORY._peg._sceneNumber == 4045) {
_necklace.postInit();
_necklace.setVisage(4045);
_necklace.setStrip(2);
@@ -2451,15 +2451,15 @@ void Scene4100::Action5::signal() {
ADD_PLAYER_MOVER(58, 151);
break;
case 1:
- if (_globals->_inventory._ladder._sceneNumber == 4100) {
- _globals->_inventory._ladder._sceneNumber = 1;
+ if (RING_INVENTORY._ladder._sceneNumber == 4100) {
+ RING_INVENTORY._ladder._sceneNumber = 1;
scene->_ladder.remove();
} else {
scene->_ladder.postInit();
scene->_ladder.setVisage(4101);
scene->_ladder.setPosition(Common::Point(49, 144));
- _globals->_inventory._ladder._sceneNumber = 4100;
+ RING_INVENTORY._ladder._sceneNumber = 4100;
_globals->_sceneItems.push_front(&scene->_ladder);
}
@@ -2506,7 +2506,7 @@ void Scene4100::Hotspot1::doAction(int action) {
SceneItem::display2(4100, 22);
break;
case CURSOR_TALK:
- if (_globals->_inventory._peg._sceneNumber == 1) {
+ if (RING_INVENTORY._peg._sceneNumber == 1) {
_globals->_player.disableControl();
scene->_sceneMode = 4109;
scene->setAction(&scene->_sequenceManager, scene, 4109, NULL);
@@ -2670,7 +2670,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
_globals->_sceneItems.push_back(&_miranda);
}
- if (_globals->_inventory._ladder._sceneNumber == 4100) {
+ if (RING_INVENTORY._ladder._sceneNumber == 4100) {
_ladder.postInit();
_ladder.setVisage(4101);
_ladder.setPosition(Common::Point(49, 144));
@@ -2710,7 +2710,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
_globals->_player.setPosition(Common::Point(252, 139));
_globals->_player.setStrip(2);
} else {
- if ((_globals->_inventory._ale._sceneNumber == 4100) && !_globals->getFlag(42)) {
+ if ((RING_INVENTORY._ale._sceneNumber == 4100) && !_globals->getFlag(42)) {
_globals->_player.disableControl();
setAction(&_action3);
}
@@ -2884,15 +2884,15 @@ void Scene4150::Action3::signal() {
case 1:
_globals->_player.checkAngle(&scene->_hotspot3);
- if (_globals->_inventory._rope._sceneNumber == 1) {
+ if (RING_INVENTORY._rope._sceneNumber == 1) {
scene->_hotspot3.postInit();
scene->_hotspot3.setVisage(4150);
scene->_hotspot3.setPosition(Common::Point(175, 70));
- _globals->_inventory._rope._sceneNumber = 4150;
+ RING_INVENTORY._rope._sceneNumber = 4150;
_globals->_sceneItems.push_front(&scene->_hotspot3);
} else {
- _globals->_inventory._rope._sceneNumber = 1;
+ RING_INVENTORY._rope._sceneNumber = 1;
scene->_hotspot3.remove();
}
@@ -3026,7 +3026,7 @@ void Scene4150::postInit(SceneObjectList *OwnerList) {
_globals->setFlag(44);
}
- if (_globals->_inventory._rope._sceneNumber == 4150) {
+ if (RING_INVENTORY._rope._sceneNumber == 4150) {
_hotspot3.postInit();
_hotspot3.setVisage(4150);
_hotspot3.setPosition(Common::Point(175, 70));
@@ -3213,7 +3213,7 @@ void Scene4250::Action4::signal() {
break;
case 1:
_globals->_player.addMover(NULL);
- scene->_stripManager.start((_globals->_inventory._helmet._sceneNumber == 4250) ? 4259 : 4256, this);
+ scene->_stripManager.start((RING_INVENTORY._helmet._sceneNumber == 4250) ? 4259 : 4256, this);
break;
case 2:
ADD_PLAYER_MOVER(_globals->_player._position.x + 5, _globals->_player._position.y);
@@ -3262,7 +3262,7 @@ void Scene4250::Hotspot1::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display2(4250, (_globals->_inventory._helmet._sceneNumber == 4250) ? 19 : 14);
+ SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 19 : 14);
break;
case CURSOR_TALK:
_globals->_player.disableControl();
@@ -3270,7 +3270,7 @@ void Scene4250::Hotspot1::doAction(int action) {
scene->setAction(&scene->_action3);
} else {
scene->_sceneMode = 4260;
- if (_globals->_inventory._helmet._sceneNumber == 4250) {
+ if (RING_INVENTORY._helmet._sceneNumber == 4250) {
scene->_sceneMode = 4265;
scene->setAction(&scene->_sequenceManager, scene, 4265, this, NULL);
} else {
@@ -3280,13 +3280,13 @@ void Scene4250::Hotspot1::doAction(int action) {
}
break;
case OBJECT_SCANNER:
- if (_globals->_inventory._helmet._sceneNumber == 4250)
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
SceneItem::display2(4250, 21);
else
SceneHotspot::doAction(action);
break;
case OBJECT_STUNNER:
- if (_globals->_inventory._helmet._sceneNumber == 4250)
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
SceneItem::display2(4250, 22);
else
SceneHotspot::doAction(action);
@@ -3331,16 +3331,16 @@ void Scene4250::Hotspot4::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display2(4250, (_globals->_inventory._helmet._sceneNumber == 4250) ? 18 : 5);
+ SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 18 : 5);
break;
case OBJECT_SCANNER:
- if (_globals->_inventory._helmet._sceneNumber == 4250)
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
SceneItem::display2(4250, 21);
else
SceneHotspot::doAction(action);
break;
case OBJECT_STUNNER:
- if (_globals->_inventory._helmet._sceneNumber == 4250)
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
SceneItem::display2(4250, 22);
else
SceneHotspot::doAction(action);
@@ -3353,12 +3353,12 @@ void Scene4250::Hotspot4::doAction(int action) {
} else {
scene->_sceneMode = 4254;
- if (_globals->_inventory._helmet._sceneNumber == 4250) {
+ if (RING_INVENTORY._helmet._sceneNumber == 4250) {
scene->_sceneMode = 4266;
scene->setAction(&scene->_sequenceManager, scene, 4266, this, NULL);
} else {
scene->setAction(&scene->_sequenceManager, scene,
- (_globals->_inventory._concentrator._sceneNumber == 1) ? 4255 : 4254, NULL);
+ (RING_INVENTORY._concentrator._sceneNumber == 1) ? 4255 : 4254, NULL);
}
}
break;
@@ -3373,20 +3373,20 @@ void Scene4250::Hotspot6::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display2(4250, (_globals->_inventory._helmet._sceneNumber == 4250) ? 7 : 6);
+ SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 7 : 6);
break;
case OBJECT_SCANNER:
- SceneItem::display2(4250, (_globals->_inventory._helmet._sceneNumber == 4250) ? 1 : 2);
+ SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 1 : 2);
break;
case OBJECT_STUNNER:
- SceneItem::display2(4250, (_globals->_inventory._helmet._sceneNumber == 4250) ? 20 : 3);
+ SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 20 : 3);
break;
case OBJECT_HELMET:
_globals->_soundHandler.startSound(354);
_globals->_player.disableControl();
- _globals->_inventory._helmet._sceneNumber = 4250;
+ RING_INVENTORY._helmet._sceneNumber = 4250;
- if (_globals->_inventory._concentrator._sceneNumber == 1) {
+ if (RING_INVENTORY._concentrator._sceneNumber == 1) {
if (_globals->getFlag(115)) {
scene->_sceneMode = 4269;
scene->setAction(&scene->_sequenceManager, scene, 4269, this, NULL);
@@ -3395,10 +3395,10 @@ void Scene4250::Hotspot6::doAction(int action) {
_globals->_events.setCursor(CURSOR_WALK);
scene->setAction(&scene->_sequenceManager, scene, 4256, this, NULL);
}
- } else if (_globals->_inventory._keyDevice._sceneNumber == 1) {
+ } else if (RING_INVENTORY._keyDevice._sceneNumber == 1) {
scene->_sceneMode = 4267;
scene->setAction(&scene->_sequenceManager, scene, 4267, this, NULL);
- } else if (_globals->_inventory._keyDevice._sceneNumber == 4300) {
+ } else if (RING_INVENTORY._keyDevice._sceneNumber == 4300) {
scene->_sceneMode = 4268;
scene->setAction(&scene->_sequenceManager, scene, 4268, this, NULL);
} else {
@@ -3409,10 +3409,10 @@ void Scene4250::Hotspot6::doAction(int action) {
}
break;
case OBJECT_NULLIFIER:
- if (_globals->_inventory._helmet._sceneNumber == 4250) {
+ if (RING_INVENTORY._helmet._sceneNumber == 4250) {
_globals->_soundHandler.startSound(353);
_globals->_player.disableControl();
- _globals->_inventory._helmet._sceneNumber = 1;
+ RING_INVENTORY._helmet._sceneNumber = 1;
scene->_sceneMode = 4257;
scene->setAction(&scene->_sequenceManager, scene, 4257, &_globals->_player, this, NULL);
@@ -3421,7 +3421,7 @@ void Scene4250::Hotspot6::doAction(int action) {
}
break;
case CURSOR_TALK:
- if (_globals->_inventory._helmet._sceneNumber == 4250)
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
doAction(OBJECT_HELMET);
else {
_globals->_player.disableControl();
@@ -3430,11 +3430,11 @@ void Scene4250::Hotspot6::doAction(int action) {
}
break;
case CURSOR_USE:
- if (_globals->_inventory._helmet._sceneNumber == 4250)
+ if (RING_INVENTORY._helmet._sceneNumber == 4250)
doAction(OBJECT_HELMET);
else {
_globals->_player.disableControl();
- if ((_globals->_inventory._items._sceneNumber != 1) || (_globals->_inventory._concentrator._sceneNumber != 1)) {
+ if ((RING_INVENTORY._items._sceneNumber != 1) || (RING_INVENTORY._concentrator._sceneNumber != 1)) {
scene->_sceneMode = 4258;
scene->setAction(&scene->_sequenceManager, scene, 4258, this, NULL);
} else {
@@ -3473,7 +3473,7 @@ void Scene4250::Hotspot8::doAction(int action) {
_globals->_player.disableControl();
scene->_sceneMode = 4270;
scene->setAction(&scene->_sequenceManager, scene,
- (_globals->_inventory._helmet._sceneNumber == 4250) ? 4270 : 4271, NULL);
+ (RING_INVENTORY._helmet._sceneNumber == 4250) ? 4270 : 4271, NULL);
break;
default:
SceneHotspot::doAction(action);
@@ -3555,7 +3555,7 @@ void Scene4250::postInit(tSage::SceneObjectList *OwnerList) {
_hotspot6.setPriority2(70);
_hotspot6.setPosition(Common::Point(261, 175));
- if (_globals->_inventory._helmet._sceneNumber == 4250) {
+ if (RING_INVENTORY._helmet._sceneNumber == 4250) {
_hotspot6.setStrip(6);
_hotspot6.setFrame(_hotspot6.getFrameCount());
}
@@ -3658,7 +3658,7 @@ void Scene4250::signal() {
_globals->_sceneManager.changeScene(9900);
break;
case 4261:
- _globals->_inventory._keyDevice._sceneNumber = 1;
+ RING_INVENTORY._keyDevice._sceneNumber = 1;
_globals->_player.enableControl();
break;
}
@@ -3804,7 +3804,7 @@ void Scene4300::Hotspot8::doAction(int action) {
SceneItem::display2(4300, 19);
break;
case OBJECT_KEY_DEVICE:
- _globals->_inventory._keyDevice._sceneNumber = 4300;
+ RING_INVENTORY._keyDevice._sceneNumber = 4300;
_globals->_scenePalette.addRotation(240, 254, -1);
animate(ANIM_MODE_5, NULL);
@@ -3820,15 +3820,15 @@ void Scene4300::Hotspot8::doAction(int action) {
void Scene4300::Hotspot9::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- if ((_globals->_inventory._stasisBox2._sceneNumber == 4300) ||
- (_globals->_inventory._concentrator._sceneNumber == 1))
+ if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
+ (RING_INVENTORY._concentrator._sceneNumber == 1))
SceneItem::display2(4300, 7);
else
SceneItem::display2(4300, 1);
break;
case CURSOR_USE:
- if ((_globals->_inventory._stasisBox2._sceneNumber == 4300) ||
- (_globals->_inventory._concentrator._sceneNumber == 1))
+ if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
+ (RING_INVENTORY._concentrator._sceneNumber == 1))
SceneItem::display2(4300, 7);
else
SceneItem::display2(4300, 3);
@@ -3837,8 +3837,8 @@ void Scene4300::Hotspot9::doAction(int action) {
SceneItem::display2(4300, 24);
break;
case OBJECT_SCANNER:
- if ((_globals->_inventory._stasisBox2._sceneNumber == 4300) ||
- (_globals->_inventory._concentrator._sceneNumber != 1))
+ if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
+ (RING_INVENTORY._concentrator._sceneNumber != 1))
SceneItem::display2(4300, 22);
else
SceneItem::display2(4300, 23);
@@ -3884,8 +3884,8 @@ void Scene4300::Hotspot15::signal() {
scene->_soundHandler2.startSound(345);
_strip = (_globals->_randomSource.getRandomNumber(6) < 2) ? 2 : 1;
- if ((_globals->_inventory._stasisBox2._sceneNumber == 4300) ||
- (_globals->_inventory._concentrator._sceneNumber == 1)) {
+ if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
+ (RING_INVENTORY._concentrator._sceneNumber == 1)) {
setStrip(1);
setFrame(1);
animate(ANIM_MODE_NONE, NULL);
@@ -3902,8 +3902,8 @@ void Scene4300::Hotspot16::doAction(int action) {
SceneItem::display2(4300, 8);
break;
case CURSOR_USE:
- if ((_globals->_inventory._stasisBox2._sceneNumber != 4300) &&
- (_globals->_inventory._concentrator._sceneNumber != 4300)) {
+ if ((RING_INVENTORY._stasisBox2._sceneNumber != 4300) &&
+ (RING_INVENTORY._concentrator._sceneNumber != 4300)) {
SceneItem::display2(4300, 16);
} else {
scene->_sceneMode = 4302;
@@ -3927,17 +3927,17 @@ void Scene4300::Hotspot17::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display2(4300, (_globals->_inventory._stasisBox2._sceneNumber == 4300) ? 17 : 11);
+ SceneItem::display2(4300, (RING_INVENTORY._stasisBox2._sceneNumber == 4300) ? 17 : 11);
break;
case CURSOR_USE:
- if (_globals->_inventory._stasisBox2._sceneNumber != 4300)
+ if (RING_INVENTORY._stasisBox2._sceneNumber != 4300)
SceneItem::display2(4300, 13);
else {
_globals->_scenePalette.clearListeners();
remove();
SceneItem::display2(4300, 12);
- _globals->_inventory._concentrator._sceneNumber = 1;
+ RING_INVENTORY._concentrator._sceneNumber = 1;
}
break;
case OBJECT_SCANNER:
@@ -3968,8 +3968,8 @@ void Scene4300::Hotspot19::doAction(int action) {
SceneItem::display2(4300, 24);
break;
case CURSOR_USE:
- if ((_globals->_inventory._stasisBox2._sceneNumber != 4300) &&
- (_globals->_inventory._concentrator._sceneNumber != 4300))
+ if ((RING_INVENTORY._stasisBox2._sceneNumber != 4300) &&
+ (RING_INVENTORY._concentrator._sceneNumber != 4300))
SceneItem::display2(4300, 10);
else
SceneItem::display2(4300, 29);
@@ -4019,14 +4019,14 @@ void Scene4300::postInit(SceneObjectList *OwnerList) {
_globals->_sceneItems.push_back(&_hotspot8);
}
- if (_globals->_inventory._concentrator._sceneNumber == 4300) {
+ if (RING_INVENTORY._concentrator._sceneNumber == 4300) {
_hotspot17.postInit();
_hotspot17.setVisage(4300);
_hotspot17.setStrip(6);
_hotspot17.setPriority2(1);
_hotspot17.setPosition(Common::Point(200, 69));
- if (_globals->_inventory._stasisBox2._sceneNumber == 4300)
+ if (RING_INVENTORY._stasisBox2._sceneNumber == 4300)
_hotspot17.setFrame(_hotspot17.getFrameCount());
_globals->_sceneItems.push_back(&_hotspot17);
@@ -4056,7 +4056,7 @@ void Scene4300::postInit(SceneObjectList *OwnerList) {
_hotspot13.animate(ANIM_MODE_8, 0, NULL);
}
- if (_globals->_inventory._items._sceneNumber == 4300) {
+ if (RING_INVENTORY._items._sceneNumber == 4300) {
_hotspot16.postInit();
_hotspot16.setVisage(4300);
_hotspot16.setPosition(Common::Point(169, 141));
@@ -4137,12 +4137,12 @@ void Scene4300::remove() {
void Scene4300::signal() {
switch (_sceneMode) {
case 4302:
- _globals->_inventory._items._sceneNumber = 1;
+ RING_INVENTORY._items._sceneNumber = 1;
_hotspot16.remove();
_globals->_player.enableControl();
break;
case 4303:
- _globals->_inventory._stasisBox2._sceneNumber = 4300;
+ RING_INVENTORY._stasisBox2._sceneNumber = 4300;
_hotspot15.setStrip(1);
_hotspot15.setFrame(1);
_hotspot15.animate(ANIM_MODE_NONE, NULL);
@@ -4372,7 +4372,7 @@ void Scene4301::postInit(SceneObjectList *OwnerList) {
setZoomPercents(0, 100, 200, 100);
_field68E = false;
- _globals->_inventory._stasisBox2._sceneNumber = 1;
+ RING_INVENTORY._stasisBox2._sceneNumber = 1;
_hotspot4.setup(76, 97, 102, 127, 4300, 5, 6);
_hotspot1.postInit();
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp
index 5fdb09732a..d748640d96 100644
--- a/engines/tsage/ringworld_scenes6.cpp
+++ b/engines/tsage/ringworld_scenes6.cpp
@@ -1158,7 +1158,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
}
}
- if (_globals->getFlag(60) && (_globals->_inventory._stasisBox._sceneNumber == 1) &&
+ if (_globals->getFlag(60) && (RING_INVENTORY._stasisBox._sceneNumber == 1) &&
_globals->getFlag(107) && _globals->getFlag(67)) {
_hotspot8.postInit();
_hotspot8.setVisage(2806);
@@ -1256,7 +1256,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
_hotspot6.setStrip(6);
_hotspot6.setFrame(1);
_globals->_sceneItems.push_back(&_hotspot6);
- } else if (_globals->_inventory._vial._sceneNumber != 5100) {
+ } else if (RING_INVENTORY._vial._sceneNumber != 5100) {
_hotspot6.postInit();
_hotspot6.setVisage(5362);
_hotspot6.setPosition(Common::Point(1152, 70));
@@ -1312,7 +1312,7 @@ void Scene5100::signal() {
case 5108:
if (!_globals->getFlag(60))
_globals->_player.enableControl();
- else if (_globals->_inventory._stasisBox._sceneNumber == 1)
+ else if (RING_INVENTORY._stasisBox._sceneNumber == 1)
setAction(&_action2);
else
setAction(&_action5);
@@ -1329,7 +1329,7 @@ void Scene5100::signal() {
_globals->_player.setPriority2(-1);
_globals->_player.animate(ANIM_MODE_1, NULL);
- if ((_globals->_inventory._vial._sceneNumber != 5100) && !_globals->getFlag(108)) {
+ if ((RING_INVENTORY._vial._sceneNumber != 5100) && !_globals->getFlag(108)) {
_globals->setFlag(108);
_sceneMode = 5130;
_globals->_player.disableControl();
@@ -1344,7 +1344,7 @@ void Scene5100::signal() {
break;
case 5116:
_globals->setFlag(105);
- _globals->_inventory._bone._sceneNumber = 0;
+ RING_INVENTORY._bone._sceneNumber = 0;
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setVisage(0);
@@ -1388,7 +1388,7 @@ void Scene5100::dispatch() {
_sceneMode = 5150;
_soundHandler.startSound(208);
- if (_globals->_inventory._vial._sceneNumber == 5100) {
+ if (RING_INVENTORY._vial._sceneNumber == 5100) {
_globals->_player.addMover(NULL);
_globals->_player.disableControl();
SceneItem::display2(5100, 39);
@@ -1462,7 +1462,7 @@ void Scene5200::Action2::signal() {
scene->_soundHandler.proc3();
scene->_hotspot14.remove();
- _globals->_inventory._stasisBox._sceneNumber = 1;
+ RING_INVENTORY._stasisBox._sceneNumber = 1;
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 3:
@@ -1611,7 +1611,7 @@ void Scene5200::postInit(SceneObjectList *OwnerList) {
_speakerFLText._textPos.x = 160;
_speakerQText._textPos.x = 20;
- if (_globals->_inventory._stasisBox._sceneNumber == 5200) {
+ if (RING_INVENTORY._stasisBox._sceneNumber == 5200) {
_soundHandler.startSound(216);
_soundHandler.proc5(true);
@@ -1762,7 +1762,7 @@ void Scene5300::Action1::signal() {
scene->_stripManager.start(5316, this);
break;
case 5:
- if (!_globals->getFlag(106) || !_globals->getFlag(107) || (_globals->_inventory._stasisBox._sceneNumber != 1)) {
+ if (!_globals->getFlag(106) || !_globals->getFlag(107) || (RING_INVENTORY._stasisBox._sceneNumber != 1)) {
_globals->_player.enableControl();
remove();
} else {
@@ -1793,7 +1793,7 @@ void Scene5300::Action2::signal() {
scene->_stripManager.start(5328, this);
break;
case 2:
- if (_globals->_inventory._stasisBox._sceneNumber == 1) {
+ if (RING_INVENTORY._stasisBox._sceneNumber == 1) {
_globals->_stripNum = 5303;
setDelay(5);
} else {
@@ -1871,7 +1871,7 @@ void Scene5300::Hotspot2::doAction(int action) {
} else {
_globals->_player.disableControl();
- if (_globals->_inventory._stasisBox._sceneNumber != 1) {
+ if (RING_INVENTORY._stasisBox._sceneNumber != 1) {
scene->setAction(&scene->_sequenceManager, scene, 5316, NULL);
} else {
_globals->setFlag(60);
@@ -1898,7 +1898,7 @@ void Scene5300::Hotspot2::doAction(int action) {
if (_globals->getFlag(107)) {
SceneItem::display2(5300, 8);
} else {
- _globals->_inventory._vial._sceneNumber = 5300;
+ RING_INVENTORY._vial._sceneNumber = 5300;
_globals->setFlag(107);
_globals->_player.disableControl();
scene->_sceneMode = 5304;
@@ -1920,7 +1920,7 @@ void Scene5300::Hotspot5::doAction(int action) {
SceneItem::display2(5300, 27);
break;
case CURSOR_USE:
- _globals->_inventory._bone._sceneNumber = 1;
+ RING_INVENTORY._bone._sceneNumber = 1;
_globals->_player.disableControl();
scene->_sceneMode = 5309;
@@ -1937,20 +1937,20 @@ void Scene5300::Hotspot6::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- if (!_globals->getFlag(105) || (_globals->_inventory._vial._sceneNumber == 1))
+ if (!_globals->getFlag(105) || (RING_INVENTORY._vial._sceneNumber == 1))
SceneItem::display2(5300, 4);
else
SceneItem::display2(5300, 26);
break;
case CURSOR_USE:
- if (!_globals->getFlag(105) || (_globals->_inventory._vial._sceneNumber != 5100)) {
+ if (!_globals->getFlag(105) || (RING_INVENTORY._vial._sceneNumber != 5100)) {
_globals->_player.disableControl();
scene->_sceneMode = 5301;
scene->setAction(&scene->_sequenceManager, scene, 5301, &_globals->_player, NULL);
} else {
_globals->_player.disableControl();
scene->_sceneMode = 5307;
- _globals->_inventory._vial._sceneNumber = 1;
+ RING_INVENTORY._vial._sceneNumber = 1;
scene->setAction(&scene->_sequenceManager, scene, 5307, &scene->_hotspot1, &_globals->_player,
&scene->_hotspot4, NULL);
@@ -2091,7 +2091,7 @@ void Scene5300::postInit(SceneObjectList *OwnerList) {
}
_field1B0A = 1;
- if (_globals->_inventory._bone._sceneNumber == 5300) {
+ if (RING_INVENTORY._bone._sceneNumber == 5300) {
_hotspot5.postInit();
_hotspot5.setVisage(5301);
_hotspot5.setStrip(2);
@@ -2143,7 +2143,7 @@ void Scene5300::signal() {
_globals->clearFlag(67);
_globals->_player.setStrip2(-1);
- if ((_globals->_inventory._vial._sceneNumber == 1) || (_globals->_inventory._vial._sceneNumber == 5300))
+ if ((RING_INVENTORY._vial._sceneNumber == 1) || (RING_INVENTORY._vial._sceneNumber == 5300))
_stripManager.start(5303, this);
else
_stripManager.start(5302, this);
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp
index 35db3cd387..651f8f73c5 100644
--- a/engines/tsage/ringworld_scenes8.cpp
+++ b/engines/tsage/ringworld_scenes8.cpp
@@ -353,9 +353,9 @@ void Scene7000::Object1::doAction(int action) {
switch (action) {
case OBJECT_TRANSLATOR:
_globals->_player.disableControl();
- _globals->_inventory._translator._sceneNumber = 7000;
- if (_globals->_inventory._waldos._sceneNumber == 7000) {
- if (_globals->_inventory._jar._sceneNumber == 7000) {
+ RING_INVENTORY._translator._sceneNumber = 7000;
+ if (RING_INVENTORY._waldos._sceneNumber == 7000) {
+ if (RING_INVENTORY._jar._sceneNumber == 7000) {
scene->_sceneMode = 7012;
scene->setAction(&scene->_sequenceManager, scene, 7010, &_globals->_player, &scene->_object1, 0, 0);
} else {
@@ -363,7 +363,7 @@ void Scene7000::Object1::doAction(int action) {
scene->setAction(&scene->_sequenceManager, scene, 7017, &_globals->_player, 0, 0);
}
} else {
- if (_globals->_inventory._jar._sceneNumber == 7000) {
+ if (RING_INVENTORY._jar._sceneNumber == 7000) {
scene->_sceneMode = 7011;
scene->setAction(&scene->_sequenceManager, scene, 7010, &_globals->_player, &scene->_object1, 0, 0);
} else {
@@ -374,9 +374,9 @@ void Scene7000::Object1::doAction(int action) {
break;
case OBJECT_WALDOS:
_globals->_player.disableControl();
- _globals->_inventory._waldos._sceneNumber = 7000;
- if (_globals->_inventory._translator._sceneNumber == 7000) {
- if (_globals->_inventory._jar._sceneNumber == 7000) {
+ RING_INVENTORY._waldos._sceneNumber = 7000;
+ if (RING_INVENTORY._translator._sceneNumber == 7000) {
+ if (RING_INVENTORY._jar._sceneNumber == 7000) {
scene->_sceneMode = 7015;
scene->setAction(&scene->_sequenceManager, scene, 7015, &_globals->_player, 0, 0);
} else {
@@ -390,9 +390,9 @@ void Scene7000::Object1::doAction(int action) {
break;
case OBJECT_JAR:
_globals->_player.disableControl();
- _globals->_inventory._jar._sceneNumber = 7000;
- if (_globals->_inventory._translator._sceneNumber == 7000) {
- if (_globals->_inventory._waldos._sceneNumber == 7000) {
+ RING_INVENTORY._jar._sceneNumber = 7000;
+ if (RING_INVENTORY._translator._sceneNumber == 7000) {
+ if (RING_INVENTORY._waldos._sceneNumber == 7000) {
scene->_sceneMode = 7007;
scene->setAction(&scene->_sequenceManager, scene, 7007, &_globals->_player, &scene->_object1, 0, 0);
} else {
@@ -412,7 +412,7 @@ void Scene7000::Object1::doAction(int action) {
break;
case CURSOR_USE:
if (_globals->getFlag(81)) {
- _globals->_inventory._stasisBox._sceneNumber = 1;
+ RING_INVENTORY._stasisBox._sceneNumber = 1;
_globals->_player.disableControl();
scene->setAction(&scene->_action5);
} else {
@@ -421,7 +421,7 @@ void Scene7000::Object1::doAction(int action) {
break;
case CURSOR_TALK:
if (_globals->getFlag(81)) {
- _globals->_inventory._stasisBox._sceneNumber = 1;
+ RING_INVENTORY._stasisBox._sceneNumber = 1;
_globals->_player.disableControl();
scene->setAction(&scene->_action5);
} else if (_globals->getFlag(52)) {
@@ -1316,7 +1316,7 @@ void Scene7300::Action1::signal() {
_globals->_player.setStrip(3);
_globals->_player._numFrames = 5;
_globals->_player.animate(ANIM_MODE_2, this);
- if (_globals->_inventory._translator._sceneNumber == 1)
+ if (RING_INVENTORY._translator._sceneNumber == 1)
scene->_stripManager.start(7310, this);
else
scene->_stripManager.start(7305, this);
@@ -1755,10 +1755,10 @@ void Scene7700::SceneHotspot3::doAction(int action) {
switch (action) {
case OBJECT_KEY:
SceneItem::display(7702, 3, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
- _globals->_inventory._key._sceneNumber = 7700;
+ RING_INVENTORY._key._sceneNumber = 7700;
break;
case CURSOR_LOOK:
- if (_globals->_inventory._key._sceneNumber == 7700)
+ if (RING_INVENTORY._key._sceneNumber == 7700)
scene->setAction(&scene->_action4, 0);
else
SceneItem::display(7700, 53, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
@@ -1767,7 +1767,7 @@ void Scene7700::SceneHotspot3::doAction(int action) {
if (!_globals->getFlag(78)) {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, 0);
- } else if (_globals->_inventory._key._sceneNumber == 7700) {
+ } else if (RING_INVENTORY._key._sceneNumber == 7700) {
_globals->_player.disableControl();
scene->_sceneMode = 7705;
scene->setAction(&scene->_sequenceManager, scene, 7705, &_globals->_player, 0);
@@ -1809,7 +1809,7 @@ void Scene7700::SceneHotspot5::doAction(int action) {
break;
case CURSOR_USE:
if (_globals->getFlag(78)) {
- if (_globals->_inventory._paper._sceneNumber == 7700) {
+ if (RING_INVENTORY._paper._sceneNumber == 7700) {
_globals->_player.disableControl();
scene->_sceneMode = 7708;
scene->setAction(&scene->_sequenceManager, scene, 7708, &_globals->_player, 0);
@@ -2156,8 +2156,8 @@ void Scene7700::Object11::doAction(int action) {
}
break;
case OBJECT_EMPTY_JAR:
- _globals->_inventory._emptyJar._sceneNumber = 0;
- _globals->_inventory._jar._sceneNumber = 1;
+ RING_INVENTORY._emptyJar._sceneNumber = 0;
+ RING_INVENTORY._jar._sceneNumber = 1;
_globals->_player.disableControl();
scene->_sceneMode = 7710;
scene->setAction(&scene->_sequenceManager, scene, 7710, &_globals->_player, NULL);
@@ -2217,7 +2217,7 @@ void Scene7700::signal() {
break;
case 7705:
case 7708:
- _globals->_inventory._key._sceneNumber = 1;
+ RING_INVENTORY._key._sceneNumber = 1;
_globals->_player.enableControl();
break;
case 7709:
@@ -2229,7 +2229,7 @@ void Scene7700::signal() {
break;
case 7713:
_emptyJar.remove();
- _globals->_inventory._emptyJar._sceneNumber = 1;
+ RING_INVENTORY._emptyJar._sceneNumber = 1;
break;
default:
break;
@@ -2387,7 +2387,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) {
if (_globals->getFlag(49))
_cork.setFrame(_cork.getFrameCount());
- if (_globals->_inventory._emptyJar._sceneNumber == 7700) {
+ if (RING_INVENTORY._emptyJar._sceneNumber == 7700) {
_emptyJar.postInit();
_emptyJar.setVisage(7700);
_emptyJar.setStrip(8);
diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp
index ba88a0b4a0..16756f59fa 100644
--- a/engines/tsage/tsage.cpp
+++ b/engines/tsage/tsage.cpp
@@ -73,7 +73,8 @@ void TSageEngine::initialise() {
// Set up the resource manager
_resourceManager = new ResourceManager();
if (_vm->getFeatures() & GF_DEMO) {
- _resourceManager->addLib("DEMORING.RLB");
+ // Add the single library file associated with the demo
+ _resourceManager->addLib(getPrimaryFilename());
} else {
_resourceManager->addLib("RING.RLB");
_resourceManager->addLib("TSAGE.RLB");
@@ -96,7 +97,7 @@ Common::Error TSageEngine::run() {
_globals->_events.showCursor();
_globals->_sceneHandler.registerHandler();
- _globals->_game.execute();
+ _globals->_game->execute();
deinitialise();
return Common::kNoError;
diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h
index 7be171c56a..e5b92e09d0 100644
--- a/engines/tsage/tsage.h
+++ b/engines/tsage/tsage.h
@@ -78,6 +78,7 @@ public:
const char *getGameId() const;
uint32 getGameID() const;
uint32 getFeatures() const;
+ Common::String getPrimaryFilename() const;
virtual Common::Error init();
virtual Common::Error run();